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The Ignition Factor

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The Ignition Factor

Dec 11, 1994

Main game

2.80 average rating based on 5 ratings

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The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.
Release Dates
Dec 11, 1994 (Worldwide)
Super Nintendo Entertainment System
Mar 01, 2011 (Japan)
Wii
Apr 29, 2011 (Europe)
Wii
Apr 29, 2011 (Australia)
Wii
Aug 25, 2011 (North_America)
Wii
Sep 24, 2015 (North_America)
Wii U
Dec 18, 2020 (North_America)
Nintendo Switch
TBD (Brazil)
Super Nintendo Entertainment System
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User Stats
61
In Collection
3
Wish Listed
1
Playing
30
Backlogged
How Long Is The Ignition Factor?
No playthrough data yet
Related Content
Chovus
Chovus updated their status Mar 9, 2021
Chovus updated their status Mar 9, 2021

Beat. This was a very interesting game. Kind of reminds me of old school Rainbow Six with the map and strategy briefing before each stage, only the enemies are fire and structural damage. This was one game where the time limit felt necessary and actually enhanced the game. The level design is pretty good with interesting set pieces and gimmicks. Great tactical trade off between choosing equipment and whether or not to fully put out a fire. I don't know if real firefighters use CO2 grenades and plastic explosives, but it sure is cool. Core gameplay is great but the game was way too short. The last few levels were the least engaging and felt like the developers ran out of steam. Definitely could have used actual use for the explosives instead of the axe serving the same role better, more levels, more complicated and involved levels, and larger prevalence of the special fire types. Needs more bosses too, especially a final boss. I did not like the lack of the briefing map during the mission, and the stupid double press direction to run. Seriously, most of my trouble came from accidentally sprinting directly into fire when I just wanted …

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Beat. This was a very interesting game. Kind of reminds me of old school Rainbow Six with the map and strategy briefing before each stage, only the enemies are fire and structural damage. This was one game where the time limit felt necessary and actually enhanced the game. The level design is pretty good with interesting set pieces and gimmicks. Great tactical trade off between choosing equipment and whether or not to fully put out a fire. I don't know if real firefighters use CO2 grenades and plastic explosives, but it sure is cool. Core gameplay is great but the game was way too short. The last few levels were the least engaging and felt like the developers ran out of steam. Definitely could have used actual use for the explosives instead of the axe serving the same role better, more levels, more complicated and involved levels, and larger prevalence of the special fire types. Needs more bosses too, especially a final boss. I did not like the lack of the briefing map during the mission, and the stupid double press direction to run. Seriously, most of my trouble came from accidentally sprinting directly into fire when I just wanted to inch closer. I thus found it better to be over encumbered. The story would have been better if it was serious instead of breaking the 4th wall. Would love to see more games like this.

7.2/10

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