Final Fantasy III (1994)

Square

New Nintendo 3DS · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

4.52 from 2773 ratings · #21 top rated on Grouvee

6859 members have it in their collection · 384 playing now · 2564 backlogged · 1283 wish listed

How long? Main story 33h · with extras 40h · 100% 65h (from 57 logged playthroughs)

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time … Read more
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health. Read less
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Details

Developers
Square
Publishers
Square, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy, Open world, Sandbox
Franchises
Final Fantasy
Series
Final Fantasy

Release dates

  • Apr 02, 1994 (Full Release) (Japan) Super Famicom
  • Oct 20, 1994 (Full Release) (North_America) Super Nintendo Entertainment System
  • Mar 15, 2011 (Full Release) (Japan) Wii
  • Mar 18, 2011 (Full Release) (Australia) Wii
  • Mar 18, 2011 (Full Release) (Europe) Wii
  • Jun 30, 2011 (Full Release) (North_America) Wii
  • Jun 26, 2013 (Full Release) (Japan) Wii U
  • Aug 23, 2017 (Full Release) (Japan) New Nintendo 3DS

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Rating distribution

5 stars
1784
4 stars
697
3 stars
241
2 stars
41
1 star
10
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sovaRaven

Review sovaRaven 5/5 · Apr 2, 2026

🥳 Happy 32nd Birthday to FF6 🥳

IGDB integration regrettably updated Final Fantasy VI's page to display its original North American title of Final Fantasy III, further reinforcing the same confusing generation gap felt between boomers and zoomers throughout the past 30 years, not realizing they were raving about the same game. This, combined with the lack of a singular main character for marketing purposes, …

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IGDB integration regrettably updated Final Fantasy VI's page to display its original North American title of Final Fantasy III, further reinforcing the same confusing generation gap felt between boomers and zoomers throughout the past 30 years, not realizing they were raving about the same game. This, combined with the lack of a singular main character for marketing purposes, has left FF6 further from the spotlight than your average GOAT candidate. Despite my passion for video games, I somehow maintain difficulty summarizing why FF6 is my favorite one succinctly due to its holistic nature. Nobuo Uematsu's self-proclaimed magnum opus soundtrack would be an easy selling point, as would the lovely and timeless pixel art aesthetic from the height of the 16-bit era. Traditional turn-based gameplay goodness, refined through the trial and error of a series already on its sixth entry by early 1994, would be another good answer, but the brightest FF6 shining star will always come back to the story. This isn't the earliest high quality plot in gaming history, but mostly to this point, any of the asterisks "good for a video game", "good for the 90's", or "good for the SNES" could apply. With FF6 though, I found something of a turning point, and the first multifaceted character-driven narrative from a video game that I would consider great by any definition, the catalyst for myself and so many others discovering that this medium had something special and unique to offer. The choice to include a cinematic-style opening credits in the iconic intro cutscene suggests the development team may have felt similarly, at a time when this was mainly reserved for movies.

But if you're reading this then you already know all of that, or at least, you should. I'm going to avoid outright spoiling this game, but will be talking about certain aspects of characters and scenes that I love. FF6 is still amazing even for those who have already familiarized themselves with the plot, as this is foremost a game about the characters within, but regardless I feel a civic duty to urge anyone to play it before reading an extensive review.

Narratively, the decision of an ensemble cast is a bold choice, meaning it's not inaccurate to state FF6 doesn't even have a main character. In 2008, the Dissidia spinoff series' entire premise was Final Fantasy 1 through 10 heroes versus villains, and the developers flip flopped their choice of who to represent FF6's protagonist from Locke before eventually settling on Terra instead, so the good guys wouldn't be entirely men. An ambiguous protagonist might seem an odd choice, but it opens the door for what makes video game storytelling distinct, the player decides who they want the main character to be. Celes, Locke, and Terra do stand out as more central to the plot than the others, but out of what is to this day still the largest FF playable cast of 14, almost all of them have a compelling character arc, and in many ways give back just as much as the player chooses to put into each of them. Playing through the main events of the story with one's favorite party of four and never straying off the beaten path is already an excellent RPG experience on its own, but the optional scenes or dialogue are what truly elevates FF6 to feeling like it was brought back to 1994 by time travelers from the future. One classic example is surely the Figaro twins, the beloved Edgar and Sabin, and their optional flashback if the player brings both back to the castle. This is something I never even saw until my second playthrough, but witnessing Edgar flip a coin to decide which brother has the freedom to live the life they want makes for a powerful scene, doubly so once the same coin is revealed to have both sides as heads in a future scene when Celes uses it to trick Setzer. If Sabin is in the party for the latter, one extra line of dialogue shows the light bulb switch on in his head, realizing that his brother selflessly accepted the unwanted burden of king on his behalf while making it appear up to chance.

Coin of Fate is of course just one of many optional little scenes that add an extra layer or two to the characters involved, but my favorite of these has to be everything involving Shadow. Predating the hedgehog by about 7 years, Shadow's design as a ninja with a loyal dog is great purely on the surface level, but the deeper the iceberg goes, the more it feels like the developers ran wild having fun with this guy's complexities. Initially, if the player finds his hiring fee of 3,000 gil to be too high, Shadow can be easily walked past and ignored for most of the game. Once hired, Shadow has a 1/16 chance to decide he's earned his pay and leave after each overworld battle, but even outside of this, at several points in the story he will leave only to return later. The craziness comes whenever the player sleeps at an inn with Shadow in the party, there's a chance to view one of his nightmares, unexpected and honestly kind of disturbing the first few times with the dissonant bass sound effects and black screen. It's something out of a creepypasta, but each reveals a small slice of Shadow's backstory, author Sebastian Deken describes Shadow as "a man on the run from himself", his constant coming and going making progressively more sense the more the player unravels. The puzzle can be pieced together further through Shadow's dog's lack of hostility towards certain characters he seems to have met in the past, and overall I find it mind-blowing how much can be detailed for a 1994 SNES character the player can otherwise go through the whole game only reading a few lines of dialogue from if they so choose. Shadow might not even survive into the second half of the game depending on player choice, I'd wager many players pre-internet had no idea there was a way to save this guy at all.

This might be giving off the impression of a high-volume, wordy script, but more modern RPG players returning to review the genre's religious texts may be surprised to find FF6 is lighter on dialogue than more modern counterparts. The important scenes feel more meaningful when they do happen as a result, leaving plenty of room throughout the in-between for a great and somewhat overlooked gameplay experience. Headlined by all fourteen playable characters sporting some sort of thematic unique ability that sets them apart from each other, players are sure to appreciate Edgar's auto-crossbow throughout the entire early game, and Sabin's blitz commands are a fun example of more involvement from the player than simply just pressing A to select an attack. Terra gradually gaining more control of her Esper transformation throughout the game is a ludonarrative mechanic I'll always be a fan of, and Setzer makes sure the gambling addicts don't feel left out with the option to play slots in the middle of battle for a variety of results. These individual traits, coupled with the equip-able relics functioning as accessories, achieve a solid balance of characters feeling distinct within their own archetype, while still allowing freedom for the player to experiment with different roles within the party too. Adding to the case for FF6's gameplay, to this day I've never seen any game do multi-party dungeons this well. Bolstered by the large cast, the player is tasked with splitting the party up into two or even three groups multiple times throughout the story, allowing for cute opportunities to pair up the twins, or the love interests, or whatever other fun headcanons the player has, while also offering further incentive to utilize and train more than just a party of four.

My favorite trend FF6 started for the series is every character getting their own theme song. It demonstrates an increased emphasis on each of their roles in the story, and as always, Nobuo Uematsu ensures the player learns about their vibe before any dialogue comes out of their mouth. Shadow's theme has a badass yet mysterious aura befitting 1960's Hollywood westerns, Cyan's has that eastern feudal and regal touch, while Celes' is slow, quiet, and sad. The melody of Terra's theme pops up several times throughout the soundtrack, and doubles as the ethereal overworld theme that has gone on to become one of gaming's great iconic works, but even completely outside of character themes, I don't feel any hesitation calling FF6's soundtrack my favorite ever. The big problem with FF6 is every song is the best song in the game, Uematsu accidentally invented Reggaeton cooked hard with the beat on "The Veldt", as well as with "Magitek Research Facility" and "Slam Shuffle", the latter of which is for a town filled with great people who would never lie or steal. "Searching for Friends" is up there with powerful moments in the Final Fantasy hierarchy for that long-awaited sense of hope when the past few hours had been profoundly depressing, but the most memorable musical moment involving Celes is obviously the opera sequence. I've talked to people who haven't played this game in close to 30 years that say the opera is the main thing they still remember, but for me it was the pivotal moment discovering that game music could be more than just background, and the entire focus of a beautiful scene instead.

Under normal circumstances, a four-part opera sequence interrupted by a noble thief treasure hunter to save the fair singer from a notorious gambling addict would be any other game's crowning musical achievement, but for Final Fantasy VI, there is little debate this honor goes to "Dancing Mad" instead. I try my best to remain understanding of the inherent subjectivity surrounding art, but I'm going to allow myself an exception here and confidently state "Dancing Mad" is the greatest song ever composed for a video game. A remarkably ambitious four movement symphony clocking in at a whopping 17 minutes and 38 seconds, this one really deserves its own overly long review, but being a final boss song, it's a bit of a spoiler minefield. I would argue the same awe and conspiratorial skepticism that ancient Egyptians were able to build the pyramids should apply to Nobuo Uematsu somehow composing "Dancing Mad" for the SNES sound chip. I can't find the origin of the quote, but such limited technology at hand for a project so massive was compared to Michelangelo using crayons to create the Sistine Chapel. There's too many renaissance art comparisons to make, hell, the entire final boss sequence is largely an allegory for the Divine Comedy, which couldn't possibly be more fitting.

In the present day, most Final Fantasy fans haven't even played the sixth entry, mostly remembered as just blending in with the other old 2D games, and without someone as recognizable as a Cloud Strife to draw in modern fans, though if there's a unifying FF6 icon out there, it just might come in the form of Kefka. I'm potentially committing a crime by taking so long to mention this guy, but honestly, Kefka's antics throughout this game really speak for themselves, and the legacy as gaming's greatest villain is fully earned. The Heath Ledger Joker comparisons are almost overused to the point of becoming tired, but they stuck for a reason. Solo translator Ted Woolsey taking some creative liberties for Kefka's characterization while under a development time crunch is largely responsible for both the character, and game as a whole, boasting an overall slightly better reputation in the west compared to Japan. Funny and bizarre one-liners juxtaposed with atrocities surprising to find on a 90's Nintendo console catapult Kefka to a spotlight-stealing status, accented by a 16-bit laugh sound effect that does wonders for memorability.

Director Yoshinori Kitase has stated remaking FF6 in the same hyper beefed up graphics style of the ongoing FF7 remake trilogy would take about 20 years to complete, a harrowing thought for the state of the industry. Even if this somehow ever did happen, I'm skeptical and wary of the FF6 magic ever being recaptured again. This game is funny, more so than it usually gets credit for, but also deeply emotional, something I notice more strongly with each replay. The older I get, the more the train scene crushes me inside, but FF6 players all have their own scene that sticks with them the hardest, perhaps none more mind-blowing than the series of twists at the middle point of the game. There's no way for me to detail this for spoiler's sake, but the ultimate mindfuck of switching up both the story and gameplay to such a heavy degree is so ambitious that it lands as the defining moment of the whole game. This was the first time I had ever seen a video game portray suicidal subject matter, and even if the original North American translation attempts to tiptoe around this a bit to appease the big N's censors, it's still abundantly clear what is happening on screen. This entire middle sequence is so bleak that first-time players are liable to think they accidentally stumbled into a bad ending, but in a strange way hitting rock bottom provides a more personal motivation for the second half of the game. The entire experience up until this point had been spent growing a love for this cast, leaving the player burning questions desperate for answers as they push forward in what's essentially a 16-bit sized open world. Who survived? Who can I save? Who even wants to keep trying? At its core, this unique twist on gameplay represents what FF6 is all about, an ultimately simple message about hope, a story of balance and ruin, combating nihilism, and seeing what each and every character finds as their reason for being, no matter how dark the world around them becomes.

The FF6 review was always going to devolve into me draining the vocabulary of superlatives, but it feels impossible to overemphasize this game's importance in 1994 as a keystone moment in the soon to be rapidly flourishing world of video game storytelling. One of two clear headliners of the 16-bit era, frequently stated to be the JRPG genre's golden age, Final Fantasy VI functions as something of an exhibit A in my passionate argument for old video games often being better than people think. Square was on another level in the 90's, to the point it must have seemed crazy at the time to imagine how they could possibly follow up a game at this level of quality. The answer was jumping ship to a record breaking budget, and a trip to the mainstream, but no matter how many not-so-final fantasies end up following, FF6 is sure to remain a very easy choice for my favorite video game, a masterpiece of everlasting art.

5.0/5.0

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scoopings

Review scoopings 4/5 · Oct 7, 2025

Intense RPG Hook Didn't Make Up For The Mediocrity And Tedium

Preliminary: Welp, at last I am back here. Where I left off on my original project on this site--Final Fantasy games in chronological order--but now I have them in their overall gaming context. I was going to play the uncensored retranslated version . Ah you know what actually I will do the uncensored version, it's not even retranslated: it's just …

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Preliminary: Welp, at last I am back here. Where I left off on my original project on this site--Final Fantasy games in chronological order--but now I have them in their overall gaming context. I was going to play the uncensored retranslated version . Ah you know what actually I will do the uncensored version, it's not even retranslated: it's just simply reverted any graphic and dialog censorship that the official NA release had, while retaining the official Woolsey translation almost entirely. Nice.

I'm not in love with this beginning music, the organ lol, like I'm about to start a B horror movie.

Early Game

Ahhh the way the menu sounds and looks soo much like the classic FF era I grew up in (FF7-12). Cozy.

My goodness does this walking feel slow. And eh not loving it so far. Gameplay is solid, love lots of the QoL features and the minimap in the world map etc, but the plotline isn't hitting yet and has the usual tacky flirtatious aspect with the femme character.

The connections to later FFs keep creeping up and the coziness when the music lets it happen. And for some reason the FF8 starting Ifrit cave comes to mind (and FF9 Ice Cave) when I went to this first cave after the scenes at Figaro Castle.

I like the Returners Hideout tune.

No matter what my thoughts may be, I am irrefutably hooked. I wish I could've played this more today but we had a celebration of life that went longer than expected. And we had a busy weekend in general (it's Sunday today, the day I started this game) and I go back to work tomorrowwww :(

Yessss I like Celes' vibe. And the plotline is growing on me, especialyl with the rebels and Celes. And I vividly remember Shadow from my last playthrough of this (I hadn't finished this game, I got to what I believe is a big twist/turning point in the game, and was still loving it, but had moved on from retro RPGs and was on maybe an OSRS kick? or adventure game kick? not sure but I dropped the Final Fantasy project and here I am at last).

Ooo pretty scene/perspective for Phantom Forest enter image description here

Ooo and again. Precursor to LoD/later Final Fantasys! enter image description here

(Finally Day 2 haha, I played that much yesterday). Yessss to the Akria/Dragonball-esque Esper sequence.

For the most part I'm not madly in love with the music, but I do love the cozy village tunes like in Kohlingen and Narshe.

The Relics add a lot to early game, and in general, this game has a lot more versatility and complexity in the early game than most JRPGs and FFs.

Ugh the guide I am referencing didn't tell me to bring Locke for this segmetn and now they telling me to Steal this and that. Welp.

Mid Game

I guess I am going to consider Vector mid-game, tho I still feel very early game in my levels and familiarity with Espers and the nuances of the combat. I am intensely hooked, so there's that. But it hasn't quite had that striking nature to the combat, classes, and bosses that FFV had. It's just a really solid RPG, and it definitely feels more story-focsued than dungeon-focused which in this case I like--instead of super annoying dungeons in early game, we are basically just moving from plotpoint to plotpoint.

Even tho I'm sitll not fully into the setting and concept and plotline (it's not bad, and cyberpunk/scifi is usually cool to me, but it's just not giving excellent/thrilling for me), I am still intensely hooked to the game and enjoying the combat even if the bosses don't ahve that ingenious play with the classes that FFV had.

A lot of returning to the same villages (at least sometimes new items in stock) in this FF compared to the prior ones.

Yessss the Mog is "SLAM-dancing" lol. And wait... there's no way I already got teh Ultima Weapon? Finally another cool screen

I love the tuen when Relm and Strago are introduced. Nice, tho I doubt I will develop them much especially with how this game is structured, I am glad to see the Blue Mage at last (with the standard spells to be learned, tho I probly wont be completionist about it just like I'm not being completionist about the chore that is Gau), but also a neat idea with Relm's Control mechanic.

I don't love how you check on the spells your'e learning via Espers. Tho it's a pretty neat idea for how to learn magic for different characters, complicating the simplicity of classes.

I wish Kefka wasn't so clown-esque and the circus-y music always playing for him even during serious parts.

It is fun speeding really fast on the airship around the world :-p Zooom

So this big epic part I've been waiting for after the Floating Continent, the dark/mature/serious twist everyone talks about, and they're playing this silly sounding music (imo). Compared to Phantasy Star and Ys and other RPG series of its time... But at least there was a pretty screen afterward enter image description here

And then they follow it up with an incredibly tedious and tacky fishing for Cid segment..... the mechanics for this are terrible. I've fed this guy so many Yummy Fish and Just A Fishes.... Wow I read up on what the reward for this awful tedious poorly done segment is... and it is absolutely not wroth it. So I stopped. I got him saying "I have the will to live" so many times and still after another Fish, wasn't satisfied. Or only could get Rotten Fishes etc. Not fun at all and a big bog for after an epic scene like the Floating Continent segment

Welp the next day I returned to this and got lucky with the Yummy Fish so I finally got through it. All that for a damn raft lol

Gosh Dullahan was hard. And another nice screen (tho these characterization/character background segments feel a bit forced imo, unpopular opinion I know) enter image description here

I prefer the Magus Sisters over Larry Curly and Moe imo :-p And feels like we havje some unnecessary filler diversions in this game for sure. Tho some of it definitely serves as character-building, I've always been a bigger fan of epic plot focus.

For all my criticisms, I get so darn addicted to this game every time I sit down. It feels so fast-paced for being turn-based (I do have combat on maximum speed) and it's very fast-moving in terms of bosses/battles/plotline. I still prefer FFV's Play but this is an excellent Play/hook.

I wish the game showed Status Ailments better during battle . And ugh because I didn't have Mog in my party when I defeated the Yeti, I didn't get Umaro/Yeti. Whatevs, not worth going back through there for that.

I had quit for the night after getting frustrated with the Fire Dragon boss. That was mostly cuz I only had one Flame Shield ha, but I wanted to get through it. I did with just Terra (the one Flame Shield) left. And had taken several tries. But I was too close to what I considered end game (after getting all party members back), so I wanted to get there and get some training in now that I have endgame Espers. Anyway, I wound up opening it back up a bit later and enjoyed the Phoenix/Locke segment. And omg! The Phoenix Esper is very worth it indeed!

I love that with the SNES FFs you never have to fret much about inventory space. Well, at all. Oh lol... after all that work to save Cid, that's all he says upon returning... Welp I consider this truly endgame! Time to do some training with all these new Espers.

End Game

Oh great, another Cid-esque part feeding this Chest. So tacky and tedious.

These bosses sure do get ridiculously hard (or maybe I'm underleveled, but still). I like a challenge with RPGs, which is unique for games. But it does still get frustrating. Like this Magic Master. Argh. He does these 2 attacks in a row I can never survive. But I adjuasted to focusing on Magic Defense in my equipment, had a couple characters have on Reflect Rings, and some other adjustments. If I die again, I will equip more element-absorbing equipment... I really shold invest more in those after the Dragon battle too lol. (Welp, things went much better by using the Reflect Rings :-p )

Oooo I got my Mimic at last! Tho I doubt I will use them. And despite its flaws, I clearly am 100%'ing this, doing the optional bosses and whatnot. Well I suppose I didn't pursue all of Shadow's dreams, and I didn't go back for the Yeti. And lol even tho I fought the boss for it I didn't get that final Lore, and now I wish I did. I didn't realize I'd be using basically all party members for this final dungeon due to the usual antic of splitting our party up. Joy...

I really should finish this tomororw but it's hard to resist. These bosses are so brutally hard tho... Yep another brutally tough boss. Guess I need to level up these other characters a bit so I wont be finishing this tonight. Time for a break

All those Dragons for a Magicite smh (and yes I finally got through that darn Inferno/Striker boss. I got all that party to have at least Thundaga/Thundara or Ultima and it went much better. Also used Reflect Rings and whatnot) (Oh wait I get Meteor frmo that Magicite so yes it was worth it :-p)

I wish I had known which party would be facing the majority of these bosses... And wait what the heck I thought I get to re-select my party for the wave of final bosses.... Not a big fan of how overloaded on "use lots of characters, since we tried to show how human they all are!" this ending feels. I spent all this time developing a specific group, and now I can't seem to select them? I just rwant to finish the game... and this music is lame.

Ah i see, I think it's yet again that I have to use each of these parties for one final boss. Then it's the part I select... Just not a fan. And wish I had planned these parties in advance with the unique attributes of each of these bosses.

And now had a frustration with the switch making doors. I don't like this ending sequence at all. And wow no chance to switch around my equipment before the final battle. I'm simply not enjoying this.

Oh I so love that only certain status ailments aren't cured by Esuna. And Wow... So because Locke was suddenly petrified right before Kefka changed form, it was switched to my next character... The mechanics of this final area.....

Oh thank goodness I think it's over enter image description here

Edit: nope it's; note. and his arbitrary use of Calmness to kill 2 enemies at the end means two of my mainstays are gone again. This is so neat--I'm so grateful it's forcing a mechanic that I may not have wanted! Ok well now this must be the ending with this incredibly long and slow dissolving of Kefka enter image description here

Some good music during the ending but also far too much battle music and goofy carnival-y music. I liked that it included lots of my favorite screens, but no sunset/sunrise?! Unacceptable!

Look: 8.5/10

Sound: 7.5/10

Play: 9/10 Absolutely hooked but definitely some flaws. Didn't like some of the tedium, such as in the final dungeon and the Cid segment and the Coral segment. I also didn't find the combat as satisfying as in FFV, even if I was just as hooked and I recognize that it incorporated some of my favorite things (I did love having the Mimic at end game)

Feel: 8.5/10 One I always wanted to get into, but I guess I see why I dropped it as a kid and then again when I tried it a few years back: it's not my favorite of the SNES FFs.

Attachment: 8.5/10 There is a lot more to explore, and I did lots of the optional things in this playthrough, so that says a lot. And I was hooked throughout, even if I got frustrated at parts and most of all at the ending. I liked Relm and Celes, but for the most part, I didn't get as attached as I had hoped. Not to the FFIV extent, for instance.

Overall: 8.4/10

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MantaOrlando

Review MantaOrlando 5/5 · Dec 20, 2024

The best of the best.

Luckily I've played the Pixel Remaster with some mods. I thought the Original soundtrack was the SNES one. Nope, It was the exclusive Pixel Remaster soundtrack, just in worse quality. Do yourself a favor and play it with the origins collection soundtrack. Otherwise everything is perfect. If you haven't played this, what are you doing with your life? Play the …

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Luckily I've played the Pixel Remaster with some mods. I thought the Original soundtrack was the SNES one. Nope, It was the exclusive Pixel Remaster soundtrack, just in worse quality. Do yourself a favor and play it with the origins collection soundtrack. Otherwise everything is perfect. If you haven't played this, what are you doing with your life? Play the game and see how good it is for yourself.

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nickelbolt

Status nickelbolt Mar 3, 2022

I'm playing the T-Edition rom hack, doing some side quests and grinding right before the floating continent.

I really like how everything is just hard enough and just different enough where it takes me a couple tries to get through bosses. One of my biggest gripes with the original game is just how OP you can be at any given …

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I'm playing the T-Edition rom hack, doing some side quests and grinding right before the floating continent.

I really like how everything is just hard enough and just different enough where it takes me a couple tries to get through bosses. One of my biggest gripes with the original game is just how OP you can be at any given point, but T-Edition kind of expects you to use the tools you've been given. The esper fights (you have to fight some of the espers to get their Magicite) have been a nice puzzle to figure out.

I'm taking a break from this game because Kamigawa: Neon Dynasty draft on Magic Arena is way too much fun to stop doing, and Triangle Strategy drops tomorrow, but I will be coming back!

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WerqKween

Status WerqKween Mar 2, 2022

I just got the Falcon and I have to say, I'm on the fence about the new version of Searching For Friends. It'd be nice as some sort of orchestral prelude, has a punchier second section, but it just isn't the original. It's not exciting and doesn't serve the purpose the tune was designed for.

What are your thoughts?

Original …

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I just got the Falcon and I have to say, I'm on the fence about the new version of Searching For Friends. It'd be nice as some sort of orchestral prelude, has a punchier second section, but it just isn't the original. It's not exciting and doesn't serve the purpose the tune was designed for.

What are your thoughts?

Original -

Pixel Remaster -

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WerqKween

Status WerqKween Feb 23, 2022

Now that the Pixel Remaster is out, I'm doing this. https://www.fourjobfiesta.com/ff6/

I don't have twitter to use their tool, so I'm just using a number generator. I decided I'm going to go with the first result that gives me four unique integers. But, my first roll was Celes x2, Locke, and Strago, which is like, almost too lucky. Roll 2 …

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Now that the Pixel Remaster is out, I'm doing this. https://www.fourjobfiesta.com/ff6/

I don't have twitter to use their tool, so I'm just using a number generator. I decided I'm going to go with the first result that gives me four unique integers. But, my first roll was Celes x2, Locke, and Strago, which is like, almost too lucky. Roll 2 gave me Umaro, Mog x2, and Relm, almost as crappy as what I joked about on Peter's status.

So anyways, my team will be Edgar, Sabin, Shadow, and Gau. Almost all of #teamveldt! Also great. Actually, almost any team in FF6 is a great one. This one works super well with the no magic rule, also.

LET'S GET PUMPED!

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WerqKween

Status WerqKween Jan 29, 2022

This is a cool little tidbit I just learned. Royal twin brothers Edgar Roni and Sabin Rene Figaro lent their names to characters in Xenogears, Bart's twin forefathers Roni and Rene Fatima. And Bart's mentor, Sigurd Harcourt, takes his name from Sabin's mentor, Duncan Harcourt.

enter image description here

nickelbolt

Status nickelbolt Jan 21, 2022

Approximately 5 hours into a casual playthrough of the FFVI - T-Edition rom hack, I've just gotten Gau in my party. Here are my impressions so far:

For the most part, all the updates have been positive. Lots of character rebalancing; Terra is more of a "mage" class with lower HP, Sabin has a lot more HP as monks have …

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Approximately 5 hours into a casual playthrough of the FFVI - T-Edition rom hack, I've just gotten Gau in my party. Here are my impressions so far:

For the most part, all the updates have been positive. Lots of character rebalancing; Terra is more of a "mage" class with lower HP, Sabin has a lot more HP as monks have in the past, Cyan's swordtech gauge fills almost instantaneously, which is amazing, and Gau learns rages by merely defeating enemies anywhere, not just on the Veldt! Those last two are huge quality of life improvements. Monsters use more status effects than they used to, and are overall just a tad bit more difficult. They brought over enemies and music from other FF games, and the styles do clash a bit with FF6's grittier tone. Also, Gilgamesh is in the game (replacing Siegfried) which is cool! I loved hearing the Gilgamesh theme.

I know there's a lot more new and updated content coming. I've played FFIII a ton on my SNES as a kid, so having a new twist on an old favorite has been nice!

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Sir_Laguna

Status Sir_Laguna Aug 19, 2021

This extremely short documentary about "translating" Yoshitaka Amano's illustrations to pixel art in the Final Fantasy games is a must watch.

RPeterG

Status RPeterG Jan 26, 2021

Playing on my SNES Mini. Progress has been slow on this one as my snes mini is in my man cave. I only get down there to game when I don't have to keep an eye on my kids and such. Even so I'm around 18 hours in and a bit into the World of Ruin. I have never beaten …

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Playing on my SNES Mini. Progress has been slow on this one as my snes mini is in my man cave. I only get down there to game when I don't have to keep an eye on my kids and such. Even so I'm around 18 hours in and a bit into the World of Ruin. I have never beaten this one despite having started it numerous times. I don't care if it takes me the rest of the year I'm beating it this time.

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internpepper

Status internpepper Nov 14, 2020

One of the best Final Fantasy games ever made. Everything about this one just works. What can I say that hasn't been said? Give this one a shot.

kingbk83

Status kingbk83 Jul 4, 2020

It never made sense to me why FFVII and FFX always were held up as the "pinnacles" of the FF series, but VI was pushed aside. VI is, by far, my favorite FF game in the series. Everything about it makes this such a great game. A huge roster of interesting characters, each with their own flaws and personalities. A …

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It never made sense to me why FFVII and FFX always were held up as the "pinnacles" of the FF series, but VI was pushed aside. VI is, by far, my favorite FF game in the series. Everything about it makes this such a great game. A huge roster of interesting characters, each with their own flaws and personalities. A villain who you truly grow to loath. A wide variety of quests and challenges to partake in throughout the game. A setting, the steampunk era, that I find charming and engaging. A soundtrack that perfectly sets the mood all throughout the game. I played this a lot on the SNES, but the game is so long and I could never finish it before I had to take it back to the video store. I picked up the SNES Classic and started this up again. While I paused it to play other games, everything I remember being great about the game is still there. This game, Chrono Trigger and Secret of Mana all on the SNES was Square at their absolute peak in game development powers. I look forward to finally finishing this game and enjoying the journey along the way.

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RxBrad

Status RxBrad Apr 14, 2020

I'm about 80% through the World of Ruin, and wondering if this goddamned Cultists Tower dungeon will be worth the 6hrs I've blown on it so far.

Nothing can be less fun than -- 30 minutes into a run -- you randomly encounter an enemy that does Quake/Meltdown/Meteor and wipes your entire party before you even get a turn. …

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I'm about 80% through the World of Ruin, and wondering if this goddamned Cultists Tower dungeon will be worth the 6hrs I've blown on it so far.

Nothing can be less fun than -- 30 minutes into a run -- you randomly encounter an enemy that does Quake/Meltdown/Meteor and wipes your entire party before you even get a turn. Or the douchebag dungeon boss that casts Ultima as he dies, killing your entire party.

This game has lots of high points, but every once in awhile I hit speedbumps (Cultists Tower instakiller enemies; Doma train puzzles; Phoenix Cave rocks I didn't know you could jump on) that make me want to punch babies.

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hyrumsutton

Review hyrumsutton 5/5 · Aug 18, 2018

An Immersive Adventure

This is one of those games that I'm legitimately proud to have beaten. It's long, arduous, difficult, and frustrating, but it's a ton of fun.

The player controls 14 different characters from various backgrounds who join forces to collectively overthrow the evil Kefka, the Mage-turned-God who's hellbent on destroying the planet. The game is split into two parts, the first …

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This is one of those games that I'm legitimately proud to have beaten. It's long, arduous, difficult, and frustrating, but it's a ton of fun.

The player controls 14 different characters from various backgrounds who join forces to collectively overthrow the evil Kefka, the Mage-turned-God who's hellbent on destroying the planet. The game is split into two parts, the first being very story driven and linear, where the player is meeting and collecting most of the characters, and the second being more side-quest driven, where one of the characters has to go track down the rest of the crew and meet a few new friends along the way.

Being someone who likes to beat games on my own without the use of a walkthrough, I was quite pleased to make it through the first half of the game without any help, but I'll admit I did refer to a walkthrough in the back half, mostly just to figure out how to initiate the various side quests. Exploring the new world was fun for a while, but eventually it just got time consuming to try to talk to every single NPC and figure out what paths might be open to me.

Much like A Link to the Past and EarthBound, Final Fantasy VI really gives you the feeling of having gone on a journey by the end of it. Almost every character learns and grows, and they each have a chance to describe their growth at the end of the game. They also each have unique battle styles, which makes battles more interesting. I found it fun learning the best ways to use each character.

It always impresses me what they were able to pack into a 16-bit game; they were graphically-handicapped when it came to character designs, yet they still found ways to create expression and emotion. It's mainly an adventure game, to be sure, but that's not to say that there's no comedic relief and emotional moments.

It was a long ride, but I'm happy to have finished it. I didn't unlock every single thing in the game, but I did enough to be left satisfied. This is definitely among the top five games for the Super Nintendo.

In case anyone's interested, I went into the final battle with Terra, Sabin, Celes, and Mog, with Gogo and Umaro stepping in when Sabin and Celes fell. I was hoping to get Edgar in there, as he was pretty stacked, but I was expecting one more character to die, and they didn't.

Terra, Sabin, and Edgar were my favourite characters.

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luqmanr

Review luqmanr 5/5 · Oct 9, 2017

FINAL FANTASY VI

Such a magical tale, with a great cast of characters. I said it once to my friend that if I had never played FFIX, then this would probably be my favorite

Linxial

Review Linxial 5/5 · Apr 21, 2017

Final Fantasy VI review

Rating

10/10

Mini-review

Best Final Fantasy. Highly enjoyed it and absolutely loved the music. Has the best final boss music I've heard as well. Character's and story were all great. One of the best games I've ever played honestly.

Recommendation

I HIGHLY recommend this game.

Additional info

Emulated SNES version (Final Fantasy III)

Quillshott

Review Quillshott 5/5 · Mar 20, 2015

After all these years it still remains the best Final Fantasy. A benchmark for classic RPGs.

SuperFieroStatus

Review SuperFieroStatus 3/5 · Sep 18, 2013

I'm torn with this one. I have it on the Final Fantasy Anthology, a Playstation version of FFV and FFVI released in 1999. 5 years ago I spent a summer in the rural mountains of Maine. Along with me I brought my PS2 and Final Fantasy Anthology. I played Final Fantasy VI until I reached an area known as the …

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I'm torn with this one. I have it on the Final Fantasy Anthology, a Playstation version of FFV and FFVI released in 1999. 5 years ago I spent a summer in the rural mountains of Maine. Along with me I brought my PS2 and Final Fantasy Anthology. I played Final Fantasy VI until I reached an area known as the Floating Continent. There I encountered enemies far too high level for me. "Guess I'll have to grind" I said to myself. I never did. For 5 years this game has been hanging over my head. The story didn't do much for me, and the JRPG tropes of both narrative and gameplay have long since worn out their welcome. A week ago I decided to finish what I started. I had no idea who any of the characters were or why they were there. All I knew was "KEFKA BAD." I completed the game (even getting some optional items and characters) in a weeks time from where I was. I still never cared for the story. The Final Fantasy Anthology (and Final Fantasy Chronicles, for that matter) versions are notorious for extremely long transition times. Hit the triangle button and it's a good 6 seconds before that menu comes up. Battles are the same. But I trudged through and completed it. The ending...well...I understand that it's the journey that counts and all...but I couldn't have imagined a more lackluster ending to a huge RPG.

So while I understand that it hasn't aged perfectly, and things used to be different, I can safely say that Final Fantasy VI isn't my favorite in the series. It's still a competent game and if you love JRPGs I'm sure it's a must-play. Me? It's 12 years too late for me. If I would have played this game in 1994-2000 I would have eaten it up. There's a depth to the game that some would love. And in a post-The Walking Dead world, it'd hard to take characters like this seriously. Now I'm just glad it's over.

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