The Ignition Factor (1994)

HAMSTER, Jaleco

Nintendo Switch · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

2.80 from 5 ratings

61 members have it in their collection · 1 playing now · 30 backlogged · 4 wish listed

The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to … Read more
The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor. Read less
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Details

Developers
HAMSTER, Jaleco
Publishers
HAMSTER, Jaleco, Playtronic
Genres
Arcade
Themes
Action

Release dates

  • Dec 11, 1994 (Worldwide) Super Nintendo Entertainment System
  • Mar 01, 2011 (Japan) Wii
  • Apr 29, 2011 (Europe) Wii
  • Apr 29, 2011 (Australia) Wii
  • Aug 25, 2011 (North_America) Wii
  • Sep 24, 2015 (North_America) Wii U
  • Dec 18, 2020 (North_America) Nintendo Switch
  • TBD (Brazil) Super Nintendo Entertainment System

Related

Bundled in

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Featured in lists

NSO Collection - SNES by Roach · 76 games · 1

Rating distribution

5 stars
0
4 stars
1
3 stars
2
2 stars
2
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Mar 9, 2021

Beat. This was a very interesting game. Kind of reminds me of old school Rainbow Six with the map and strategy briefing before each stage, only the enemies are fire and structural damage. This was one game where the time limit felt necessary and actually enhanced the game. The level design is pretty good with interesting set pieces and gimmicks. …

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Beat. This was a very interesting game. Kind of reminds me of old school Rainbow Six with the map and strategy briefing before each stage, only the enemies are fire and structural damage. This was one game where the time limit felt necessary and actually enhanced the game. The level design is pretty good with interesting set pieces and gimmicks. Great tactical trade off between choosing equipment and whether or not to fully put out a fire. I don't know if real firefighters use CO2 grenades and plastic explosives, but it sure is cool. Core gameplay is great but the game was way too short. The last few levels were the least engaging and felt like the developers ran out of steam. Definitely could have used actual use for the explosives instead of the axe serving the same role better, more levels, more complicated and involved levels, and larger prevalence of the special fire types. Needs more bosses too, especially a final boss. I did not like the lack of the briefing map during the mission, and the stupid double press direction to run. Seriously, most of my trouble came from accidentally sprinting directly into fire when I just wanted to inch closer. I thus found it better to be over encumbered. The story would have been better if it was serious instead of breaking the 4th wall. Would love to see more games like this.

7.2/10

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