Recently I watched the Nintendo Switch Partner Direct. During the direct I saw Portal Companion Collection announced launching that same day. I immediately paused the direct, grabbed my switch, and dropped $20. Over the weekend of July 4th I completed Portal 1 and now I have replayed Portal 2. I was curious to see if it would hold up as I only played Portal 2 back on Xbox 360 and remember it being quite enjoyable. Needless to say, it is still top of its class.
Portal 1 felt like an experiment, or a proof of concept game. Portal 2 however, feels like the that concept realized to amazing results. This game is the culmination of great puzzle design and fantastic writing that builds a world out of only a few characters and a silent protagonist, and turned that world into something I wish I knew more about.
The story is simple. You wake up after the first game, go through rundown test chambers, awaken GlaDOS, do more tests, defeat her and get sent to the origins of Aperture, only to eventually re-emerge and fight the end villain. What gives this story depth is the writing and the environmental storytelling. Chell is a silent protagonist, but the characters around her are hilarious, and written so well that I really loved all of them. They bring the world to life when the world itself doesn't usually offer much visual variety. That is until you get to the old laboratories and learn about Aperture's origins. The writing of characters such as Cave Johnson is fantastic and performed phenomenally. But also the world they built, showing the offices and testing lobbies, does just as much to build up the story of this simple game more than it has any right to, and connect it to a greater world outside of the labs.
Then there's the gameplay, which takes the concept of opening two portals to connect those points in reality, and introduces so many new concepts. You learn to use turrets and cubes from the first game, but also light bridges, gravity lifts, and different types of movement gels. The puzzles build upon each other so that as the game starts off simple enough, by the end you're wrapping your head around confusing and complex courses that feel immensely satisfying and challenging. I don't recall getting to the end of any puzzle and thinking the answer was so obtuse or confusing that I couldn't have figured it out on my own. It reinforces the need to really understand all of the tools and the puzzle environment you are in to complete the tasks.
Just a small note on graphics and music. The game still looks good since it's focus on art style as opposed to characters and grit. The only human you see is Chell and you can only see her if you look at yourself in another portal, but the art for the rest of the world holds up wonderfully. Also, I don't usually think of Portal for its music outside of the meme songs, but when they kicked the sci fi music in for certain puzzles or story moments it felt impactful and really just added the final touch to the atmosphere.
Also, it needs to be mentioned that multiplayer is amazing. It expands on the puzzles naturally, and without a doubt requires teamwork and communication between the two players. It's a whole new element learning the puzzles while waiting on someone else to do their part too, and it demands patience. While it could be frustrating, the rewarding feeling of winning together outweighs any of that. It also retains the humor and world building, carrying the narrative in a significant way. It's worth the play just as much the single player.
This game is what a perfect puzzle game should look like. A great concept that starts small and is built upon throughout the game, adding new factors and variables. None of the puzzles felt nonsensical or like I needed a guide to eventually figure them out. On top of great design, the story of this world is simple to follow, full of depth for me to seek out, and genuinely funny and well written. I have no issues with this game besides the fact that I am still waiting for a third one.
A 10/10, Top of its genre!