Status Chovus May 23, 2024
Beat all 100 levels to get the bad ending, then used password to play the bonus levels for the good ending. I remember playing this back in the day and beating it coop with my sister. Possibly also with my cousin. Now after playing through the entire thing solo with save states and slow motion, I have a hard time …
Beat all 100 levels to get the bad ending, then used password to play the bonus levels for the good ending. I remember playing this back in the day and beating it coop with my sister. Possibly also with my cousin. Now after playing through the entire thing solo with save states and slow motion, I have a hard time understanding how we beat the game as kids! It started off simple; blow bubbles to trap enemies then jump on, crush into walls or cut with your back/head spikes to kill the enemy. The level design was very primitive with just a single screen filled with different layouts of space vs blocks. The jumping was extremely floaty but it did make sense for the bubble theme; must be very low gravity or something. I soon realized that pits on the bottom connected to the top of the screen so there were no falling deaths. The level design became more and more obnoxious as the game went on, significantly reducing the fun. There was nothing wrong with having to use powerups and pits but I disliked the later game reliance on instant pops (perfectly timing bubble shots at melee range to instantly kill enemies) and bubble jumping. The amount of time before enemies escaped bubbles reduced significantly as the game went on and I often could not catch them as they floated up. This lead to more insta pops. More enemies were placed into tight confines with no way out, forcing me to use extremely risky insta pops. Bubble jumping was extremely difficult to pull off as I could only do it by holding down both turbo buttons. It seemed like it was far too easy to destroy your own bubbles with your spikes. Maybe this was easier in 2 player but it should have been much easier, possibly even riding a single bubble up or enclosing yourself in a bubble to float or fly up.
I could not beat level 57, which was a barren map with a single long platform at the top filled with enemies that shoot down. It was nearly impossible to bubble jump up without getting killed, and this was only around the half point of the game. This was by far the hardest level, and showed how the difficulty did not progress from easier to more difficult but rather jumped back and forth. This level was so frustrating that I skipped it by looking up the password. It should never have been created, or at least hidden deep into the good ending path. Later levels also annoyed me with blocks that were not solid. At least they never put in invisible blocks. The final boss took way too many hits to defeat and the good ending ruined the game for me. I thought it was about dinosaurs that could blow bubbles but the ending showed they were actually humans that somehow transformed into bubble dinosaurs to rescue their kidnapped girls. Lame.
This game did not live up to my childhood memories but was still a classic. Innovative fun gameplay for the time but it was too difficult at times. Using passwords to pick up at any level regardless of deaths was much better than having to start over from scratch. These bubble mechanics would work well with larger levels more akin to Super Mario and Kirby.
7.0/10

