Main game
3.10 average rating based on 3184 ratings
FF13 is all over the place. The story is completely incomprehensible where nobody's motives stay straight, while the game switches from completely linear to frighteningly open, back to strictly linear again. That said, it's pretty fun to play, and the early linear sections force you to use different parties which change up the gameplay (what party formations you have access to). The paradigm system is neat because people in the same role will still learn different skills, making the characters different in more areas than just numbers. If you can just roll with the story, FFXIII takes you on a ride, where you can't really tell where you're going and when you get there, you kinda want to leave. but at least you kinda enjoyed getting there.
- Fantastic art direction, graphics and (Japanese) voice acting
- Great music and combat system
- Bland level design and optional content
- Story is not very compelling
Here is my review of Final Fantasy XIII on YouTube. Enjoy!
I played this game quite a bit back when it first came out on Xbox 360 and remember struggling to beat a boss because I was so under levelled but because of how linear the game was there were no places to grind experience, even in the areas where enemies did re-spawn enough to grind them it was painfully slow.
Fast-forward 10 years and I’m finally getting around to playing it again after putting it off over and over. Booting the game up and it’s exactly how I remember it, confusing as fuck, linear and really uninteresting. The whole game consists of: Corridor, cutscene, battle. Over and over for around 50 hours.The game plonks you down in this confusing world, the only thing you can relate to in real life is that people are on a train, that’s it. Take for example Final Fantasy VIII, you start in a building that is very evident is a school, you’re in a classroom, there is a teacher and students. You can relate to these things despite being in a fantasy setting. FFXIII on the other hand, is so confusing as to what’s going on it makes you feel alienated as a player, …
I played this game quite a bit back when it first came out on Xbox 360 and remember struggling to beat a boss because I was so under levelled but because of how linear the game was there were no places to grind experience, even in the areas where enemies did re-spawn enough to grind them it was painfully slow.
Fast-forward 10 years and I’m finally getting around to playing it again after putting it off over and over. Booting the game up and it’s exactly how I remember it, confusing as fuck, linear and really uninteresting. The whole game consists of: Corridor, cutscene, battle. Over and over for around 50 hours.The game plonks you down in this confusing world, the only thing you can relate to in real life is that people are on a train, that’s it. Take for example Final Fantasy VIII, you start in a building that is very evident is a school, you’re in a classroom, there is a teacher and students. You can relate to these things despite being in a fantasy setting. FFXIII on the other hand, is so confusing as to what’s going on it makes you feel alienated as a player, preventing immersion. As a lot of people say, the first 20 hours is just one big long tutorial which, as you can guess, is far too long. I do like how it cycles through all the characters to help encourage you to experiment with each character's abilities to help you form a team later on in the game, the downside of this is that each time it cycles your characters you lose your Paradigms you spend time setting up.
In 2022 the game still holds up well, looking absolutely gorgeous. I ran it at 4k via Steam and it was breathtaking. That’s enough praise for now. Despite looking gorgeous, the areas, like the story, were all so confusing, I couldn’t tell where I was and what my surroundings were. Each area you explore feels so disconnected, you have no idea of your geography around you, where your destination is nor where you are in relation to your supposed destination.
Back to the linearity of this game, the gameplay isn’t the only linear thing about FFXIII, the levelling up system is too. It makes you think you have a choice how your character develops but that choice is very limited. It feels like more of a chore to level up your characters instead of the levelling up system with levels like previous FF games. The game DOES open up around chapter 11 of 13, but anything is open compared to the first 10 chapters. It’s open in the sense that it’s a large open area much like the calm lands in FFX filled with monsters to fight but it doesn’t feel like you’re exploring at all. In this area they have hunts as introduced by FFXII and carried on by FFXV but each hunt is to fight a stronger version of an enemy you have already fought before on the OTHER SIDE of this large map. It’s just annoying bloat by this point. Then shortly after it’s back to the corridors for the rest of the game. The corridor, cutscene, battle formula as mentioned previously can get even more annoying when there are literally a few steps between cutscenes and the cutscenes themself are pointless and just affect any flow the game has.
In typical FF tradition there are summons which in this game are just daft to say the least. The fact that the summons transform into modes of transport like they have just been ripped out of an episode of Power Rangers is just ridiculous. I mean, Shiva as a motorbike? Come on. I only ever used Odin a couple of times and never any of the others. It was cool to see the Summons in cutscenes though, which prior to this game seeing monster designs in CGI cutscenes was very rare. Another recurring feature to JRPG games is weapons and their upgrades. I was so underwhelmed with the weapon system in this game because it seemed like no weapon you picked up was better than your current one even when it was upgraded. I cared so little I didn’t even bother finding out. One thing I love about JRPG games is weapon upgrades, feeling powerful for a short space of time and seeing the cool design of each weapon. In FFXIII this was not the case at all. The shopping consists of a digital store at save point which only sells items you have found in item boxes up to that point so there is no excitement there either of new weapons and cool items being unlocked as the game progresses.
I cannot remember much about the music, the main theme is good, don't get me wrong but the absence of Nobuo Uematsu is very apparent. In chapter 11 when the area opens up the music reminded me very much of the Sims music, which I'd much rather be playing than this game. In regards to the cutscenes, they were shot so close up to the characters with such fast cuts like a Marvel film you didn’t know what the hell was going on. Every cutscene I watched I sat thinking “What the F is going on? Where are we? What are they doing? Why are they doing this?” but that’s also because the story is so confusing. I tried reading the data logs which I understand some people enjoy reading but you shouldn’t need to have people read a book worth of information to get your story.
Overall this entry in the series feels so uninspired, lifeless with no heart and soul the previous games in the series were made with. It’s going to be a very long time before I work up the willpower to play XIII-2 and Lightning Returns as apparently this game is better than the sequels. Oh god.
If there is one game I want to see get a proper release on modern consoles, it's this one. Honestly a collection that contains the entire trilogy and assorted side-material like the novellas would be a dream, but now I'm being overzealous lol
There are releases on Steam, but they are unfathomably terrible ports (except Lightning Returns, which is fine weirdly enough) and require a lot of patchery, and even then I run into enough crashes that my preference is to pull out my PS3 to play. But if they were to be remastered by Square, surely they would be next in line, they've done almost everything else, so maybe I should bide my time instead...
I think about these games a lot. Released over 15 years ago and still the most beautiful games I've ever played. Nothing has matched how awed I am by these visuals, still!
The game looks good and had potential, but the battle system didn't get interesting until too late in the game and the environments got stale. I now understand the walking through a hallway most of the game meme. Would not recommend unless you are really a diehard Final Fantasy fan who wants to experience them all.
Did a lot of the missions in the Faultwarrens recently, including some of the E-tier ones, but got stuck on the tonberries at D1 and decided to move on to chapter 12. Can't say the whole scenario with us leaping into the middle of a hovercar race, or what happens to Cid, makes a whole lot of sense, but the battles are still fun. I've just passed the Walker of the Wheel area and someone's just told me we should be near Edenhall now.
I don't have it in me to replay this whole game—or any bigger JRPG like this honestly outside absolute favorites after a very very long period of time—but it was nice playing a little of it just now for the first time since 2010 when it was my first completed Final Fantasy game. It makes a very strong impression in its opening moments with its super high production value and great music, and even if the early levels are as simple and straightforward as everyone says in a way that's somewhat dull, it has quite a bit going on in the story setting up most of its crew out of the starting events. I think it's very likely I'd be more bothered by some of the stuff people complain about with this game if I played it all the way through today, and I might have a harder time getting into it, even if I'm still not inherently bothered by its linearity. It was interesting comparing this to FFX which I also tried again recently and has a more intriguing and varied take on this kind of linear intro (even if it has never held my attention for super long …
Read MoreI don't have it in me to replay this whole game—or any bigger JRPG like this honestly outside absolute favorites after a very very long period of time—but it was nice playing a little of it just now for the first time since 2010 when it was my first completed Final Fantasy game. It makes a very strong impression in its opening moments with its super high production value and great music, and even if the early levels are as simple and straightforward as everyone says in a way that's somewhat dull, it has quite a bit going on in the story setting up most of its crew out of the starting events. I think it's very likely I'd be more bothered by some of the stuff people complain about with this game if I played it all the way through today, and I might have a harder time getting into it, even if I'm still not inherently bothered by its linearity. It was interesting comparing this to FFX which I also tried again recently and has a more intriguing and varied take on this kind of linear intro (even if it has never held my attention for super long afterward). Overall yeah it doesn't really feel like something I will sit and play through, but I wouldn't mind to rewatch all the cutscenes at some point or something.
Read LessI've tried playing this multiple times, including on PS3 when it first came out, and never got past the first hour. But this time I was committed and stuck with it. It's a mixed bag. This is an 'on rails' RPG until maybe 30h in: walk, battle, walk, cutscene, walk, battle, walk, battle. There's no exploration, little party management and barely even a branching path until chapter 11.
But the combat is good: better than 15 (which I did not enjoy at all) and arguably 16 too. The characters and themes are more Final Fantasy-esque than 15 and 16: it's got a bit of an FF8 flavour about it. Chapter 11 is pretty fun, even if doing the hunts takes a ridiculous amount of backtracking.
I’ve still got about half the hunts to go and then chapters 12 and 13 when I decide I can't go any further with those before the ending.
Finished! That last dungeon was pretty rough but the final boss itself wasn't too bad.
Really wholesome seeing Lightning smile so much at the end. Gotta write up my thoughts in a bit and then start mentally preparing for FFXIII-2.
We finally did it boys.

Had the idea for this dumb meme while playing and I couldn't get it out of my head.
Resist Lightning?! Boy, that seems like an oddly specific purpose for an accessory to have. But hey, different strokes I suppose.

Oh thank god, there's more to the combat system. I was getting really scared when I was like 2 and a half hours in and my options were still just Attack, Attack More Bigly, and Heal.
Story is cool so far though. I'm intrigued to see where it'll go. I'm not too bothered by the corridor level design aspect yet, but obviously I'm still early on. Only just hit chapter 3. Also the game is total eye candy for something that came out nearly 15 years ago, but that's not exactly a hot take, lol.
I've finished patching in the fixes and mods to (hopefully) make my Steam version run great and also look great doing it!
I'm looking forward to seeing how I feel about this particularly contentious entry in the series. I just need to write up my review for XII first.