I, like a complete imbecile, slept on this game for twelve years. Why, you may ask? Because I am an absolute wimp when it comes to horror games, and the beginning of the game was very dark (especially on my crappy TV at the time) and enemies were constantly jumping out and surprising me. I got to the part where you get the shotgun and all the lights go out and you get swarmed by enemies and noped out forever. My poor heart couldn't take it. It also doesn't help that the entire game is structured around constant acquisition and use of consumable items (first aid kits and eve hypos) and I am a pathological hoarder of consumable items. I just hate having to use them, ever, and the roller coaster of going from full first aid kits to three to full again in the space of fifteen minutes was incredibly stressful for me at the time.
It is only with the support of a friend guiding me through the remastered version that I was finally able to put this under my belt, and I have to say, it's become one of my absolute favorite games of all time. Nothing about it really felt dated, especially with shooters that have health bars and health pickups coming back into vogue (DOOM 2016). Everything about this game blew me away. I can't imagine playing it in 2007.
The graphics held up remarkably well thanks to the astonishingly strong art direction and minor touch ups in the remastered version (seaweed outside, higher polygon rubble, etc.). In fact the art direction may be the strongest part of the game. It's just so absurdly confident in what it wants to be, and pulls it off so well. I just loved looking at it, every goddamn second I was playing it.
The story was fantastic, although I have to wonder how much of the impact was lost on me. Just because I didn't play the game doesn't mean I don't know about it. One can't be a gamer and not absorb through osmosis the basics of this story, the mind control, the would you kindly, etc. It's just too influential to avoid. That said, it was still masterfully done, and knowing the twist ahead of time does nothing to diminish the brilliantly meta game design commentary that was its primary purpose. We need more games that have something to say about video games as a medium, that tell stories that only truly work in a video game.
Beyond that central twist I found all the side characters and audio diaries fascinating and richly entertaining. Sander Cohen is the fucking best and I love him. Rapture itself is a great story, and I appreciate the thought they put into how they would get energy (underwater volcano) and oxygen (tree farm).
The gameplay was also fantastic. It doesn't control like the most polished first person shooter ever made, I'll admit, it's no DOOM or Destiny or what have you, but it feels soooooo much better than I was expecting and because of the kind of game it is you never really feel like you should be able to pull off 360 no-scopes all the time, it's just not that kind of game and isn't asking that level of finesse from you. The guns feel and sound powerful, the sound design across the board is fantastic. The plasmids were fun although I didn't experiment with them all that much to be honest, mostly sticking with electricity, fire, telekinesis, and rage. If I had to pick the weakest part of the game, it's the selection of plasmids available.
One of my favorite things wound up being, ironically, the consumables. Once I was broken out of my bad habits I was able to enjoy the rush of scrounging every container for med kits and hypos and cash and ammo. Never has exploration felt so rewarding in a game for me, because the difficulty is tuned so well (at least on Hard, which is what my friend strongly recommended I play on) you feel like you need whatever you can get and everything you get is something you will use up. There's so many little cubby holes and side rooms and secret rooms, the environment just feels so rich and dense with shit to pick up and see and do and kill.
I even loved the hacking minigame! It's my favorite hacking/lockpicking minigame ever. My friend was begging me to just buyout or destroy cameras and turrets by Arcadia, but to me it was just another excuse to play the best version of pipe dreams.
What else can I say? This game is a bona fide masterpiece. I say that as a newcomer to it in 2019, twelve years after the fact. To say it's stood the test of time is, in my view, a vast understatement. If this came out as a brand new game this year I would easily put it up against Sekiro, Outer Wilds, and Control as the best game of 2019, and I'm not so sure it wouldn't come out on top for me.