Castlevania: Order of Ecclesia (2008)

Konami

Nintendo DS

4.09 from 500 ratings

1265 members have it in their collection · 39 playing now · 397 backlogged · 298 wish listed

How long? Main story 15h · with extras 12h · 100% 11h (from 12 logged playthroughs)

In the absence of the Holy Whip, those who live in fear of Dracula seek a replacement, which takes the form of the Order of Ecclesia, an organization that holds the secret to manipulating Glyphs. Shanoa, a young woman possessed with a unique ability to channel Glyphs, is chosen as our protector. This is her destiny and the story of … Read more
In the absence of the Holy Whip, those who live in fear of Dracula seek a replacement, which takes the form of the Order of Ecclesia, an organization that holds the secret to manipulating Glyphs. Shanoa, a young woman possessed with a unique ability to channel Glyphs, is chosen as our protector. This is her destiny and the story of the sacred Order of Ecclesia. Use the brand new Glyph system with over 100 different attack combinations to battle Dracula and his minions throughout 20 explorable areas! Take part in side quests and collect items to power up! Experience a gripping storyline featuring new characters! Read less
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Details

Developers
Konami
Publishers
Konami
Genres
Adventure, Platform, Role-playing (RPG)
Themes
Action, Fantasy, Horror
Franchises
Castlevania
Series
Castlevania
Event
Konami E3 2008 Press Conference

Release dates

  • Oct 21, 2008 (North_America) Nintendo DS
  • Oct 23, 2008 (Japan) Nintendo DS
  • Oct 27, 2008 (Worldwide) Nintendo DS
  • Feb 06, 2009 (Europe) Nintendo DS
  • Mar 12, 2009 (Australia) Nintendo DS

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Featured in lists

Rating distribution

5 stars
177
4 stars
213
3 stars
90
2 stars
17
1 star
3
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Community All Reviews Statuses

Para

Review Para 5/5 · May 21, 2026

ecclesia is a work of many intriguing aspects and mechanics, and the one i want to highlight is what defines its combat: every single action shanoa performs comes with weight and consequence. folding weapon swings into the resource system means every action not only comes with the usual delay + manipulation thereof, but removes space for other actions. it doesn't …

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ecclesia is a work of many intriguing aspects and mechanics, and the one i want to highlight is what defines its combat: every single action shanoa performs comes with weight and consequence. folding weapon swings into the resource system means every action not only comes with the usual delay + manipulation thereof, but removes space for other actions. it doesn't stop there either, as we can go a step further and include the magnes ability, which you acquire early & allows cancelling backdashes for MP, making the importance of this resource even greater. altogether this creates an engaging interplay between movement and offense where the speed and spacing of our actions against foes matter and careful execution is greatly rewarded. in this way, ecclesia does not merely recreate the sensations of classic castlevania action, it meaningfully builds on the foundations and finds avenues to complicate it further, most strongly displayed through what mechanical execution its detailed boss designs can foster.

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ZoldathGaming

Review ZoldathGaming 4/5 · Jan 25, 2026

Too hard but pretty solid

Final castlevania vania rankings(if im missing some worth playing pls let me know)

  1. Aria of Sorrow(9.25)
  2. Symphony of the Night(9)
  3. Castlevania Portrait of Ruin(8.75)
  4. Dawn of Sorrow(8.5)
  5. Order of ecclasia (8.25)
  6. Circle of the Moon(8.25)
  7. Harmony of dissonance(8.0)
Krauzer

Review Krauzer 4/5 · Oct 24, 2025

This title is one of the most refined and challenging entries in the series’ handheld era. The MC is called Shanoa, a stoic heroine who harnesses magical glyphs to fight against Dracula’s forces, offering a fresh gameplay system that allows for deep customization and fast-paced combat. The Glyph system is the game’s standout feature, letting you equip and combine magical …

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This title is one of the most refined and challenging entries in the series’ handheld era. The MC is called Shanoa, a stoic heroine who harnesses magical glyphs to fight against Dracula’s forces, offering a fresh gameplay system that allows for deep customization and fast-paced combat. The Glyph system is the game’s standout feature, letting you equip and combine magical abilities for both melee and ranged attacks, giving battles a strong strategic element.

Visually, the game is striking for the DS, with beautifully detailed environments, expressive sprites, and a dark, gothic tone that perfectly fits Castlevania’s identity. The soundtrack is equally memorable, mixing haunting melodies and energetic battle themes that enhance the atmosphere, it retains the same level of quality if previous entries in the franchise. Unlike some of its predecessors, Order of Ecclesia uses a mission-based structure rather than a single sprawling castle, which gives it a more focused pace while still offering secrets and backtracking opportunities.

However, this focus on precision and combat comes with a price, a high difficulty level. Boss fights are punishing, enemies hit hard, and the game demands mastery of its mechanics to progress. While this makes victory satisfying, it may also frustrate people expecting a more forgiving experience. Despite this, its tight design, satisfying challenge, and distinctive protagonist make it one of the most rewarding and polished 2D Castlevania games on the Nintendo DS, and a standout title in the franchise’s later years.

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TheBeautifulEric

Review TheBeautifulEric 4/5 · Oct 23, 2025 Completed

Castlevania: Order of Ecclesia

I must have repressed my memories of playing this game because it was definitely not what I remembered. It was a bit bittersweet finishing it because in my mind, this was the last metroidvania in the Castlevania series. I know Mirror of Fate exists, but I sometimes forget it exists and I believe it was developed by MercurySteam.

  • Maps are …
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I must have repressed my memories of playing this game because it was definitely not what I remembered. It was a bit bittersweet finishing it because in my mind, this was the last metroidvania in the Castlevania series. I know Mirror of Fate exists, but I sometimes forget it exists and I believe it was developed by MercurySteam.

  • Maps are compartmentalized instead of being a big interconnected world, kind of like Metroid Prime 3. The bulk of this game's levels are uninspired and unmemorable. There's a lot of maps that are just a straight line hallway or just floods of enemies without any thought of placement that just overwhelm you with sheer numbers.
  • The MP system is annoying. It balances out physical and magical attacks by making them use the same resource, but it gets annoying having to manage a resource to do attacks.
  • I like the fact that we play as a woman. Not as a side mode and not sharing the limelight, but as the main MC. It's a nice break from the monotony of the rest of the series.
  • The glyph system is pretty fun. I feel like there's a lot of unions I didn't uncover, but the customization I did get to experience was fun. Freely switching between 3 sets of equips was such a game changer.
  • Regarding the difficulty, it seemed quite a bit harder than the other DS games. It felt like enemy weaknesses and resistances actually mattered. The puzzles made me feel dumb and the bosses made me feel like I was bad at video games.

Quick thoughts about Albus mode. Albus is absurdly powerful with insane movement, damage, and range. He starts to fall off late game though because of his inability to use glyphs, items, change equips, and when enemies start having large pools of HP. I gave up on trying the cavern of trials because of that. I had a good time playing as Albus, definitely unique compared to using another whip wielder.

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fishmountains

Review fishmountains 4/5 · Oct 10, 2025

Excellent Castlevania

This one had been my least favorite of the GBA-NDS Castlevania games simply because it was markedly more difficult. I gave it maybe three or four attempts over the years and had to set it back down in frustration each time until finally in 2025 I was able to find a good spot for level grinding which allowed me to …

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This one had been my least favorite of the GBA-NDS Castlevania games simply because it was markedly more difficult. I gave it maybe three or four attempts over the years and had to set it back down in frustration each time until finally in 2025 I was able to find a good spot for level grinding which allowed me to get over the hump and complete this game. Once over that hump, this game was just as fun as the others.

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BadBoyBule

Review BadBoyBule 4/5 · Apr 9, 2025

One of the best Castlevanias, surprisingly

I have finally beaten Castlevania: Order of Ecclesia. This was sort of the missing piece of the puzzle having already beaten SotN, all GBA Castlevanias and the other two DS entries in the series. How does Order of Ecclesia stack up? Nicely.

It would be wrong to say that OoE is revolutionary. Far from it. It's very much the same …

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I have finally beaten Castlevania: Order of Ecclesia. This was sort of the missing piece of the puzzle having already beaten SotN, all GBA Castlevanias and the other two DS entries in the series. How does Order of Ecclesia stack up? Nicely.

It would be wrong to say that OoE is revolutionary. Far from it. It's very much the same old as its predecessors. This means that it's a 2D RPG with killer spritework, amazing music, good gameplay and a very forgettable story. For its weapon and skill system, it uses the "Glyph system". While new, in practice it is quite close to the "Soul system" from the Sorrow games. What sets Order of Ecclesia apart from its closest relatives? Well, two things.

The first thing is exploration: the game is a lot more straightforward than, say, Dawn of Sorrow. The areas are not interconnected, and you select them from a map screen. They are also pretty small and linear apart for one bigger area. I didn't really mind this, since it made the game progress nicely, but it seems many people hate this entry for this.

The other specialty of Order of Ecclesia is challenge: the game actually has some. Many 2D "Igavanias" (aka Castlevanias associated with Koji Igarashi) are cakewalks, this one puts you through your paces quite often. At times the spikes in difficulty seem pretty stark but generally I welcome the challenge in this one. Beating Dracula (hardly a spoiler what the final boss is in these games) and some other bosses actually took effort and learning the attack patterns this time. Also, enemy weaknesses are more distinct this time. Using the correct Glyph on a baddie does a lot more damage. I kinda liked this too, since now I had to actually think of what works against enemies instead of bruteforcing through all of them using basic weapons. However, this also seems to have its haters. Can't please all.

What my experience with Order of Ecclesia boils down to is this: it's just fun to play. It's far from a fresh new start – heck, it's basically the end of the line for Castlevanias – but what it does, it mostly excels at.

For me, Igavanias ended on a high note.

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hay

Review hay 4/5 · Sep 11, 2022

Same old Castlevania—with some twists!

Your only means of dealing damage to enemies are glyphs. They are dropped by enemies or simply found and absorbed by Shanoa.
Two of these glyphs are for attacking. You can either equip the same glyph twice or use two different ones. When using the same attacking glyph, you can repeatedly attack much quicker. This …

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Same old Castlevania—with some twists!

Your only means of dealing damage to enemies are glyphs. They are dropped by enemies or simply found and absorbed by Shanoa.
Two of these glyphs are for attacking. You can either equip the same glyph twice or use two different ones. When using the same attacking glyph, you can repeatedly attack much quicker. This turns the idea of attack cancelling from previous Castlevania games into a proper game mechanic. And when using different glyphs, they can be used separately but can also be combined into a unique, strong fusion attack. This is also possible when using the same glyphs, but you’re stuck with whatever the fusion attack happens to be. Simple tradeoff design, and it works very well.
Finally, you can equip one more glyph that usually enhances your movement or gives you some passive effect. This is a compelling idea but somewhat underbaked, I find.

The game is broken down into smaller subareas with a village as a central hub. The hub houses the characters you liberate throughout the game. And each villager has quests for you to do. This composes well with the smaller areas. You can simply enter, do whatever the quest asks you to do, and leave again. They provide a nice distraction from main progression and incentivise detailed exploration.
Having so many distinct characters also allows the game to show off its beautiful portrait art.

One constant issue is that the game slows down if too much is happening on screen. This happens not that often to be super annoying, but it’s annoying still when it happens.

Overall, this is probably the best Metroidvania on the DS.

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Aleosha

Review Aleosha 3/5 · Jul 16, 2022

Slightly different

Decided to play this game after completing Bloodstained: Ritual of the Night. It was a mistake to try in play it on the original hardware, though. First, NDS can't take screenshots. The game is gorgeous, but I can't prove that now. Second, there are considerable slowdowns when there are a lot of moving objects on screen, which make some boss …

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Decided to play this game after completing Bloodstained: Ritual of the Night. It was a mistake to try in play it on the original hardware, though. First, NDS can't take screenshots. The game is gorgeous, but I can't prove that now. Second, there are considerable slowdowns when there are a lot of moving objects on screen, which make some boss battles frustrating.
But first things first.
Bloodstained's heroine was an exact copy of Shanoa, heroine of the Order of Ecclesia. Up to color of her dress and the tattoo on her back.
There's no difference between weapons and spells now, or as they called here glyphs. A rapier, called Confodere, or a hammer, called Macir, use the same mana as a lightning bolt. Mana recovers quickly after a brief rest, very similar to endurance in Dark Souls series.
Different from most other Castlevania series, instead of a huge castle, there are a lot of discrete locations. All of them are rather small, and some of them also quite linear, even corridor-like.
In terms of pixelart, this is the swan song of NDS. The next Castlevania game will be already a 3D one. And Prison Island is simply a muscle flex, with it's hand drawn lighting and shadow effects.
In terms of combat system, at a certain point I felt that they should have called it "Order of the Axe". Seriously, Axe glyph rules the midgame. I always found axes in Castlevania games awkward. But in Order of Ecclesia they simply... work? You can hit enemies above or below you, which is great. You can also hit bosses multiple times, because their sprites are so big. Guess the game also helps you a bit in aiming your throws.
Crab boss was easy, except for the slingshot parts. You need to drag your character down in order to go up the Lighthouse. But then the boss is also beneath you. If you fall, you touch it. One touch, and you're basically dead, caught in a damage loop.
Maneater boss was a lot of trouble for me due to its random moving patterns, and a lot of flying debris causing lots of damage. Then I discovered I have missed the light magic, Luminatio, at the top of the Lighthouse. I actually went all the way up, but then the elevator glitched, and went all the way down, so I assumed you need to do something special in order to fix it. Turns out it works just fine on the second try. And by mashing double light magic, the Maneater boss went down on my first try.
Not sure if I've "got" the game after that, but I enjoyed Russalka, Goliath and the "sand shark" bosses immensely. I also feel that the game is slightly easier than other Castlevania games. A lot of glyphs have a rather wide arc, so you don't have to position yourself that much. You can hit enemies standing above or below them, out of their reach. Unlike Symphony of the Night, where you had to get "in their face" all the time. And there are even some homing glyphs.
Also, the good ending is slightly more obvious than in some other Castlevanias, as I have missed just two villagers in my first attempt, and I was doing that without a guide.
Barlowe was a huge pain for me. Lots of well timed jumps, especially in his second phase, when he starts to dash at you. Fail any of the five jumps, and you'll be stunlocked, and probably loose around 50% of your total health. Ended up stocking on healing potions, just to get past him.
The next boss, Wallman, is a clever reference to Konami's own Bomberman, by the way.
I really hate when others say "you haven't seen the game until you do X", but in case of Eclessia, it is quite true. You haven't seen the true Castlevania until your reached the castle. And you reach the castle only if you head for the true ending.
Blackmore boss' design is absolutely awesome: evolution of "not shadow effect" we've seen back on Prison Island. But the necessity of constantly staying in the air was quite tiring. I wish I didn't play this part on the original console. Eligor was a pain in the ass for me for a few evenings. I almost dropped the game at that point. It's a long fight with four phases. The boss is huge, but with only a few vulnerable points that are hard to reach. What changed the fight completely for me was the Melio Ascia glyph (throwing axe). It drops very rarely, so I had to farm for 30 minutes for it. But once I've got it, destroying centaur's crossbows is a breeze.
I literally cheated death by cheating the Death boss with the Death ring. Sorry, not sorry. That ring doubles your damage, but you die from a single hit. Unless you unequip it in time...
Final boss, Dracula was super annoying. He hits hard, and his patterns are very hard to avoid, compared to any other boss in the game. I tried to soak damage using the best shield, but the slowdowns in this fight are so bad and he hits so hard I still couldn't beat him for a few evenings. Had to farm for an hour to level up and get tons of gold. And then used the same trick as in Bloodstained: stocked food items. All the food items I could get. That did the trick. Glad it's not Hollow Knight!
Going back to pixelart for the last time: Dracula's cloak is simply mindblowing.

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Chovus

Status Chovus Jun 17, 2020

Beat the game on loan from my coworker using her DS. This could be considered my 1st Castlevania game but I am pretty sure I played at least 1 game in the series back in the 90s. I found the base gameplay to be fairly enjoyable and liked trying out the different glyphs. I did not like how some are …

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Beat the game on loan from my coworker using her DS. This could be considered my 1st Castlevania game but I am pretty sure I played at least 1 game in the series back in the 90s. I found the base gameplay to be fairly enjoyable and liked trying out the different glyphs. I did not like how some are random drops which would require farming to fill out your repertoire. I did not farm glyphs but I know I did get a few of them and never really had trouble finding something to use. I don't remember what glyphs I favored. Maybe the axe.

I did struggle on some of the bosses and had to check a walkthrough. This game was a bit too hard for my tastes, largely because you cannot take enough hits to reasonably learn patterns on the 1st try. I get annoyed by that level of difficulty because it is entirely unrealistic, though it is not so bad in a game where death is not game over. The game annoyed me after I beat Albus because it did not tell me how to use the Dominus. I ended up doing it wrong and killing myself. God damnit had to fight Albus again.

My notes say I gave it 6/10 those years ago but it is clearly better than other 6s I have played. The game is actually quite user friendly and I always appreciate new game+. I give it 7.

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XanderCat

Status XanderCat Mar 28, 2018

I need to check on my savefile to see my 100% completion status. I don't think the game is at 100%. However, I have seen the credits and finished this game! Yahoo!!

simongotestrand

Review simongotestrand 4/5 · Jan 5, 2017

Order of Ecclesia

I think this is the best metroidvania game since Symphony of the Night. It's well balanced between the tried n true, and new/innovative elements to keep things fresh. I enjoyed that the game is made up of several bite-sized areas before you head to the relatively large Dracula's Castle. The "glyph" system was fun and made great variation possible without …

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I think this is the best metroidvania game since Symphony of the Night. It's well balanced between the tried n true, and new/innovative elements to keep things fresh. I enjoyed that the game is made up of several bite-sized areas before you head to the relatively large Dracula's Castle. The "glyph" system was fun and made great variation possible without being overly complicated. The music was true to the franchise; amazing as usual. A decent amount of side quests, a couple of hidden maps/areas and new game+ are available if you find the main quest too short. I consider the game's length perfect for this kind of game, clocking in at just over 12 hours for me (one playthrough, about half of the side quests).

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