Review Drynwynn 3/5 · Feb 20, 2017
Good Concept Plagued By Performance/Bugs
I liked Pixel Piracy. The idea of the game was fun, and I enjoyed the first couple of hours playing the game. I will admit a certain level of infantile glee every time my pirates pooped and the noise echoed throughout my room. Their grunts and 'Aaarrrhhs' were cute. Ship building was satisfying as my ship took on a life …
I liked Pixel Piracy. The idea of the game was fun, and I enjoyed the first couple of hours playing the game. I will admit a certain level of infantile glee every time my pirates pooped and the noise echoed throughout my room. Their grunts and 'Aaarrrhhs' were cute. Ship building was satisfying as my ship took on a life of its own, becoming a sort of Frakenship as I added hovering levels and offshoots that went nowhere.
And then mid game hit.
At least to me, it felt like there was no good challenge/reward cycle. Sure I received new decoration blocks, but the gameplay remained largely the same. Earn money, travel, blow stuff up, buy, earn money, etc.... There wasn't enough 'rewards' that altered game play to keep me interested.
Add to this subtle bugs such as finding a hobo and sending five pirates to the island, just to have them all get stuck and then drown trying to get back to the ship, or having so many decoration blocks that I couldn't see them all in the ship building screen and no visible (or non-visible) way to scroll the left panel to see them all. And then as my ship became bigger, performance crawled to a molasses-pace while I was in the building screen.
Since I personally had stopped enjoying it as much, and the world appears VERY large, I'll probably table this game. If they make a substantial update to it I may take it off the won't finish shelf, but until then I'll keep the first couple hours in memory and remember it fondly.


