Main game
3.76 average rating based on 390 ratings
I really enjoyed Cadence of Hyrule and I'm surprised I did. I wasn't expecting to be as into it as I was.
Cadence of Hyrule is basically a Link Between Worlds with an added difficulty of keeping time with the game. It's in the same side scrolling screen function as a Link To the Past and Link Between Worlds, and same villains in basically the same temples, but all with a great musical spin. I really appreciated that they included the shop system that they did. It added value to little things like lamps and shovels that weren't necessarily required to beat the game but were nice and useful to have. As expected, the music is A+
My only qualm with it is is large range of difficulty. I had major difficulty with the beat sometimes and I got my Bachelor's Degree in Music. There were some bosses that took me days to beat because I was getting ganged up on by enemies in a circle around me. Then there were enemies so easy I barely got hit - Ganon was that boss.
Otherwise, totally recommend this game for some good hearted fun.
A wonderful take on The Legend of Zelda, the rhythm brings a fresh twist that marries remarkably well with classic top down Zelda.
The only setbacks are the fairly short length and the fact that the game gets pretty easy once you get a few upgrades. Having said that I can see how I'll be playing the game regularly, between the map resetting every time and the permadeath mode which seems more doable than usual.
I applaud Brace Yourself Games for a great job and Nintendo for taking a chance by allowing indie devs to play with their big boy toys.
Like Necrodancer? Like Zelda? There's a happy middle, enemies and bushes drop hearts so it's far more forgiving, and you only lose temporary equipment every run you do, there are save points you teleport to and from
Just don't try to speedrun on current patch/DLC, it's fun but skips aren't easy, the bugginess of patch one was perfectly fine until they removed some bomb slide stuff (ice) and respawn placements. Use the bow or spear to start, or broadsword/flail/rapeir if you're feeling like kicking ass to Danny B and Jules Conroy Zelda beats, this is the game
The art is just fantastic but I could NOT get a handle on the rhythm aspects. To be fair, I’ve never played a rhythm game for more than like five minutes without bailing.
I was very happy to receive this as a gift. I've been wanting to play this series since it came out.
First of all, I will say that this review will be from my personal preference and is not objective at all. I'm sure objectively and in general, this is a really fun and great game. For me, it just didn't work.
I tried playing it for a few hours, condemning it too hard and challenging for me, backlogging it, and after a month or so picked it up again. And so the cycle continued many times. I decided after many tries to shelve this game (for now) as I just couldn't make any decent progress on the game.
My history of roguelike games is... rocky. I usually don't enjoy being too challenged in the games I play, in such a way that I had to sit for hours just to learn the game. I have other, more fulfilling, and satisfying hobbies and activities for that kind of learning.
I play a lot of music and have a history of playing the drums. So I figured a rhythm game would be quite nice for me. Turns out so was not …
I was very happy to receive this as a gift. I've been wanting to play this series since it came out.
First of all, I will say that this review will be from my personal preference and is not objective at all. I'm sure objectively and in general, this is a really fun and great game. For me, it just didn't work.
I tried playing it for a few hours, condemning it too hard and challenging for me, backlogging it, and after a month or so picked it up again. And so the cycle continued many times. I decided after many tries to shelve this game (for now) as I just couldn't make any decent progress on the game.
My history of roguelike games is... rocky. I usually don't enjoy being too challenged in the games I play, in such a way that I had to sit for hours just to learn the game. I have other, more fulfilling, and satisfying hobbies and activities for that kind of learning.
I play a lot of music and have a history of playing the drums. So I figured a rhythm game would be quite nice for me. Turns out so was not the case with this one! After many failed attempts to get the timing right, I switched over to the non-timed mode to try and make some progress. I was just as useless in this mode as well.
I often feel a lot of anxiety from many roguelikes as there's almost no hand-holding or direction about what to do to progress the story and the game. It also makes me utterly filled with grief to lose my progress and items after dying for the 100th time in the last 10 minutes.
So gameplay-wise this game didn't work for me on any level. But I will say that the visual and sound is absolutely fantastic. The pixel art style is on point to a modern take on the Zelda top-down. The remixes of old classic Zelda hits are really good and gets your head bobbing just like the bokoblins in the game!
If I would have been a different person with different preferences I'm sure I would have enjoyed playing this game! As it is now, I mostly enjoyed looking and listening to it. Which was still a great experience.
When Crypt of the Necrodancer (CotN) first came out, I just couldn't get into it. I loved the soundtrack (I still listen to it regularly), and I loved the idea, but I just struggled to remember the enemy attack patterns and keep up with the best movement strategies. When Cadence of Hyrule was announced, I was nervous but determined to give it a red hot try.
Like most Zelda games, it was hardest at the beginning with only three hearts. The learning curve was a steep one, but rewarding. Unlike CotN, I actually cared about the protagonists and was intimately familiar with the enemies so it was easy for me to memorise their movement patterns. It wasn't long before I was carving my way through screens, sometimes dancing delicately around my opponents as I cut them to ribbons, other times bulldozing straight through them knowing I had more hearts than all of them combined. Both strategies brought a sense of achievement and mastery from my ~10 hours of gameplay as I thoroughly scoured the map for every secret.
And what secrets there were. Reminiscent of the first LoZ game, the game didn't hold your hand and show you how you …
When Crypt of the Necrodancer (CotN) first came out, I just couldn't get into it. I loved the soundtrack (I still listen to it regularly), and I loved the idea, but I just struggled to remember the enemy attack patterns and keep up with the best movement strategies. When Cadence of Hyrule was announced, I was nervous but determined to give it a red hot try.
Like most Zelda games, it was hardest at the beginning with only three hearts. The learning curve was a steep one, but rewarding. Unlike CotN, I actually cared about the protagonists and was intimately familiar with the enemies so it was easy for me to memorise their movement patterns. It wasn't long before I was carving my way through screens, sometimes dancing delicately around my opponents as I cut them to ribbons, other times bulldozing straight through them knowing I had more hearts than all of them combined. Both strategies brought a sense of achievement and mastery from my ~10 hours of gameplay as I thoroughly scoured the map for every secret.
And what secrets there were. Reminiscent of the first LoZ game, the game didn't hold your hand and show you how you could use items to explore. Blowing open cracked walls was a given, but creating blocks and pushing them off ledges to stack on one another, melting ice with fire, pulling yourself to distant islands with the longshot... These things were barely alluded to in the game, and there was a great sense of achievement from figuring out how they worked and how they could be used to traverse the map more easily.
And similar to the first Zelda game, the entire overworld was available from the get start. If you had the skill to beat all of the high level enemies with your starting weapons, nowhere was off limits to you. The procedural generation was an interesting choice, and while I'm not usually fond of rogue-likes, I found this one to be quite satisfying. Early in my run I discovered a broadsword and was able to infuse it with titanium for +1 damage, which I used for almost the entire game (until I found legendary weapons that were slightly better).
And that's one of the few problems I had with the game: once I had my strategy, I didn't need to vary it. I rarely used the dozen items I picked up, forgetting entirely about magical (stamina-fuelled) abilities and just kept moving and swinging. I guess it's good that you can pass the entire game with just the starting items (indeed, there are achievements for doing so), but the extra gear didn't really add anything to my experience other than being cool things to collect.
Of course, one can't talk about this game without mentioning the music. In fact, I'm listening to it right now, and it's surprisingly hard not to type in time with the beat. The classic songs from Zelda history were remixed with a techno beat in a way that delighted my ears, and I couldn't get enough of them. My wife said that she woke up with different songs in her head every morning while I played it across a few days, and the opening title music brought tears to my eyes. (I have such a soft spot for Ocarina of Time's soundtrack.) This score is an absolute gift to the world.
So my overall impressions? Solid! I was grateful to see that this wasn't just a CotN skin, but actually had a classical Zelda story, and probably fits into the canon somehow. This was a delight to play, but I don't think I'd be willing to play through it again from the start. Even randomised, I know I'll find all of the same items and upgrades eventually, so the only surprise is the order in which I find them. I'm not really one for speedruns or passing the story with the minimum number of steps, so I'm happy playing it just the once. Worth the price!
Tapping your joycon to the beat is the easiest part of this treat, Cadence of Hyrule mixes up your favorite Legend of Zelda troupes with 2D visuals and a banging soundtrack.
This game is fantastic. Move to the beat, great dungeons, fun characters. Just watching the lizardmen dance makes the game worth playing. You grt to switch characters between Zelda, Link, and Cadence with some secret cameos as well. Every Zelda fan owes it to themselves to give this one a whirl.
I felt like I was doing so well, patterning my enemies and timing my beats when all of a sudden "You're failing too much, do you want to go to easy mode?" and my self confidence tanked hard.
I almost started playing this game yesterday but decided to wait a few days, as I went to a gig on Sunday and stood right next to the speakers in the front. Two days after I can barely distinguish sounds.
God dammit Nintendo, you really want me to spend all of my wage this month in Zelda stuff, don't you?
https://www.destructoid.com/the-cuphead-devs-would-love-to-make-a-zelda-game-558039.phtml
Yes please?
In fact, could every big publisher throw out their franchises to experimental indie devs?
I'd name some amazing hypothetical big franchise-indie dev mash-ups here, but my brain is fried. Feel free to try in my stead!
Once I got into the flow of this, I really enjoyed myself. The exploration is particularly satisfying, as every square of the map has something to discover. It's a really rewarding overworld, and that rules.
I do have some notable issues with it. For one, the items are a little strange. Since their locations are randomly generated, you don't get moments where you get a new tool and learn how to use it quickly thereafter. I'd go like 2 hours before actually needing to use things like the sword thrust, and by then I'd forgotten about them entirely. The game also doesn't do a great job at communicating how exactly the interact. In the case of the sword thrust, nothing implies that you can cross gaps with it by bounding off an enemy. There's a puzzle later where you have to throw a pot at a platform with a block on it, which will knock the block off. It's an interaction that only happens once in the game and there's no way to know that's a thing that can happen otherwise. The Zelda series does a GREAT job at invisible item tutorials, and I felt that absence here.
It also …
Once I got into the flow of this, I really enjoyed myself. The exploration is particularly satisfying, as every square of the map has something to discover. It's a really rewarding overworld, and that rules.
I do have some notable issues with it. For one, the items are a little strange. Since their locations are randomly generated, you don't get moments where you get a new tool and learn how to use it quickly thereafter. I'd go like 2 hours before actually needing to use things like the sword thrust, and by then I'd forgotten about them entirely. The game also doesn't do a great job at communicating how exactly the interact. In the case of the sword thrust, nothing implies that you can cross gaps with it by bounding off an enemy. There's a puzzle later where you have to throw a pot at a platform with a block on it, which will knock the block off. It's an interaction that only happens once in the game and there's no way to know that's a thing that can happen otherwise. The Zelda series does a GREAT job at invisible item tutorials, and I felt that absence here.
It also has an extremely odd difficulty curve. The opening of the game was so tough. I was dying constantly because of my low hearts. But once I got in the flow, I went through 90% of the game without dying once. I completed all 4 dungeons in the same life. Then the last dungeon destroyed me. Died a bunch of times, and lost all my potions/money to buy them, so it got doubly hard on top of that.
All in all, super enjoyable, especially as pure Zelda fan service, but it also made me appreciate how cleanly designed actual Zelda games are.
What kind of goat fucker gave this 3 stars, the game came out today, no way they played it through.
I just played a little and it seems great, but I'm terrible at rhythm games, so it will take me a while to beat it.
Also I'm sad there is no physical release of this game, as a Zelda fan, I have every Zelda game and this will be sorely missed on the shelf.