Fire Emblem Gaiden (1992)

Intelligent Systems

Family Computer · Wii · Wii U

3.20 from 64 ratings

216 members have it in their collection · 6 playing now · 94 backlogged · 80 wish listed

How long? Main story 25h · 100% 40h (from 2 logged playthroughs)

The Continent of Valencia is split into two territories. To the north is the Kingdom of Rigel, home to followers of the Dark God Doma. To the south is the Kingdom of Sofia, where the Earth Goddess Mila is worshipped. When Rigel invades Sofia, two heroes, Arum and Cellica, raise an army to topple Rigel and the Dark God that is backing the conflict.
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Details

Developers
Intelligent Systems
Publishers
Nintendo
Genres
Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Themes
Fantasy
Franchises
Fire Emblem
Series
Fire Emblem

Release dates

  • Mar 14, 1992 (Full Release) (Japan) Family Computer
  • Nov 04, 2009 (Full Release) (Japan) Wii
  • Aug 20, 2014 (Full Release) (Japan) Wii U

Also available on

Related

Remakes

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Rating distribution

5 stars
10
4 stars
12
3 stars
27
2 stars
11
1 star
4
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Community All Reviews Statuses

Loto

Review Loto 4/5 · Sep 15, 2020

Two months to beat it

And I wonder if there's a line or if it should be one to measure how much time a game should last. Should it be measured in hours or in something as vague as "months"? Two years ago I beat DQ VII for the PSX in about two months too, and I played it even with more frequency compared to …

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And I wonder if there's a line or if it should be one to measure how much time a game should last. Should it be measured in hours or in something as vague as "months"? Two years ago I beat DQ VII for the PSX in about two months too, and I played it even with more frequency compared to Gaiden. The most interesting effect is when you see the end, because it feels surreal. Specially if the game has grown on you.

At the same time, this is the second game this year, after 'Paper Mario: The Origami King', that I started (really) disliking it and ended up loving all of its details. Is this the "hook" of the Intelligent Systems games or what? Because I'm in for more.

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GhostNinja

Review GhostNinja 3/5 · Apr 4, 2020

alm has a fucking bowl cut and crotch armor

Yeah, I'm back (and about time too). So I randomly remembered I had an account here, looking back, my old reviews are, not very good to say the least, but most of my opinions remain unchanged. So I decided to review a Fire Emblem game most people haven't played. Gaiden's fun, kinda reeks of early NES RPG, but it's a …

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Yeah, I'm back (and about time too). So I randomly remembered I had an account here, looking back, my old reviews are, not very good to say the least, but most of my opinions remain unchanged. So I decided to review a Fire Emblem game most people haven't played. Gaiden's fun, kinda reeks of early NES RPG, but it's a lot more playable than FE1. Early game is pretty easy, if you have experience with the series then it's really not too bad. Definite difficulty spike later on, but it still isn't that hard. The real reason I like this game is because of it's ambition. Shouzou Kaga was really ambitious with the game, adding towns, random battles, and a world map. It felt like he was trying to update Fire Emblem to the standards of Dragon Quest or Final Fantasy, even if he was limited by the hardware. The series could've continued like this, but FE3 unfortunately drops most of these ideas. I love how this game has a more fleshed out world, meeting the people of Valentia makes the story feel more dynamic, it feels like you're going on a real adventure with Alm and Celica. I love the attempt to add backstories to the characters, sure most of these ideas aren't executed the best, but I admire the ambition behind this game. This is why I feel that people who've only played the remake should at least play Gaiden for a few chapters, it makes you appreciate Echoes, and the rest of the series so much more.enter image description here

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Ryker

Review Ryker 3/5 · Jul 23, 2015

Finally finished Fire Emblem: Gaiden. It was quite a fun ride. No doubt, there were some frustrating battles due to rng cheapness and the length of enemy turns because of some really longwinded animations, but overall things like the difficulty being fairly balanced, grinding potential, unlimited use weapons, and the dual character paths made up for it.

The plot never …

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Finally finished Fire Emblem: Gaiden. It was quite a fun ride. No doubt, there were some frustrating battles due to rng cheapness and the length of enemy turns because of some really longwinded animations, but overall things like the difficulty being fairly balanced, grinding potential, unlimited use weapons, and the dual character paths made up for it.

The plot never really delves too deeply into the supporting casts backgrounds, but fortunately Alm and Celica, our two heroes, get at least some backstory. Alm is the grandson of a general of Zofia, Mycen, referred to as "Zofia's greater hero". After discovering fellow Zofian General Dozer's plan to murder the king, queen, and children of the royal bloodline to take the throne for himself, he attempts to stop the general in his tracks. However, he is blamed for masterminding the plan to assasinate the royal family, and having no recourse to prove his innocence, he flees along with Alm and Celica, princess of Zofia, to Ram Village. He sends Celica off to safety in another village, to keep her survival a secret. Some time passes and on one fated day, amidst an ongoing war between Zofia, now ruled by Dozer, and the northern Rigel Empire, in an attempt to take back what was theirs and overcome the growing Rigelian threat, they set off on their own, yet shared, adventure with supportive friends and allies. Throw in some humorous bond-like villains, some really cheap rng, an incredibly bad plot twist rivalling that of Star Ocean 3's, and that's FE: Gaiden in a nutshell.


Since it's a gaiden title, some system mechanics differ from the rest of the mainline series. Weapons are unlimited use. You can grind without resorting to an arena. You can actually have characters die and ressurect up to 6 of them, so that you don't have to start over if you aren't the type to do so. The RNG is super unfair. I'm sure there's a hidden mechanic that causes player characters to miss more than than it's depicted, especially casters. I swear I missed with a 100% bar. Don't get me started on summoned monsters, something unique to this series and sacred stones. It could add so many enemies/allies on screen that a single enemy turn could exceed 6 minutes. Nuts! Thank god for the Dear spell(which dispels enemy summoned units, yet doesn't stop them from resummoning said units, sadly) I can't say much about the difficulty, as I didn't find it too hard. Most of my deaths were due to stupid mistakes on my part, but sometimes I would have horrible rng streaks where every single one of my units missed in a single turn. I blame the game for that.

The maps weren't as creative as the original Fire Emblem on NES, or future iterations. There were some maps that were just blank open canvases that had tons of enemies scattered, with no real terrain to work with for your stragetic advantage. That's not to say there was no strategy involved, as this encouraged you to work on building the perfect inpenetrable formation to prevent the enemy from taking advantage of your weaknesses.


The music was pretty neat and the graphics were acceptable given the games age. The animations, while some being annoyingly long, impressed me with how fluid they were, given the NES cart size limitations. Sure, I could have always turned off animations, but that reduces the games epicness by 1000%.


Overall, it's a game worth playing if you're a Fire Emblem fan. It's different enough from the rest of the series that it feels like a fresh take on the tried on true formula, without deviating so much that it would alienate you. If classic, or cliche if you will, plotlines aren't your thing, you can still find some value in the aspects that the game offers, particularly in the character growth and group make up categories and gameplay. It might just be worth playing for the the incredibly silly plot twist near the end of the game. It had me rolling. :D

Giving this one 3.5/5 stars, or a solid 7/10.

Pros

-Unlimited use weapons and grinding potential can more easily put you ahead of the curve, unlike earlier and future installments.

-A plethora of unique characters, classes, and group make up potential. Mastering the ideal formation for any given situation is fun.

-Following two seperate heroes paths makes the game feel more expansive and epic.

-The graphics and some player animations are incredibly well done. Celica's Ragnarok cast for example.

Cons

-Some super longwinded animations, most notably from tank classes slows down combat pacing. Throw enemy turn length and summoned monsters into the mix and this increases exponentially

-Rng is the too sketchy. Missing at 75-90 percent hit rate happens far too often, unless it's an enemy unit attacking you.

-The story never really develops past the initial premise.

- That plot twist.. at the end.. Wow. Just, no.

-Turn length again,

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Ryker

Status Ryker Jul 19, 2015

Looks like I spoke too soon with my previous update. Let the grinding commence. ;-;

Ryker

Status Ryker Jul 12, 2015

Got to chapter 4. This game is a bit easier than Fire Emblem 1, and you can grind levels if you want. I haven't done much grinding, because it doesn't seem nearly as difficult as Fire Emblem 1 was, so there is pretty much no need with a well rounded group makeup and averagely leveled team. Speaking of strategy, the …

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Got to chapter 4. This game is a bit easier than Fire Emblem 1, and you can grind levels if you want. I haven't done much grinding, because it doesn't seem nearly as difficult as Fire Emblem 1 was, so there is pretty much no need with a well rounded group makeup and averagely leveled team. Speaking of strategy, the maps are a lot less creative than FE1's, so far. It feels like they didn't put as much thought into the strategic elements, as much as they decided to overload maps with enemies, which if you couldn't beat on the first try, a small trip to a grinding spot would put you over that hump. There are quite a few maps where it's just a blank canvas with tons of enemies that come at you at once. Strat just isn't nearly as important as level is, in those cases.

Loving the game so far though. The plot premise started off strong with two separate heroes journeys that would ultimately come together, but there hasn't really been enough exposition to flesh it out, not to mention the heroes in question are separated once again shortly after uniting. Maybe they will come together to fight in the last chapter. Maybe not. I guess this as much as you can expect from a NES game.

The gameplay is what's carrying the game for me right now, despite lacking the strategic creativity of later installments, it's still fun to beat enemies down, level up, learn new abilities, and promote. I'm thankful for the change of pace given how difficult FE1 was. I'm also impressed with how many available units there are for Alm's and Celica's parties. Characters both in number and diversity have always been the series strong suit.

Either way, trucking along... I hope to be done with this game in the next week or so, and to finish up my current games in progress so I can start some games I've been dying to play/replay.

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Ryker

Status Ryker Jun 25, 2015

Already on chapter 3. I like that you can grind a little bit unlike the original Fire Emblem. It seems ahead of its time in that it focuses on two separate heroes journeys instead of one, and their paths intersect until they ultimately(Im guessing) come together.

As for issues I have with the game, it seems that the miss rate …

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Already on chapter 3. I like that you can grind a little bit unlike the original Fire Emblem. It seems ahead of its time in that it focuses on two separate heroes journeys instead of one, and their paths intersect until they ultimately(Im guessing) come together.

As for issues I have with the game, it seems that the miss rate is incredibly high. I've had characters miss with a full accuracy bar, miss 4/5 times with 75% accuracy and amost always miss with 50% accuracy. The bosses don't seem too difficult either, they're just very cheap in that most of your abilities hit them for one damage, so you have to trickle down their hp while keeping your tanks alive.

The summoning monsters are kind of obnoxious as well, as they can unleash a near unlimited amount of units on the map, so that some battles seem never-ending. I'm glad this mechanic doesn't make itself too prevalent in most of the series, besides this game and Sacred Stones, I believe. A map that should be done in an hour can stretch to 2 or 3. Oh god, yeah those animations are quite time consuming as well.

Other than that, it's been an enjoyable romp so far. I think the plot is great, the characters are cool and interesting, and there are some very welcomed mechanics found in this game, that aren't present in the rest of the series like unlimited use abilities/weapons, the ability to promote early without severe penalties, and being able to revive dead units, should you choose not to reset(but what true Fire Emblem fan doesn't reset). I'm loving it so far, but I'm expecting it to kick into another level of difficulty soon. Uh oh.

Surely, it'll seem like a cakewalk compared to Thracia 776. I keep hearing how that is the most punishing title in the series.

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