Preliminary: Welp, time to play the original version of this game I so love in this series I so love. I got distracted with that darn OSRS boss, I seriously need to only do that Weds and Fris it always tenses me up and isn't fun, but I get some time to play Castlevania now! Right away, I'm already used to the controls since I know the first Castlevania so well. Compared to its contemporary Turbografx platformers and whatnot, it is a bit lacking in being able to do multiple actions quickly in a row, but it's still the tight NES controls I expect and the Castlevania hook that I know. Like I always say, I love getting the maximum whip and learning the precise distance it can go. So far it's all the exact same enemies I already know from the first one, and the NES Look cannot compare to its contemporary Turbografx games, I hope this chronology project doesn't downgrade this as one of my all-time favorites. No matter what I think I will love the usual Castlevania gameplay and the multiple characters factor, here goes nothing!
Day 1
Like I said, a bit clunky in doing multiple actions right in a row. And can't believe it's still the same stair mechanic and enemies and Look as the first Castlevania released in 1986 (well not exactly the same Look but still). And honestly it feels like I walk really slowly, which is sad to think that since I love the first Castlevania so much. As always I love that you can hit away projectiles and, well, basically all the things I like about the first game indeed since it's the same engine it seems. I'm thinking I will play this the same way I played it last time: simply blind except to use a map to know where a Holy Water is or how to cheese a boss if ends up being too difficult and have to restart the area and plan on the special weapon that will cheese it etc.
Oh god not the dropping spikes that one hit kill you like in the first game. Ah! Why did I pick this path lol. The first boss, though, I did entirely intuitively. No need for a guide or map so far, nice. Nor savestates. Tho I now savestated as soon as I saw those spikes. They bring back bad memories lol.
I'm really enjoying playing as Sypha, but I think I missed out on Grant. Woops.

Beautiful between level screens, of course. Love maps etc. Now that I am used to 90s-vibe platformers tho some of the frustrating mechanics like the wildly changing paths of the flying enemies and little things like awkwardly placed candles that you have to do an odd jump attack to hit got to me a bit. Oh and the annoying enemies at top of stairs tho luckily Sypha's magic helped with that a bit (and the usual special weapons but still). Oh.. and also where it can't tell when you wanna go up or down the stairs rather than use a spec weapon or crouch, they even took advantage of this in the level design of 5-0C smh. I still absolutely love these early Castlevanias, and I always get this intense fervor to play through them in one session, but yea just noticing that stuff more now as I approach 1990.
Sypha's Lightning magic almost feels like cheating! But it was invaluable for frustrating parts and enemies above stairs etc. It's funny that the guide I referenced out of curiosity for boss strategies didn't do any of the techniques I used, largely abusing Sypha's magic is what I did :-p They mostly encouraged the usual Holy Water spamming (which I also used for the Frankenstein enemy). It was nice to switch between Sypha and Trevor throughout a level, using Trevor for the flame-shooting statue thingies and Sypha for frustrating spots (and just cuz I like his sprite and attack lol, tho it wasn't as generally useful as Trevor's upgraded whip). And as per usual the music was motivating and inspirational and epic haha.
I like the purple in the background here. And overall the Look had that classic first Castlevania vibe, but it was really annoying especially in BLK 6 I think and spontaneously throughout the game, where you couldn't tell which platforms were actually in the foreground and able to be utilized. Thank goodness for savestates, but that would have turned me off of the game if I were playing it vanilla.... well, maybe... I get too hooked to Castlevanias so probly not lol. But the point still stands: a good Look should make it clear which platforms can be used and that shouldn't be a mechanic in level design imo.
Ahhh, I'm at the boss of BLK 7 rn. I'm so close to the end already. Argh, I could've played through this whole game tonight if I hadn't used up half my night doing OSRS Nex >.< When will I learn...
Day 2
The reality is, the controls are the same as in 1986, and the way your jump goes in the direction you initially pressed no matter what you do etc, is very antiquated. And many things feel so slow for late 89, like walking up steps to the next screen and switching between characters. But, I still just love the Castlevania formula so it's still beloved despite its datedness.
Dracula's castle had a nice Look, more distinct and refined/advanced than the other areas imo.
Lol what are these greens and hard-to-discern platforms/steps.... I don't like how the Chronology Project is changing my perspective of classic favorite games >.<
I really did not miss the NES sprite flicker/lag nor the inability to spawn enemies in advance during these scrolling up segments. Lol @ the amoutn of sprite flicker/lag in BLK A-01... Why. The gears are cool and of course made me think of the show, but in one segment they brought out some of the worst parts of the game: sprite flicker/lag and unclear-which-platforms-are-foreground etc.
Uff when you accidentally switch out your Holy Water for Dagger >.< RIP. But I got through the fight thanks to the Axe special weapon. Pretty bad collision masks with the character and the final Dracula form projectile. Great ending tune and screens tho

Look: 8.5/10 Honestly, I was quite disappointed with this. I rated it so highly last time, and I do always love the classic first Castlevania Look, but it just seems like some updates were in order. My biggest beef was with the lack of clarity on which platforms can be jumped on etc. And some ugly screens. But also some beautiful ones (for the NES Castlevania Look) and a nostalgic Look regardless.
Sound: 8/10 Many tunes I recognize and love, but again, really wasn't as in love as last time I played this.
Play: 9/10 As always I love the Castlevania gameplay and I love the idea of multiple characters, which they executed very well I especially love Sypha and her magic. However far too many of the antiquated antics of the first Castlevania for late 89 and the Play wasn't as hooking as the first Castlevania (nor were the level designs as addictive imo) to warrant playing through again with a different array of characters etc.
Feel: 9/10 I will always love this series, and I loved this so much the first time, even giving it a 10, but alas. In the context of late 89, this just doesn't pass muster. I like to just think of it as an extension of my beloved first Castlevania, which absolutely shines for its release year of 86 and any year. Cool ideas in this one, cool new characters and the gears and whatnot, but overall disappointing for how much I remembered being impressed by it.
Attachment: 9/10 I mean, I just played through it again. But whether I will ever play through the Second Quest, like I was willing to do and indeed addicted to it with the first Castlevania, is still yet to be seen. They did an excellent job of encouraging it since there are different paths, different characters, etc. And I really wanna play as Alucard next time.
Overall: 8.7/10
Completion: Main Story
Playtime: 2h 30m