Castlevania II: Simon's Quest (1987)

Konami

Family Computer Disk System · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

2.95 from 606 ratings

1399 members have it in their collection · 29 playing now · 351 backlogged · 156 wish listed

How long? Main story 4h · with extras 6h · 100% 3h (from 17 logged playthroughs)

Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! … Read more
Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons. Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips. But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer. Read less
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Details

Developers
Konami
Publishers
Konami
Genres
Adventure, Platform, Role-playing (RPG)
Themes
Action, Fantasy, Horror
Franchises
Castlevania
Series
Castlevania

Release dates

  • Aug 28, 1987 (Full Release) (Japan) Family Computer Disk System
  • Dec 01, 1988 (Full Release) (North_America) Nintendo Entertainment System
  • Oct 19, 2007 (Full Release) (Europe) Wii
  • Oct 19, 2007 (Full Release) (Australia) Wii
  • Oct 29, 2007 (Full Release) (North_America) Wii
  • Oct 28, 2008 (Full Release) (Japan) Wii
  • Mar 27, 2013 (Full Release) (Japan) Nintendo 3DS
  • Jan 16, 2014 (Full Release) (North_America) Nintendo 3DS, Wii U
  • Jan 16, 2014 (Full Release) (Europe) Nintendo 3DS
  • Mar 05, 2014 (Full Release) (Japan) Wii U
  • May 01, 2014 (Full Release) (Europe) Wii U

Also available on

Related

Bundled in

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Featured in lists

NES by KiingShady · 39 games · 0

Rating distribution

5 stars
48
4 stars
128
3 stars
230
2 stars
139
1 star
60
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Community All Reviews Statuses

TheBeautifulEric

Status TheBeautifulEric Aug 6, 2023 Completed

So, I've seen AVGN and Egoraptor's videos on this game, but I thought they were being hyperbolic with the game's flaws for entertainment value. After playing it for myself, I feel like the game is just as bad, if not worse than they said. Hearing about a game's flaws is whatever, but experiencing it for yourself really makes the complaints …

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So, I've seen AVGN and Egoraptor's videos on this game, but I thought they were being hyperbolic with the game's flaws for entertainment value. After playing it for myself, I feel like the game is just as bad, if not worse than they said. Hearing about a game's flaws is whatever, but experiencing it for yourself really makes the complaints resonate a lot more. The game feels like it's made to waste your time with the grinding for hearts, slow text scrolling, and backtracking. The game is incredibly cryptic and sometimes the NPCs straight up lie to you. I should probably mention that I don't think I've ever beaten any NES adventure game without a walkthrough, so this game isn't isolated in how difficult it is. It did make me grateful that the problems that were present in the 80s with the poor localization, character (as in the alphabet) limitations, and games being cryptic is less of a problem today. Even if those issues exist, they're alleviated by being able to look up info on games for free. I got the worst ending and I'm okay with that, don't really plan on replaying this game ever.

Edit: Something else I wanted to talk about is that modern games are generally self-contained. What I mean is that you don’t need outside resources to play, the game will generally teach you mechanics and let you know where to go whereas older games needed the instruction manual or outside note taking.

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Chovus

Status Chovus Jun 21, 2023

Beat with the normal ending. I started off buying the white crystal and wandering to the second town. I did find the first dungeon but the hidden platform did not appear despite having the crystal. At this point I started using a walkthrough to keep on track; pretty much exploring around and doing the dungeons on my own until I …

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Beat with the normal ending. I started off buying the white crystal and wandering to the second town. I did find the first dungeon but the hidden platform did not appear despite having the crystal. At this point I started using a walkthrough to keep on track; pretty much exploring around and doing the dungeons on my own until I got stuck, and checking afterwards to see if I missed anything. Oh and having a map, which the game was completely lacking. So I ended up grinding enough money to buy the chain whip and dagger, then doing the first dungeon. I hated the day night cycle because of the limit it put on exploring the towns and shopping. Time should not have passed while in towns during the day. I also hated using holy water to destroy blocks because the game did not teach or otherwise indicate that this was possible. Coming from the original game, one would expect to use the whip to destroy certain suspicious blocks to find items. I did not like how there was no health hidden anywhere and that enemies did not randomly drop it. What was a huge improvement for the series was the inventory system, allowing use of all sub weapons. It boggles my mind that Castlevania 3 did not use this! I did like how the dagger and holy water were free to use, so I used them liberally. I only used the better knives occasionally for tough situations, and the sacred flame once or twice when time was more important than cost. I used the diamond for boss fights due to the way it bounced around the screen and could last a very long time; the final boss especially was owned by it. I did not like how there was no axe and there was no upward weapon to hit those annoying enemies. I usually had the rib equipped for the shield, occasionally switching to the nail to whip blocks. They should have been passive effects rather than an equipment slot.

This was not a well designed game. While it was a good choice to make an open world Castlevania, and thus helping create the Metroidvania genre, the game had too many design problems that put it behind similar games (like Metroid 1 and Zelda 2). The cryptic nature of what to do, the lack of items/abilities that allowed access to new areas with secrets, the lack of creative challenges beyond just enemies, platforming, destroyable blocks, and illusion blocks, and the lack of bosses. Seriously, 6 dungeons and only 3 bosses; what were they thinking? And the final dungeon has no enemies or platforming challenge whatsoever. What the hell? They don't even use the more powerful regular enemies as early bosses. The dungeons were generic with the same few enemy types, completely failing to make use of some of the outdoors enemies. The game needed more rewards for exploration, more challenges, and more variety of challenge. As it was, the game failed to be good at being either a Metroidvania or a Castlevania game.

6.0/10

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WerqKween

Status WerqKween Jun 5, 2022

After 34 years of (not really) trying, I've beaten Simon's Quest. What a cool game. Very ambitious and not nearly as hard as I'd remembered.

AlfredoSalza

Status AlfredoSalza Feb 4, 2021

Completed on emulator using a guide, savestates and fastforward. It took me like 5 hours to get to the end of this awful game. I still can't believe how bad Castlevania 2 is, to the point that the game seems carefully crafted to be as anti-fun as possible.

I can say that the music is good, and the graphics are …

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Completed on emulator using a guide, savestates and fastforward. It took me like 5 hours to get to the end of this awful game. I still can't believe how bad Castlevania 2 is, to the point that the game seems carefully crafted to be as anti-fun as possible.

I can say that the music is good, and the graphics are maybe even a bit better than CV1. But everything else... man, the slowdowns, the locations of the items, the bosses, the GRINDING (it was tedious even at 300% speed on the emulator), finding the hints/secrets... everything is terrible!

To put it simply This game sucks

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CrazyDutchwoman

Status CrazyDutchwoman Apr 3, 2018

How much fun had I well we because my mum and me did it together. She watched and I played.This was the time with no internet so you had to figure everything out yourself. I will never forget the breakthrough . We had tried everything,going left going down,jumping shooting but nothing helped. My mum did not even let me do …

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How much fun had I well we because my mum and me did it together. She watched and I played.This was the time with no internet so you had to figure everything out yourself. I will never forget the breakthrough . We had tried everything,going left going down,jumping shooting but nothing helped. My mum did not even let me do my homework hahaha I had to keep playing.Then all of a sudden by accident I am sure I kneeled and then the world moved and apparently there was another level. I have to replay this game before I die.Such a happy moment.

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