Started this one up again. I haven't played in many years, and it holds up remarkably. It's not a difficult game, and that may be why. For me, games often show their age when their mechanics needlessly impede progress or pacing makes things feel glacial. The only thing that really feels "off" that didn't used to is Rapture itself. Don't …
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Started this one up again. I haven't played in many years, and it holds up remarkably. It's not a difficult game, and that may be why. For me, games often show their age when their mechanics needlessly impede progress or pacing makes things feel glacial. The only thing that really feels "off" that didn't used to is Rapture itself. Don't get me wrong, I love it all the same, but this time around it feels a little too ruined. The game takes place in 1960 and absolutely everything is in ruins. Rapture was founded in 1946. Burial At Sea, which takes place in Rapture, is in 1958. So in 2 years ABSOLUTELY EVERYTHING is covered in blood and no "normal" people remain? (Also, I know that there's an infinite number of dimensions, and maybe they all line up differently. But Still, even if Rapture fell in 1950, was it that quick? The audio logs give the impression that it was soonish.) And are there parts of Rapture that aren't ruined? Ones that are still functioning with non-psycho splicers roaming around? Rapture looks super big. Maybe?
Here's the thing, though. It's a video game. It needs to make concessions for technical and gameplay reasons, and I understand all of it. Plus, it still works beautifully. This isn't a knock as much as it is a recognition from me, 13 years older than I was in 2007. Still enjoying it. Just about to meet Sander Cohen.
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