Review Etrail 2/5 · Mar 30, 2025
What a Horrible Night to have a Curse
Simon's Quest is a very flawed but important game for its very early experimentation with what would become the metroidvania genre. I'm not sure it was literally the first game that could be called such (and in some ways, it arguably isn't one), but I imagine it has to be one of the first and at least is the first …
Simon's Quest is a very flawed but important game for its very early experimentation with what would become the metroidvania genre. I'm not sure it was literally the first game that could be called such (and in some ways, it arguably isn't one), but I imagine it has to be one of the first and at least is the first in this style in the Castlevania series itself. The series pivoted back to its general linear sidescroller style immediately after and didn't revisit this style until almost a decade later. And it's not too surprising given how poorly designed it is.
This was actually the only Castlevania game I owned before Symphony of the Night. I remember trying to play it a few times sometimes even hours at a time and feeling like I really had no idea what I was supposed to be doing to progress. Turns out it wasn't just because I was a dumb kid, this game is just super abstruse and difficult. While its neighboring games in many ways are far more difficult to an extreme, the difficulty of Simon's Quest is quite different. In fact, the combat is much easier and more approachable than other early Castlevania games by a longshot. But there's simply so little indication of where the hell you're supposed to go and that is entirely where the difficulty lies.

This difficulty is actually much worse than you might think because some aspects of the game are intentionally gated in a way that you can't just brute force your way to a solution. For instance at multiple sections, you have to equip the right item and then crouch down in a specific spot for 4 seconds. I heard this game was designed intentionally to try and sell strategy guides and that is either true or might as well be. This time around I played with a guide and found that the game was greatly improved, even if it trivialized the primary source of difficulty in the game. Now that said, the solutions to these issues can be found in the game as there are hint books that you can find that will tell you things like where to crouch down with what item. But these hint books are not much easier to find than what you're supposed to do as most of them are hidden in secret breakable walls in very random spots. I suppose the idea being you just play the game for dozens of hours to find these clues while banging your head against it—something I certainly didn't have the patience for as a kid.

However, when playing this way, I was able to appreciate the many things the game was going for. I feel I have to give the game 2 stars given its flawed design, but I actually did really enjoy playing it from an academic perspective and seeing so many things that would be staples of the genre later implemented in such a simplistic NES game. It was weirdly really fun just seeing what they were going for and how much of the game is in some sense rather ambitious. There are towns and NPCs, a day-night cycle, merchants, upgradeable equipment, relics of Dracula that have some minor uses even in combat, multiple endings, and a surprisingly large map with several brief dungeons. For such an early exploration into the genre, I found myself as impressed with its ambition as I was disappointed in its rough execution.

Overall, I can't say I highly recommend Simon's Quest for a fun adventure game. It's got a banger soundtrack as many games in the series do and many of its features are really impressive and interesting for an NES game, but if you don't have the same academic interest that I did, you may struggle to find much to enjoy here. If you do though, please do yourself favor and shamelessly rely on a guide. Ultimately though, I'm still quite glad I played it myself and I really appreciated experiencing the roots of a series and genre like this.





