I've been trying to finish off this game for weeks, and I finally did it today after several extremely frustrating hours with the final boss (more on that later). Playing this game was sort of a rollercoaster for me. At first, I thought it was fine, if kind of boring. I eventually grew weary of the game around the halfway point and was waiting for it to be over. Around the three quarter mark, I finally felt like I had a pretty powerful crew, and that made the game more fun. The last bit of the game really stretched on, and I was ready for it to be over. I freaking hated the final boss. And then, watching the final cutscene, I felt pretty pretty content. Overall, two stars.
I thought this would be a short review, but turns out I had a lot of thoughts. Here's my breakdown:
Story
It's probably surprising that for someone who really likes Final Fantasy, the story is never really what does it for me. I like some stories more than others, but as long as I'm working towards some overarching goal, I'm fairly content. This story was fine overall, but some of it didn't make a lot of sense to me. I always had questions (for example, why does everyone breathe underwater?). Confusing though it sometimes is, the story is definitely what drives the game. It felt to me like this game was a cinematographic event first and a video game second.
But whatever. You're on a quest to stop the recurring evil thing from causing trouble for a little white. It's Final Fantasy I all over again. Good enough.
Character Design
This was one of the things that gave me definite "meh" vibes right from the beginning. I just didn't really like any of the characters or their designs. Tidus, Wakka, and Lulu do absolutely nothing for me. Yuna and Auron are fine. Rikku is kinda cool. Everyone else is just sort of there.
Hallway Simulator
I've heard that Final Fantasy XIII is really bad for this, but X has it pretty bad too. Most of the game, you're just walking directly from point A to point B, with few branching paths, open areas, or interesting things in the way. It's extremely linear. You don't even get access to an airship until the very end, so you really can't go off on your own path at all during the game (or at least that's how it seemed to me... apparently I missed a lot of things, which I mention in the section about the final boss).
This was made worse by obscure progression prompts at a lot of points in the game. Often, you can't move forward with the story or into the next area until you do something very specific, which is usually talking to a specific character. It was so frustrating every time everyone was just standing around and I'd just talk to every single person, waiting for some cutscene to happen. Sometimes you had to speak to the same character multiple times before something would happen. Very annoying.
Puzzles
Puzzles don't feature prominently in too many Final Fantasy games, but they're a pretty important part of X. You enter a temple, and in order to get out, you have to figure out where to put these spherical objects you find along your way. I love puzzles in my video games, but these ones were pretty meh, for the most part. There was only one that actually stood out.
Battling
This is what I really come to Final Fantasy for: a good turn-based combat system. And overall, this one's really good! Instead of being stuck with a certain party, you can switch party members at will during a battle. You would think this would trivialize combat, but I thought it was actually integrated really well. You can also switch out weapons and armour at will, so if you find yourself unprepared for a certain battle, you can adapt on the fly, provided you can survive the turn it takes to reset your weapons. I also loved that you could see the turn order at all times and strategize around it. This feature was used a decade and a half later in Octopath Traveler, and I'm a big fan (though I never really caught onto how delays and action time worked until basically the end of the game).
The battle animations are much more efficient than in the PS1 era, so battling generally goes a lot faster. Every character did feel unique, and almost all of them got their chance to shine at various points in the game. I never really figured out how to use Khimari, but pretty much everyone else got a chance to be the go-to at different parts in the game.
The one annoying thing was how throughout the game there were random-encounter enemies that had more HP than some boss battles. That doesn't mean they're more difficult, but it certainly means they're time consuming. I don't mind random encounters at all, but when a single battle can last several minutes and drains a bunch of my resources, and you have to fight that exact same battle over and over, it gets super tedious. Another of the things that made me excited to see the end of the game.
Sphere Grid
Alright, one of the main features of Final Fantasy X. This game did away with traditional levelling up, instead placing all statistical improvements on a giant grid called the Ability Sphere. If I had to describe it in a word, I would say "tedious". It's kind of cool that you can customize your character and choose your branching paths, but 90% of the time there isn't an option; you're just following a set path of advancements. All this means is that instead of stats and abilities increasing automatically after battles, you have to take several minutes to go and increase yourself. Again, this is sort of cool 10% of the time, but most of the time it's just really annoying and adds several hours to the length of the game. Which brings me to...
Cutscenes
This was me after the 100th time I had to watch a cutscene, walk five steps, and then watch another cutscene:

Edit: This is supposed to be a Gif, where Tidus says "What is it this time?"
There are so. Many. Cutscenes. Don't get me wrong, I like a good cutscene, and some of them look really nice with the fancy new PS2 technology, but sometimes I just want to play the game for more than five minutes in a row without being interrupted! Based on the length of YouTube videos that cut together all the cutscenes in the game, I think it adds 10 hours to your playthrough. That's almost a quarter of your time spent with the game.
The worst part is that they're not skippable, even if you've watched them before. And many boss fights are preceded by lengthy cutscenes. So if you're having trouble with a particular boss fight (don't worry, I'm almost there), get ready to hear a whole lot of Tidus and Yuna whining about something or other.
That's right: for the first time ever, Final Fantasy has voice acting. Like most things in this game, it's fine. Not a ton of standout performances, but not a ton of cringe moments either. I think the worst part was the dead space between lines. You had to wait for the camera to pan up the next character before he or she would deliver the line.
Boss Fights
Okay, last thing. I think the best thing about Final Fantasy X is the boss battles. A lot of them are really unique and force you to come up with a good strategy to beat them. For example, Seymour Flux has a deadly combo where he turns you into a zombie and then casts full-life on you, killing a character instantly. Strategy: prevent zombie status. Cool.. I also really liked the Trigger Command: in some boss fights, you could interact with the boss or the environment. Working these triggers into the strategy was a lot of fun.
However, some of the boss fights felt like they were thrown in just because the developers realized the player needed a break from the movie. Like I said earlier, this game feels like a movie first and a video game second. Not every boss fight felt like it had a justified story reason for being there.
Furthermore, because every boss required a good strategy to defeat it, a lot of the boss battles at the end of the game felt almost impossible to beat on your first try. You can switch your weapons and armour mid-battle, so sometimes you can figure out the strategy and adapt on the fly, but the bosses are so beefy at the end that you're often wiped out by the time you have a chance to do so. Some bosses have one particular ability that can wipe you out in a single turn if you're not prepared for it. Combine that with the unskippable cutscenes I mentioned before, and redoing these boss fights gets reeeeaaal annoying. The emotions also tend to wear off when you have to go through those motions multiple times.
This was never worse than in the final boss fight. I'm going to put this whole section in spoilers, but it also includes my thoughts on optional content, which could have been its own section.
First, not only is the final boss preceded by about a ten-minute cutscene, but the game also gives you 10 new weapons and items before the battle (but after the save point). If you want to use any of those weapons and items (which you probably do) you have to completely rearrange your inventory and go through the ability sphere menu every single time you retry the final boss. I never timed it, but I think it took about 20 minutes just reset the boss fight. And that boss is borderline unfair.
I don't like looking things up when I'm playing through a game. After my fifth time dying because his second form did Blitz Blast twice in a row without even a chance at recovering, I looked up some strategies. Apparently the usual strategies take advantage of things I had never even heard of during my playthrough! Celestial weapons? Nope. Break Damage Limit? Never heard of it. Monster Arena? What the freak was that? Yojimbo? What the heck? I feel like the game did a terrible job at letting you know that these things exist, yet they almost seem necessary in order to beat the boss. I'm super down with optional content, but not if it becomes necessary in order to beat the game. I couldn't be bothered to spend hours looking for these things, so I just did it my own way (so yea, the optional content was exactly necessary, but still), but it was still annoying that I missed out on so much that could have helped me on my journey.
Sidebar on Optional Content, Continued from Previous Paragraph
I know I always miss some of these things when I play Final Fantasy, but usually I at least know that they're out there for me to find if I want to go exploring. I don't even know where these things could have been hidden, because like I said, the whole game felt extremely linear. I tried to explore as much as the game allowed me to, but obviously I missed out on some pretty major stuff. And I can't be bothered to look up where I could have found it all, because I am super done with this game.
Anyway, I did figure out my own strategy, and I was able to pull off a victory (only to be accosted by two more boss fights, both of which are very losable, and I would have been super pissed if I had lost at either point). I beat the game, and I am never going to play it again.
Sorry to all y'all that love this game 🤣