Warhammer 40,000: Dawn of War - Dark Crusade (2006)

Relic Entertainment

Standalone Expansion/DLC of Warhammer 40,000: Dawn of War

PC (Microsoft Windows)

4.13 from 357 ratings

2467 members have it in their collection · 9 playing now · 1578 backlogged · 27 wish listed

How long? Main story 23h · 100% 100h (from 5 logged playthroughs)

Warhammer 40,000: Dawn of War - Dark Crusade is a real-time strategy game set in the Warhammer 40,000 universe. Players command one of several factions, each with distinct units and playstyles, as they battle for control of the planet Kronus through base building and squad-based combat. The game features a non-linear campaign where territories are conquered across a global map, … Read more
Warhammer 40,000: Dawn of War - Dark Crusade is a real-time strategy game set in the Warhammer 40,000 universe. Players command one of several factions, each with distinct units and playstyles, as they battle for control of the planet Kronus through base building and squad-based combat. The game features a non-linear campaign where territories are conquered across a global map, along with customizable commanders who gain equipment and abilities over time. Expanded faction variety and multiplayer options add strategic depth and replayability. Read less

Release dates

  • Oct 09, 2006 (North_America) PC (Microsoft Windows)
  • Oct 29, 2006 (Australia) PC (Microsoft Windows)
  • Nov 03, 2006 (Europe) PC (Microsoft Windows)

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Rating distribution

5 stars
132
4 stars
154
3 stars
61
2 stars
7
1 star
3

Community All Reviews Statuses

TheCorbeauxKing

Status TheCorbeauxKing Jan 13, 2022

So after hours of grinding to get Honor Guard and Wargear I was finally able to tackle the Stronghold missions which do have a story and are quite diverse. The AI doesn't bum rush me at the beginning and I actually have space to breathe and have fun. These missions are the highlight of the campaign but I just wish …

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So after hours of grinding to get Honor Guard and Wargear I was finally able to tackle the Stronghold missions which do have a story and are quite diverse. The AI doesn't bum rush me at the beginning and I actually have space to breathe and have fun. These missions are the highlight of the campaign but I just wish they didn't require hours of mindless repetitive grinding to get there. Now I'm just skipping territory wherever I can and going straight to Strongholds in the hopes that I can at least finish this game with a positive impression.

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TheCorbeauxKing

Status TheCorbeauxKing Jan 12, 2022

Why is this single player so highly regarded?

Every game for territory is more or less the same skirmish over and over again. Strongholds and special territories are the exception but you're so under-powered that you need to farm skirmish games until you have a competent honor guard and wargear to tackle the actual varied missions.

There's no story to …

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Why is this single player so highly regarded?

Every game for territory is more or less the same skirmish over and over again. Strongholds and special territories are the exception but you're so under-powered that you need to farm skirmish games until you have a competent honor guard and wargear to tackle the actual varied missions.

There's no story to speak of, no likable characters, fun scenarios or even anything that helps teach the two new factions. What little exists for me to be absorbed into Warhammer is a massive wall of exposition that you have to look for on the map.

Every game is the same thing over and over again: build 3 cultists, 2 workers, barracks, power generator then get wrecked by the AI within 5 minutes. If I wanted super sweaty skirmish games I would've just played skirmish.

I'm 8 hours in and I haven't learned a single thing nor am I having a good time.

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