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Kingdom Hearts Re:Chain of Memories

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Kingdom Hearts Re:Chain of Memories

Mar 29, 2007

Remake of Kingdom Hearts: Chain of Memories

3.08 average rating based on 807 ratings

5
81
4
190
3
318
2
148
1
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Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts: Chain of Memories, released on the PlayStation 2. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were modified for the North American release.
Release Dates
Mar 29, 2007 (Japan)
PlayStation 2
Dec 02, 2008 (North_America)
PlayStation 2
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User Stats
1759
In Collection
206
Wish Listed
53
Playing
390
Backlogged
How Long Is Kingdom Hearts Re:Chain of Memories?
Main story: 31.3 hours
Main + extras: 38.4 hours
100% completion: 63.0 hours
Total completions: 12
Related Content
Malcolmthegrey11
Malcolmthegrey11 gave Jul 12, 2023
Malcolmthegrey11 gave Jul 12, 2023
Malcolmthegrey11's review of Kingdom Hearts Re:Chain of Memories

In the 2000s, the Kingdom Hearts series had a major issue when it came to releases. With every game's importance to the mainline story, developing the entries through different consoles proved to be quite the polarizing move. Can't blame most fans when they were more confused than the opening hours of KH2 had intended to be. So remaking the GameBoy Advanced title that directly followed up KH1 and sets up KH2 to have the three games on a single console was the right move.

That being said, it turned into a weaker overall experience than its original version. Using the first game's engine served to show its age instead of the incredible pixel art of the original. Adding many more abilities in a three-dimensional environment made for little challenge, even on higher difficulty modes.

The English voice acting is another point of note, especially Sora and Mickey Mouse. Hayley Joel Osment (Sora) clearly outgrew this version of the character. It's a constant distraction that obviously can't be ignored. As for Mickey Mouse, he was voiced by the Disney-employed actor at the time, Wayne Allwine. Sadly, Allwine was sick at the time of recording, and it is quite noticeable.

When people …

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In the 2000s, the Kingdom Hearts series had a major issue when it came to releases. With every game's importance to the mainline story, developing the entries through different consoles proved to be quite the polarizing move. Can't blame most fans when they were more confused than the opening hours of KH2 had intended to be. So remaking the GameBoy Advanced title that directly followed up KH1 and sets up KH2 to have the three games on a single console was the right move.

That being said, it turned into a weaker overall experience than its original version. Using the first game's engine served to show its age instead of the incredible pixel art of the original. Adding many more abilities in a three-dimensional environment made for little challenge, even on higher difficulty modes.

The English voice acting is another point of note, especially Sora and Mickey Mouse. Hayley Joel Osment (Sora) clearly outgrew this version of the character. It's a constant distraction that obviously can't be ignored. As for Mickey Mouse, he was voiced by the Disney-employed actor at the time, Wayne Allwine. Sadly, Allwine was sick at the time of recording, and it is quite noticeable.

When people bring up the bridge that connects Sora's first two adventures, I will always recommend the GameBoy Advanced Chain of Memories over the PlayStation 2 version.

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Fabrizio8888
Fabrizio8888 gave Jun 26, 2021
Fabrizio8888 gave Jun 26, 2021
DIO MERDA
This review is for the PlayStation 2 version

DIO MERDA CHE CAZZO DI CACATA DI GIOCO CHE È STA ROBA.

schabenc
schabenc gave Mar 31, 2015
schabenc gave Mar 31, 2015
schabenc's review of Kingdom Hearts Re:Chain of Memories

This game contains an interesting story, but I hated the game mechanics and settings. The card aspect was too confusing and frustrating. It was pretty boring to play as well. I almost got to the end, but got so stressed out that I finished watching it on a YouTube walkthrough.

savarunl
savarunl gave Oct 7, 2023
savarunl gave Oct 7, 2023
Upwards in both story and gameplay
This review is for the PlayStation 2 version

The 2nd game in the KH series, this was much nicer to play than KH1. The card battle system is really unique in the way it's implemented in this game, and after the initial tinkering with it you can make some really nice decks.

The story of this game goes a lot deeper too and is much more engaging. Where KH1 still had a lot of moments where the story was a bit thin, this game does not. It expands on it and sets out a good precedent for what i assume the rest of the games will be based on.

I gave both KH1 and this game 4 stars, but in essence it would be more 4.0 for KH1 and 4.5 for CoM.

Spiderfair
Spiderfair gave Feb 9, 2022
Spiderfair gave Feb 9, 2022
Spiderfair's review of Kingdom Hearts Re:Chain of Memories

Nostalgia points.

I couldn't beat the game on my gameboy (my shoulder buttons stuck, so sleight never happened, which makes a certain fight nearly impossible, so it coming to PS2 solved all the issues I ever had with it.

A lot of people don't like the card combat mechanic, but I found it very interesting and fun. The final fight does an attack that flips this mechanic on its head, which made a younger me actually surprised, which is something games have done very rarely.

beto7100
beto7100 gave Jun 30, 2025
beto7100 gave Jun 30, 2025
The middle of the road

I played the PS4 version, managed to win the first part of the story on normal difficulty but the second part I played in easy to enjoy more and not grind so much. The fun part are the bosses the grinding and rooms gets too repetitive.

Witt997
Witt997 gave Apr 28, 2021
Witt997 gave Apr 28, 2021
Ri:Catena di ricordi

Trama molto bella che apre a numerose speculazioni e ad un universo più ampio di quello intravisibile in Kingdom Hearts. Peccato molto per il gameplay, dal momento che il gioco a carte tramite stanze uguali e combattimenti sia alla lunga ripetitivo. Gli scontri con i boss sono alquanto frustranti, dal momento che una carta di valore maggiore può bloccare gli attacchi effettuati. Un peccato. Voto: 7/10

QuilDewIvy
QuilDewIvy gave Dec 16, 2019
QuilDewIvy gave Dec 16, 2019
Kingdom Hearts Re:Chain of Memories - Quick Review
This review is for the PlayStation 2 version

Despite his terrible concept of pacing, I honestly really enjoy Nomura stories for how it juggles concepts, especially relating to this one. It's a very interesting story surrounding memory this time around, leading to quite a few emotional moments that left me satisfied. It also still holds a lot of that KH charm, as well as some boss fights that are a bit interesting on their own.

That being said that's where the praise stops, the gameplay here is NOT good. In fact I'd say it's anything other than that. Other than the basic enjoyment of deckbuilding, the combat here is some very weak idea of spacing, then spamming either your broken deck setup (because ReChain has awful card balance), or just any set of attacks and you'll be fine either way. It's not even visually pleasant to fight which is something the series tends to be good at in spite of the lack of depth in most of its areas. The Riku story side does offer a neat twist in that the decks are prebuilt so the balance is fine tuned, but without the enjoyment of creating your own deck it's actually worse for it because Riku's decks are …

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Despite his terrible concept of pacing, I honestly really enjoy Nomura stories for how it juggles concepts, especially relating to this one. It's a very interesting story surrounding memory this time around, leading to quite a few emotional moments that left me satisfied. It also still holds a lot of that KH charm, as well as some boss fights that are a bit interesting on their own.

That being said that's where the praise stops, the gameplay here is NOT good. In fact I'd say it's anything other than that. Other than the basic enjoyment of deckbuilding, the combat here is some very weak idea of spacing, then spamming either your broken deck setup (because ReChain has awful card balance), or just any set of attacks and you'll be fine either way. It's not even visually pleasant to fight which is something the series tends to be good at in spite of the lack of depth in most of its areas. The Riku story side does offer a neat twist in that the decks are prebuilt so the balance is fine tuned, but without the enjoyment of creating your own deck it's actually worse for it because Riku's decks are not fun to play around with either, other than the initial fight with each deck understanding where the card combos are.

It probably hurts that I tried out Slay the Spire this year and it makes this game a pile of trash. (4.5/10)

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Zubera
Zubera gave Feb 27, 2019
Zubera gave Feb 27, 2019
Lit on the Spot - Review

Kingdom Hearts Re:Chain of Memories, the 3D remake for PS2 of the GBA title Chain of Memories, is a strange, disjointed, complex beast. It continues the story of Sora directly from where the first game left off, but with even more bizarre characters and plotlines, while introducing a new combat system that is cumbersome and unbalanced.

The story starts with Sora, Donald and Goofy chasing Pluto for some news on the whereabouts of Mickey and Riku. Eventually, they end up finding a strange castle called Oblivion, where they start to gradually lose their memories as they climb the place in search of their friends.

Chain of Memories’ narrative continues to explore the themes of the first game, but looking at them from a new angle. Kingdom Hearts’ universe, for example, seems to be built on the ambivalence of its most important elements, and here it is no different. When he first enters Castle Oblivion, Sora is told that “To find is to lose, and to lose is to find”, a warning that comes full circle during the climax, when the boy must make a difficult decision. Sora’s journey has him clinging to his most beloved memories in hope that they …

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Kingdom Hearts Re:Chain of Memories, the 3D remake for PS2 of the GBA title Chain of Memories, is a strange, disjointed, complex beast. It continues the story of Sora directly from where the first game left off, but with even more bizarre characters and plotlines, while introducing a new combat system that is cumbersome and unbalanced.

The story starts with Sora, Donald and Goofy chasing Pluto for some news on the whereabouts of Mickey and Riku. Eventually, they end up finding a strange castle called Oblivion, where they start to gradually lose their memories as they climb the place in search of their friends.

Chain of Memories’ narrative continues to explore the themes of the first game, but looking at them from a new angle. Kingdom Hearts’ universe, for example, seems to be built on the ambivalence of its most important elements, and here it is no different. When he first enters Castle Oblivion, Sora is told that “To find is to lose, and to lose is to find”, a warning that comes full circle during the climax, when the boy must make a difficult decision. Sora’s journey has him clinging to his most beloved memories in hope that they do not fade away with the rest. Being Sora, though, he never backs away and stops his search for Riku, even knowing that he is risking not only his life, but also his memories – and with them, his personality – in the process.

In a climactic scene in the first Kingdom Hearts, Sora claims that his friends are his power, but here he begins to understand that this power exists only because of his memories. Without remembering his friends, he has nothing. That is why they boldly claim that “No matter what happens, you won’t forget your friends.” Sora, Donald and Goofy have to believe that everything is going to be okay. They are helplessly optimistic.

However, as they rapidly discover, things are not that simple. Friendships, even the ones that seemed that they would last forever, can one day fade away, forgotten. Sora learns that the hard way, forgetting not only the places he has visited, but even his most beloved friend, Kairi. In return, he begins to remember a girl he met in his childhood and who suddenly vanished one day. A girl he made a promise to, but one who he couldn’t remember before coming to Castle Oblivion. The mystery surround her quickly grows and becomes the protagonist’s obsession.

Sora believes he must find this girl no matter what, knowing deep down that his purpose in life is related to her. That makes him so certain of his righteousness that he inevitably becomes unbearable. His struggles in Castle Oblivion show that a little bit of doubt can go a long way in protecting your inner self. After all, it is precisely because Sora is so certain that he must chase that mysterious girl, shackled by his memories of her, that is easy for malicious forces to manipulate and use him.

The game’s antagonists, certain members of a sinister organization, intend to make Sora their personal pawn to overthrow their leader. Unfortunately, this is the part where the narrative falters, since the Organization XIII, as it is called, is not fleshed out in any way, being surrounded, instead, by questions and mysteries. That is a big problem because it makes their plan – the coup – devoid of any sense of urgency. The player doesn’t know what exactly they’re fighting for, what it’s at stake, why they are planning to take control of the organization, and even if that is a good thing or not.

And if the narrative of the previous game also faltered when it came to the Disney worlds, Chain of Memories makes no efforts to correct that mistake. As in the first Kingdom Hearts, the plot that takes place in each world that Sora visits has no impact whatsoever in his journey. To make matter worse, here he revisits almost all of the worlds of the first game – almost all, because Tarzan’s is absent – meeting their inhabitants as if it was the first time, since they don’t remember ever meeting Sora. These worlds are illusions created inside the castle with Sora’s memories, so their events are slightly different retellings of what happened in the first game. The main difference being the word heart being replaced by the word memory. In Halloween Town, for example, instead of Oogie stealing a fake heart, he steals a memory potion. It’s all useless and repetitive.

Chain of Memories’s gameplay, on the opposite end, is completely different. The game is all structured around cards: they are used in battle and in exploration. Now you don’t fight monsters directly on the map anymore, but is transported to a battle arena. There, the combat happens in real time, and to attack or use magic or even an item you have to select and use the appropriate card. Each one of these cards has a number, which is compared to the card that one of the monsters is using. The biggest card wins and breaks the other attack. To complicate things, the Zero card can break any other if used after them or be broke by any other if used first, and you can stack three cards in a combo to add their numbers and maybe trigger special attacks, called sleights, if the right combination is selected. The excellent endgame theme has a name that symbolizes everything that this system is not: “Simple and Clean”.

---> Join the discussion and read the full review at: http://litonthespot.com/kingdom-hearts-rechain-of-memories/games/review

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StefyG
StefyG gave Feb 17, 2017
StefyG gave Feb 17, 2017
The Beginning of the Confusing Names of Kingdom Hearts Games

A remake of the Game Boy Advance Title for the PS2 and direct sequel to KH1 Chain of Memories is a confusing, befuddled mess of a game.

enter image description here

As you can see the original is bizarre, but the remake is a whole other beast.

Not only is this game not called KH1.5 (even though it comes after 1 but before 2) it is not even a Kingdom Hearts game in the traditional sense. The real-time RPG combat system has been 75% replaced with a CARD GAME which is an OKAY idea but is honestly an added complication on what otherwise could have been a simple game.

enter image description here

The changed core mechanics of the game is a blessing in disguise, as the ENTIRE GAME uses characters and resources from KH1. You relieve the entirety of KH1, with all the Disney characters forgetting who you are and it is just BLAND. Without the cards, this game would be even more half-assed than it already is.

enter image description here

enter image description here

Oh wow, look! It's the Destiny Islands and Agrabah from the first game! LAME!

The only good thing about the game is the core plot which introduces Organisation XIII and the Nobodies which are crucial to the KH story …

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A remake of the Game Boy Advance Title for the PS2 and direct sequel to KH1 Chain of Memories is a confusing, befuddled mess of a game.

enter image description here

As you can see the original is bizarre, but the remake is a whole other beast.

Not only is this game not called KH1.5 (even though it comes after 1 but before 2) it is not even a Kingdom Hearts game in the traditional sense. The real-time RPG combat system has been 75% replaced with a CARD GAME which is an OKAY idea but is honestly an added complication on what otherwise could have been a simple game.

enter image description here

The changed core mechanics of the game is a blessing in disguise, as the ENTIRE GAME uses characters and resources from KH1. You relieve the entirety of KH1, with all the Disney characters forgetting who you are and it is just BLAND. Without the cards, this game would be even more half-assed than it already is.

enter image description here

enter image description here

Oh wow, look! It's the Destiny Islands and Agrabah from the first game! LAME!

The only good thing about the game is the core plot which introduces Organisation XIII and the Nobodies which are crucial to the KH story overall. I will admit that some of the fights were fun, most of the game would be fixed if it were more original instead of sloppily retracing KH1's steps.

enter image description here

You also get to play as Riku, which is a bonus.

enter image description here

Honestly, I recommend just skipping this game and watching the cutscenes on youtube unless you bought the Final Mix collection, which then just power through it on easy. The story is VITAL to the franchise so you can't skip this one, unfortunately. As it stands as a game though it's pretty boring.

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savarunl
savarunl updated their status Oct 3, 2023
savarunl updated their status Oct 3, 2023

Just started on CoM, this is already so much nicer than kh1! The card system is awesome to play with.

adverb
adverb updated their status Nov 7, 2021
adverb updated their status Nov 7, 2021

Well I made it about one world in and got bored, so I just watched the cutscenes on YouTube since I needed the story for KH2. I think I understood most of it, too. It’s hard to keep track of who is good and who is not. Also sometimes it’s not clear if an Organization member is dead or is just disappearing. Also they can die but they also have no hearts so maybe not?

Sora was way too forgiving with Namine for messing with his memories. Also now he wants to protect her even though he doesn’t know her? K.

I thought Riku’s storyline was much more interesting especially with the whole I have darkness inside of me but I will use it for good and I hope we see more of him in KH2.

adverb
adverb updated their status Oct 22, 2021
adverb updated their status Oct 22, 2021

Well after beating Kingdom Hearts 1 (which I will write about it another post) I decided to start this game and.. I’m not sure how I feel. I was warned that the card battling system is clunky and it sure is. It’s way too fast paced and hard to keep up with.. and I just started. I do wish it was turn based which would make things a lot easier. But I know playing it is important to the story. Worst case I can just give up on the card game, and watch the cutscenes on YouTube.

Obviously in the years that this game has been released, much better card games have come up. I do wish that when they did the remaster of this game they would give you the option to make it turn-based... or some other hand-holding addition.

Mako_Bomb
Mako_Bomb updated their status Jul 30, 2018
Mako_Bomb updated their status Jul 30, 2018

Chain of Memories is always going to be conflicting title in the Kingdom Hearts Saga.

Gameplay: The live action card battle system took me some time to get my head around but once I did I had a lot of fun building decks toying with different combos and trying different play styles. I played the game on Beginner difficulty as I mostly just wanted to play through the story but was remarkably surprised at the challenge the game threw my way. Random encounters were simple enough but there were still quite a few boss battles that gave me quite a lot of trouble some taking me several attempts. I was met with a fun level of challenge but would imagine any higher difficulty would have had me pulling my hair out (as one Organisation member in Riku's story did).

I'm tempted to dub this the Dark Souls of the KH series but haven't tried the other difficulties to know for sure. I think part of its difficulty does lay with bothersome difficulty of navigating your cards to break your opponent while dodging and planning your next attack it can all get very overwhelming especially in the the faster paced battles …

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Chain of Memories is always going to be conflicting title in the Kingdom Hearts Saga.

Gameplay: The live action card battle system took me some time to get my head around but once I did I had a lot of fun building decks toying with different combos and trying different play styles. I played the game on Beginner difficulty as I mostly just wanted to play through the story but was remarkably surprised at the challenge the game threw my way. Random encounters were simple enough but there were still quite a few boss battles that gave me quite a lot of trouble some taking me several attempts. I was met with a fun level of challenge but would imagine any higher difficulty would have had me pulling my hair out (as one Organisation member in Riku's story did).

I'm tempted to dub this the Dark Souls of the KH series but haven't tried the other difficulties to know for sure. I think part of its difficulty does lay with bothersome difficulty of navigating your cards to break your opponent while dodging and planning your next attack it can all get very overwhelming especially in the the faster paced battles where your opponents attack relentlessly. Then maybe I'm just bad. If someone cares to let me know please do.

Story: On its own the story felt jarring and out of place. After beating Sora's portion of the game I decided to watch the cutscenes from KH: 358/2 Days (I played of PS4) and boy did things start to make sense and come together and completely reshape my opinion of the games story overall and build hype to play through Riku's story. The two stories are intertwined and crucial to the overall coherency of one another which is a weakens the game as a standalone title but come together to make an important part of the Kingdom Hearts universe lore and backstory.

Other Comments: The game worlds literally recycle Kingdom Hearts 1 assets and having come fresh of the first game were a bore to venture from point A to point B generic room by generic room. There is nothing new to see in Chain of Memories apart from the pristine white halls of Castle Oblivion which did offer a certain interesting unique ambience. Also the Disney stories failed to engage me whatsoever they really added nothing but levels to game in this title.

Final Thoughts: I spite of its many flaws I still really enjoyed Chain of Memories for its challenging battles and intriguing story (in conjunction with 358/2 Days).

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