Final Fantasy III (1994)

Square

New Nintendo 3DS · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

4.52 from 2773 ratings · #21 top rated on Grouvee

6859 members have it in their collection · 384 playing now · 2564 backlogged · 1283 wish listed

How long? Main story 33h · with extras 40h · 100% 65h (from 57 logged playthroughs)

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time … Read more
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health. Read less
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Details

Developers
Square
Publishers
Square, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy, Open world, Sandbox
Franchises
Final Fantasy
Series
Final Fantasy

Release dates

  • Apr 02, 1994 (Full Release) (Japan) Super Famicom
  • Oct 20, 1994 (Full Release) (North_America) Super Nintendo Entertainment System
  • Mar 15, 2011 (Full Release) (Japan) Wii
  • Mar 18, 2011 (Full Release) (Australia) Wii
  • Mar 18, 2011 (Full Release) (Europe) Wii
  • Jun 30, 2011 (Full Release) (North_America) Wii
  • Jun 26, 2013 (Full Release) (Japan) Wii U
  • Aug 23, 2017 (Full Release) (Japan) New Nintendo 3DS

Also available on

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Featured in lists

Rating distribution

5 stars
1784
4 stars
697
3 stars
241
2 stars
41
1 star
10
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Community All Reviews Statuses

pete_cruickshank

Status pete_cruickshank Feb 24, 2017

Okay. It's good. But it isn't that good. Games have come a long way since then. For example I lost an hour of gameplay because there are no checkpoints. One of the hundreds of reasons of why games are better now. There is a reason why this game mechanic was introduced. I guess you had to play it back in …

Read more

Okay. It's good. But it isn't that good. Games have come a long way since then. For example I lost an hour of gameplay because there are no checkpoints. One of the hundreds of reasons of why games are better now. There is a reason why this game mechanic was introduced. I guess you had to play it back in the day. Back in the day it was ace. Now - I don't think that statement holds true. Still a very well designed game, however refinement over the years has improved on this genre. Play 'Child of Light.'

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peter

Status peter Jun 5, 2016

I can't decide, if I want to be a crazy person, I could try and deploy the new Grouvee server setup tonight. If I want to keep my sanity and get some sleep tonight, I'll probably wait until next weekend. I have made a ton of changes, and I think everything is pretty much ready to go, but there's only …

Read more

I can't decide, if I want to be a crazy person, I could try and deploy the new Grouvee server setup tonight. If I want to keep my sanity and get some sleep tonight, I'll probably wait until next weekend. I have made a ton of changes, and I think everything is pretty much ready to go, but there's only a few hours left in the weekend. I'm thinking we'll be waiting until next weekend to get this thing officially relaunched. I'll let you guys know though.

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