Zaxxon (1982)

Sega Enterprises, Ltd.

Apple II · Arcade · Atari 5200 · Atari 8-bit · ColecoVision · Commodore C64/128/MAX · DOS · MSX · SG-1000 · TRS-80 · TRS-80 Color Computer · Wii · ZX Spectrum

3.26 from 57 ratings

143 members have it in their collection · 23 backlogged · 15 wish listed

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

Release dates

  • Jan 1982 (Full Release) (North_America) Arcade
  • 1982 (Full Release) (North_America) ColecoVision
  • 1983 (Full Release) (North_America) Apple II, TRS-80, TRS-80 Color Computer
  • 1984 (Full Release) (Europe) Atari 5200
  • 1984 (Full Release) (North_America) Atari 8-bit, Commodore C64/128/MAX, DOS
  • 1985 (Full Release) (Japan) MSX, SG-1000
  • 1985 (Full Release) (Europe) ZX Spectrum
  • Dec 15, 2009 (Full Release) (Japan) Wii
  • Mar 05, 2010 (Full Release) (Europe) Wii
  • Apr 12, 2010 (Full Release) (North_America) Wii

Related

Bundled in

Ports

  • Zaxxon (Dec 1982) · Handheld Electronic LCD
  • Zaxxon (Dec 1983) · Handheld Electronic LCD
  • Zaxxon (Dec 1983) · 2600, INTV
  • Zaxxon · Handheld Electronic LCD

Featured in lists

Rating distribution

5 stars
4
4 stars
20
3 stars
22
2 stars
9
1 star
2

Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Jan 29, 2022

Very Early Isometric Game, But Beyond That, Skippable

Look: 7/10 The isometric perspective was innovative, sure, and I liked the colors.

Play: 5/10 The experimentation sorta backfired in that it wasn't that fun to navigate in the isometric perspective.

Feel: 6/10 Innovative sure but boring meh.

Attachment: 5/10 Important in videogame history, but simply not fun enough to be worth a replay. Play it if you love isometric …

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Look: 7/10 The isometric perspective was innovative, sure, and I liked the colors.

Play: 5/10 The experimentation sorta backfired in that it wasn't that fun to navigate in the isometric perspective.

Feel: 6/10 Innovative sure but boring meh.

Attachment: 5/10 Important in videogame history, but simply not fun enough to be worth a replay. Play it if you love isometric games, I suppose! Ha.

Read less