Urban Champion starts out with few minutes and maybe rounds of something decent, but becomes a dull and frustrating affair extremely quickly.
The purpose of the game is very simple - knock the opponent into a manhole after beating them back a few rounds. Every three rounds gets a symbol, with 45 symbols to become the champion. Instead of HP, …
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Urban Champion starts out with few minutes and maybe rounds of something decent, but becomes a dull and frustrating affair extremely quickly.
The purpose of the game is very simple - knock the opponent into a manhole after beating them back a few rounds. Every three rounds gets a symbol, with 45 symbols to become the champion. Instead of HP, the character has stamina and a time limit, with getting hit/using moves costing stamina. It seems complex, but it's mostly "hit and don't get hit". The player has two stances (high and mediumish) and two types of punches, the heavier one knocking the opponent back. There are some things to spice it up like flower pots falling from windows and police coming by, but they get old quick. There's some fun to be had in 2P but the computer gets exceedingly irritating to fight without even getting close to being the Champion.
The music and sounds aren't particularly exciting - the animation of the player as they punch and show emotion flexing a victory or hiding from cops is admirable, but the environment is incredibly repetitive, with different colored/named storefronts with little to no other details. This game packs perhaps one punch, and not much more than that.
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