DONE. Beat it. I have finished Final Fantasy VII. Good for me.
My thoughts are a little scatterbrained right now, so it's going to be difficult to write a review. I didn't take notes as I was playing, but I remember most of my impressions. I'm just coming down from the high of the final boss, which was an exhilarating experience, but I'm still cognizant of the reasons why I can't justify a five-star review. I'll break it down into parts, like any reviewer worth his salt.
Story:
People like to praise this particular entry for its storytelling, and, all in all, I do agree with that praise. I wasn't always convinced of its greatness, but overall it's a very unique story about a group of ecoterrorists trying to stop A) a group of scientists destroying the planet with technology, and B) an evil demi-god trying to destroy the world so he can rule it. It's a bit convoluted, and I'm going to have to watch a few YouTube videos to figure it all out, but it was compelling, I'll give it that. The parallels to our current political climate of climate change vs oil and gas were not lost on me, and it was a particularly interesting experience playing the last half of this game during the current Coronavirus pandemic.
Combat:
This was really good, for the most part. Fairly typical Final Fantasy stuff. Once I really mastered my core set of characters and got them set up the way I liked it, I had a lot of fun beating up on the baddies. I gotta say though, I didn't prefer the Materia system to the Esper system in FF6. So basically, magic in FF7 works by equipping each character with Materia, which increases in power over time. And it's actually kind of nice because the power is associated with the Materia, so if you fully power up your Lightning Materia, you can then give it to another character, who will have access to the full power of Lightning. This made it easy modify characters and try new things.
This was really annoying, however, any time you had to switch out your party and re-manage your whole Materia set-up. I think ideally you're supposed to just have enough Materia to fully equip every character the way you like it, but that's way too time consuming, and I didn't like most of the characters. More on that later. The Esper system, on the other hand, still allowed you to give any power to any character, but after enough time, that character fully learned that ability and didn't need the Esper anymore. I would have much preferred this. I spent about twenty minutes before going into the boss fight reequipping all my Materia because the game took it all away from me, and I was going to be pissed if I had to do it all again if I died. Luckily, I did not.
Characters:
Like FF6, FF7 has a large (but not as large) cast of characters that, for the most part, you can sub in and out of your party throughout the game. Some parts of the game force you to have certain characters, but it's up to you to manage your party, make sure they're all nicely equipped, and pick your favourites. For me, however, I kind of just fell in love with my main three characters and was annoyed any time I had to use anybody else. I went into the final boss with Cloud, Yuffie, and Vincent, and that's who I played with for most of the game. I did level up Barret for a while near the end of the game as a backup, but I didn't end up needing him. And some characters I just never used. Like Cait Sith. Because he sucks.
As characters, they were all fine, except Cait Sith, but as characters you actually need to battle with, they were not all fine, especially Cait Sith. I suppose most of them could be good if you worked them enough, but I just couldn't be bothered. Cloud, Yuffie, and Vincent for me.
Other Gameplay:
I think this is a big part of why I can't give it a five-star review, and why parts of the game dragged on. FF7 tried to take advantage of the fancy new controller and cool graphics of the PlayStation by throwing in all these mini games and things. Some of them worked, some of them didn't. I couldn't stand Fort Condor. Snowboarding sucked. The Gold Coral was the worst place in the world. And other things were just kind of there, like marching in an army. I can't say it was bad, but it certainly wasn't engaging.
Side quests were pretty cool in this game. I liked how there were optional characters to find, and at any given time there seemed to be lots of little secrets you could discover if you went exploring. However, some of them I just really can't imagine how you would find without a walkthrough. I didn't use a walkthrough for most of the game, so I know I missed a lot of things, but I did use it for some things, like finding the location of some of the Limit Breaks.
MINOR SPOILERS IN THIS PARTICULAR PARAGRAPH
Ok, so there's a cave. A very hard-to-find cave. And if you go into that cave with a particular character, you will see a cut scene. Afterwards, the cave will be empty. Then, if you leave the cave for a while and fight a few enemies, you can go back to the cave, and voila! There's your Limit Break for you. WHY WOULD I EVER THINK TO DO THAT? Even if I figured out how to trigger the cut scene, I would never come back because THE CAVE WAS EMPTY. Like holy crap how did people play this game in 1997.
General Impression:
Overall, I did really enjoy this game. I took a break from it for a few months because other games were more compelling and I wasn't overly compelled by the gameplay, but my impression after beating it is quite positive, and I will be finding a place for it in my top 50 games list. The music was awesome, and I definitely see where Kingdom Hearts drew a lot of inspiration. I really enjoyed learning about the dynamic between Cloud and Sephiroth, which is hinted at in Kingdom Hearts but never explained. I still don't really understand it, but I'm sure someone on YouTube will tell me all about it. The ending is fantastic, and the final boss will definitely make a top 10 list if I ever make one.
Despite its flaws, I do solidly recommend this game.
There, how's that for an off-the-cuff review?