Trials of Mana (1995)

Square

Satellaview · Super Famicom · Super Nintendo Entertainment System

4.01 from 193 ratings

599 members have it in their collection · 16 playing now · 260 backlogged · 150 wish listed

How long? Main story 23h · with extras 20h · 100% 35h (from 8 logged playthroughs)

Trials of Mana is the third installment of the Mana series, developed by Square under the direction of series creator Koichi Ishii. The game takes place in a new world where, once again, the Mana Tree is under threat from an ancient evil thought sealed away. Players choose three from among six heroes as the chosen wielder of the Mana … Read more
Trials of Mana is the third installment of the Mana series, developed by Square under the direction of series creator Koichi Ishii. The game takes place in a new world where, once again, the Mana Tree is under threat from an ancient evil thought sealed away. Players choose three from among six heroes as the chosen wielder of the Mana Sword and their two companions on the journey to claim the holy blade and preserve what remains of the Mana power. Read less
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Details

Developers
Square
Publishers
Square
Genres
Adventure, Role-playing (RPG)
Themes
Action, Fantasy, Open world
Series
Mana

Release dates

  • Sep 30, 1995 (Full Release) (Japan) Super Famicom
  • TBD (Full Release) (Korea) Super Nintendo Entertainment System

Related

Bundled in

Remakes

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Featured in lists

1990's Games by Roach · 140 games · 2
GOTYs 1977-2025 by shinespark · 132 games · 0

Rating distribution

5 stars
68
4 stars
74
3 stars
40
2 stars
7
1 star
4
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Community All Reviews Statuses

XanderCat

Status XanderCat Aug 26, 2020

I don't think I will be able to beat this. I find it very confusing on where to go, I constantly get lost. When I try to follow a walk through it is a lot of up down left right kind of directions of where to go which gets confusing fast. Maybe I will get the remake on sale, I …

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I don't think I will be able to beat this. I find it very confusing on where to go, I constantly get lost. When I try to follow a walk through it is a lot of up down left right kind of directions of where to go which gets confusing fast. Maybe I will get the remake on sale, I don't want to spend full price for it. People here on Grouvee are saying it's good... part of the problem is I got lost and tired of the bosses (I am sort of towards the end of the game where its just a bunch of bosses to find and fight) and so I put the game down. Well, now that I'm re-visiting the game I am so lost as to where to go next (I even had my walkthrough I printed) and the combat and everything.

If I have any hope of beating this it would be to unfortunately start over from the beginning again and just really try to be tenacious and stick with it to the end, which I think I was trying to do the first time.

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Ferk

Status Ferk Aug 14, 2020

tbf its pretty underwhelming now but back in the day that must have been skyrim level. The remake is cringe

El_Diegote

Status El_Diegote Feb 2, 2020

I didn't remember this game being that long. Have just changed class for the first time (Hawkeye/Angela/Kevin)

El_Diegote

Status El_Diegote Jan 14, 2020

I can't believe I'm actually playing an official release of this game, I thought this day will never come <3

BMO

Status BMO Jun 11, 2019

The Secret of Mana Collection is being released in North America today!

Seiken Densetsu is called Trials of Mana in the English localization. It's also getting a remake (which, if at all like the previous two Mana remakes, I'll probably skip)

NotRegret

Status NotRegret Jun 28, 2018

There's three very good reasons this is one of the finest JRPGs ever. The first is the absolutely top notch visually and audibly, it has an incredible style, some of the finest SNES sprite-work ever made (off the top of my head it's only competition is Rockman & Forte and maybe Chrono Trigger), a killer soundtrack, and an astonishing amount …

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There's three very good reasons this is one of the finest JRPGs ever. The first is the absolutely top notch visually and audibly, it has an incredible style, some of the finest SNES sprite-work ever made (off the top of my head it's only competition is Rockman & Forte and maybe Chrono Trigger), a killer soundtrack, and an astonishing amount of variety in locations, environments, and enemies (this is literally the largest SNES game measured by kilobytes); you'll have been to more unique locations when the game is 1/3 over than lesser JRPGs will do in their entire adventure. The second reason is the game's sense of adventure; the world feels big, the antagonist's mischief is clearly in the world, and all the little sub-plots relate back to the mainstory or explore something important about the world, rather than feeling like a series of one-shots. And third, and this is the real reason to play the game in current year when there's so many other options: multiplayer. To my knowledge the number of JRPGs that have this feature is pitifully small, and the few that existo lack many features and conveniences SD3 has (the Tales of Games for instance only allow the other player to exist during battles. He can't run around the world with you). With rom hacks the game supports 3 people, 2 players on a standard rom.

By today's standards, the game's combat and character development is shallow, you can make a party of 6 from 3 characters, assign each one of 2 classes, and than 2 further sub-classes, and slightly tweak their stat points. There's only a single, basic attack per character and your ability to avoid enemy attacks consists of only a slow back-peddle; this isn't Ys where a skilled player dances around the enemies never getting touched, although good foot-work will preserve plenty of hit points, as well being mindful of triggering spell-counters. There is however an impressive collection of spells and special abilities- all of which slow down the action by pausing while a spell animation plays (although if you don't elect to have Angela, the pure caster, in the party this is not much of a nusance. Never bring her to a co-op game, you'll annoy your friends with your spell spamming).

However this shallowness is largely made up for by the game being extremely well paced. You don't go through dozens of identical rooms, have intros/outros to every fight, micro-manage some tedious bloated menu/item horde (the plague of modern JRPGs). Even movement out of combat and transportation between land masses is very fast, taking you straight to whatever point of interest you want. You rarely feel like you need to grind, and when you do it's over fast (minus the optional grind to get the legendary equipment in the final dungeon). Past the game's lengthy intro, cutscenes never go on for so long you get bored nor are they so infrequent that it feels like there isn't a narrative to your adventure. Even our story is paced well with it being relativily free of filler, clear advancements in the characters goals happening regularly, and a gradual reveal of new characters and plot-twists with the story gradually turning from being about the character's own personal goal to them becoming the destined hero that saves the world.

There's a few rough points like buggy spells/items that don't have their full power (the only truely crippling one being that the luck stat gives almost no critical hit bonus at all, making it useless outside of avoiding a few trapped chests). And of course like all JRPGs it's incredibly easy due to the how your ability to heal the party only goes up and up as the game goes on.

But given that it is free of so many of the annoying parts of JRPGs, is arguably the best looking 2D one ever made, and has 3 player multiplayer, if you like JRPGs at all this is a must play.

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Chovus

Status Chovus Jun 21, 2018

Played with Angela as the main (Grand Divina), Duran (paladin), and Lise (renamed Lisa as Vanadis).

PietDAmore

Status PietDAmore Apr 22, 2016

Wish I could give it a 2,5/5 stars. Beautiful graphics, very unique soundtrack, but half of the game is just boring dungeon crawling and very little story telling. Bossfights are very simple: Attack constantly, use that one right magic and wait until the boss is dead. No chance to evade their attacks, it's pretty much just work.

Still, it's something …

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Wish I could give it a 2,5/5 stars. Beautiful graphics, very unique soundtrack, but half of the game is just boring dungeon crawling and very little story telling. Bossfights are very simple: Attack constantly, use that one right magic and wait until the boss is dead. No chance to evade their attacks, it's pretty much just work.

Still, it's something a Secret of Mana fan should have tried, but nowadays you find better co-op experiences.

In the end I will prefer playing Secret of Mana instead of this, since the game mechanics were more motivating.

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