Warhammer 40,000: Dawn of War box art

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Warhammer 40,000: Dawn of War

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Warhammer 40,000: Dawn of War

Sep 20, 2004

Main game

3.90 average rating based on 702 ratings

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Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high-tech weaponry with one goal in mind, the complete extermination of the opposition. Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal … More
Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high-tech weaponry with one goal in mind, the complete extermination of the opposition. Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race! Less
Release Dates
Sep 20, 2004 (North_America)
PC (Microsoft Windows)
Sep 24, 2004 (Europe)
PC (Microsoft Windows)
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User Stats
3532
In Collection
61
Wish Listed
31
Playing
1560
Backlogged
How Long Is Warhammer 40,000: Dawn of War?
Main story: 21.1 hours
Main + extras: 15.7 hours
100% completion: 12.3 hours
Total completions: 13
Lygodesma
Lygodesma gave Aug 10, 2021
Lygodesma gave Aug 10, 2021
Lygodesma's review of Warhammer 40,000: Dawn of War

The first Dawn of War is not only fairly important in the history of RTS for introducing the waypoint mechanic (did it though? idk) and refining the units upgrade system, it's all in all a pretty spot on fun game experience.

I don't play Warhammer and I am not even into Sci-Fi in general, still I enjoyed the looks of this game (in 2021! but I never have a problem with outdated graphics).

Dawn of War is the only RTS I know that also has the genius wc3 twist on the genre: you can add heroes, unique single units to your army. They don't level and they don't have a lot of abilities, but it just adds up so much to the feeling of having a complete and good looking army.

RavenLegion
RavenLegion gave Dec 16, 2023
RavenLegion gave Dec 16, 2023
Demonic Combat Chaos

what it lacks in size and intricacy it most surely makes up for in narrative, impressive combat and mechanics.

i have always felt this game was in the same arena as warcraft 3, a basic straight down the line rts that threw a few mechanics and a good story lifts it to become something more. the voice acting is good, characters are well thought out with glimpses of history, Gabriel is the unswerving loyalist and out of everyone the hero. all of the emperors forces are perfect in their pitch, the only one to give me pause is isador, i just never really bought into how quickly he gets corrupted and how considering his position- as soon as he realised their was a chaos sorcerer why didn't he tell anyone.

the orks are a brilliant foil for all parties and as it turns out are in their way the eventual winners, if by winning we mean conquering the planet. they are never really involved in the story, only briefly to help chaos but that was only to get chaos equipment, they have no interest in the big picture, they just want to fight and die.

the eldar are the wise …

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what it lacks in size and intricacy it most surely makes up for in narrative, impressive combat and mechanics.

i have always felt this game was in the same arena as warcraft 3, a basic straight down the line rts that threw a few mechanics and a good story lifts it to become something more. the voice acting is good, characters are well thought out with glimpses of history, Gabriel is the unswerving loyalist and out of everyone the hero. all of the emperors forces are perfect in their pitch, the only one to give me pause is isador, i just never really bought into how quickly he gets corrupted and how considering his position- as soon as he realised their was a chaos sorcerer why didn't he tell anyone.

the orks are a brilliant foil for all parties and as it turns out are in their way the eventual winners, if by winning we mean conquering the planet. they are never really involved in the story, only briefly to help chaos but that was only to get chaos equipment, they have no interest in the big picture, they just want to fight and die.

the eldar are the wise ones, fighting a battle they are unready for, they have no desire to do so but in their way see their destiny unchangeable. they are frustrating, giving only tiny pieces of information and usually when it can no longer help.

chaos are the demon weavers, plotting in the dark, hiding behind a mass of ork bodies until they revel themselves, they are the originators of the story on planet Tartarus, there is a demon locked inside a relic on the planet, the expedition is commanded by lord bale with his sorcerer sindri doing all the complicated work. i would be interested to know what exactly lord bale was hoping to achieve but we never get to know, he is betrayed by sindri who becomes a demon for a short amount of time.

Overall i think the combat is my favourite aspect, its absolute chaos at times with massive tanks, dread noughts and an endless amount of soldiers being destroyed to be replaced, the imperial guard are completely cannon fodder and only useful in large quantitates, its very satisfying the game is a little short for me and feels quite small, apart from the campaign there are no scenarios or additional material- so a great game but doesn't reach epic levels.

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PenetratorGod
PenetratorGod gave Feb 15, 2024
PenetratorGod gave Feb 15, 2024
It's a very outdated game

The game is really not in good shape right now. Even though Dawn of War came out 2-3 years after Warcraft 3, it has a lot of shortcomings compared to it. The game can't go full screen in 1080p. You can't even change the controls. Even though the game has sold close to 10 million copies and is still selling, the developers can't even be bothered to make a simple update that would allow us to change the in-game controls and make the game run in full screen at 1080p. If you're still selling the game, at least show some respect for your players and make these simple QoL updates.

Luitenant_Gruber
Luitenant_Gruber gave Dec 19, 2022
Luitenant_Gruber gave Dec 19, 2022
*Warning: spoilers* Absolute epic game, and the foundation for perfection
This review is for the PC (Microsoft Windows) version

What can I say about Warhammer 40 000: Dawn of War? Well, only that it is one of the best games I have ever played. The lore, tabletop games and comics for the Warhammer 40 000 universe exist for a while now, but so far, we only got some Excellent “Warhammer” games like Dark Omen and Warhammer: Mark of Chaos.

When the first Warhammer 40 000 game came out, I shat my pants. Finally, a worthy game in the Warhammer 40 000 universe. I could not wait to play it and it did not disappoint. The intro movie starts playing and I was like: “Oh yeah, this is gonna be goood”. And it was.

The story is as classic as always. You are on Tartarus, which is under attack by vile Orks. You need to wipe them out and secure the planet. The Ork Warboss escapes and you hunt his ass for a few missions. On your pursuit, you discover the presence of Eldar and Chaos aliens in the vicinity and your purge-o-meter is going off the charts.

The campaign exists of many missions in which you finally kill the Ork warboss from the beginning of the game, attack Eldar …

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What can I say about Warhammer 40 000: Dawn of War? Well, only that it is one of the best games I have ever played. The lore, tabletop games and comics for the Warhammer 40 000 universe exist for a while now, but so far, we only got some Excellent “Warhammer” games like Dark Omen and Warhammer: Mark of Chaos.

When the first Warhammer 40 000 game came out, I shat my pants. Finally, a worthy game in the Warhammer 40 000 universe. I could not wait to play it and it did not disappoint. The intro movie starts playing and I was like: “Oh yeah, this is gonna be goood”. And it was.

The story is as classic as always. You are on Tartarus, which is under attack by vile Orks. You need to wipe them out and secure the planet. The Ork Warboss escapes and you hunt his ass for a few missions. On your pursuit, you discover the presence of Eldar and Chaos aliens in the vicinity and your purge-o-meter is going off the charts.

The campaign exists of many missions in which you finally kill the Ork warboss from the beginning of the game, attack Eldar settlements and stop Chaos from corrupting the galaxy, like they always try to do. Your glorious conquests in name of the emperor strengthen your Arsenal over time and new units are unlocked in some missions like the Dreadnought and the Predator tank. The game gets harder with every mission and the tension rises.

The way to win a mission is either by capturing strategic points on the map or by destroying the base of the enemy. The strategic points offer you requisition to purchase more troops and buildings. The more points you have secured, the more dough you get. Of course, the enemy can steal and reclaim those strategic points too. The action is intense and every mission feels like a glorious conquest, it is just epic.

The game mechanics are easy to understand and work perfectly. You build your base, conquer strategic point, gather some troops and go to war, its that simple.

The graphics in Warhammer 40 000: Dawn of War are still beautiful. They may be a little outdated for todays standards, but when looking back, the effects of the gunfire, the explosions, the craters, the lasers, it is all still very nice to look at. The animations are smooth and the little kill moves some units perform on slain foes gives that Warhammer 40 000 vibe.

The sound design is also excellent. Explosions from blowing up buildings and vehicles feel rewarding and the grunts of dying foes let you feel invincible sometimes. The voice acting for the story and the units is also really good.

Warhammer 40 000: Dawn of War offers excellent multiplayer in which you battle for domination of the map and trying to win an annihilation or strategic victory. Its also fun to play with friends.

Although the game is a simple concept, in which you do much of the same, it works and it never bores. The satisfaction you get when you build your base from scratch, train your units and go to war in which sometimes, the struggle is real, is even better than games like Command & Conquer.

Warhammer 40 000: Dawn of War feels and plays in true Warhammer 40 000 style and the expansions that this game produced is a true compliment to its legacy.

It is an all-time classic and an important part of my gaming history. Definitely recommend this masterpiece to everyone.

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Amarjunchu
Amarjunchu gave Dec 30, 2017
Amarjunchu gave Dec 30, 2017
Amarjunchu's review of Warhammer 40,000: Dawn of War

I am not a very big fan of RTS genre but this game made me reconsider and now I just love RTS. This game makes you feel like you are Commanding your troops to victory {or a horrible death}. The tension is ever present and the story is also pretty good. As you progress through the campaign you will find new upgrades and new kind of enemies and when you do take down those new beasts and machines you will just feel super satisfied and also proud of your army in this amazing universe.

SpoonMan
SpoonMan gave Mar 7, 2017
SpoonMan gave Mar 7, 2017
SpoonMan's review of Warhammer 40,000: Dawn of War

The last level was pathetically easy, even in hard mode.It didn't really feel like the last level. Overall, the game did not live up to my expectations.

Actual Score: 2.5/5

GigaDeathNullGolem
GigaDeathNullGolem gave Feb 19, 2016
GigaDeathNullGolem gave Feb 19, 2016
Decent RTS, functional units, not bad for 40K universe

First, the fact you can 'paint' 5 different areas of all the models in the game to your liking is a nice aesthetic touch. There is even a template of preselected hues based on citadel colors. (a small detail but it is definitely one thing that was done right in a GW-based game.) Works for enemy factions too. (Or multiplayer)

Rather nice cutscenes and good voice acting. Feels canon. The game itself is pretty decent RTS. Space Marines are a functional faction in their playstyle and balance. Slowly mow up as you take control point by control point and defend it for resource regeneration. (on some missions) you can also neglect to defend control points that deeply to instead move quickly to take out the enemies control points and just raid their base, if you have researched the upgrades. (Doubt this would work on the harder difficulty settings)

Very little gripes, main one being the expansions are how you play the other races. The story is not that deeply memorable. The APCs don't seem to be worth creating, good balance of unit types and uses for space marines other than that.

1 squad of marines or devastaors, 1-2 skimmers, two …

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First, the fact you can 'paint' 5 different areas of all the models in the game to your liking is a nice aesthetic touch. There is even a template of preselected hues based on citadel colors. (a small detail but it is definitely one thing that was done right in a GW-based game.) Works for enemy factions too. (Or multiplayer)

Rather nice cutscenes and good voice acting. Feels canon. The game itself is pretty decent RTS. Space Marines are a functional faction in their playstyle and balance. Slowly mow up as you take control point by control point and defend it for resource regeneration. (on some missions) you can also neglect to defend control points that deeply to instead move quickly to take out the enemies control points and just raid their base, if you have researched the upgrades. (Doubt this would work on the harder difficulty settings)

Very little gripes, main one being the expansions are how you play the other races. The story is not that deeply memorable. The APCs don't seem to be worth creating, good balance of unit types and uses for space marines other than that.

1 squad of marines or devastaors, 1-2 skimmers, two dreadnoughts with additonal landraider or tanks with 2 repair servitor thrown in. can contend with most things when fully upgraded/researched. have two of such brigades from adjacent sides of the map and it will wear the AI down. I found myself doing this while taking over control points and pausing to let the servitors build two turrets and upgrading it to a guard tower then moving on. The way you lose or lose progress is moving too fast and not having those gun emplacements to catch the waves they throw at you. if you cover your trail it's quite easy (on easy)

Did not play multiplayer. But I am sure its' great in that you can play the 'enemy' alien races... So can't comment on the other races (orcs eldar chaos) and how they play, but will do that in one of the expansions.

In the end it's got decent cutscenes and flavor, is a standard RTS, and makes me curious about rest of the series.

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