Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda box art

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Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda

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Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda

Jun 13, 2019

Main game

3.76 average rating based on 390 ratings

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Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda is a rhythmic action-adventure game where you can enjoy the gameplay of Crypt of the NecroDancer in the setting of The Legend of Zelda series. As Link - or even as Princess Zelda - you'll explore the randomly generated overworld and procedurally generated dungeons on a quest to save Hyrule. Every beat of each remixed Legend of Zelda tune is a chance to move, attack, defend, and more, so stay one step ahead of each enemy and boss… or face the music.
Release Dates
Jun 13, 2019 Full Release (Worldwide)
Nintendo Switch
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User Stats
974
In Collection
379
Wish Listed
49
Playing
289
Backlogged
How Long Is Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda?
Main story: 7.0 hours
Main + extras: 9.8 hours
100% completion: 7.8 hours
Total completions: 24
Related Content
okayzoeyk
okayzoeyk gave Aug 27, 2019
okayzoeyk gave Aug 27, 2019
A Nice Twist on Old School Zelda

I really enjoyed Cadence of Hyrule and I'm surprised I did. I wasn't expecting to be as into it as I was.

Cadence of Hyrule is basically a Link Between Worlds with an added difficulty of keeping time with the game. It's in the same side scrolling screen function as a Link To the Past and Link Between Worlds, and same villains in basically the same temples, but all with a great musical spin. I really appreciated that they included the shop system that they did. It added value to little things like lamps and shovels that weren't necessarily required to beat the game but were nice and useful to have. As expected, the music is A+

My only qualm with it is is large range of difficulty. I had major difficulty with the beat sometimes and I got my Bachelor's Degree in Music. There were some bosses that took me days to beat because I was getting ganged up on by enemies in a circle around me. Then there were enemies so easy I barely got hit - Ganon was that boss.

Otherwise, totally recommend this game for some good hearted fun.

kasparius
kasparius gave Jun 19, 2019
kasparius gave Jun 19, 2019
kasparius's review of Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda

A wonderful take on The Legend of Zelda, the rhythm brings a fresh twist that marries remarkably well with classic top down Zelda.

The only setbacks are the fairly short length and the fact that the game gets pretty easy once you get a few upgrades. Having said that I can see how I'll be playing the game regularly, between the map resetting every time and the permadeath mode which seems more doable than usual.

I applaud Brace Yourself Games for a great job and Nintendo for taking a chance by allowing indie devs to play with their big boy toys.

jaguarnick
jaguarnick gave Dec 2, 2021
jaguarnick gave Dec 2, 2021
Cadence and Zelda? Do I NEED to say anything?
This review is for the Nintendo Switch version

Like Necrodancer? Like Zelda? There's a happy middle, enemies and bushes drop hearts so it's far more forgiving, and you only lose temporary equipment every run you do, there are save points you teleport to and from

Just don't try to speedrun on current patch/DLC, it's fun but skips aren't easy, the bugginess of patch one was perfectly fine until they removed some bomb slide stuff (ice) and respawn placements. Use the bow or spear to start, or broadsword/flail/rapeir if you're feeling like kicking ass to Danny B and Jules Conroy Zelda beats, this is the game

ed.corcoran
ed.corcoran gave May 7, 2023
ed.corcoran gave May 7, 2023
ed.corcoran's review of Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda

The art is just fantastic but I could NOT get a handle on the rhythm aspects. To be fair, I’ve never played a rhythm game for more than like five minutes without bailing.

MistRain
MistRain gave Mar 24, 2022
MistRain gave Mar 24, 2022
Nice To Look And Listen To! But Too Difficult For Me...
This review is for the Nintendo Switch version

I was very happy to receive this as a gift. I've been wanting to play this series since it came out.

First of all, I will say that this review will be from my personal preference and is not objective at all. I'm sure objectively and in general, this is a really fun and great game. For me, it just didn't work.

I tried playing it for a few hours, condemning it too hard and challenging for me, backlogging it, and after a month or so picked it up again. And so the cycle continued many times. I decided after many tries to shelve this game (for now) as I just couldn't make any decent progress on the game.

My history of roguelike games is... rocky. I usually don't enjoy being too challenged in the games I play, in such a way that I had to sit for hours just to learn the game. I have other, more fulfilling, and satisfying hobbies and activities for that kind of learning.

I play a lot of music and have a history of playing the drums. So I figured a rhythm game would be quite nice for me. Turns out so was not …

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I was very happy to receive this as a gift. I've been wanting to play this series since it came out.

First of all, I will say that this review will be from my personal preference and is not objective at all. I'm sure objectively and in general, this is a really fun and great game. For me, it just didn't work.

I tried playing it for a few hours, condemning it too hard and challenging for me, backlogging it, and after a month or so picked it up again. And so the cycle continued many times. I decided after many tries to shelve this game (for now) as I just couldn't make any decent progress on the game.

My history of roguelike games is... rocky. I usually don't enjoy being too challenged in the games I play, in such a way that I had to sit for hours just to learn the game. I have other, more fulfilling, and satisfying hobbies and activities for that kind of learning.

I play a lot of music and have a history of playing the drums. So I figured a rhythm game would be quite nice for me. Turns out so was not the case with this one! After many failed attempts to get the timing right, I switched over to the non-timed mode to try and make some progress. I was just as useless in this mode as well.

I often feel a lot of anxiety from many roguelikes as there's almost no hand-holding or direction about what to do to progress the story and the game. It also makes me utterly filled with grief to lose my progress and items after dying for the 100th time in the last 10 minutes.

So gameplay-wise this game didn't work for me on any level. But I will say that the visual and sound is absolutely fantastic. The pixel art style is on point to a modern take on the Zelda top-down. The remixes of old classic Zelda hits are really good and gets your head bobbing just like the bokoblins in the game!

If I would have been a different person with different preferences I'm sure I would have enjoyed playing this game! As it is now, I mostly enjoyed looking and listening to it. Which was still a great experience.

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SailorStar
SailorStar gave May 20, 2020
SailorStar gave May 20, 2020
The Best of Both Games

When Crypt of the Necrodancer (CotN) first came out, I just couldn't get into it. I loved the soundtrack (I still listen to it regularly), and I loved the idea, but I just struggled to remember the enemy attack patterns and keep up with the best movement strategies. When Cadence of Hyrule was announced, I was nervous but determined to give it a red hot try.

Like most Zelda games, it was hardest at the beginning with only three hearts. The learning curve was a steep one, but rewarding. Unlike CotN, I actually cared about the protagonists and was intimately familiar with the enemies so it was easy for me to memorise their movement patterns. It wasn't long before I was carving my way through screens, sometimes dancing delicately around my opponents as I cut them to ribbons, other times bulldozing straight through them knowing I had more hearts than all of them combined. Both strategies brought a sense of achievement and mastery from my ~10 hours of gameplay as I thoroughly scoured the map for every secret.

And what secrets there were. Reminiscent of the first LoZ game, the game didn't hold your hand and show you how you …

Read More

When Crypt of the Necrodancer (CotN) first came out, I just couldn't get into it. I loved the soundtrack (I still listen to it regularly), and I loved the idea, but I just struggled to remember the enemy attack patterns and keep up with the best movement strategies. When Cadence of Hyrule was announced, I was nervous but determined to give it a red hot try.

Like most Zelda games, it was hardest at the beginning with only three hearts. The learning curve was a steep one, but rewarding. Unlike CotN, I actually cared about the protagonists and was intimately familiar with the enemies so it was easy for me to memorise their movement patterns. It wasn't long before I was carving my way through screens, sometimes dancing delicately around my opponents as I cut them to ribbons, other times bulldozing straight through them knowing I had more hearts than all of them combined. Both strategies brought a sense of achievement and mastery from my ~10 hours of gameplay as I thoroughly scoured the map for every secret.

And what secrets there were. Reminiscent of the first LoZ game, the game didn't hold your hand and show you how you could use items to explore. Blowing open cracked walls was a given, but creating blocks and pushing them off ledges to stack on one another, melting ice with fire, pulling yourself to distant islands with the longshot... These things were barely alluded to in the game, and there was a great sense of achievement from figuring out how they worked and how they could be used to traverse the map more easily.

And similar to the first Zelda game, the entire overworld was available from the get start. If you had the skill to beat all of the high level enemies with your starting weapons, nowhere was off limits to you. The procedural generation was an interesting choice, and while I'm not usually fond of rogue-likes, I found this one to be quite satisfying. Early in my run I discovered a broadsword and was able to infuse it with titanium for +1 damage, which I used for almost the entire game (until I found legendary weapons that were slightly better).

And that's one of the few problems I had with the game: once I had my strategy, I didn't need to vary it. I rarely used the dozen items I picked up, forgetting entirely about magical (stamina-fuelled) abilities and just kept moving and swinging. I guess it's good that you can pass the entire game with just the starting items (indeed, there are achievements for doing so), but the extra gear didn't really add anything to my experience other than being cool things to collect.

Of course, one can't talk about this game without mentioning the music. In fact, I'm listening to it right now, and it's surprisingly hard not to type in time with the beat. The classic songs from Zelda history were remixed with a techno beat in a way that delighted my ears, and I couldn't get enough of them. My wife said that she woke up with different songs in her head every morning while I played it across a few days, and the opening title music brought tears to my eyes. (I have such a soft spot for Ocarina of Time's soundtrack.) This score is an absolute gift to the world.

So my overall impressions? Solid! I was grateful to see that this wasn't just a CotN skin, but actually had a classical Zelda story, and probably fits into the canon somehow. This was a delight to play, but I don't think I'd be willing to play through it again from the start. Even randomised, I know I'll find all of the same items and upgrades eventually, so the only surprise is the order in which I find them. I'm not really one for speedruns or passing the story with the minimum number of steps, so I'm happy playing it just the once. Worth the price!

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Rempresent
Rempresent gave Jun 30, 2019
Rempresent gave Jun 30, 2019
Decadence to the Past

Tapping your joycon to the beat is the easiest part of this treat, Cadence of Hyrule mixes up your favorite Legend of Zelda troupes with 2D visuals and a banging soundtrack.

BMO
BMO updated their status May 31, 2019
BMO updated their status May 31, 2019

Oh boy, release month announced (and maybe even the release date of 20 June 2019 revealed in the source code) and new footage: