Main game
2.80 average rating based on 5 ratings
Beat. This was a very interesting game. Kind of reminds me of old school Rainbow Six with the map and strategy briefing before each stage, only the enemies are fire and structural damage. This was one game where the time limit felt necessary and actually enhanced the game. The level design is pretty good with interesting set pieces and gimmicks. Great tactical trade off between choosing equipment and whether or not to fully put out a fire. I don't know if real firefighters use CO2 grenades and plastic explosives, but it sure is cool. Core gameplay is great but the game was way too short. The last few levels were the least engaging and felt like the developers ran out of steam. Definitely could have used actual use for the explosives instead of the axe serving the same role better, more levels, more complicated and involved levels, and larger prevalence of the special fire types. Needs more bosses too, especially a final boss. I did not like the lack of the briefing map during the mission, and the stupid double press direction to run. Seriously, most of my trouble came from accidentally sprinting directly into fire when I just wanted …
Beat. This was a very interesting game. Kind of reminds me of old school Rainbow Six with the map and strategy briefing before each stage, only the enemies are fire and structural damage. This was one game where the time limit felt necessary and actually enhanced the game. The level design is pretty good with interesting set pieces and gimmicks. Great tactical trade off between choosing equipment and whether or not to fully put out a fire. I don't know if real firefighters use CO2 grenades and plastic explosives, but it sure is cool. Core gameplay is great but the game was way too short. The last few levels were the least engaging and felt like the developers ran out of steam. Definitely could have used actual use for the explosives instead of the axe serving the same role better, more levels, more complicated and involved levels, and larger prevalence of the special fire types. Needs more bosses too, especially a final boss. I did not like the lack of the briefing map during the mission, and the stupid double press direction to run. Seriously, most of my trouble came from accidentally sprinting directly into fire when I just wanted to inch closer. I thus found it better to be over encumbered. The story would have been better if it was serious instead of breaking the 4th wall. Would love to see more games like this.
7.2/10