Review scoopings 3/5 · Apr 15, 2026
Good, But It Missed The Mark For Me
Preliminary: Welp this is a game I've always heard so much about, even tried it a bit but couldn't get into the superfluous storyline nor the gameplay. Hopefully I will this time!
Neat 3D-esque, almost Super Mario 64 Look the cutscenes. Yay to a dash feature. UGH to isometric, no wonder if never clicked with me, I don't like isometric …
Preliminary: Welp this is a game I've always heard so much about, even tried it a bit but couldn't get into the superfluous storyline nor the gameplay. Hopefully I will this time!
Neat 3D-esque, almost Super Mario 64 Look the cutscenes. Yay to a dash feature. UGH to isometric, no wonder if never clicked with me, I don't like isometric controls. Also ugh to the repetitive dungeon-y music to start off the first area, but I'm sure this is just the intro and we will get the village cozy music soon.
Don't get me wrong, I love love love the Mario universe and SMW and Super Mario 3 have been foundational to my life and gaming taste. But there's just something about the universe in an RPG format that doesn't quite click, because it's just too goofy. Hopefully the Play and Sound caryr this, because so far, as neat as the Look is, we are only a couple months from Super Mario 64, and the Feel just comes across as a bit vapid and void.
Ok now this is more so the Look I was hoping for, tho it's a bit below Donkey Kong Country's/Diddy Kong's but with the nice cozy RPG interior sprites

Odd that there is essentially no customizability int eh Look of the menus nor the controls. That seemed very standard by this point and this was a huge budget/huge name game.
Early Game
Ok yea the Play is appealing to me. It's like an introductory RPG, very forgiving with full heals sometimes and a bit of an action/combo aspect to it that (so far) is optional (tho I am doing it anyway). Nice fun music now, nothing spectacular but still, and it's missing the Feel of an RPG but yea I think the Hook will definitely be there! With an easy RPG type vibe like Suikoden felt. My kind of RPG :-p Related to that it's nice that it gives you basic info like when your next Special will be learned etc.
On Day 2, yes it's cute and Earthboundy and very unique. It's like simplified but not necessarily easier. The equipment system is alarmingly simple. I wish it weren't isometric POV but it hasn't gotten in the way much/at all.
I'm not in love with the petty quests and the meaningless plot so far, but I do love the music of the world map and most things about this and teh Play is the usual RPG hook with a nice unique twist. I will say I am not nearly as impressed with the Look as people had me expect, this world map is so pixelated! But it's still neat and good and great colors. And good for the SNES.
Ugh okay yea the isometric factor is starting to play a role in this platforming. Why tho. And yea I dunno this is already getting a bit old, due to the meaningless plot, good but nothing spectacular like DKC Look/Sound, the long grinds
Yeah I'm taking a break from this for tonight because I really want to like this, but it's not clicking. Tedious battles ahead for clearing out the Mushroom Kingdom village and I'm just not sure where the "buy-in" is. I did like the Star mechanic, lots about it is good just not great. I'm sure it'll get at least a 3 star and RPG Replay tag but...
Ok I returned later that night but still. These same enemies this many times to clear out the town? Great music for this "Mack" boss tho
Well I thoguht I was just gonna test it a bit mroe tonight cuz I didn't want to redo this chest enemy but, well, I did. And withotu sound (oddly) I was more engaged with the play. Hard to explain. I will probly burn out again but I guess I don't dislike it, just not as impressed as I had hoped.
I really really don't like the isometric aspect and the way you enter pipes, especially when I have a Star being used up!
The scene with
I was really excited for the combo/double attack/etc feature of the combat since I love LoD, but unfortunately it wasn't enogh to carry this. I find the Look borderline ugly (look at the screen below), but mostly just the lesser cousin of DKC. 
(Ugh whenever I'm about to quit since I have so many more games to play ahead, I get into something like this boss battle).
Ok yep nevermind, the isometric platforming in Pipe Vault was the final straw. Time to move on. It's not a bad game, and I bet I would've loved it as a kids especially if I had been an N64 kid, but it's not what I was hoping for.
Look: 7.5/10 Good, but not as great as I had hoped
Sound: 7.5/10 Ditto
Play: 7.5/10 Oh, ditto again lol. The isometric platforming was my biggest beef, but it all felt like it was just below what I wanted.
Feel: 7.5/10
Attachment: 7.5/10 If I return to this as part of my RPG Replay shelf, who knows how things will change.
Overall: 7.5/10 That must've been the most consistent rating I've ever had.
Completion: To Pipe Vault, 2 stars
Playtime: ~4 hours







