It finally happened: I got burned out on Baldur's Gate 3. I started a new playthrough with a custom character because I wanted to roleplay as, well, myself, and sped through the game (which is a relative term, mind) and got up to where I was on my original playthrough, which is the Shadow Cursed Lands. I'm currently in the …
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It finally happened: I got burned out on Baldur's Gate 3. I started a new playthrough with a custom character because I wanted to roleplay as, well, myself, and sped through the game (which is a relative term, mind) and got up to where I was on my original playthrough, which is the Shadow Cursed Lands. I'm currently in the Temple of Shar doing that stuff and just...gotta stop.
That's okay because now I'm moving on to The Witcher 3. I played this for about 30 hours back in the day, in 2015, when I was still a college student and before I had discovered the absolute majesty of Dark Souls. It's crazy that I genuinely group games like that in my head: before Dark Souls III, and after Dark Souls III.
Anyway, I remember bits and pieces of TW3, but what I didn't remember is how crappy the gameplay is. Don't get me wrong - it's impressive in its own right for what it is and for the time it came out, but today, this game is rough. Movement is simply bad and the sword combat is barely serviceable. It doesn't help that I am coming in with 2,000+ hours of Souls and Sekiro muscle memory, but that highlights what I mean here - this game was designed and created before the Souls renaissance, a time that sees combat being made to be more controlled and deliberate. Here, it's just stylistic and flashy.
But I'll get through the main story as quickly and as fairly as I can - promised a friend I'd do so.
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