Main game
2.33 average rating based on 27 ratings
I played about 5 hours of it, and I enjoyed the time I spent with it. It was a little hard to wrap my head around it at first, the tutorials are a bit lackluster, but once I looked up some tips and tricks online, I got a better hang of it and it became more enjoyable.
The objectives are very repetitive, with almost all missions consisting of fighting a handfull of enemies and/or retrieving/delivering an object – a little more variation here would be welcome.
It's pseudo open world, and it's a cool approach to it, but it isn't apparent from the beginning, but the game also restricts you from accessing the open world in the first "chapter". There are 5 chapters – 4 of them are unlocked from the start, with all of them taking place in different factions with crossovers in the story. I finished 2 of them.
I liked what I played, and it's clear it's a passion project from the singular developer's side, but the game needs a little more.
Bought this for 10 bucks and boy is it a questionable release. Pretty when actually playing, but character designs, menu designs and whatnot are hot ass. Jesus a concept isn't enough to sustain a title. Context for anything and any kind of explanation is important too. Another great example of why letting just anyone make a release a game isn't exactly a great idea. Credit where credit is due, it's impressive that it was made by a single guy and, as I stated, when flying it's all very pretty, but there's virtually no actual plot or point or really any reason to be doing anything or for me to care. What a goddamned mess.
There doesn't seem to be much to this. As bmo guessed, this seems to be very average plane combat disguised with falcons. It is a shame because it seems like it should change up an otherwise typical flying combat formula. Reminds me of the promise of Scalebound and makes me question whether the concept can really hold the weight of a full game.