Arcade · Linux · Mac · PC (Microsoft Windows) · Sega Mega Drive/Genesis · Wii · iOS
3.36 from 301 ratings
658 members have it in their collection · 8 playing now · 110 backlogged · 39 wish listed
How long? Main story 1h · with extras 1h (from 5 logged playthroughs)
Review FiretheFlameLord 5/5 · Sep 2, 2023
Golden Axe 2 is a 1991 action and progressive fighting game.Sega, the producer and distributor of the game, did a great job.The story of the game is as follows.Smash the forces of evil in this intense sequel to The Golden Axe. Fight with the terrible Dark Guild with Barbarian, Amazon and Dwarf. Use challenging new warrior skills and dazzling magic. …
Read moreGolden Axe 2 is a 1991 action and progressive fighting game.Sega, the producer and distributor of the game, did a great job.The story of the game is as follows.Smash the forces of evil in this intense sequel to The Golden Axe. Fight with the terrible Dark Guild with Barbarian, Amazon and Dwarf. Use challenging new warrior skills and dazzling magic. Kick, hack and hurl enemies in the fight to recapture this legendary symbol of peace, the Golden Axe. Then let the battle begin! Raise your powerful blade high to crush the Demon Dark Guild!The gameplay is as follows.in this game consisting of 7 sections, you are trying to kill enemies and cross the section.The music of the game is beautiful.If you are not too obsessed with graphics and you like retro games, this game is for you.My rating for the game: 10/10 (y) Good games to everyone 🙂
Read lessReview kupomog337 4/5 · Jul 2, 2023

Here it is, the sequel to Dino Rider (not in that way)'89.
Disgustingly bad jokes aside, I quite enjoyed my time with GA2. On with some goodies, the graphics got an instant upgrade, the gameplay feels wayyy better, and now there is some semblance of strategy. The enemies still try to bum rush you in a way hard to dodge, …

Here it is, the sequel to Dino Rider (not in that way)'89.
Disgustingly bad jokes aside, I quite enjoyed my time with GA2. On with some goodies, the graphics got an instant upgrade, the gameplay feels wayyy better, and now there is some semblance of strategy. The enemies still try to bum rush you in a way hard to dodge, but that's a minor gripe. The bosses feel better now, but I really wish they stopped using palette swaps of that one goat man with the mace. It gets annoying quickly. The magic system feels a lot more thought out than in the original game, and the environments are a lot more interesting this time around.
Some gripes I have with the game are the aforementioned goat man, there are still some gameplay issues, the final boss is way too unfair. I hate Sega's love of hiding the endgame behind the normal difficulty, and punishing those who don't have time to play through the whole game on a hardcore difficulty. If @theWellRedMage's review is to be believed, this game was shat out as a quick answer to the growing SNES catalogue, and it's not bad for a glorified snes piercing round. I'm being generous here, it's a 'good and a half 7/10' experience. It's not without it's issues, but it's still enjoyable as a game.
But FUCK those lizardmen
Review TheNerdyGeek 4/5 · Sep 14, 2022
I preferred Golden Axe II over the original. The game felt smoother and the developers kept the length of the game approximately the same, short, which I like. The final boss, like in the first game, was difficult but in my opinion he was more manageable. I would have liked if an extra playable character was added to the game.
Status Rubisan Jun 10, 2019
Beaten on normal difficulty. Not bad, but exactly the same idea that the first one with new kind of enemies (although they are very similar to the ones we already knew). The game is super repetitive but you don't get tired because it is really short. The music was much better in Golden Axe, especially when you had to take …
Read moreBeaten on normal difficulty. Not bad, but exactly the same idea that the first one with new kind of enemies (although they are very similar to the ones we already knew). The game is super repetitive but you don't get tired because it is really short. The music was much better in Golden Axe, especially when you had to take the candies/jars. Something good: entertains and does not demand a lot of effort and time.
Read lessReview theWellRedMage 2/5 · Oct 27, 2017
“I’m always surprised when a sequel is not as good or better than the first one. I never understand that. You’ve already set your own bar. You’ve already done the hard work. It should be easier to make the second one, but a lot of the times, it’s not.”
-Steven Van Zandt
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When I look to write for The …
“I’m always surprised when a sequel is not as good or better than the first one. I never understand that. You’ve already set your own bar. You’ve already done the hard work. It should be easier to make the second one, but a lot of the times, it’s not.”
-Steven Van Zandt
.
When I look to write for The Well-Red Mage, I look to write about the history of the game I’m reviewing. I like to discuss the origins of the game, it’s developers, it’s place in history and what it was aiming to achieve.
Thing is, I’m struggling with Golden Axe II. Unlike most games, it seems to have no recorded history, no fanfare… it just appeared in 1991. The Wikipedia entry for the Golden Axe series states, without citation, that the game was rushed out by Sega to give the Mega Drive more ammunition to face off against the SNES. I find that hard to believe personally – even a die hard Sega fan like myself knows there is no way a Golden Axe game can compete with the SNES, a console some argue is the best ever. However, I do believe that Golden Axe II was created as a quick ‘name’ game in order to sell more games and consoles to consumers.
To begin to analyse Golden Axe II’s place in gaming history, we need to go back to Golden Axe. Makoto Uchida’s Double Dragon inspired medieval brawler had been a huge success, both in the arcades and at home and it seemed a safe bet that there would be a sequel. Yet, unlike Golden Axe which was available on most Sega and home formats, Golden Axe II was only released for the Mega Drive.
I’d argue that Sega were only interested in bolstering their Mega Drive line-up and it would be easier not to port the game to the formats that got a version of Golden Axe. To be fair though, most of these other formats were either dead (Spectrum, Amstrad, C64) or on their last legs (Atari ST, Master System) by the release of Golden Axe II. However, Golden Axe started life in the arcades, so it may have seemed odd that Golden Axe II didn’t come from the arcades. In my opinion, this is because Sega had another idea in mind for the arcades…
Click here for the full review... https://thewellredmage.com/2017/10/27/golden-axe-ii/
Review Westane 2/5 · Sep 30, 2015
About the Game:
Golden Axe II sees you taking control of one of three mighty heroes on a quest to... something... about a resurrected bad guy or... I wasn't really paying attention...
I've always heard the Golden Axe series get a lot of love as one of the classic beat 'em up games of the late 80's and early 90's. …
About the Game:
Golden Axe II sees you taking control of one of three mighty heroes on a quest to... something... about a resurrected bad guy or... I wasn't really paying attention...
I've always heard the Golden Axe series get a lot of love as one of the classic beat 'em up games of the late 80's and early 90's. Personally, I've never been a fan of either the series, nor the genre itself. I was definitely an arcade kid in the 90's, but when I wasn't hammering away at the latest Capcom or Midway fighting game, I was sinking quarters into games like The Simpsons, The Avengers and Teenage Mutant Ninja Turtles. For me, that was the golden era of beat 'em up games, and everything I play within the genre now is compared them.
Gameplay:
When it comes to gameplay, Golden Axe II emphasizes simplicity above all else. So simplistic is this game, it actually won't work at all with a 6-button controller! The C button jumps, the B button attacks, and if you press both together you'll perform a power attack with a long animation that will leave wide open to counterattacks if used unwisely. The A button can be pressed or held to use a screen-wide magic attack. You can collect up to five spellbooks at a time, and the longer you hold A, the more books you'll use and the more powerful the attack will be.
The combat itself is, for lack of a better word, boring. You swing you weapon, trying not to get flanked and hoping your combo initiates before your enemies. Trying to get clever with jump or bash attacks will usually get you punished, but if you don't deliberately mix things up the game can be nearly unbearable.
Characters and enemies move slowly, and your hero has a weighty feel to them. Sprinting and jumping feels much quicker, but it's negated by the fact that you can't speed up your vertical movement, and also that the screen only just crawls forward when you progress through a level. Every level ends with a boss, who is really just a larger enemy with a bigger hit box and longer range...
There are mounts you can ride through certain levels, but actually getting onto them is tricky, and keeping them around is trickier still.
Presentation, Music and Sound:
The game looks only just okay. Sprites are large and muddy and stage backgrounds, while varied, are generally boring. Every level simply has you fighting pallet swapped versions of enemies you've faced before, and even bosses are recycled. The graphics are certainly indicative of their era, but there were still much better looking Genesis games at the time.
Sound and Music are only just noticeable, and everything has a somewhat muted tone. Everything, that is, except for the borderline hilarious death sounds of your enemies, which basically equate to Canadian Shakespeare.
One person got that joke... I just know it...
Fun & Relevance:
When 8 and 16-bit consoles hit the scene, many saw it as a way to finally have a proper arcade experience in the home, and games like Golden Axe II were a godsend for those people. For those of us who didn't grow up in turn of the decade arcades, or are unaffected by nostalgia for that era of games, a higher standard of quality has to be met. For me, Golden Axe II just really missed the mark. Why would I ever play this game when I could play Hyperstone Heist or Streets of Rage 2 on the same console? Even within its own release window there was Battletoads, River City Ransom and Double Dragon.
Obviously, I didn't really enjoy my time with this one. It didn't do anything terribly wrong, but it didn't do much terribly right either. Really, it didn't do much at all...
Review:
Playthrough: