Enchanter (1983)

Infocom

Amiga · Amstrad CPC · Amstrad PCW · Apple II · Atari 8-bit · Atari ST/STE · Commodore C64/128/MAX · DOS · Mac · TRS-80 · TRS-80 Color Computer

3.25 from 8 ratings

37 members have it in their collection · 22 backlogged · 11 wish listed

Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally intended to be Zork IV). The game had a parser that understood over 700 words, making it the most … Read more
Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally intended to be Zork IV). The game had a parser that understood over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game. Krill, an incredibly powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In desperation, the player, a novice Enchanter with only a few weak spells in his spell book, is sent in hopes that Krill will either fail to detect him or dismiss him as harmless. More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly. This game features an innovative new spell system based partially on Ursula K. Le Guin's Earthsea series and partially Dungeons and Dragons' Vancian spell system, where spells must be prepared through "memorization" before being cast. As in the Earthsea series, each spell is represented by some nonsense "magic word" which is treated as a verb by the game's text parser, so that one can use the FROTZ spell (which causes objects to glow and give off light) by typing >FROTZ BOOK, in exactly the same way as one might type >PICK UP BOOK or >READ BOOK. Read less
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Details

Developers
Infocom
Publishers
Infocom
Genres
Adventure
Themes
Fantasy
Series
The Enchanter Trilogy

Release dates

  • Sep 1983 (Full Release) (North_America) Apple II, Atari 8-bit, Commodore C64/128/MAX, DOS, TRS-80
  • 1984 (Full Release) (North_America) Mac, TRS-80 Color Computer
  • 1985 (Full Release) (North_America) Atari ST/STE
  • 1986 (Full Release) (North_America) Amiga
  • 1986 (Full Release) (Europe) Amstrad CPC, Amstrad PCW
  • 1986 (Full Release) (Worldwide) Commodore C64/128/MAX

Related

Bundled in

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Rating distribution

5 stars
1
4 stars
3
3 stars
2
2 stars
1
1 star
1
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Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Apr 25, 2022

Great Ideas, Advanced Parser, But RNG-Based Deaths Ruin It For Me

Play: 7/10 As much as I wanted to enjoy this, the petty RNG-based and tacky deaths got to me. I restarted 3 times, which is a positive considering I was driven to keep trying. But it just wasn't enough after my 4th death... Anyway, I love the advanced parser in this; it was so clear how to give commands etc. …

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Play: 7/10 As much as I wanted to enjoy this, the petty RNG-based and tacky deaths got to me. I restarted 3 times, which is a positive considering I was driven to keep trying. But it just wasn't enough after my 4th death... Anyway, I love the advanced parser in this; it was so clear how to give commands etc. The writing is very descriptive without being too dramatic and longwinded, which I appreciate. Plus, its writing style and diction remind me of my fiction style of writing heh.

Feel: 7/10 After reading up on this--the goofily named spells that you have to learn a la an RPG, the changes from the fundamental Zork mindset, and the fact most criticism was that it was "too easy" (which I assumed meant would bejust right for me ha)--I came in super excited. Plus, I hadn't played any game besides OldSchool Runescape since April 12 (I finally was able to get into the Slayer skill on that game, one I traditionally dislike, so I figured I should taker advantage of remotely enjoying that pvm part of the game heh). Omg omg omg and I just read that the spell system was inspired by Earthsea/ Ursula K. Le Guin; I still have not read those but they are next on my to-read list!! Plus, her thoughts on anticapitalism are some of my favorite to read. Stoked.

Attachment: 6/10 And indeed, as often happens when I overhype a game, I was a bit disappointed in the actual product. As with most text adventures, I mostly only like ones with no RNG-based deaths or at least ones you simply have to keep an eye on--not where you're screwed if the RNG decided you're screwed. After all, I like when your actions have some weight! Heh. Still, an excellent text adventure with a very advanced parser for its time, great descriptions, and nice ideas with learning the spells. Play this if you enjoy text adventures enough that you'd replay and replay and save and reload etc etc to beat it.

Completion: Score 48/85 Playtime: ~40 mins

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