Review scoopings 3/5 · May 14, 2022
Decent, Fast-Paced, Difficult Shoot Em Up
Look: 7/10 Sinistar looks pretty awesome, otherwise just functional.
Sound: 8/10 Most the sound effects are just functional, but of course, as most people mention, the voice for Sinistar is awesome and epic. It feels evil and terrifying, especially when you don't have enough Sinibombs yet. Thus, the sound adds a to the gameplay itself, adding a sense of urgency …
Look: 7/10 Sinistar looks pretty awesome, otherwise just functional.
Sound: 8/10 Most the sound effects are just functional, but of course, as most people mention, the voice for Sinistar is awesome and epic. It feels evil and terrifying, especially when you don't have enough Sinibombs yet. Thus, the sound adds a to the gameplay itself, adding a sense of urgency and fear.
Play: 6/10 I like how you, like, "bounce" off objects without getting damaged (well, unless you bump into Sinistar). I'm not a huge fan of the movement, kinda reminds me of my issues with Asteroids. Like, I felt like I was constantly moving and quite chaotically, especially when I'd try to mine the rocks. It's almost definitely user error, but it's a struggle with these type games I haven't been able to overcome even with this chronology project. Nonetheless, because you can bounce off objects, the chaotic movement isn't too frustrating. Once I realized I have to use the Sinibombs on Sinistar, I managed to get through 2 Sinistars which makes me quite proud considering how difficult people say this game is. I didn't push past that because I can't quite get a hang of the movement, but I had fun playing it. I notice it was the radar feature as well, which could be seen as innovative but I feel like it was quite normalized by '83. The crystals were kinda frustratingly small, but I think if I were better at the movement aspect, I wouldn't be as concerned about that.
Feel: 7/10 Fun, with a special "feel" due to Sinistar's arrival and the sound and the fast-paced gameplay. It's a neat idea that you "mine" for the ingredients for the Sinibombs, just as the enemies "mine" to build Sinistar. It's cool how the enemy ships "build" Sinistar, seems quite advanced for '83 (tho I suppose it really isn't). I can only imagine the feel of this when it was first released, playing in an arcade and Sinistar comes when you are scarcely ready.
Attachment: 7/10 This isn't a genre I will regularly return to, but out of its genre, this one stands out due to its enemy boss, sound, concepts, and reputation.
Completion: 2 Sinistars, ~16k Score Playtime: ~30 mins