Review scoopings 3/5 · Oct 24, 2021
Love and Hate Relationship
Look: 8/10 I actually really enjoyed the color scheme and "vibe" of Pitfall. I do love the tree horizon/background and the Activision symbol within the HUD (which, indeed, I also love). This is absolutely above-average for its time.
Sound: -/10 Played it mostly muted and would probably give it at low rating based on what I heard (tho I do …
Look: 8/10 I actually really enjoyed the color scheme and "vibe" of Pitfall. I do love the tree horizon/background and the Activision symbol within the HUD (which, indeed, I also love). This is absolutely above-average for its time.
Sound: -/10 Played it mostly muted and would probably give it at low rating based on what I heard (tho I do like the Tarzan yell), so I'll just pass on this one.
Play: 8/10 Frustrating albeit tight and consistent controls (like at first I thought catching the vines or jumping off them were clunky which they are of course, but once u get a hang of them they are indeed very consistent in that you simply have to be precise). It was addicting at first and I felt like I was having a good time--then I had a phase of wanting to step away from the game because I was trying not to use a guide or savestates since it's only a 20 minute timer--then I overall enjoyed playing the game with a guide ha. I almost quit it, but the fact that I returned, the year it came out, and the fact I have a bunch of handwritten notes and arrows and directions and scribbles means, tbh I really did enjoy the game even if it was a bit of a chore at times. PS I only learned this through watching a playthrough video when frustrated and about to give up that night, but you can jump on the crocodiles' tip of head instead of waiting for them to close like I had for most of it. Maybe the ending wouldn't have been so stressful had I know that, maybe a replay some day.
Feel: 8/10 When I first started the game, since it has such a short timer (20 minutes), I figured I had no right to a savestate or guide. Welp, I learned otherwise. Definitely more enjoyable with a guide ha (and a notebook imo). In many ways, the challenge gets old after a while--screen after screen, the same opening pit that sometimes makes you wait, sometimes you can hurry and jump, and sometimes you can jump over it with a rope. K got it. At least I had a bit of a learning curve story with the crocodile heads, but otherwise... not much unique in those mechanics. And because of this vibe, by the last 3rd of the game, it felt more like a chore to get 100% completion than fun. But by having a timer, and obviously being innovative as a platformer, this game "works": it is best played chaotically and as trial and error with the timer constraining (and then reference a guide after you lose your mind). I felt it just wasn't engaging enough to push through, but after all, I did push through. So, in the end, I grew to respect the game. I never could deny that it was huge for its time (which is both good and bad, I suppose) and open-world with alternative routes. In many ways, this game is overwhelming but all the more respectable because of it.
Attachment: 7/10 Even though I could definitely see myself replaying this, just because of the tediousness of much of it (again, despite the 20 minute timer...) and overall journey of playing it, it'll only be because of my desire to re-experience its unique atmosphere that I will replay it. The look and overall game are good, but too frustrating and tedious to be an 8+.
