Final Fantasy III (1994)

Square

New Nintendo 3DS · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

4.52 from 2773 ratings · #21 top rated on Grouvee

6859 members have it in their collection · 384 playing now · 2564 backlogged · 1283 wish listed

How long? Main story 33h · with extras 40h · 100% 65h (from 57 logged playthroughs)

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time … Read more
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health. Read less
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Details

Developers
Square
Publishers
Square, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy, Open world, Sandbox
Franchises
Final Fantasy
Series
Final Fantasy

Release dates

  • Apr 02, 1994 (Full Release) (Japan) Super Famicom
  • Oct 20, 1994 (Full Release) (North_America) Super Nintendo Entertainment System
  • Mar 15, 2011 (Full Release) (Japan) Wii
  • Mar 18, 2011 (Full Release) (Australia) Wii
  • Mar 18, 2011 (Full Release) (Europe) Wii
  • Jun 30, 2011 (Full Release) (North_America) Wii
  • Jun 26, 2013 (Full Release) (Japan) Wii U
  • Aug 23, 2017 (Full Release) (Japan) New Nintendo 3DS

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Rating distribution

5 stars
1784
4 stars
697
3 stars
241
2 stars
41
1 star
10
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Community All Reviews Statuses

nickelbolt

Status nickelbolt Mar 3, 2022

I'm playing the T-Edition rom hack, doing some side quests and grinding right before the floating continent.

I really like how everything is just hard enough and just different enough where it takes me a couple tries to get through bosses. One of my biggest gripes with the original game is just how OP you can be at any given …

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I'm playing the T-Edition rom hack, doing some side quests and grinding right before the floating continent.

I really like how everything is just hard enough and just different enough where it takes me a couple tries to get through bosses. One of my biggest gripes with the original game is just how OP you can be at any given point, but T-Edition kind of expects you to use the tools you've been given. The esper fights (you have to fight some of the espers to get their Magicite) have been a nice puzzle to figure out.

I'm taking a break from this game because Kamigawa: Neon Dynasty draft on Magic Arena is way too much fun to stop doing, and Triangle Strategy drops tomorrow, but I will be coming back!

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WerqKween

Status WerqKween Mar 2, 2022

I just got the Falcon and I have to say, I'm on the fence about the new version of Searching For Friends. It'd be nice as some sort of orchestral prelude, has a punchier second section, but it just isn't the original. It's not exciting and doesn't serve the purpose the tune was designed for.

What are your thoughts?

Original …

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I just got the Falcon and I have to say, I'm on the fence about the new version of Searching For Friends. It'd be nice as some sort of orchestral prelude, has a punchier second section, but it just isn't the original. It's not exciting and doesn't serve the purpose the tune was designed for.

What are your thoughts?

Original -

Pixel Remaster -

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WerqKween

Status WerqKween Feb 23, 2022

Now that the Pixel Remaster is out, I'm doing this. https://www.fourjobfiesta.com/ff6/

I don't have twitter to use their tool, so I'm just using a number generator. I decided I'm going to go with the first result that gives me four unique integers. But, my first roll was Celes x2, Locke, and Strago, which is like, almost too lucky. Roll 2 …

Read more

Now that the Pixel Remaster is out, I'm doing this. https://www.fourjobfiesta.com/ff6/

I don't have twitter to use their tool, so I'm just using a number generator. I decided I'm going to go with the first result that gives me four unique integers. But, my first roll was Celes x2, Locke, and Strago, which is like, almost too lucky. Roll 2 gave me Umaro, Mog x2, and Relm, almost as crappy as what I joked about on Peter's status.

So anyways, my team will be Edgar, Sabin, Shadow, and Gau. Almost all of #teamveldt! Also great. Actually, almost any team in FF6 is a great one. This one works super well with the no magic rule, also.

LET'S GET PUMPED!

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WerqKween

Status WerqKween Jan 29, 2022

This is a cool little tidbit I just learned. Royal twin brothers Edgar Roni and Sabin Rene Figaro lent their names to characters in Xenogears, Bart's twin forefathers Roni and Rene Fatima. And Bart's mentor, Sigurd Harcourt, takes his name from Sabin's mentor, Duncan Harcourt.

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nickelbolt

Status nickelbolt Jan 21, 2022

Approximately 5 hours into a casual playthrough of the FFVI - T-Edition rom hack, I've just gotten Gau in my party. Here are my impressions so far:

For the most part, all the updates have been positive. Lots of character rebalancing; Terra is more of a "mage" class with lower HP, Sabin has a lot more HP as monks have …

Read more

Approximately 5 hours into a casual playthrough of the FFVI - T-Edition rom hack, I've just gotten Gau in my party. Here are my impressions so far:

For the most part, all the updates have been positive. Lots of character rebalancing; Terra is more of a "mage" class with lower HP, Sabin has a lot more HP as monks have in the past, Cyan's swordtech gauge fills almost instantaneously, which is amazing, and Gau learns rages by merely defeating enemies anywhere, not just on the Veldt! Those last two are huge quality of life improvements. Monsters use more status effects than they used to, and are overall just a tad bit more difficult. They brought over enemies and music from other FF games, and the styles do clash a bit with FF6's grittier tone. Also, Gilgamesh is in the game (replacing Siegfried) which is cool! I loved hearing the Gilgamesh theme.

I know there's a lot more new and updated content coming. I've played FFIII a ton on my SNES as a kid, so having a new twist on an old favorite has been nice!

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Sir_Laguna

Status Sir_Laguna Aug 19, 2021

This extremely short documentary about "translating" Yoshitaka Amano's illustrations to pixel art in the Final Fantasy games is a must watch.

RPeterG

Status RPeterG Jan 26, 2021

Playing on my SNES Mini. Progress has been slow on this one as my snes mini is in my man cave. I only get down there to game when I don't have to keep an eye on my kids and such. Even so I'm around 18 hours in and a bit into the World of Ruin. I have never beaten …

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Playing on my SNES Mini. Progress has been slow on this one as my snes mini is in my man cave. I only get down there to game when I don't have to keep an eye on my kids and such. Even so I'm around 18 hours in and a bit into the World of Ruin. I have never beaten this one despite having started it numerous times. I don't care if it takes me the rest of the year I'm beating it this time.

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internpepper

Status internpepper Nov 14, 2020

One of the best Final Fantasy games ever made. Everything about this one just works. What can I say that hasn't been said? Give this one a shot.

kingbk83

Status kingbk83 Jul 4, 2020

It never made sense to me why FFVII and FFX always were held up as the "pinnacles" of the FF series, but VI was pushed aside. VI is, by far, my favorite FF game in the series. Everything about it makes this such a great game. A huge roster of interesting characters, each with their own flaws and personalities. A …

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It never made sense to me why FFVII and FFX always were held up as the "pinnacles" of the FF series, but VI was pushed aside. VI is, by far, my favorite FF game in the series. Everything about it makes this such a great game. A huge roster of interesting characters, each with their own flaws and personalities. A villain who you truly grow to loath. A wide variety of quests and challenges to partake in throughout the game. A setting, the steampunk era, that I find charming and engaging. A soundtrack that perfectly sets the mood all throughout the game. I played this a lot on the SNES, but the game is so long and I could never finish it before I had to take it back to the video store. I picked up the SNES Classic and started this up again. While I paused it to play other games, everything I remember being great about the game is still there. This game, Chrono Trigger and Secret of Mana all on the SNES was Square at their absolute peak in game development powers. I look forward to finally finishing this game and enjoying the journey along the way.

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RxBrad

Status RxBrad Apr 14, 2020

I'm about 80% through the World of Ruin, and wondering if this goddamned Cultists Tower dungeon will be worth the 6hrs I've blown on it so far.

Nothing can be less fun than -- 30 minutes into a run -- you randomly encounter an enemy that does Quake/Meltdown/Meteor and wipes your entire party before you even get a turn. …

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I'm about 80% through the World of Ruin, and wondering if this goddamned Cultists Tower dungeon will be worth the 6hrs I've blown on it so far.

Nothing can be less fun than -- 30 minutes into a run -- you randomly encounter an enemy that does Quake/Meltdown/Meteor and wipes your entire party before you even get a turn. Or the douchebag dungeon boss that casts Ultima as he dies, killing your entire party.

This game has lots of high points, but every once in awhile I hit speedbumps (Cultists Tower instakiller enemies; Doma train puzzles; Phoenix Cave rocks I didn't know you could jump on) that make me want to punch babies.

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