Warhammer 40,000: Dawn of War - Dark Crusade box art

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Warhammer 40,000: Dawn of War - Dark Crusade

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Warhammer 40,000: Dawn of War - Dark Crusade

Oct 9, 2006

Standalone Expansion for Warhammer 40,000: Dawn of War

4.14 average rating based on 356 ratings

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Warhammer 40,000: Dawn of War - Dark Crusade is a real-time strategy game set in the Warhammer 40,000 universe. Players command one of several factions, each with distinct units and playstyles, as they battle for control of the planet Kronus through base building and squad-based combat. The game features a non-linear campaign where territories are conquered across a global map, along with customizable commanders who gain equipment and abilities over time. Expanded faction variety and multiplayer options add strategic depth and replayability.
Release Dates
Oct 09, 2006 (North_America)
PC (Microsoft Windows)
Oct 29, 2006 (Australia)
PC (Microsoft Windows)
Nov 03, 2006 (Europe)
PC (Microsoft Windows)
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User Stats
2462
In Collection
26
Wish Listed
9
Playing
1577
Backlogged
How Long Is Warhammer 40,000: Dawn of War - Dark Crusade?
Main story: 22.9 hours
100% completion: 100.0 hours
Total completions: 5
Related Content
Luitenant_Gruber
Luitenant_Gruber gave Dec 20, 2022
Luitenant_Gruber gave Dec 20, 2022
*Warning: spoilers* Another excellent expansion of Warhammer 40,000: Dawn of War
This review is for the PC (Microsoft Windows) version

The Dawn of War series kept amazing me back in the day, and Warhammer 40, 000: Dawn of War - Dark Crusade did not disappoint. Yet again, it got a completely new way of playing with some fresh ideas, new races and, in this case, more freedom to play and a break from the linear path from the previous installments. This one is also standalone and does not require the original Warhammer 40, 000: Dawn of War game.

In Dark Crusade, your objective is simple: Conquer the planet Kronus and take full control of its resources. You are not the only one that wants this and all available factions in the game have set up a base of operations from where they will expand their influence over the planet. You need to conquer all the territories and strongholds of the enemy and claim your place as ruler of Kronus.

Although the core game play on the battlefield is the same as the other games, now you can choose which territory you want to attack in every order you like. You can make one attack/conquest per turn and sometimes need to defend your claimed territories against a counterattack from the enemy. …

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The Dawn of War series kept amazing me back in the day, and Warhammer 40, 000: Dawn of War - Dark Crusade did not disappoint. Yet again, it got a completely new way of playing with some fresh ideas, new races and, in this case, more freedom to play and a break from the linear path from the previous installments. This one is also standalone and does not require the original Warhammer 40, 000: Dawn of War game.

In Dark Crusade, your objective is simple: Conquer the planet Kronus and take full control of its resources. You are not the only one that wants this and all available factions in the game have set up a base of operations from where they will expand their influence over the planet. You need to conquer all the territories and strongholds of the enemy and claim your place as ruler of Kronus.

Although the core game play on the battlefield is the same as the other games, now you can choose which territory you want to attack in every order you like. You can make one attack/conquest per turn and sometimes need to defend your claimed territories against a counterattack from the enemy.

You can fight every scenario yourself or use auto resolve to calculate the outcome of the battle. This could come in handy when defending against a desperate little territory that you just do not have the time for.

Each faction has a unique ending when conquering all of Kronus. Every other faction, which is off course kicked off the planet, all have a different reaction and cut scene.

Warhammer 40, 000: Dawn of War - Dark Crusade includes the Imperial Guard from Winter Assault and adds two more playable races. Those are the Necrons, which the Eldar failed to stop in Dawn of War: Winter Assault, and my personal favorite: The Tau Empire.

The new approach of “just conquering a planet” and doing this in every order you like, is yet again, a fresh new idea. It gives you a break from the linear story missions from the previous games and laid the foundation to the last expansion of Dawn of War, and the absolute best one, in my opinion: Warhammer 40,000: Dawn of War - Soulstorm.

In terms of graphics and sound, nothing changed from the earlier games. This is fine however, the focus was mainly on the new factions, units and way of playing. I do like the detail in the world map tough.

The action, tension and adrenaline rush I got from the previous games is back in full in this game and, it is even more present with the added objective of conquering, defending and managing your territories.

Warhammer 40, 000: Dawn of War – Dark Crusade is an excellent game and although I like Soul Storm more, purely because it has two more factions, it will always be one of my favorite Dawn of War games, along with Winter Assault.

Definitely recommend this gem.

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PenetratorGod
PenetratorGod gave Feb 17, 2024
PenetratorGod gave Feb 17, 2024
It has single player gameplay but not a campaign

I didn't have much fun with the main game in this series either, but the linearly chaptered gameplay, for all its unbalance, at least gives you a purpose, even if it's a bad one, to keep going and you can finish it. But In Dark Crusade, it's just a matter of capturing every point on the map to win, and it's not a fun or narrative campaign. It's just a few pages of text and very short, generic cutscenes. It was made for online gameplay in time for those who like the races in 40K. If your goal is the story, there's no reason to continue after a few hours of single player play and not only is there no story, but the gameplay is unbalanced and difficult because of the terrible AI. Compared to the main game of the series and the previous DLC, there have always been suggestions from some players to play Dark Crusade first, but despite all the problems of the other games, at least they have a campaign. This one continues to have problems and limitations with unit controls and doesn't offer a campaign. With such a problematic gameplay, I don't understand why this 40K …

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I didn't have much fun with the main game in this series either, but the linearly chaptered gameplay, for all its unbalance, at least gives you a purpose, even if it's a bad one, to keep going and you can finish it. But In Dark Crusade, it's just a matter of capturing every point on the map to win, and it's not a fun or narrative campaign. It's just a few pages of text and very short, generic cutscenes. It was made for online gameplay in time for those who like the races in 40K. If your goal is the story, there's no reason to continue after a few hours of single player play and not only is there no story, but the gameplay is unbalanced and difficult because of the terrible AI. Compared to the main game of the series and the previous DLC, there have always been suggestions from some players to play Dark Crusade first, but despite all the problems of the other games, at least they have a campaign. This one continues to have problems and limitations with unit controls and doesn't offer a campaign. With such a problematic gameplay, I don't understand why this 40K game is included in the lists of the best RTS games of all time. Those who make such lists probably either don't really play the games or are nostalgia-obsessed fans.

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GigaDeathNullGolem
GigaDeathNullGolem gave Feb 23, 2016
GigaDeathNullGolem gave Feb 23, 2016
Can't quite praise it.

Added an interesting idea to DoW but went a little light with it: Campaign Mode where you pick territories and factions to attack. While it is a novel idea, it's execution is mostly just window dressing. So far only the original seems to be worth playing through, this one take a while to get through too, it is however playable (unlike WA) and some of the missions are fun. Upgrading your hero is a nice touch. Revisitng maps that have your bases mostly intact when they become under attack is also nice. So there is incentive to build bases.and fortify control points. I still don't like the other factions and feel the Space Marines steam roll everything.

TheCorbeauxKing
TheCorbeauxKing updated their status Jan 13, 2022
TheCorbeauxKing updated their status Jan 13, 2022

So after hours of grinding to get Honor Guard and Wargear I was finally able to tackle the Stronghold missions which do have a story and are quite diverse. The AI doesn't bum rush me at the beginning and I actually have space to breathe and have fun. These missions are the highlight of the campaign but I just wish they didn't require hours of mindless repetitive grinding to get there. Now I'm just skipping territory wherever I can and going straight to Strongholds in the hopes that I can at least finish this game with a positive impression.

TheCorbeauxKing
TheCorbeauxKing updated their status Jan 12, 2022
TheCorbeauxKing updated their status Jan 12, 2022

Why is this single player so highly regarded?

Every game for territory is more or less the same skirmish over and over again. Strongholds and special territories are the exception but you're so under-powered that you need to farm skirmish games until you have a competent honor guard and wargear to tackle the actual varied missions.

There's no story to speak of, no likable characters, fun scenarios or even anything that helps teach the two new factions. What little exists for me to be absorbed into Warhammer is a massive wall of exposition that you have to look for on the map.

Every game is the same thing over and over again: build 3 cultists, 2 workers, barracks, power generator then get wrecked by the AI within 5 minutes. If I wanted super sweaty skirmish games I would've just played skirmish.

I'm 8 hours in and I haven't learned a single thing nor am I having a good time.