It feels like Yakuza 3 is the black sheep of the family, as far as I know.
Oddly enough, this was the one that clawed me back to the series.
I'm not gonna lie, this game's definitely not the easiest one to like, but I found it amusingly charming.
For starters, the time you spend in Okinawa felt like a welcome change of pace. The character development Kiryu went through in the past three games paid off and it's nice to see him doing things other than the same repetitive stuff he was doing before, as slow and mundane as his new activities are.
And while we're threading its slow beginnings, we're presented with well-written dialogues and a nice detailed story, with an amazing build-up. Characters are remarkable, chapters are filled with thrilling moments and little to no bullshit, aside from a few leaden points, like the heinous chapter 10.
Overall, Yakuza 3 has a great story. Surprisingly, I think this is the best time I've had with a Yakuza game ever since the perfect Yakuza 0. Especially since this is the first game in the series that didn't feel overly bloated. Being short and somehow a bit more linear than the others did the formula well.
Not to mention the amazing soundtrack, fun mini-games, intense chase sequences and the series' signature hilarious side quests. I mean, come on, Kiryu has a blog now... how can they keep coming up with stuff on point like that?
Unfortunately, Yakuza seems to insist in past mistakes.
The fighting in these games are usually make it or break it and this one found the balance not to ruin the whole journey, but it's still riddled with many flaws. Unbalanced boss fights that spam the same moves, Kiryu falls for anything, enemies that rarely get stunned and the overuse of blocking. It's extremely annoying, as usual.
In addition to the fighting system's shortcomings, I felt like a few of Kamurocho's tropes are becoming stale at this point and those cliches can even be seen in its good writing. Like, why EVERYTIME after a battle, somebody HAS to enter the scene and shoot/kill a character? This has to stop!
And what the fuck happened with the dash button? If they included it in the chase sequences, why not give it to us eventually?
I get why people don't like Yakuza 3, but I think the reason they hate it is the reason I like it so much.
It's not refreshing in any way, but I feel like it's a step in the right direction towards the end of Kiryu's tale.