Bubble Bobble (1986)

Taito

Arcade

3.65 from 745 ratings

1519 members have it in their collection · 17 playing now · 136 backlogged · 56 wish listed

How long? Main story 1h · 100% 3h (from 2 logged playthroughs)

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny … Read more
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death. Read less
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Details

Developers
Taito
Publishers
Taito
Genres
Arcade, Platform, Puzzle
Themes
Action, Fantasy, Kids
Franchises
Bubble Bobble
Series
Bubble Bobble

Release dates

  • Jun 16, 1986 (Full Release) (Japan) Arcade
  • 1986 (Full Release) (North_America) Arcade

Also available on

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Bundled in

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Remakes

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Featured in lists

NES by KiingShady · 39 games · 0
Childhood by tylerisrandom · 92 games · 0

Rating distribution

5 stars
143
4 stars
264
3 stars
279
2 stars
50
1 star
8
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Community All Reviews Statuses

Chovus

Status Chovus May 23, 2024

Beat all 100 levels to get the bad ending, then used password to play the bonus levels for the good ending. I remember playing this back in the day and beating it coop with my sister. Possibly also with my cousin. Now after playing through the entire thing solo with save states and slow motion, I have a hard time …

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Beat all 100 levels to get the bad ending, then used password to play the bonus levels for the good ending. I remember playing this back in the day and beating it coop with my sister. Possibly also with my cousin. Now after playing through the entire thing solo with save states and slow motion, I have a hard time understanding how we beat the game as kids! It started off simple; blow bubbles to trap enemies then jump on, crush into walls or cut with your back/head spikes to kill the enemy. The level design was very primitive with just a single screen filled with different layouts of space vs blocks. The jumping was extremely floaty but it did make sense for the bubble theme; must be very low gravity or something. I soon realized that pits on the bottom connected to the top of the screen so there were no falling deaths. The level design became more and more obnoxious as the game went on, significantly reducing the fun. There was nothing wrong with having to use powerups and pits but I disliked the later game reliance on instant pops (perfectly timing bubble shots at melee range to instantly kill enemies) and bubble jumping. The amount of time before enemies escaped bubbles reduced significantly as the game went on and I often could not catch them as they floated up. This lead to more insta pops. More enemies were placed into tight confines with no way out, forcing me to use extremely risky insta pops. Bubble jumping was extremely difficult to pull off as I could only do it by holding down both turbo buttons. It seemed like it was far too easy to destroy your own bubbles with your spikes. Maybe this was easier in 2 player but it should have been much easier, possibly even riding a single bubble up or enclosing yourself in a bubble to float or fly up.

I could not beat level 57, which was a barren map with a single long platform at the top filled with enemies that shoot down. It was nearly impossible to bubble jump up without getting killed, and this was only around the half point of the game. This was by far the hardest level, and showed how the difficulty did not progress from easier to more difficult but rather jumped back and forth. This level was so frustrating that I skipped it by looking up the password. It should never have been created, or at least hidden deep into the good ending path. Later levels also annoyed me with blocks that were not solid. At least they never put in invisible blocks. The final boss took way too many hits to defeat and the good ending ruined the game for me. I thought it was about dinosaurs that could blow bubbles but the ending showed they were actually humans that somehow transformed into bubble dinosaurs to rescue their kidnapped girls. Lame.

This game did not live up to my childhood memories but was still a classic. Innovative fun gameplay for the time but it was too difficult at times. Using passwords to pick up at any level regardless of deaths was much better than having to start over from scratch. These bubble mechanics would work well with larger levels more akin to Super Mario and Kirby.

7.0/10

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scoopings

Status scoopings Feb 26, 2023

Welp I was going to do my full playtest on MAME to try to get through the whole game but sheeeeesh 100 Rounds. That's too much! Unless I really truly love it like with 1942. Today I had the opportunity to play it with my younger brother! Finally, getting to play 2-player games (we also played Ultimate Mortal Kombat 3 …

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Welp I was going to do my full playtest on MAME to try to get through the whole game but sheeeeesh 100 Rounds. That's too much! Unless I really truly love it like with 1942. Today I had the opportunity to play it with my younger brother! Finally, getting to play 2-player games (we also played Ultimate Mortal Kombat 3 yay).

I got the high score (154,870) which was largely thanks to a Round with one of those Flower power up things. On future plays with family or friends over, I think we could def do bette rnow that we know the mechanics and how to avoid dying (which I kept doing lol, thank goodness for infinite coins :-p)

We got to Round 23 could have gotten further but we both felt we had played enough. Imma count this as my playtest. Fun to play, not worth playing all 100 rounds tho. Full of interesting powerups, quirks you have to trial and error to learn, and ostensibly fun gameplay. Oh, and a top-notch jingle. Unfortunately wasn't captivating enough for me or my brother to be worth the full 100 rounds though! Especially with some of the can't-pass-through-gaps mechanics without certain power ups. I mean, the level design was clearly clever and they'd provide you the power up needed to slip through as the Water or the Lightning power up, etc., but again, I'd probly just prefer if you could slip through those cracks anyway and just have fun with chaos and shooting out bubbles :-p

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scoopings

Status scoopings Feb 5, 2023

Wow the music the look the gameplay... I want to play this with 2 players and see how far we can get. This is worth far more than a simple playtest!