Castlevania III: Dracula's Curse (1990)

Konami

Port of Akumajou Densetsu

Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

3.85 from 575 ratings

1332 members have it in their collection · 41 playing now · 354 backlogged · 169 wish listed

How long? Main story 4h · with extras 4h · 100% 4h (from 16 logged playthroughs)

Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors. Your place in history is 100 years before Simon Belmont's birth. Dracula is young … Read more
Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors. Your place in history is 100 years before Simon Belmont's birth. Dracula is young at heart, and it will take more than a stake to penetrate his evil. Luckily, you command the role of Trevor - Simon's forefather and the origin of the Belmont Warlord Chromosomes. Trevor has a power never before seen by human eyes - the power to transform into three different spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. You must perfectly time Trevor's body transformations to match up his different fighting spirits against Ultimate Evils. Trevor also has the strength and wisdom to command the Battle Axe, Invisibility Potion and Mystic Whip. But the most important weapon Trevor has is your cunning to choose the correct Paths of Fate and your bravery to lead him past 17 possible levels of never-ending doom, including the Haunted Ship of Fools, the Sunken City of Poltergeists, the Clock Tower of Untimely Death and Curse Castle. Never before have so many dangers confronted you at one time. And if by some miracle you triumph, you'll no longer be a mere mortal. You'll be a legend who'll live forever! Read less
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Details

Developers
Konami
Publishers
Konami, Palcom, Playtronic
Genres
Hack and slash/Beat 'em up, Platform
Themes
Action, Horror
Franchises
Castlevania
Series
Castlevania

Release dates

  • Sep 01, 1990 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 10, 1992 (Full Release) (Europe) Nintendo Entertainment System
  • Feb 1996 (Full Release) (Brazil) Nintendo Entertainment System
  • Oct 31, 2008 (Full Release) (Europe) Wii
  • Oct 31, 2008 (Full Release) (Australia) Wii
  • Jan 12, 2009 (Full Release) (North_America) Wii
  • Apr 17, 2014 (Full Release) (Europe) Nintendo 3DS
  • Jun 24, 2014 (Full Release) (North_America) Nintendo 3DS
  • Jun 26, 2014 (Full Release) (North_America) Wii U
  • Sep 04, 2014 (Full Release) (Europe) Wii U

Also available on

Related

Bundled in

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Featured in lists

1990's Games by Roach · 140 games · 2
NES by Schtick01 · 23 games · 0
NES by KiingShady · 39 games · 0

Rating distribution

5 stars
154
4 stars
223
3 stars
161
2 stars
29
1 star
7
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Community All Reviews Statuses

Twilit_Fox

Status Twilit_Fox Mar 16, 2026

Continuing my first-timer Castlevania journey. Been a while since I've felt so intensely involved with a game. Block 8 made me joyful. Then Block 9 made me want to cry so I took a break. Almost to the end (of this run!). Playing without save states cause I'm liking the challenge and feeling of surmounting it.

WerqKween

Status WerqKween Jun 29, 2025

Playing exclusively with Grant because his movement isn't stupid. Stairs suck, Death sucks, the game's too hard, but I'm determined to finish. My favorite thing about these is how any enemy and projectile can seemingly hit you from inches away, but my dagger literally inside the enemy sprite doesn't count. I guess if you wanted a "long" game experience, you …

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Playing exclusively with Grant because his movement isn't stupid. Stairs suck, Death sucks, the game's too hard, but I'm determined to finish. My favorite thing about these is how any enemy and projectile can seemingly hit you from inches away, but my dagger literally inside the enemy sprite doesn't count. I guess if you wanted a "long" game experience, you got what you paid for back then.

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Etrail

Review Etrail 3/5 · May 17, 2025

Intriguing design, brutal difficulty

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Castlevania III is a return to the form of the first game after the ambitious-but-flawed departure of Simon's Quest, though this entry makes many improvements and additions to the format, trying several new mechanics and structure that are surprising for a game of its time. For instance, for the most part, the game is still essentially "linear" in its …

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Castlevania III is a return to the form of the first game after the ambitious-but-flawed departure of Simon's Quest, though this entry makes many improvements and additions to the format, trying several new mechanics and structure that are surprising for a game of its time. For instance, for the most part, the game is still essentially "linear" in its level design with 2D side-scrolling that has you progressing through each level in one direction without the side paths or back-tracking found in Simon's Quest's more metroidvania design. However, after most of the levels, you have a choice of paths to take, leading you to a different level for your next adventure toward the showdown with Dracula. These levels also differ quite noticeably, offering a variable experience on later playthroughs rather than the lazy re-skins you might otherwise expect.

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Further and perhaps most strikingly, the game features multiple characters you can take with you and transform into with the push of a button, opening up an entirely new move set and style with each. You can even choose whether or not to take different companions with you, allowing you a bit of choice in how you approach the game going forward. The rest of the game's components are up to par for this point in the series, if not taken to another level with great electronic music and simple-but-striking visuals that are evocative but never detract from the game's gothic themes.

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My complaints with the game are less about its innovations and more that the absurd challenge of these early entries in the series is just a bit too much for me. I've been playing through some of the collections on Steam and when it comes to entries like this, I'm approaching more with curiosity than because I expect the game to especially be my thing. Even as someone who can be a little try-hard with many genres, playing these games straight-up without shamelessly abusing save states is just way too much for me. I was able to struggle through much of the first game without save states, but this title I found especially punishing, with just about every source of damage knocking off a large chunk of your life bar. Embarrassingly, I didn't even know about the character switch mechanic until a good way into the game, so perhaps I could've used the tools at my disposal better, but I found much of the game extremely punishing. I've heard this is arguably the hardest game in the series and that seems quite plausible from where I'm at so far. The first game I could play through much of without too much trouble and I loved it. But this one turns the punishing factor up quite a bit and somehow has even more irritating stair segments than the first two games. It's kind of shocking how long it took them to figure out how to do stairs!

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Nevertheless, I'm playing this out of interest in how these early games formed the foundation of such a long-running game franchise (and other genres) and there was definitely a lot intriguing about it in that regard. Without having to deal too much with the ridiculous difficulty, I was able to appreciate the neat things the game was doing to iterate on previous titles, by delivering more of what the series has established to this point, while introducing innovations that would be quite rare in games for some time. I'm a little conflicted in how to rate this game since it delivered on the "interesting" aspect I was coming for, but if I'd played the game as intended, it'd have to be a 1-star I just gave up on after a few levels (though, in fairness, I might've actually improved if I'd pushed myself and gotten more used to it). So I decided to go with somewhere in the middle.

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scoopings

Review scoopings 5/5 · Jul 29, 2024

Not As Phenomenal As I Remembered, But Still The Castlevania Formula I Love

Preliminary: Welp, time to play the original version of this game I so love in this series I so love. I got distracted with that darn OSRS boss, I seriously need to only do that Weds and Fris it always tenses me up and isn't fun, but I get some time to play Castlevania now! Right away, I'm already used …

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Preliminary: Welp, time to play the original version of this game I so love in this series I so love. I got distracted with that darn OSRS boss, I seriously need to only do that Weds and Fris it always tenses me up and isn't fun, but I get some time to play Castlevania now! Right away, I'm already used to the controls since I know the first Castlevania so well. Compared to its contemporary Turbografx platformers and whatnot, it is a bit lacking in being able to do multiple actions quickly in a row, but it's still the tight NES controls I expect and the Castlevania hook that I know. Like I always say, I love getting the maximum whip and learning the precise distance it can go. So far it's all the exact same enemies I already know from the first one, and the NES Look cannot compare to its contemporary Turbografx games, I hope this chronology project doesn't downgrade this as one of my all-time favorites. No matter what I think I will love the usual Castlevania gameplay and the multiple characters factor, here goes nothing!

Day 1

Like I said, a bit clunky in doing multiple actions right in a row. And can't believe it's still the same stair mechanic and enemies and Look as the first Castlevania released in 1986 (well not exactly the same Look but still). And honestly it feels like I walk really slowly, which is sad to think that since I love the first Castlevania so much. As always I love that you can hit away projectiles and, well, basically all the things I like about the first game indeed since it's the same engine it seems. I'm thinking I will play this the same way I played it last time: simply blind except to use a map to know where a Holy Water is or how to cheese a boss if ends up being too difficult and have to restart the area and plan on the special weapon that will cheese it etc.

Oh god not the dropping spikes that one hit kill you like in the first game. Ah! Why did I pick this path lol. The first boss, though, I did entirely intuitively. No need for a guide or map so far, nice. Nor savestates. Tho I now savestated as soon as I saw those spikes. They bring back bad memories lol.

I'm really enjoying playing as Sypha, but I think I missed out on Grant. Woops.

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Beautiful between level screens, of course. Love maps etc. Now that I am used to 90s-vibe platformers tho some of the frustrating mechanics like the wildly changing paths of the flying enemies and little things like awkwardly placed candles that you have to do an odd jump attack to hit got to me a bit. Oh and the annoying enemies at top of stairs tho luckily Sypha's magic helped with that a bit (and the usual special weapons but still). Oh.. and also where it can't tell when you wanna go up or down the stairs rather than use a spec weapon or crouch, they even took advantage of this in the level design of 5-0C smh. I still absolutely love these early Castlevanias, and I always get this intense fervor to play through them in one session, but yea just noticing that stuff more now as I approach 1990.

Sypha's Lightning magic almost feels like cheating! But it was invaluable for frustrating parts and enemies above stairs etc. It's funny that the guide I referenced out of curiosity for boss strategies didn't do any of the techniques I used, largely abusing Sypha's magic is what I did :-p They mostly encouraged the usual Holy Water spamming (which I also used for the Frankenstein enemy). It was nice to switch between Sypha and Trevor throughout a level, using Trevor for the flame-shooting statue thingies and Sypha for frustrating spots (and just cuz I like his sprite and attack lol, tho it wasn't as generally useful as Trevor's upgraded whip). And as per usual the music was motivating and inspirational and epic haha.

enter image description here I like the purple in the background here. And overall the Look had that classic first Castlevania vibe, but it was really annoying especially in BLK 6 I think and spontaneously throughout the game, where you couldn't tell which platforms were actually in the foreground and able to be utilized. Thank goodness for savestates, but that would have turned me off of the game if I were playing it vanilla.... well, maybe... I get too hooked to Castlevanias so probly not lol. But the point still stands: a good Look should make it clear which platforms can be used and that shouldn't be a mechanic in level design imo.

Ahhh, I'm at the boss of BLK 7 rn. I'm so close to the end already. Argh, I could've played through this whole game tonight if I hadn't used up half my night doing OSRS Nex >.< When will I learn...

Day 2

The reality is, the controls are the same as in 1986, and the way your jump goes in the direction you initially pressed no matter what you do etc, is very antiquated. And many things feel so slow for late 89, like walking up steps to the next screen and switching between characters. But, I still just love the Castlevania formula so it's still beloved despite its datedness.

enter image description here Dracula's castle had a nice Look, more distinct and refined/advanced than the other areas imo.

enter image description here Lol what are these greens and hard-to-discern platforms/steps.... I don't like how the Chronology Project is changing my perspective of classic favorite games >.<

I really did not miss the NES sprite flicker/lag nor the inability to spawn enemies in advance during these scrolling up segments. Lol @ the amoutn of sprite flicker/lag in BLK A-01... Why. The gears are cool and of course made me think of the show, but in one segment they brought out some of the worst parts of the game: sprite flicker/lag and unclear-which-platforms-are-foreground etc.

Uff when you accidentally switch out your Holy Water for Dagger >.< RIP. But I got through the fight thanks to the Axe special weapon. Pretty bad collision masks with the character and the final Dracula form projectile. Great ending tune and screens tho enter image description here enter image description here enter image description here

Look: 8.5/10 Honestly, I was quite disappointed with this. I rated it so highly last time, and I do always love the classic first Castlevania Look, but it just seems like some updates were in order. My biggest beef was with the lack of clarity on which platforms can be jumped on etc. And some ugly screens. But also some beautiful ones (for the NES Castlevania Look) and a nostalgic Look regardless.

Sound: 8/10 Many tunes I recognize and love, but again, really wasn't as in love as last time I played this.

Play: 9/10 As always I love the Castlevania gameplay and I love the idea of multiple characters, which they executed very well I especially love Sypha and her magic. However far too many of the antiquated antics of the first Castlevania for late 89 and the Play wasn't as hooking as the first Castlevania (nor were the level designs as addictive imo) to warrant playing through again with a different array of characters etc.

Feel: 9/10 I will always love this series, and I loved this so much the first time, even giving it a 10, but alas. In the context of late 89, this just doesn't pass muster. I like to just think of it as an extension of my beloved first Castlevania, which absolutely shines for its release year of 86 and any year. Cool ideas in this one, cool new characters and the gears and whatnot, but overall disappointing for how much I remembered being impressed by it.

Attachment: 9/10 I mean, I just played through it again. But whether I will ever play through the Second Quest, like I was willing to do and indeed addicted to it with the first Castlevania, is still yet to be seen. They did an excellent job of encouraging it since there are different paths, different characters, etc. And I really wanna play as Alucard next time.

Overall: 8.7/10

Completion: Main Story

Playtime: 2h 30m

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BadBoyBule

Status BadBoyBule Oct 20, 2023

Rarely I'm smart enough to drop a game that's pissing me off but this time I just might. I have no idea what kind of beast I was when I beat this the last time but I don't think I want to waste my time and nerves on this now.

I have Super Mario Bros. Wonder and Sonic Superstars waiting …

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Rarely I'm smart enough to drop a game that's pissing me off but this time I just might. I have no idea what kind of beast I was when I beat this the last time but I don't think I want to waste my time and nerves on this now.

I have Super Mario Bros. Wonder and Sonic Superstars waiting for pick up at the gamee store so I'll just reward myself for this rare instance of self-awareness and jump into those today.

Also, who am I kidding, I'm pretty sure sooner than later I will be back with my legs spread wide just letting this game gleefully kick my balls again.

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BadBoyBule

Status BadBoyBule Oct 19, 2023

After looking for some spooks by completing Castlevania I & II, I hesitantly jumped to this one. I'm pretty sure I thought I'd never (want to) complete this again when I did beat it years ago but here we are again.

Honestly, though, for all the new and great things it adds to the formula, I can't help but like …

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After looking for some spooks by completing Castlevania I & II, I hesitantly jumped to this one. I'm pretty sure I thought I'd never (want to) complete this again when I did beat it years ago but here we are again.

Honestly, though, for all the new and great things it adds to the formula, I can't help but like the first two games more. The frustration factor is off the charts here. There's a lot more tricky pitfalls, stairs and annoying flying enemies. Also, Grant's affinity for grabbing ceilings and walls leads to a lot of accidents and Alucard's fireball is weak as shit. And the music, while good, is not as clicking as hard. I think that is most likely the fault of the western release without the extra sound chip that makes the Japanese version sound killer. And speaking of that, I kinda remember hearing that the Japanese version is also easier but might just be my dodgy memory. Maybe I should play that next when I have an itching for 8bit Castevania, if only for the music.

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TheBeautifulEric

Status TheBeautifulEric Aug 10, 2023 Completed

This game is getting so hard, I'm starting to feel like it's cheaper than Ninja Gaiden. The later levels are getting difficult and super long. It honestly feels like it doesn't matter if I beat a hard section because I'm going to have to replay it anyway since I can't beat the entire level. At least Ninja Gaiden had frequent …

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This game is getting so hard, I'm starting to feel like it's cheaper than Ninja Gaiden. The later levels are getting difficult and super long. It honestly feels like it doesn't matter if I beat a hard section because I'm going to have to replay it anyway since I can't beat the entire level. At least Ninja Gaiden had frequent shortcuts. That's not a luxury this game hands out after a certain point. I was planning on doing multiple playthroughs so that I could try out the other characters, but I think I'm done with this game once I beat it once (if I even can at least).

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GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Jun 19, 2023

Good. A well done presentation by Konami for the NES.

I've heard that this was the game to play in castlevania for the NES. I was only lukewarm wit hthe first and never did venture further. Now that I've finally completed Simon's Curse, I'm ready to take on Dracuia's Curse!

enter image description here There are a lot of cool video effects. This fog operates on multiple layers giving illusion of depth.

Honestly this …

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I've heard that this was the game to play in castlevania for the NES. I was only lukewarm wit hthe first and never did venture further. Now that I've finally completed Simon's Curse, I'm ready to take on Dracuia's Curse!

enter image description here There are a lot of cool video effects. This fog operates on multiple layers giving illusion of depth.

Honestly this game looks fantastic. All the backgrounds are very bright and colorful and make intersting use of contrast. It sounds fairly good too. For the most part it just feels like a better looking and sounding version of the first game. There is tons of glitch and slowdown throughout the whole game though.

Also game is hard.

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Chovus

Status Chovus May 12, 2023

Beat without using any companions. I had no idea there were companions so when I defeated a boss and he offered to come with me I was suspicious. He was a monster and attacked me. What is to say he won't attack me again in the future? There were a lot of graphical glitches playing this on my PSP. When …

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Beat without using any companions. I had no idea there were companions so when I defeated a boss and he offered to come with me I was suspicious. He was a monster and attacked me. What is to say he won't attack me again in the future? There were a lot of graphical glitches playing this on my PSP. When paused and going through doors much of the graphics were replaced by text. At one point the walls became repeated "KLL", which added to the horror vibe. The bat boss was extremely difficult because all sprites disappeared as the bats divided, and there were a couple other places I had to get past blind. The outdoor area with lightning in the background had the ground as a jumbled pixelated mess, and the split path screens did not render properly. I beat Alucard using the classic Dracula strategy though it was tough to not get hit. Again I did not trust him and did not let him follow me. Then I fought the flying bone snake boss, which was very difficult until I figured out the pattern of staying in the center and letting him circle around me. Then was the ghost boss with the mummies, cyclops and devil. The first 2 were a challenge but I wrecked the devil easily with the axe. Death and the evil clone were also very easy with the axe, to the point where neither hit me. Then was the fight with Dracula himself. The first form was the hardest due to the unpredictability of his fire pillars. I had to move back and forth to hope I got more than 2 free spaces, do a quick attack, then bait the next pillar so I could avoid it while having enough safe space to whip or axe him. The later 2 phases were ridiculously easy with the axe.

This game was a definite improvement over the first. The jumping was still stiff and I hated not being able to move while in mid air. It made every jump a commitment that had to be carefully thought out in advance. Much of the platforming was tense, especially when there were infinite enemies and/or auto scrolling. The part that I disliked the most was the block falling sequence that built up 3 towers. It went on far too long and there was too much margin for error. It was there that I discovered he could not hop up 1 space, instead each jump had a minimum distance of 2 spaces. This was very bad when the spot 2 away was a death fall. I hated any time I had to use stairs with enemies around. You really should have been able to jump from and drop off stairs. Instead it felt like a cheap way to screw the player over, just like some of the obnoxious enemy placement. Like that shooting bone head near the end that had only crumbling blocks leading up to it and bats coming from behind. How are you supposed to get past that without taking a hit? I played most of the game in 30 frames per second slow motion, and the game was still incredibly difficult.

Then I beat Hard mode while checking out the other path. I was very disappointed that the companions did not join in this mode. The new bosses were not difficult but I found the single worst part of the game that was infinitely worse than the block tower. A section with bone heads packed along both edges shooting at stairs. I almost gave up here until I figured out I could attack from stairs. It took a perfectly timed axe throw to destroy the last projectile to get off the starting stairs without taking damage. The rest of the section was slowly killing what I could, while trying to luck past what was out of range. I still took a couple hits and barely got past it with extreme save state scumming. The rest of the game was not bad, and I actually beat that bone head on the crumbling floor just before Dracula without getting hit.

Then I used cheat codes to start as each companion to try them out. Alucard had a projectile attack with a little longer range than the long whip, which also shot additional projectiles up and down diagonally when upgraded. This would come in very handy for killing awkwardly placed enemies but the damage was much lower than the whip. I found them not so good against the medusa heads because they took 2 hits. His flying bat ability was the best use of hearts in the game, to skip past annoying parts. He could use the stopwatch too to get past tricky areas while Trevor might be best using the dagger for range. Grant the rogue controlled like a platformer character should, with faster movements, longer and higher jumps, and the ability to move in mid air. He could also crawl on walls and ceilings making him awesome for platforming. He sucked at combat but at least had good range with the dagger sub weapon and would pair extremely well with Trevor having the axe. I had to play longer as Sypha to try out all the spells. The fire was similar to the whip though likely did more damage. I did not see the point of using it. Ice was awesome as it sent out a short range burst in nearly every direction. It was excellent for dealing with flying enemies even though I needed to use the staff to kill frozen enemies. Or just run past them. The lighting was the best though due to being long range homing. Other than the screen clearing rosary, it was the best way to attack in the game and would easily deal with the most difficult sections. I bet lighting would wreck bosses so Trevor might be best off with the stopwatch.

I was very impressed with this game and the novel ways to play using the companions. I could even see challenge runs to beat the entire game using only a companion. Though it still has some annoying features from the first game, like losing your favorite subweapon because you accidentally touched a pick up.

8.5/10

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falithes

Review falithes 5/5 · Feb 4, 2023

Refinement across the board except for those accursed stairs!

This was a ton of fun to playthrough. Multiple characters, branching paths and a new game plus mode add a ton of replayability. New game plus in particular is absurdly hard, ramping up the damage you take and the amount of annoying enemies. Switching the already annoying medusa heads with the flying skeleton skulls that fly haphazardly and are profoundly …

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This was a ton of fun to playthrough. Multiple characters, branching paths and a new game plus mode add a ton of replayability. New game plus in particular is absurdly hard, ramping up the damage you take and the amount of annoying enemies. Switching the already annoying medusa heads with the flying skeleton skulls that fly haphazardly and are profoundly more annoying to deal with is mean (but optional). I actually didn't realize new game plus added these new variables. I got up to stage 7 (underground path) and was getting my ass completely stomped into the ground. The auto-scroller stairs leading up to the boss fight is insane. With the ramped up damage you can only take 3 hits before dying and it's pure bullet hell climbing that tower... I almost raged quit. I ended up having to fight the three bosses with only 1 hit... man that was hell and incredibly stressful. Especially with little time left so I couldn't play safe. I looked up later that there was a hidden meat I could have taken.Would have helped significantly.

The hardest fight for me was the skeleton dragon. Not only did I fight this bastard the first time on new game plus (thus he hits harder and enemy placement is more intense) but it's a grueling endurance fight. I didn't find a single meat between part 1 and 2 of the fight and managed killing him with one hit left. It felt pretty malicious to have multiple auto-scroller screens filled to the brim with enemies without rest before part 1 and 2 of the fight...

I only got Sypha and found her to be very lackluster. I only used her to activate a stopwatch and primarily used Trevor. He not only is tankier, but also has greater reach and damage. Seems like a waste to use Sypha beyond as a stopwatch. I realize she has unique spells and while a few are decent, I felt underwhelmed by her. I do wish they had made her more viable. From what I read, the other side characters can be a bit lackluster too. Still a cool concept even if it didn't have the best implementation.

Overall this felt like a very refined experience. Excluding new game plus, it felt a little easier than the first game. By no means a pushover but felt like it had better balance with enemy placements, ect. The final fight against Dracula is tougher than the original game due to the sheer endurance factor. The fight against the Grim Reaper I found to be easier despite having a second phase. Mostly because getting to the Grim Reaper this time around didn't have a bonkers gauntlet and the boss room felt like it was designed better for the encounter. A great sequel.

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SIGINT

Review SIGINT 3/5 · Oct 25, 2022

Death Stair

Dracula's Curse is a solid improvement on the original Castlevania (review). It doesn't redefine the core of that game, but ups the scale, variety, and production value for a more exciting adventure.

Level designs and the big bosses within generally feel more dynamic and complex than the first game. More interesting boss arena layouts and behavior patterns are …

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Dracula's Curse is a solid improvement on the original Castlevania (review). It doesn't redefine the core of that game, but ups the scale, variety, and production value for a more exciting adventure.

Level designs and the big bosses within generally feel more dynamic and complex than the first game. More interesting boss arena layouts and behavior patterns are common. Progression through the game is also a bit more varied, with branching paths to different zones adding replayability.

Individual levels also feel much more thematically unique and varied than those found in the first game. Backgrounds are more colorful and detailed, with nice atmospheric effects like thunderstorms. There are also different types of things to traverse on like swinging pendulums or seesaw-like platforms. They just did it bigger and mostly better here all around.

The most notable gameplay addition is the companion characters, with unique movement and attack options that you can swap to at any time. An optional early level, for example, is re-run in reverse after you unlock the first companion. He's a more mobile character with the ability to climb and grab onto things, and it reveals an extra layer to the level design that I didn't notice at first. Nothing game-changing but pretty neat.

But I have to be honest, as much as I enjoyed the opening hours, the game still ended up being a real pain by the end. Late-game enemies frequently feel too many in number, too damaging, and most annoyingly too able to knock you off platforms. Platforming sections often feel like they demand too much precision for how deliberately stiff your movement feels, and things like climbing stairs still feel pretty frustrating. And some of the bosses felt just obscene in what the game asks of you, a bit too tough for me personally.

Still, there are moments that shine through where all the difficulty feels worth it. Some platforming sections feel genuinely tense and exciting as you barely make it to the end of a crumbling bridge or tower. Some bosses give you just enough room to outsmart them with good positioning. It's a game that constantly hints at a great time, but not enough for me to really love it through all its frustrations.

This game is unlikely to win over anyone who downright hates the original. If you enjoyed that game at all, though, this one is almost sure to impress, and you'll likely enjoy it even more if you can deal with its difficulty.

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scoopings

Review scoopings 5/5 · Oct 13, 2021

Loving the Original Castlevania Trio

Look: 9/10 Just like the prior 2, I love the atmosphere, the colors, the backgrounds, etc. Nothing stellar about the enemy designs, but I did like the different characters on this one, namely Sypha. Plus, the attack graphics seemed improved.

Sound: -/10 Played muted. Will definitely replay in the future with sound on.

Play: 9.5/10 Its nice to have played …

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Look: 9/10 Just like the prior 2, I love the atmosphere, the colors, the backgrounds, etc. Nothing stellar about the enemy designs, but I did like the different characters on this one, namely Sypha. Plus, the attack graphics seemed improved.

Sound: -/10 Played muted. Will definitely replay in the future with sound on.

Play: 9.5/10 Its nice to have played enough castlevanias now to discover most the secrets myself, just using a guide for maps of blocks as needed or to make sure I don’t miss a Sacred Water when needed heh. It’s also nice to already be acquainted with the controls from the first one, since this seemed to be exactly the same engine/mechanics. I love that you keep each character’s sub-weapons even as you change back and forth, so I could preserve the ideal ones ha. (And experiment with different sub-weapon challenges/limitations in the future). I guess, even just playing these first 3 Castlevanias in a row, I’ve gotten to the point where I’d just crack up sometimes when I’d fall straight down from a steps misstep lol. But anyway, I loved playing as Sypha in particular, loved the concept and execution of the Doppelganger boss, and had a blast playing this game. I thought I might get tired of the Castlevania vibe and gameplay by this point, but if anything, playing them all in a row made this game doable, not as insanely difficult as many people deem it, and frankly fun again. There were a couple moments I started feeling like all these Castlevanias in a row was getting repetitive, but it didn’t last long, and the game proved to be fun all the way through. EDIT: Had to bump this down to a 9.5 cuz was not as in love with the gameplay's datedness on my second playthrough.

Feel: 9.5/10 Love the multiple characters aspect, and I feel they executed that very well. The switching is seamless and easy, the changes in gameplay from the switches are simple but fun. I kept being reminded of Abe’s Odyssey: I didn’t realize how rooted in early platformers Abe’s Odyssey was. (For instance, the blocks/rooms being labeled, the high difficulty but ability to respawn, and lol, the sudden drops to your death when you mess up a stair mechanic or something. The straight drop down reminded me so much of Abe’s Odyssey, though sadly no splat at the end lol). Speaking of the stair mechanic, like… how you gonna have the same stair mechanic as the first one. Indeed, the entire engine seems exactly the same. Even though I loved the feel and gameplay of Simon’s Quest, the first Castlevania was so fun and short that Dracula’s Curse felt like a warranted extension of that gameplay--plus with the addition of extra characters and multiple routes (without getting too complicated or too many options, not a fan of that, and nervous as my chronological order gets more and more modern cuz most newer games have those complications and so far, I'm still averse to that), and how well they executed those new features, this is an easy 10. Oh, and the ending credits were really cute. EDIT: Also had to bump this down. Still love this game.

Attachment: 9/10 Now this is how you ensure replayability: different characters to accompany you, different endings based on those. Basically, entirely different experiences (indeed, sometimes even different routes). I absolutely love that and had to fight with myself not to start trying different challenges, limitations, and setups out of curiosity. I will be replaying this time and time again.

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scoopings

Status scoopings Oct 9, 2021

omg how yall gonna return to the drop-at-stairs mechanic. the stairs still blew on the 2nd one, but I think I preferred that one's mechanics ha. we'll see. I just began this one

Floweypowey

Review Floweypowey 5/5 · Feb 8, 2021

Third time's a charm

What an absolutely spectacular game. I takes the formula established in the original Castlevania - strategic platform design, gothic atmosphere, tough difficulty - and turns everything up to eleven.

Aesthetics are top notch, with the church windows and swinging pendulums being high points. The soundtrack is incredible and more even than the first two entries in the trilogy. The challenge …

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What an absolutely spectacular game. I takes the formula established in the original Castlevania - strategic platform design, gothic atmosphere, tough difficulty - and turns everything up to eleven.

Aesthetics are top notch, with the church windows and swinging pendulums being high points. The soundtrack is incredible and more even than the first two entries in the trilogy. The challenge in the last two levels really ups the ante for the series, but with level design that feels more elaborated than Castlevania I (this is especially apparent in the boss battles, which are not as cheap).

With a very generous checkpoint system, I never became frustrated and was able to play through the game without abusing save states.The two added elements - branching paths and optional characters - also gives this game an exploratory feel and GENUINE replay value.

I can't actually think of any complaints. By todays standards some design decisions are archaic (being OHKO'd by spikes, stiff movement), but I absolutely detest the idea of comparing a historical game with contemporary titles. This game came out in 1989 and is still an incredible experience, anything less than a 5/5 would be unfair in my opinion.

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AlfredoSalza

Status AlfredoSalza Feb 7, 2021

Completed on emulator, no savestates/rewind in 5 hours. I didn't know anything about the routes or the helpers, so I just randomly selected the stages and somehow got Alucard.

I'd say it's the best of the NES trilogy, but it's still a dreadfully slow game, the animation when you switch characters being the prime example of this. And of course, …

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Completed on emulator, no savestates/rewind in 5 hours. I didn't know anything about the routes or the helpers, so I just randomly selected the stages and somehow got Alucard.

I'd say it's the best of the NES trilogy, but it's still a dreadfully slow game, the animation when you switch characters being the prime example of this. And of course, the slowdowns are terrible once again.

Overall, a good game, but I didn't feel motivated enough to play the other routes or the second quest.

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kingbk83

Status kingbk83 Feb 6, 2021

After taking a brief detour into "Metroidvania" land with Simon's Quest, Dracula's Curse brings back the classic arcade-style adventure most fans love. You play Trevor Belmont, one of Simon Belmont's great ancestors, as you travel Transylvania in order to destroy Dracula. Along the way, you meet other characters, who will join your quest. Once they do, you can play them, …

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After taking a brief detour into "Metroidvania" land with Simon's Quest, Dracula's Curse brings back the classic arcade-style adventure most fans love. You play Trevor Belmont, one of Simon Belmont's great ancestors, as you travel Transylvania in order to destroy Dracula. Along the way, you meet other characters, who will join your quest. Once they do, you can play them, which helps in certain challenges in this game. Also, the game features "Choose Your Own Adventure" choices, which allow your characters to skip certain levels to face other levels instead. NES hard is very prominent in this game, but if you pick it up on newer consoles, like the Anniversary Collection on the Switch (the one I played), you have save states, which helps immensely, especially later on, where death in certain areas is unforgiving in where you start the level over.

While the game is tough, I didn't feel it was "cheap" tough, which sometimes I felt in the original game. You can overcome with enough trail and error.

If you love Castlevania, I'd recommend picking up the anniversary collection and giving this game a go.

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Witt997

Review Witt997 5/5 · Dec 19, 2020

Uno dei piu bei ClassicVania

il mio secondo tentativo con questo gioco è andato a buon fine. Sono molto contento di averlo riprovato perché si tratta di uno dei migliori castlevania classici (insieme al primo e a Rondo of Blood). Grafica 8-bit a parte si gioca ancora bene, peccato per la difficoltà molto elevata (provate la versione giapponese Akumajou Densetsu per una vita migliore). Molto …

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il mio secondo tentativo con questo gioco è andato a buon fine. Sono molto contento di averlo riprovato perché si tratta di uno dei migliori castlevania classici (insieme al primo e a Rondo of Blood). Grafica 8-bit a parte si gioca ancora bene, peccato per la difficoltà molto elevata (provate la versione giapponese Akumajou Densetsu per una vita migliore). Molto Consigliato. Voto 9/10

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Daninokuni

Status Daninokuni Nov 27, 2020

Finished with Grant, and I don't think I'm going to play again. The first half of the game was correct. Good music, interesting levels and some variety of enemies.

Then it was Dracula's Castle turn... and all broke down. Too long levels with absurd checkpoints, the same enemies a thousand of times, a lot of one-touch deaths, boring level designs... …

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Finished with Grant, and I don't think I'm going to play again. The first half of the game was correct. Good music, interesting levels and some variety of enemies.

Then it was Dracula's Castle turn... and all broke down. Too long levels with absurd checkpoints, the same enemies a thousand of times, a lot of one-touch deaths, boring level designs... I wasn't expecting that, but I only can say I was extremely dissappointed this time.

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thegameistobesold

Review thegameistobesold 4/5 · Jan 8, 2020

Fuck. Those. Stairs!!

Awesome music and cool boss fights! Always wanted to play this HIGHLY rated Castlevania entry! The secondary characters were interesting as well. I only found one of them. But those STAIRS can go to hell....my REVENGE for those stairs is my beautiful SAVE STATES I'm not ashamed! LOL

carlogo

Status carlogo Jul 12, 2019

do I feel like less of a man for having finished this with save states? what is a man, a miserable little pile of secrets!

icazinho

Review icazinho 5/5 · May 13, 2019

I'm fairly new to "Classicvanias" at all. After spending my teenagehood being frustrated in never going as far as the first stage in most NES games (which I didn't grew up with, but was always interested in experiencing), I got addicted in Mega Man when I got 19, and so classic Castlevania came just naturally... And I'm enjoying them even …

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I'm fairly new to "Classicvanias" at all. After spending my teenagehood being frustrated in never going as far as the first stage in most NES games (which I didn't grew up with, but was always interested in experiencing), I got addicted in Mega Man when I got 19, and so classic Castlevania came just naturally... And I'm enjoying them even more than the metroid-like ones.

After going through the MASTERPIECE that was Rondo of Blood, I got CV 1 and 3 on my 3DS and played both of them... with savestates. The games were good and nice looking, but were SO HARD to beat and going through the stages... Specially Dracula's Curse, with the western version having it's difficult levels amplified in some unfair ways...

So, here I was at my 21's, one month before the release of the Castlevania Anniversary Collection, after one week of beating the hideous Castlevania The Adventure for the DMG... I said to myself: I'm gonna beat Akumajou Densetsu, savestateless. The better, original, with perfectly balanced difficulty and superior soundtrack japanese version of Dracula's Curse... And I just beat it.

I've gone along the Alucard route, as in my previous broken playthrough I went for Sypha, and I loved every single bit of this adventure. This may be now my very favourite NES/Famicom game ever, with beautiful sound, colourful graphics, hard-as-hell difficulty without being unfair to the player and, hell, there are so many stages and paths you can take in this game!

The classic Castlevania formula is extremely addicting to me, them being cleary puzzle platformers that make the player go through it's hazards by it's own merit and growing experience. It made me want to ragequit in the three stages prior to Dracula? Yes, it did... specially on Death... but my patience was very, very very paid off. I've grown more and more attached to NES games as their challenges have redefined the gamer I am and the one I want to be. If you have any means of getting this game, please GET IT, and try to dump the ROM file so it can be patched with a translation/graphic overhaul patch. Played this through Retroarch on my modded PS Vita. Worth Every Second.

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vidboy

Status vidboy May 3, 2019

I am currently playing Castlevania III: Dracula's Curse on my 3DS while on my breaks at work. I just got to the part with the waterfall that you can freeze with Sypha's freeze powerup. I keep getting killed by those axe throwing knights.

xCROSSEDxWIRESx

Review xCROSSEDxWIRESx 3/5 · Apr 22, 2017

Despite Castlevania III: Dracula's Curse being the third game in the Castlevania series to be released on the NES, it was the second game in the series that I played through. Having played and enjoyed the original game, I immediately jumped into its sequel, Castlevania II: Simon's Quest. However, I found it was a very different game from the one …

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Despite Castlevania III: Dracula's Curse being the third game in the Castlevania series to be released on the NES, it was the second game in the series that I played through. Having played and enjoyed the original game, I immediately jumped into its sequel, Castlevania II: Simon's Quest. However, I found it was a very different game from the one that came before it. No longer an action-platformer, Simon's Quest is better described as an adventure game with RPG elements. From the small amount that I played (and from taking a look at the game's Wikipedia page), it was clear that this game would help to establish many of the core features of the MetroidVania style, such as non-linear worlds, collecting items to progress, and back-tracking.

Unfortunately, I did not find myself enjoying this change. Instead, I found myself without any idea of what I was supposed to be doing. It didn't help that I discovered (through my reading) that the NPCs in the game who give you hints may or may not be lying to you. Furthermore, I found the game's visuals to be a significant step down when compared to its predecessor; the environments and player/enemy sprites seemed bland and uninteresting. Disappointed, I moved on to Dracula's Curse, hoping it would provide me with a better experience.

THE GOOD

  • Dracula's Curse looks fantastic. As in the original, each environment is colorful and detailed, and the areas are unique enough that they never feel repetitive. The throwback to the first level of the original game (the castle foyer) was a pleasant surprise. I was also impressed by some of the visual effects.
  • The multiple paths and allied characters helped add significant replay value. Each path presented different pros/cons to taking it, as did each one of the allies that could join you on your quest. I felt both of these features actually gave me a reason to replay the game more than once.
  • Good variety of platforming obstacles (such as swinging pendulums, crumbling floors, and scrolling levels). Each area presented the player with a new challenge, which helped keep things feeling fresh. Boss fights were also varied and fun.
  • Difficulty curve felt smooth.
  • Great 8-bit tracks.

THE BAD

  • The controls in Dracula's Curse are still a bit wonky. While jumping did not feel as bad as it did in the original (maybe I just got used to it), traversing stairs was still a major pain for me. I found the majority of the stair encounters to be extremely frustrating due to feeling like I had a lack of options when trying to climb up/down or when trying to fight on the steps.
  • I felt I had little reason to use the allied characters that join you on your quest. Although I liked the idea of being able to control multiple characters, I felt their strengths never quite overcame their weaknesses. Especially after becoming so comfortable using the main hero, I never felt the desire to use the others; for the most part, they were only holding me back.
  • I found the dialogue text presented in the game to be hilariously bad. While not a major negative (and likely due to a translation issue), it was a bit jarring to read.

THE UGLY Castlevania III Title Screen

The rainbow coloured font was an interesting choice.

OVERALL

I'd give Castlevania III: Dracula's Curse a 6.5/10. Dracula's Curse made a number of improvements compared to the original. The graphics looks great (for a game of its age), the platforming is fun, and there is some decent replay value. However, the biggest thing holding Dracula's Curse back from a higher rating is its dated control scheme. Still, it was an enjoyable experience, and is the game I would most recommend to those wanting to try one of the NES titles of the series, as this is by far the best of the bunch.

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Westane

Review Westane 4/5 · May 2, 2015

Review / Playthrough

History:

While I have plenty of history with Castlevania, I missed out on the NES generation, this one included.

Expectations:

For better or worse, I'm really excited about this one. The first game was a blast and this one's supposed to be even better, never mind that Alucard makes his debut here. I hope it's as good as I hope …

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History:

While I have plenty of history with Castlevania, I missed out on the NES generation, this one included.

Expectations:

For better or worse, I'm really excited about this one. The first game was a blast and this one's supposed to be even better, never mind that Alucard makes his debut here. I hope it's as good as I hope it is.

Day 1:

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So... This is a hard game. First things first though, it looks and sounds incredible. I mean it's basically identical to Castlevania, same engine and all, but they managed to make it look closer to Castlevania IV than anything else. That said, the same issues that were in Castlevania are still in this game, particularly iffy jump mechanics and the ever annoying accidentally picking up a new sub-weapon replacing your old one. But anyway, this game is hard!

wpid-20150429_223007.jpg

I'm a little on the fence about the branching paths. I guess they're fine, but I never know if I'm taking the wrong path or not. It doesn't look like I'll be doing any backtracking, so there probably isn't a wrong path, but still. I do like how the levels themselves offer branching routes, like the melting blocks in Stage 4. I may have to do some reading to have any success with this one, it's definitely much more daunting than than the first one. Unfortunately, it'll have to wait until tomorrow.

Day 2:

wpid-20150430_223210.jpg

Took a different route and got a little further this time, picking up Syfa along the way. I had to look up her name because I knew it sounded familiar, and sure enough you fight zombie versions of her, Grant and Trevor in Symphony of the Night, the only Castlevania game I can actually beat! The game is still relentless, and I wasn't able to get past the next stage's boss before getting game over.

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Still, I continue to be impressed with this game visually. The ship level in particular was able to create a completely different environment from earlier stages.

Day 3:

wpid-20150501_205856.jpg

So since this was my last night of play I decided to deviate a bit from my usual route and go try to pick up Grant. The clock tower stage was really impressive visually and mechanically compared to the first game, but ultimately I was unable to reach to the top.

After a couple resets I was able to again recruit Syfa and progress through most of the ship stage, where I once again hit a stopping point.

Conclusion:

I don't know that I'll ever be able to beat a proper Castlevania game, by which I mean anything that came out before Symphony of the Night. Even still, I had a ton of fun working my way through what I could of this one, and equally enjoyed noting all of its improvements over the original. The gameplay's as tight as ever and even though this game uses the same engine as the first, it manages to do new and amazing things with it.

While I initially had mixed feelings towards the branching paths, I came to appreciate them. The never detracted from the game, and it gave me reason to reset and explore different routes. Additionally, having multiple character to switch between was a nice touch. I was only able to spend a bit of time with Syfa, but she handled notably differently than Trevor, and her magic spells were fun to use in lieu of traditional Castlevania weaponry. All in all it was a great time, and surprisingly reminiscent of Super Castlevania IV.

Liked:

- Great graphics and stage design.
- Good music, though not as memorable as other entries'.
- Familiar, tight gameplay made conquering challenges feel fun and rewarding.
- Branching paths and multiple characters add a good amount of replay value to the game.

Disliked:

- Same issues as Castlevania, including iffy jump mechanics and accidental sub-weapon swapping.
- When the challenges were fair they were great, but occasionally you'd experience some really cheap deaths.

Personal Score:

Fun : 19 Relevance : 17 Replayability : 19 Survivability : 18 Total : 73
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