Main game
3.08 average rating based on 3358 ratings
Because so much of this review might sound negative, I want to make it clear that I don't think that Watch Dogs is a bad game. In total it was a lot of fun and I put a lot of time into it, I've completed almost everything available offline. I don't have a PS Plus subscription, so I can't really comment on online features. Also, spoilers.
The Good:
-Combat is pretty well refined minus some cover mechanics that will be covered in the Bad section. The guns look, feel, and sound cool, enemies have pretty decent AI, and understanding the hacking opportunities in the environment can change the tide of a firefight in serious ways.
-Stealth is also good. It is possible to escape certain situations without killing anyone with the use of Lures and Blackouts.
-Some missions have a lot of variety. Emphasis on some.
-The graphics during a storm or sunset.
-Although the splashieness took some getting used to, driving and car combat.
-The absolutely huge number of things to do.
-A lengthy story, even if it's not that good.
-The Profiler. While not super in-depth, and while it makes it seem as though every citizen of Chicago …
Because so much of this review might sound negative, I want to make it clear that I don't think that Watch Dogs is a bad game. In total it was a lot of fun and I put a lot of time into it, I've completed almost everything available offline. I don't have a PS Plus subscription, so I can't really comment on online features. Also, spoilers.
The Good:
-Combat is pretty well refined minus some cover mechanics that will be covered in the Bad section. The guns look, feel, and sound cool, enemies have pretty decent AI, and understanding the hacking opportunities in the environment can change the tide of a firefight in serious ways.
-Stealth is also good. It is possible to escape certain situations without killing anyone with the use of Lures and Blackouts.
-Some missions have a lot of variety. Emphasis on some.
-The graphics during a storm or sunset.
-Although the splashieness took some getting used to, driving and car combat.
-The absolutely huge number of things to do.
-A lengthy story, even if it's not that good.
-The Profiler. While not super in-depth, and while it makes it seem as though every citizen of Chicago sound like a deviant, criminal, or nut job, the profiler provides some entertaining information that sometimes changes the way I play. I felt too guilty to steal from a cancer patient or single parent. All these gangsters need to be eliminated, but that one is only 16, better take him out nonlethally. It adds some occasional real depth. Emphasis on occasional.
-The hacking minigame is well designed and infrequent enough to be a serious hassle.
-The city, from what I am told, is a pretty good rendition of Chicago, and is detailed enough to seem fairly real.
-95% of Jordi's screen time.
-Spider-tank
The Bad:
-There might as well not be additional outfits. They are all essentially the same. They could have just not included that, and I would not have cared.
-Crafting just feels unnecessary and something to slow you down for no good reason.
-Money is absolutely useless. Once you have the easily attainable ATM skills, you can literally become a millionaire in a few hours. Not that it matters. Almost everything you need to buy can be found. Most of the cars are found or unlocked, same with guns. The only thing I regularly found myself using money on was crafting components. And crafting sucks.
-Upgrading weapons in at least some manner is a staple of basically every game in this genre, and it's not here.
-For a "next-gen" game, there are a shit-ton of bugs and glitches. Cars and cover will occasionally disappear completely. After completing a mission, the game STRUGGLES to catch up to itself. I was nearly smashed by a train because the train didn't realize that at its current speed it should be 50 feet forward until I was almost on the tracks. This game was in development for 5 years. Come on.
-A lot of the facial animations are pretty terrible.
-The end missions of pretty much investigation are just the same as fixer contracts or gang hideout. Not really any variation there.
-The conclusion of the serial killer investigation was insanely boring. It had every potential of being totally awesome.
-Some missions are made nearly impossible to complete without a certain piece of equipment. One example in particular is the Long Division convoy mission. If you don't have the Destroyer, you are fcked.
-If they developers didn't specifically say "this can be used for cover" or "you can vault over this knee high boundary", you can't fcking do it.
-On a similar note, some missions are made needlessly difficult by the ability of enemies to know where you when they would definitely have no idea where you are. If you have to get halfway across the map after shaking the Viceroys, don't count on staying hidden for long. And not because you aren't doing things right. Because the game seems to tell them you are the vicinity. If they are in the process of looking for you and you are in a parking lot hiding in your car and they can't technically see you (as indicated by the dialogue and the meter) they will still hang out at the parking lot entrance. Because, you know, in reality there's no way the guy we are looking for is anywhere else, so we should all hang out at this parking lot entrance 1.5 km from the last place we saw him.
-Following further from that, car stealth mechanics. I was thrilled that they introduced these. The idea is SOOOOOOO cool and would add a ton of realism. Unfortunately, unless you are in one of the few story missions that requires it, it's not going to fcking work. The all-knowing thing described above happens, or enemies will know you are in a car parked along the side of the road, even when there's no reason they would know you are in that car. Oh, you performed a car switch the in alleyway with no witnesses, drove a little, then parked on the side of the road, killed the engine and laid down to hide from the cop coming around the corner? Too bad, they wandered into the edge of the arbitrary blue circle on the minimap. You're fcked.
-If Aiden's primary motivation is to find those responsible for Lena's death, why are assassination missions in this game? It's one thing to be able to morally justify killing guards or assailants because they pose a problem to you. But having Aiden work as a contract killer makes no sense, even in side missions. If he is seeking revenge and seeking to protect the innocent even when violence is necessary, there is no reason he would be straight up murdering people for money. It makes his character seem absolutely no different from the Club or the Viceroys.
-The supposedly serious nature of the story and by extension the game is seriously hampered when you hack into someone's camera and find them masturbating or proposing their love to a stolen mannequin.
-Why are there no gameplay or moral repercussions for stealing money from people's accounts? I personally felt bad about stealing from struggling people, but there's no indication that Aiden does, or that he will pay for it. The only thing even resembling a repercussion involves hacking a Blume Affiliate, which initiates an online contract (even if it's a fake online contract for those of us without PS Plus), and that can easily be stopped. Plus, some people are going to want to do that.
-Aiden is BORING. And a fcking hypocrite.
-How does Damien have the funds or the influence to kidnap Nicole, keep her hidden for most of the game, and infiltrate ctOS? He's not a member of Blume, DedSec, the Club, or the Viceroys, or the government, and those organizations are literally the only ones with power.
-Clara and T-Bone are not as boring as Aiden, but T-Bone's redneckness feels forced, and Clara would have been an infinitely more interesting character if she had been a DedSec affiliate working from inside Blume or something like that instead of a fcking tattoo artist that will never be on Blume's radar.
-DedSec sounds almost as terrifying as Blume, but they are pretty much just teased for a sequel. It also makes no sense for DedSec to threaten Aiden at the end of the story and then solicit his help in hacking Giggles. There wasn't even an actiony car chase or anything. They just needed him to hack him remotely. Literally any of them could have done that.
-Are we supposed to like Bedbug? Because of the whole "stupid fat guy" act? This guy is a fcking murderer that planned to kill off two of his family members so that he can run a group of gangbangers that is literally useless without Iraq's influence. The only thing Bedbug has going better for him as a character than Iraq is his hair.
-Infiltrating Iraq's fortress is made really boring by the fact that Jordi picks off everyone. It could have actually been kind of fun. But instead you just watch in game as 15ish guys get helplessly cut down.
-The Iraq "boss" fight.
-Lucky Quinn seems like a less intimidating bad guy because his character design is stupid. He looks crazy and senile but he's not. And that doesn't give him an interesting dynamic. He just looks dumb.
-The big reveal for Quinn's motivation for putting the hit on Aiden that caused Lena's death is both anti-climactic in performance and stupid in theory. He's protecting the mayor...why? They sure aren't friends. He really doesn't have that much to benefit by it. And couldn't he just prop up another mayor?
-We already know there's going to be a fcking sequel because of all the DedSec crap you never went into. There's definitely enough conflict there to make a story on. You don't need to have Jordi betray Aiden for something as stupid as money. That's a conflict we don't need. And it basically ruins the one great character you have. It wasn't even necessary for the gameplay of the final scene. A fcking gust of strong wind (Chicago, remember?) would have been a sufficient set-up for the quasi-quick-time event of shooting Damien. Fck.
-Also, if Jordi wanted to collect the bounty on Aiden, why didn't he do so when they were infiltrating Iraq's fortress? He could have taken him out at any time during that mission.
-Why are we presented with a choice as to whether or not to kill Maurice? We haven't had that kind of choice anywhere else in the game. It doesn't affect the game later and there's really no sensible way that it would affect a sequel. Maurice has no influence. Is it some kind of Mass Effect-esque carryover morality system? Because that's only really effective when you have a lot of choices to make. It would have been fine to just show us a linear story arc where Aiden lets him go, since that's the obvious moral choice, as revealed by the burner phones. Or, fck it, show us one where Aiden kills him. It doesn't really matter. His character is pretty inconsistent. We aren't playing Mass Effect or The Witcher. We aren't making our own story, we're watching it. And that is OKAY. Linear stories are not inherently bad. In fact a lot of times they are the best. Putting the player in this moral dilemma is pointless and completely different from the rest of the game.
-Why is the choice placed half way through the long-ass unskippable credit scene. That's just a dck move.
-While the synchronization of every electronic thing in the city makes for good gameplay with hacking, this premise is COMPLETELY ABSURD. Literally no one would EVER support something like ctOS. Not the public, because that's an obvious means of privacy invasion, and not the ones who want to do the invading, because if someone messes with the system, which is what happens countless times, they are FCKED.
In summary: This game is fun and will keep you playing, but the narrative is horribly inconsistent, the protagonist is not likable, even as a rogue figure, and a lot about the game just seems lazy, arbitrary, or taken from other, better games and implemented in bad or uninteresting ways. Probably the only reason I played so much of it was that it was my first PS4 game, but I have since traded it in. If you want something to keep you occupied with gameplay that is legitimately fun by current gen standards, get it, but if you are looking for a compelling narrative and the next gen experience, save your money.

For all its potential and polish, Watch Dogs is a deeply disappointing game full of tired cliches and a plot that squanders the game's only interesting characters. It is a mess of a game that cobbles together a loose assortment of ideas with inconsistent execution to create a world I have very little interest in revisiting.
Aiden Pearce: "I thought I could fix the death of a little girl, but instead it led to all this: lies exposed, corrupt authorities, a destroyed city. And me, a changed man. I don't look back anymore. I have no regrets. I watch forward. Everything is connected, and I will use it to expose, protect and, if necessary, punish."
Watch Dogs is probably one of my favorite games, and now I'll explain why.
Let's start with the setting: a noir detective story in modern Chicago. Gang war, tragic protagonist with a well-written story. Corporations as a symbol of universal evil and eternal hacking - all this is incredibly interesting and exciting. Until now, no game has been able to deliver what the first "Watch Dogs" presented. But why didn’t people love the game?
Let's start from the very beginning - this is the E3 conference in 2012, where Ubisoft presented the gameplay of "Watch Dogs". Seeing it, everyone gasped at the impressive physics, beautiful graphics and living Chicago. But closer to the release, the graphics in the trailers became worse, and a flurry of criticism began that Ubisoft had again been deceived and given gamers something of poor quality instead …
Aiden Pearce: "I thought I could fix the death of a little girl, but instead it led to all this: lies exposed, corrupt authorities, a destroyed city. And me, a changed man. I don't look back anymore. I have no regrets. I watch forward. Everything is connected, and I will use it to expose, protect and, if necessary, punish."
Watch Dogs is probably one of my favorite games, and now I'll explain why.
Let's start with the setting: a noir detective story in modern Chicago. Gang war, tragic protagonist with a well-written story. Corporations as a symbol of universal evil and eternal hacking - all this is incredibly interesting and exciting. Until now, no game has been able to deliver what the first "Watch Dogs" presented. But why didn’t people love the game?
Let's start from the very beginning - this is the E3 conference in 2012, where Ubisoft presented the gameplay of "Watch Dogs". Seeing it, everyone gasped at the impressive physics, beautiful graphics and living Chicago. But closer to the release, the graphics in the trailers became worse, and a flurry of criticism began that Ubisoft had again been deceived and given gamers something of poor quality instead of candy.In parallel, the fan community began to dispel the myth that this game would be a revolution and that "GTA V" was not even close to it. As you can understand, this greatly affected the release, because, not being a clone of "GTA", the game became the object of negative reviews. Gamers began to say that it was just bad, criticized the downgrade of graphics, although many did not take into account that the first teaser was created long before Sony and Microsoft presented the characteristics of the eighth generation consoles. All of this, coupled with terrible optimization and a plethora of bugs, ruined the game's reputation.
But what actually happened?
Yes, there were optimization and bugs, but they were fixed. As a result, the graphics turned out to be quite beautiful, and even without modifications the picture looks vivid. The open world really seems very rich, car control is quite acceptable, the weight is felt, and the cars are noticeably bumped, unlike the same “GTA V”. The gaming community has completely missed the fact that there is a tragic and elaborate story behind this hack-and-slash shooter. Even aside from the criticism of globalization and digitalization, the entire story unfolds in a down-to-earth setting with constant bargirls, old mobsters and corporations. The game's plot reveals both the post-traumatic fate of the protagonist and the ills of society, from human trafficking to the darker aspects of real life with its dirt.
I enjoyed playing this game a lot, it was very fun and I thought the whole serious tone of the mc was great. It’s definitely a budget gtaV if gtaV had morals. Anyways it was a good play. I never finished it since I wiuld always forget where I was at or the controls since its a lil wonky, also I attempted to play the online portion of the game and its abysmal to say the least, since its an old game the servers are just super bad. Also when 100% the game I had to reset twice since their are a few bugs in the game like the hotspot glitch, and so on. Anyway if we overlook that extras and the online portion of the game its a solid game. (Id recommend playing solely the story since the side missions are just hella repetitive)
A brooding, lifeless protagonist coupled with poor vehicular controls and a vengeance plot that's riddled with cliches, Watchdogs is a derivative of far superior open world games that came before it.
I had an absolute blast with this game. I've been playing so many games that are 15-20 years old that I nearly forgot what it was like to play a game that feels more modern (or at least relatively so). It's like putting my contacts in after seeing the world in standard definition for a long time lol. It's refreshing.
However, I noticed the ratings for this game are a lot lower than I would have expected, so maybe my standards or expectations are lowered by my tendency to play older games and indie games, or from the fact that I only recently started getting into these shooting/stealth/driving-type games after only playing RPGs and cutesy Nintendo games most of my life.
There are some things I could criticize - I can see how the side missions (fixer contracts, criminal convoys, criminal catching etc.) can feel repetitive or pointless after a while. And it can be annoying how they pop up when you're trying to focus on something else. But for me, it didn't take away enough from my gaming experience - after all they are optional, and I actually found some of them fun. The gang hideouts are my favorite, …
I had an absolute blast with this game. I've been playing so many games that are 15-20 years old that I nearly forgot what it was like to play a game that feels more modern (or at least relatively so). It's like putting my contacts in after seeing the world in standard definition for a long time lol. It's refreshing.
However, I noticed the ratings for this game are a lot lower than I would have expected, so maybe my standards or expectations are lowered by my tendency to play older games and indie games, or from the fact that I only recently started getting into these shooting/stealth/driving-type games after only playing RPGs and cutesy Nintendo games most of my life.
There are some things I could criticize - I can see how the side missions (fixer contracts, criminal convoys, criminal catching etc.) can feel repetitive or pointless after a while. And it can be annoying how they pop up when you're trying to focus on something else. But for me, it didn't take away enough from my gaming experience - after all they are optional, and I actually found some of them fun. The gang hideouts are my favorite, because each one usually has a different set-up to navigate and there are so many ways to approach it. It's a great combination of strategy, stealth and shooting action.
I can also say the plot wasn't necessarily my favorite part of the game, it seems a bit like it's trying to do too much combining so many themes (revenge, vigilantism, greed, corruption, privacy, security, control, the list goes on) but I actually really liked most of the characters. They all had their own personality, quirks and style ... except Aiden. Well, he has the style (I guess), but maybe I'm just getting a little sick of the same brooding white man with dark hair whose only personality trait is vengeance. But again, maybe I haven't played enough mainstream games to know better. And again, it didn't take away from my enjoyment so much, it just didn't add anything extra.
Overall, I loved this game a lot compared to many of the games I've played recently, even though I've played a lot of enjoyable games over the past couple months. And there's so much to do in this game beyond the campaign, my completionist heart is chomping at the bit to finish as much as I can. It's yet to be seen if they'll be as fulfilling as the campaign was for me.
If you're an awesome person who can get through my long reviews, please comment to let me know I'm not talking to myself (even if you disagree!) :D Thank you!
The foundations for a great game are there, the shooting and driving is good, the hacking is fun and the overall gameplay is pretty solid albeit clunky sometimes. The problem is the ubislop formula, this game has a bunch of stuff to do yes, but most of that stuff is the same thing just on a different part of the map.
Most of the side content is running around and finding a terminal to "hack", and to do that you are mostly following a white line, or a "wire" I guess to the terminal that unlocks a terminal. Dear lord is it stupid and tedious. So basically what you are doing the most of the time is running around and holding the square button now and then. For example, there is a side quest where you try to find a murderer, so to do that you run around the city to find like 10 dead bodies and then press square button on them to identify them and listen to an audio log... That is basically just a collectible with a story, why not make it a series of 2 or 3 side missions with different things to do. I guess …
The foundations for a great game are there, the shooting and driving is good, the hacking is fun and the overall gameplay is pretty solid albeit clunky sometimes. The problem is the ubislop formula, this game has a bunch of stuff to do yes, but most of that stuff is the same thing just on a different part of the map.
Most of the side content is running around and finding a terminal to "hack", and to do that you are mostly following a white line, or a "wire" I guess to the terminal that unlocks a terminal. Dear lord is it stupid and tedious. So basically what you are doing the most of the time is running around and holding the square button now and then. For example, there is a side quest where you try to find a murderer, so to do that you run around the city to find like 10 dead bodies and then press square button on them to identify them and listen to an audio log... That is basically just a collectible with a story, why not make it a series of 2 or 3 side missions with different things to do. I guess they don't do it because the game is not as long then and it actually requires effort.
The sad thing is the story is solid, even though I think the main character is kinda boring, and they ruined it with such boring side content. The game overall is really solid still but it could have been so much better.
When Watch Dogs launched, it was one of Ubisoft’s most hyped new IPs, promising a futuristic open world where hacking was as powerful as a gun. Set in a near-future version of Chicago controlled by the ctOS surveillance network. The MC is called Aiden Pearce, a vigilante hacker seeking revenge after a personal tragedy.
The biggest strength of Watch Dogs lies in its hacking mechanics. With just a button press, you can manipulate traffic lights, shut down power grids, explode steam pipes, or hijack security cameras to scout ahead. These abilities add a creative layer to missions, allowing multiple approaches beyond standard gunplay. The city itself is dense and atmospheric, with side activities like criminal investigations, digital trips, and online invasions giving the world more variety.
And as I said on other reviews, the "freedom" on how to approach each mission, or situation, is not really a very well developed, complex or in-depth feature. In the end it all boils down to, if you want to go guns blazing, or stealth. So don't expect immersive sim levels of freedom, it is just enough freedom to use as an excuse, even though the hacking theme would make it up as an …
When Watch Dogs launched, it was one of Ubisoft’s most hyped new IPs, promising a futuristic open world where hacking was as powerful as a gun. Set in a near-future version of Chicago controlled by the ctOS surveillance network. The MC is called Aiden Pearce, a vigilante hacker seeking revenge after a personal tragedy.
The biggest strength of Watch Dogs lies in its hacking mechanics. With just a button press, you can manipulate traffic lights, shut down power grids, explode steam pipes, or hijack security cameras to scout ahead. These abilities add a creative layer to missions, allowing multiple approaches beyond standard gunplay. The city itself is dense and atmospheric, with side activities like criminal investigations, digital trips, and online invasions giving the world more variety.
And as I said on other reviews, the "freedom" on how to approach each mission, or situation, is not really a very well developed, complex or in-depth feature. In the end it all boils down to, if you want to go guns blazing, or stealth. So don't expect immersive sim levels of freedom, it is just enough freedom to use as an excuse, even though the hacking theme would make it up as an amazing way for more creative and complex approaches. On the downside, the story struggles to keep momentum.
Aiden is often criticized as a flat and uncharismatic lead, and the revenge-driven plot feels predictable compared to the game’s innovative premise. The driving mechanics also lack polish, with vehicles handling stiffly compared to other open-world titles of the time. This title is an ambitious first entry that introduced exciting ideas but failed to fully deliver on its potential. It’s still enjoyable for those who like experimenting with hacking mechanics in an open-world setting, but it feels more like a proof of concept than a polished classic.
Gameplay: 7/10
Presentation: 7/10
Story: 6.5/10
Overall Score: 6.8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
I wanted to write "if you like this game, you can eat my butt". But I won't write it. Instead, I'll just write that I was going to write it. That way I can write it, but I don't have to own writing it.
I realized that it ultimately comes down to "I don't like it". I don't like the gunplay. I think the protagonist is boring. The stealth is IMO not intuitive. It all is just underwhelming. For whatever reason, everything just feels broken and makes me want to play MGS5 or GTA5 or some other big open world game. The mechanics don't match my memories and it lacks any salivating punch for that reason.
But I can say one thing objectively. As a long time Chicago resident, its vision of Chi-Town sucks! We deserve better. How many games have you been able to play in New York? Hundreds! Give us one good game set in the Windy City.
Watch Dogs could become a cultural statement, but all the themes it tries to raise are poorly implemented, or shallow, or just can’t work with full effect.
It’s hard to reinvent a GTA game again, but W_D wasn’t even aiming for it - you can count it as a strength or flaw, it’s arguable. However, it doesn’t deliever all things right. Look at the stealth. It works, but only if you’re on foot and other circumstances aren’t against you. The full half of glass is here - if you have crafted items, it’s going to be fun. Patrols don’t see you, and you’re feeling like a god with your phone. The car stealth doesn’t deliever the same amount of fun - too much scaners, you can’t raise the camera to turn off the helicopter (was this done intentionally?), physics can remind you of Saints Row 2 and, oh, they’ve just added the QTEs here instead of hacking the traffic lights, blockers and steam pipes? I honestly was confused when I’ve tried to lose the tail with hacking and saw that game chooses the perfect moment to use the hack for you. Not that I’m against it, it’s actually useful, but …
Watch Dogs could become a cultural statement, but all the themes it tries to raise are poorly implemented, or shallow, or just can’t work with full effect.
It’s hard to reinvent a GTA game again, but W_D wasn’t even aiming for it - you can count it as a strength or flaw, it’s arguable. However, it doesn’t deliever all things right. Look at the stealth. It works, but only if you’re on foot and other circumstances aren’t against you. The full half of glass is here - if you have crafted items, it’s going to be fun. Patrols don’t see you, and you’re feeling like a god with your phone. The car stealth doesn’t deliever the same amount of fun - too much scaners, you can’t raise the camera to turn off the helicopter (was this done intentionally?), physics can remind you of Saints Row 2 and, oh, they’ve just added the QTEs here instead of hacking the traffic lights, blockers and steam pipes? I honestly was confused when I’ve tried to lose the tail with hacking and saw that game chooses the perfect moment to use the hack for you. Not that I’m against it, it’s actually useful, but a little stupid.
The big problem (as big as the ones that are listed in the end) is that stealth lacks a motivation and, I don’t know, context maybe. You know, it’s usually easier to go and kill everyone. You can allow yourself a massacre or two, but the vigilante image is broken after that.
I want to go to the positives now: the Chicago is beautiful and the hotspots are a perfect feature here. The music by Brian Reitzell is surprisingly good, it goes perfectly with context and can be listened without the game as well - a rare moment for a game OST. The Pierce’s design is a godsend. Maybe I'm exaggerating, but let's see, they’ve created a quickly recognizable look and I guess it’s already iconic. Does it happens often? I don't think so.
The implementing of online features is interesting, works fairly well, though you may want to turn them off sometimes. And Profiler. It’s a genius idea too, though I’ve thought there’s lack of traits.
Before I become angry again, here’s the best thing in this game. Privacy Invasions. 30 little scenes of people’s life. They’re done in the spirit of GTA (in terms of satire) and personally I found them to be the best feature of the game. I won't spoil them, if you want to see them, find a video.
Ok, now the worst parts. This game is an unoptimized mess. You can read about it anywhere, you can’t fix it, it’s a painful reality. The cover system always let you down because Aiden goes not where you want to. You’ll die or fail the mission because of that, so it’s important to mention. The plot and character design is almost ok, but in some moments it’s generic as hell, ending is somewhat disappointing and Aiden’s interactions with almost everyone are trite.
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2.5-3.5 stars.After seeing the famous E3 Trailer I was pretty hyped about the game.
The first two hours the game is really fun. All the possiblities you had with hacking into cameras, mobile phones or all the other electronic devices. It was something with has never been done in this kind of way.
But alas like the first Assassins Creed, Watch Dogs gets repetitive fast. (Hack into something, fellow someone undercover, kill him and escape) Apart from the hacking the rest is very medicore. The story of Aiden is not very compelling and the character isn't really likable. I was glad when I finshed the story pretty quick. The shooting is ok but drive really got on my nerves. I prefer more GTA driving
Overall the game for me is a disappointment. Hopefully Ubisoft learns from their mistakes and make a better improved sequal.
8/10
Before I start, I have to acknowledge a problem that I have with the game that isn't actually its fault. I'm getting a little tired of this genre. Since GTA3 we've had more and more of these types of games. A lot of big games are going more "open" in an effort to give us more play time. Ubisoft promised us 40+ hours or something with this game, and it definitely is that long. This is a sandbox game that I would have liked a lot more had it come out years ago, because really, there's not much wrong with Watch Dogs... but it also doesn't live up to the hype (how could it?).
Any sandbox game falls back on repetitive side-missions in order to fluff the gameplay. If that's your thing, then great. It used to be more of my thing, but now since more games are adding that element to their games (because apparently linear games are terrible now?), it's losing its magic. Generally what I do is, I play each side-mission type a few times, and then as the game goes on I focus more on just doing the campaign and less on doing side-missions. Watch …
8/10
Before I start, I have to acknowledge a problem that I have with the game that isn't actually its fault. I'm getting a little tired of this genre. Since GTA3 we've had more and more of these types of games. A lot of big games are going more "open" in an effort to give us more play time. Ubisoft promised us 40+ hours or something with this game, and it definitely is that long. This is a sandbox game that I would have liked a lot more had it come out years ago, because really, there's not much wrong with Watch Dogs... but it also doesn't live up to the hype (how could it?).
Any sandbox game falls back on repetitive side-missions in order to fluff the gameplay. If that's your thing, then great. It used to be more of my thing, but now since more games are adding that element to their games (because apparently linear games are terrible now?), it's losing its magic. Generally what I do is, I play each side-mission type a few times, and then as the game goes on I focus more on just doing the campaign and less on doing side-missions. Watch Dogs was no different.
Another trap of the genre is the core gameplay: start, grab a car, drive to mission, start mission, drive your car across the city in order to do the mission. It doesn't sound terrible, but you do it so much it usually kills the momentum. Again, this isn't the fault of Watch Dogs... this happens in all of them. To Watch Dogs credit, there are actually a few moments that the driving is really cool, because at times the soundtrack is perfect, especially as the game goes on. More on that in a bit.
I do really like Watch Dogs though. I've spent more time talking about nothing than I planned so I'll just try to make this quick.
The online modes are fun, and the way they're worked into the game is neat. This is something different rather than the typical death matches, but it's not something I'm going to spend hours upon hours playing. My only problem is the online free roam, which is kind of useless. I was excited to do side-missions with my brother but it turns out all you can really do is just drive around the city and do mini-games. If this was a decade ago, maybe driving around and destroying things with a friend would be fun... but we've been there, done that many times before. In fact, I don't really think Watch Dogs lends itself to that type of gameplay, because while you CAN be a bad guy in terms of your reputation, I think it's pretty clear you're not supposed to be. GTA this is not, or even Infamous (which has more of a moral compass).
Everything looks and feels good. Shooting is fun, driving is good for this type of game, the city is alive, and I love how everyone has characteristics about them that pop up on the screen. I enjoy hacking their phones, seeing their conversations, taking their money. I like hacking the screens around town and seeing the memes that pop up. Ubisoft put a lot of care into the visuals and the city as a whole. I also just love cyberpunk stuff.
The soundtrack is also cool. As the game went on, it seemed to get better and I started noticing it more. I'm talking about the actual original soundtrack, not the songs you play in your car (though some of them are good too... especially liked hearing C.R.E.A.M. play during a shootout). Excellent usage of music in this game at times.
The progression system is serviceable but I wouldn't say it's anything great. Same kind of stuff here... do missions, get XP, level up things like your combat skills, hacking, etc. You don't really need to put up your combat skills, but upping the hacking allows you to do better and more destructive things around the city.
Speaking of the hacking, this is where the game is cool but a little disappointing. From the beginning, we were basically told we could hack everything. I didn't expect to be able to do that, but I would have liked to be able to hack more than I was. The first few times you hack traffic lights, or spikes, etc, it's thrilling, but there's not enough variety. It's still a great gameplay choice, but I wish they would have gone farther with it.
I also like the story. It's a basic revenge story, but as it went on, there were enough twists and turns to make it interesting. I also felt something for the characters. About halfway through I started to really dig it, so I put the score up from an original 8 to an 8.5.
Watch Dogs is a great game... don't believe anybody who says it sucks because it didn't live up to the hype. The game was always destined to fail in that regard, but it's still a fun experience that people should try out.
Watch Dogs promises a gameplay system where the entire city of Chicago runs on a centralized computer system, and as a hacker, you have the keys to the city. In reality, the hacking mechanism is quite simple and gets repetitive after a bit. There are some upgrades and some specific story sequences that pack a punch, but the overall gameplay loop is fairly repetitive.
Side missions are aplenty - as is the standard for a Ubisoft open world game - but they don't lead to anything consequential. Only a few unlocks and some simple missions.
The story was supposed to be a major element, given the amount of time dedicated to it. However, it's a fairly basic revenge story that's stretched out to an almost painful extent. It's also quite predictable, which is another negative.
The protagonist, Aiden, is also a difficult character to like. His mission is supposedly revenge, backed by a noble cause to right a wrong. However, the gameplay sets him up as a mercenary - a contract killer, a getaway driver, or a transporter as needed. All in exchange for money. It's a serious dissonance that kills the characterization in favor of some side missions.
While …
Watch Dogs promises a gameplay system where the entire city of Chicago runs on a centralized computer system, and as a hacker, you have the keys to the city. In reality, the hacking mechanism is quite simple and gets repetitive after a bit. There are some upgrades and some specific story sequences that pack a punch, but the overall gameplay loop is fairly repetitive.
Side missions are aplenty - as is the standard for a Ubisoft open world game - but they don't lead to anything consequential. Only a few unlocks and some simple missions.
The story was supposed to be a major element, given the amount of time dedicated to it. However, it's a fairly basic revenge story that's stretched out to an almost painful extent. It's also quite predictable, which is another negative.
The protagonist, Aiden, is also a difficult character to like. His mission is supposedly revenge, backed by a noble cause to right a wrong. However, the gameplay sets him up as a mercenary - a contract killer, a getaway driver, or a transporter as needed. All in exchange for money. It's a serious dissonance that kills the characterization in favor of some side missions.
While there's fun to be had playing Watch Dogs - and I liked it enough to play it quite a bit - the game feels like a bag of underdeveloped ideas and conflicting tones. It's missing a distinct identity and could have benefited from a stronger sense of direction.
7/10 GTA en moins bien, la conduite est atroce, mais dans l'ensemble quand même un peu bonnard.
Made it to "Planting a Bug", but this game is starting to seem like a repetitive slog. There's not enough depth to the hacking abilities to keep things interesting once you've seen every ability a few times. The story feels generic, and Aiden comes across as flat. I wish they'd committed one way or the other with his character, his "morality" feels jarring and inconsistent. The online mode is needlessly disruptive, but can fortunately be disabled. On a side note, are people really still playing this game online, or did Ubisoft think it was a good idea to send bots after me right as I'm about to activate a tower? Anyway, do not recommend unless you got it free like I did (thank you EGS), play Sleeping Dogs instead.
I actually loved this game when I played it a few years ago on 360. Looking forward to chipping away at my Xbox One and PS4 playthroughs. Something about the GTA like driving mixed with the Chicago scenery really did it for me. I even enjoyed the combat and collectibles quite a bit.
I also picked up Watch Dogs 2 for PS4 as a bundle, though I can't say I will ever get to that one. I played the first 20 minutes on Xbox One a while ago and was pretty much disgusted with the design choices, dialogue, all of it.
This game made me buy 'Oceania' by The Smashing Pumpkins. 🎃

Aiden: lightly presses vehicle accelerator with one toe
NPC pedestrians: THIS GUY DRIVES LIKE A MANIAC!!!
Taking down anyone who doesn’t cover their mouth when they cough lmao
Free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/watch-dogs/home
Next week we get Figment and Tormentor x Punisher.
I've always wanted to try being a hacker and this game is indeed the tool for that. But not everything is a sea of roses, especially if there are people we like involved where can die, that's what happens with the protagonist. An action-packed game in a vast city where there is a lot of extra content to do, where the protagonist can improve his Skills throughout the game until he gets to the end of what he's looking for. I found the reputation system cool where it will have influence in the end, I loved doing the side quest "missing person" where every time I got into the area the music got pretty creepy, but the various bugs and other players coming in at the exact moment where I was going on a mission is terrible at best, but I enjoyed the experience.
I had this game and like 10 others sitting on my computer for like 2 years because I'm just lazy and don't do anything else except watch vine compilations on youtube but this summer I finally decided to play these damn games already before I start playing any other games. I played Watch Dogs 2 way before Watch Dogs and I have to say that I'm just bored out of my mind while playing this. I'm usually glued to the screen 7 hours a day when a game really interests me but every time I fire up this game I just do one mission and then I want to exit the game. Maybe I will want to finish it at some point but for now, it's just gonna sit in my computer.
Between Not Tonight and now this, I'm so glad the rest of the world are being forced to experience the nightmare my country is about to become!