Warhammer 40,000: Dawn of War II (2009)

Relic Entertainment

Linux · Mac · PC (Microsoft Windows)

3.57 from 458 ratings

1031 members have it in their collection · 22 playing now · 253 backlogged · 90 wish listed

How long? Main story 17h · with extras 9h · 100% 100h (from 5 logged playthroughs)

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race's epic campaign.

Release dates

  • Feb 19, 2009 (North_America) PC (Microsoft Windows)
  • Feb 20, 2009 (Worldwide) Linux, Mac
  • Feb 20, 2009 (Europe) PC (Microsoft Windows)

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Standalone expansions

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Finished Games by Luitenant_Gruber · 84 games · 0

Rating distribution

5 stars
75
4 stars
176
3 stars
152
2 stars
45
1 star
10

Community All Reviews Statuses

PenetratorGod

Review PenetratorGod 3/5 · Feb 17, 2024

A poorly executed hybrid genre

The game is going through a major identity crisis. It is not clear whether it is a cRPG or an RTS. It tries to be both at the same time and fails at both. It didn't bother me at all that the game is not a pure RTS. But it would have been better if it was a pure RPG …

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The game is going through a major identity crisis. It is not clear whether it is a cRPG or an RTS. It tries to be both at the same time and fails at both. It didn't bother me at all that the game is not a pure RTS. But it would have been better if it was a pure RPG and the RTS mechanics were completely removed from the game, or vice versa. As it is, it's caught between two game genres and it's pretty mediocre. Relic Entertaintment, on the other hand, has become one of the worst game developers I've ever seen, because the terrible gameplay mechanics that they've persistently maintained since the first game in the series, with no interest in fixing or changing them, are still there in the second game. The unit controls are pretty horrible. I mean, has nobody in the development team ever played a game from the Age of Empires series in their life? Units never follow your orders as they should, and they never move where you direct them on the map without getting stuck. And they still won't let you change the controls of the game! I've played hundreds of games in my life and this is the first time I've ever seen a game series where I can't change the controls. Everything else about the game, including the default controls, has been terrible since the first game. They tried to add RPG mechanics to the game, but we need an active pause to be able to use the units' special abilities without missing the timing, but they can't even add that because they have no idea what they're doing. They don't know how to make an RTS or a cRPG game. Games Workshop probably regrets now that they didn't give Blizzard the rights to develop the Warhammer games at the time, because not only did they make Blizzard a bigger company than they could have been, but they also failed to make the Warhammer games as successful and popular as they should have been. At least they could take Blizzard's example in making these games, but they can't even do that. Arrogance is unfortunately such a harmful thing. At least thanks to them, the Warcraft game series was created.

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Luitenant_Gruber

Review Luitenant_Gruber 5/5 · Dec 13, 2022

*Warning: spoilers* Really good game on its own

Warhammer 40 000 – Dawn of War II is the long-awaited sequel to the excellent Dawn of War series after Winter Assault, Dark Crusade and Soulstorm. When it was announced at the time, I did not hesitate and bought it immediately.

The intro movie was baddass. It got me hyped up, and I could not wait to start playing. When …

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Warhammer 40 000 – Dawn of War II is the long-awaited sequel to the excellent Dawn of War series after Winter Assault, Dark Crusade and Soulstorm. When it was announced at the time, I did not hesitate and bought it immediately.

The intro movie was baddass. It got me hyped up, and I could not wait to start playing. When I started the game, I noticed something different. Where is the base building? How can I produce more units? It was all gone. At first this disappointed me, but when finishing the first three missions, I actually liked the new play style.

Instead of building a base, creating units and go to war, you have some commando squads with different specialties, like the Assault Squad, Tactical Squad and Scout Squad. You find more units to add to your army throughout the campaign like the Dreadnought and the Predator Tank. You can choose which of those units you want to use in your missions before deploying, and figuring out which unit would work best for which scenario is the first step in this new game style.

When entering the battlefield, you got an assignment you must complete and fight your way trough the map to reach the target location. The careful, tactical advance towards this goal is very different and a fresh new concept in comparison with the previous games, in which you blasted your way to everyone and everything. In this game, you connect more with the units and heroes you have and try to keep them alive, rather then use them as cannon fodder because you could just create more later on. You can secure beacons, foundries and relics for tactical bonuses and experience later on, and they let you replenish your squads when you suffer casualties.

The way you finish missions, directly impacts your score and you can earn some bonuses when going through them in a certain way. If you speed run a mission for example, you add points to your speed score and may earn another deployment for a second mission that day. It’s a nice little bonus in this game.

The improved cover system works great and with the right placement, enemies don’t stand a chance when they rush toward you and you are well protected behind your stone wall.

I also really liked the RPG elements in the game. In the previous Dark Crusade and Soulstorm games, you could also earn gear that you could equip on your hero character and this principle has been perfected in this game. You collect dropped loot, can equip your heroes with new armors, weapons and regalia and can donate unwanted items for experience to level up your characters and give them new skills.

The graphics are nicely polished and good upgrade from the first game and still feel like the Dawn of War games. The animations have been greatly improved and because of the added ragdoll and physics on the enemy models, it feels more realistic when blasting them away or giving them the might of the Chainsaw Sword.

The orchestra soundtracks fit the Warhammer 40 000 theme very well and reminds you that the Emperor is counting on you and that you better not fail him or else..

The story is, once again, rock solid and grim, like we are used to from the Dawn of War games. A swarm of hungry, unstoppable Tyranids threaten the existence of the entire galaxy and it is up to the Space Marines to put a stop to it. Meanwhile, the Eldar and Orcs bother you every second and you need to whoop their asses too, or else they steal or sabotage important locations and relics that you already secured.

In true Warhammer 40 000 style, the ending is grim and you know this is not the end of the Tyranids and you only bought some more time before sh!t hits the fan again. And it sure does, with the Chaos Rising Expansion.

In conclusion, I really enjoyed this game and although I still prefer the older games and their play style, Dawn of War II is a fresh new idea in the series and makes for a completely different Warhammer 40 000 experience that, in my opinion, has been executed very well.

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LackoJacoSnacko

Review LackoJacoSnacko 1/5 · Dec 31, 2020

defender game

repetitive and steamrolling multiplayer. fun to defend agaist waves. games workshop is one of the worst companies.

grok

Review grok 2/5 · Jun 28, 2018

Great Early Fun, Turns Stale as Play Continues

I only played the single player campaign on this game, and on Normal difficulty.

Let me start by saying if you have even a little experience with strategy games, go to Hard, Normal was ridiculously easy. Literally no challenge at all.

The game itself is pretty, and sounds great. The voice acting at times is cheesy, but does what it …

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I only played the single player campaign on this game, and on Normal difficulty.

Let me start by saying if you have even a little experience with strategy games, go to Hard, Normal was ridiculously easy. Literally no challenge at all.

The game itself is pretty, and sounds great. The voice acting at times is cheesy, but does what it needs to.

The storyline is decent, but nothing to get too excited about.

The game play is where this game starts off shining and then falls into a boring repetitive grind. The concept of quick, squad based tactical missions is a great one, the leveling process is really fun, lending something to look forward to and specialize in during the game. I enjoyed the cover system, and the cool down abilities.

However, after playing about 5-8 missions, you have basically played the game. The rest ends up repetitive, with large waves of enemies, more bosses, but not necessarily anything new or fresh.

The missions turn into a blur of uninteresting grinding through maps, to get to the boss at the end, each fight which feels very, very similar.

My favorite missions were the defend missions, where you fend off waves upon waves of enemies. But even these grew stale over time.

Honestly, I was debating jumping into Chaos Rising, but this end game left me so unimpressed I will probably not go back to it. I'm remembering why I haven't touched this game for years now.

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