Thief (2014)

Eidos Montréal

Mac · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · Xbox 360 · Xbox One

2.78 from 1205 ratings

4916 members have it in their collection · 150 playing now · 2146 backlogged · 470 wish listed

How long? Main story 18h · with extras 27h · 100% 67h (from 18 logged playthroughs)

There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of … Read more
There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of games. This first-person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge. Read less

Details

Developers
Eidos Montréal
Publishers
Eidos Montréal, Feral Interactive, Square Enix
Genres
Adventure, Shooter
Themes
Action, Sandbox, Stealth
Series
Thief
Event
VGX 2013
Steam
View on Steam

Release dates

  • Feb 25, 2014 (North_America) PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Feb 27, 2014 (Australia) PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Feb 28, 2014 (Europe) PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Nov 24, 2015 (Worldwide) Mac

Related

Bundled in

DLC

Editions

Featured in lists

çöp by Rerogshi · 298 games · 0
PS+ Games by peter · 197 games · 0
Game Passed by Shot9292 · 162 games · 0

Rating distribution

5 stars
75
4 stars
195
3 stars
454
2 stars
347
1 star
134

Community All Reviews Statuses

itram

Review itram 3/5 · Mar 12, 2026

Could be better or worse¿?

Buen juego, no de mis favoritos. Habían unas cuantas cinemáticas que no tenían sentido alguno o cuando volvía al gameplay había sucedido algo que la cinemática no había mostrado entonces eso me confundía.

El juego en general está bien, no es que lo odie o lo ame, está en el medio tirando a más o menos. Los escenarios están bien …

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Buen juego, no de mis favoritos. Habían unas cuantas cinemáticas que no tenían sentido alguno o cuando volvía al gameplay había sucedido algo que la cinemática no había mostrado entonces eso me confundía.

El juego en general está bien, no es que lo odie o lo ame, está en el medio tirando a más o menos. Los escenarios están bien hechos y me gusta que hayan objetos con los que interactuar para salir de una situación difícil o para distraer a los guardias. A pesar de ser un juego de mundo "semiabierto" los escenarios te generan libertad para moverte, salvo cuando estamos en alguna que otra misión en específico.

El final dejó muuucho que desear. Sinceramente cuando aparecieron los créditos dije "¿ya está?". No se sintió como el final que merecía, en plan, Erin cae al vacío, nos levantamos y ya está, se siente como si a Garrett le chupara un huevo y la mitad del otro haciendo una pose épica mirando a la ciudad destruida.

Luego de terminarlo no hay mucho para hacer más que repetir misiones, completarlas al 100% y explorar la ciudad.

★★★☆☆ 3/5

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Krauzer

Review Krauzer 2/5 · Oct 27, 2025

This title is a bold attempt to revive the beloved stealth franchise for a modern audience. The MC is called Garrett, a master thief navigating a dark, industrial city rife with corruption, social inequality, and mysterious supernatural forces. The game leans heavily into stealth mechanics, encouraging careful planning, patience, and creative use of gadgets like water arrows, rope arrows, and …

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This title is a bold attempt to revive the beloved stealth franchise for a modern audience. The MC is called Garrett, a master thief navigating a dark, industrial city rife with corruption, social inequality, and mysterious supernatural forces. The game leans heavily into stealth mechanics, encouraging careful planning, patience, and creative use of gadgets like water arrows, rope arrows, and the trusty blackjack to incapacitate foes without raising alarms. Shadows and light play a critical role, making the environment itself a key part of gameplay strategy.

Visually, Thief delivers a moody, immersive world. The city is filled with narrow alleys, towering rooftops, and richly detailed interiors, all bathed in an atmospheric mix of torchlight and fog. Sound design further enhances the tension, with creaking floors, distant guards, and ambient noises creating a constant sense of unease. However, while the setting is impressive, the story falls short compared to earlier entries. Garrett’s motivations are often underdeveloped, and the narrative, though engaging at times, struggles to maintain momentum across missions.

As for the gameplay, the focus on stealth is both a strength and a weakness. Many missions reward careful, methodical play, but some sections feel repetitive, and enemy AI can be inconsistent, sometimes clever and unpredictable, other times easily exploitable. Combat is intentionally weak to reinforce stealth, but this can frustrate people who prefer a more balanced approach.

This game succeeds in creating a tense, atmospheric stealth experience, but it cannot honor the spirit of the original series. It shines in its environmental design and stealth mechanics, but a thin story and occasional gameplay inconsistencies prevent it from fully reaching its potential. This is not a very good stealth game, and a very very bad Thief title, I'm saying this as a fan of stealth games in general, and not as a Thief fan, because despite all the criticism, I've never played a Thief game before.

This was my first Thief game, and I knew this was not a good one, though I decided to play it to see for myself. And all people say is true, this is a very bad stealth title, as already said, and it made me want to play the other Thief games, though not because this one is good, but because I keep hearing good things about them so I got very curious. I recommend this one is skipped and that people interested in the series buy and play the re-releases for the modern platforms, and stay away from this one.

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Atag

Status Atag Nov 8, 2024

Thief somehow went under my radar all these years even though I love stealth games! Enjoying it so far, but the audio is all over the place. Probably the first AAA game where I've really noticed how messed up the audio is. In one scene, a friend falls from a significant height after you try and catch her, but there's …

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Thief somehow went under my radar all these years even though I love stealth games! Enjoying it so far, but the audio is all over the place. Probably the first AAA game where I've really noticed how messed up the audio is. In one scene, a friend falls from a significant height after you try and catch her, but there's no frantic yelling or any kind of audio from the player as he watches her fall. I think she gives a slight "ah" which made me laugh more than anything. I snuck along a rooftop later on and suddenly heard "those damn rats" right in my ear as if a guard was breathing down my neck. At other times the sound is fantastic, especially the ambience with water hitting roof tiles and then running down gutters and dripping onto paved slabs.

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The visuals and atmosphere are really nice especially considering the age of the game. I like the dark and grungy environments which are beautifully illuminated by lightning, moonlight, and candle flame. Being able to open almost any cabinet and storage container to look for items to steal is neat too and satisfies the inner simulation game lover within me! Combat feels very dull though and with the parkour elements being so controlled I'm not sure how much enjoyment I'm going to get out of it compared to a game like Dishonoured.

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gguridi

Status gguridi Nov 1, 2020

I enjoyed this game, but there's a lot of things missing.

Good things:

  • Thief mechanics. I really enjoyed how drawers are open, how the jewellery is picked up and how the thief moves for being a first-person game. Visually I found it engaging.
  • Atmosphere is good. The darkness of the scenarios, the torches lights, the permanent night. The ladders, secret …
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I enjoyed this game, but there's a lot of things missing.

Good things:

  • Thief mechanics. I really enjoyed how drawers are open, how the jewellery is picked up and how the thief moves for being a first-person game. Visually I found it engaging.
  • Atmosphere is good. The darkness of the scenarios, the torches lights, the permanent night. The ladders, secret compartments that can be opened later on in the game when you acquire certain skills, etc.

Bad things:

  • The story is a textbook "WTF is happening here". I've finished the game and still don't know what was going on. And I don't consider myself a prickly person regarding character development, etc. but here you won't find anything.
  • The fight mechanics. I honestly don't know why you can even fight. It's not the purpose of the game, the purpose is stealth. And somehow you can fight guards with a... baton?
  • AI: You can literally run away when caught.

IMHO if you buy this game in offer/second hand for a couple of euros might be ok for the experience. Full price is out of the question.

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TheJimmyNoMates

Review TheJimmyNoMates 3/5 · May 4, 2017

Went in with very low expectations after what I had heard about this game, but am finding myself enjoying it quite a bit. The characters are bland, the combat not the greatest (though how I am playing, that's not the biggest issue) and it's missing a few quality of life features (fast travel would be a godsend), but it's very …

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Went in with very low expectations after what I had heard about this game, but am finding myself enjoying it quite a bit. The characters are bland, the combat not the greatest (though how I am playing, that's not the biggest issue) and it's missing a few quality of life features (fast travel would be a godsend), but it's very much playable.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Feb 7, 2016

Better than I expected

+Slang. Still fun to listen to people. http://thiefgame.wikia.com/wiki/Category:City_slan... Too much real cussing though. Not enough Taffer. (You don't say FUCK you say TAFF, or TAFFIN) Coarse language is the heart of thief, and makes it feel all the more rogueish to prowl over boxes behind someone's house as they talk about cockpinches and how bad the sloop tastes. Good times. …

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+Slang. Still fun to listen to people. http://thiefgame.wikia.com/wiki/Category:City_slan... Too much real cussing though. Not enough Taffer. (You don't say FUCK you say TAFF, or TAFFIN) Coarse language is the heart of thief, and makes it feel all the more rogueish to prowl over boxes behind someone's house as they talk about cockpinches and how bad the sloop tastes. Good times.
-Sidequests are fun. I wish there were more like the one following Lenny the drunk. That was perfect Thief!
-The city has a pretty nice feeling and atmosphere. Events progress as you do your thing, and it feels a bit alive on its own. It does at times get a bit old though, since it is a bit small, and the areas ventured beyond the city are somewhat few and far between. Random events, such as chasing down pickpockets, or random encounters in the city could be nice.

The story is not that memorable, The first threesies all had very memorable plot twixties and endings which I shant forgetsy. more sidequests with more involvement would have been nice. The shalebridge cradle reference was nice. There were enough things in this to please fans, but also enough things to make them gripe. haha

Sometimes access to certain locations is very unobvious. How to get through that window. hmm, often its a stairwell far away or something, rather than through the red herring window. Thankfully, youtube knows all....

It seems that there arent too many cunningly crafted puzzles on getting to loot.. But perhaps the ones I haven't found might be the most cunning of all...

Oh well, I like it. At least it's not pure guttershite. I'm an easy to please when it comes to stealthies. Best thing about it is the language. And the atmosphere is fairly good.

Maybe it's just me but I would imagine all the classic thief fans who didnt like it were of course expecting a plot twist they didn't get.

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Torgo

Review Torgo 1/5 · Feb 4, 2016

Boring Fumbling Senior Citizen Simulation 2014

Well I gave it my best shot. Despite hearing bad things about this game, I am a huge fan of the Looking Glass originals and I really wanted to love this. Even if the game mechanics were bad I was still excited to immerse myself back in the world of the original Thief games. I am so deeply disappointed. After …

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Well I gave it my best shot. Despite hearing bad things about this game, I am a huge fan of the Looking Glass originals and I really wanted to love this. Even if the game mechanics were bad I was still excited to immerse myself back in the world of the original Thief games. I am so deeply disappointed. After playing for around 6 frustrating hours I have finally rage-quit and I can't do it any more. I got it for a bargain on a steam sale, around $2 but I feel like even that is asking way too much for this abomination.

There are so many things wrong with this game I don't even know where to begin. The entire game and every part of it is broken but I'll try to address some of the more irritating/awful elements.

Firstly, the game is literally broken and filled with bugs, mostly related to the sound engine. Disappointing for a AAA game. Often I'll be standing directly in front of a talking NPC and I can't hear their voice. Some sounds are missing. Sometimes I'll hear something extremely loud, like a deafening snoring sound of a guard who's asleep 300 meters away. Other times the sound engine just breaks and the game goes silent.

One of the best things about the original Thief was the sound engine. Sound was a central part of the experience: you listen carefully for guards, your own footsteps, doors, etc. and you act accordingly. This game, even though it was made 15 years after, has a worse sound engine, it's just broken and the actual sounds and the 3D effect don't really work; sound isn't an element of the gameplay at all. Furthermore the player is given all these ridiculous super powers. He can see through walls, see in the dark; every lever, button, loot, etc. is highlighted in blue (with x-ray vision) by pressing a key.

The game mechanics are also broken, although this is a design feature. The original Thief games were brilliant because it was so open. Not open world, but each level/mission was a gigantic open area, literally huge. You could explore the entire region, scouring it for loot, alternate passages, secret rooms, etc. In this game you spend a third of your time in loading screens. The entire game is pretty much a linear hallway of small poorly-designed levels, connected by long loading screens.

Another third of the game is QTEs. I kept thinking: am I playing a Thief game or is this Cookie Clicker? Any time you want to do something, even simple things like pulling a lever or opening a window you have to go through these repetitive offensive QTE events. Sickening.

In the original Thief you could shoot a rope arrow into most surfaces and scale up on to roofs, ledges, over walls or scale any object in the level. In this game that feature has been almost entirely removed: Garret CAN'T EVEN JUMP! And the levels are filled with invisible walls at every turn. There will be a ledge only a meter away, a waist-high fence, or a crate or a nearby rooftop; no you can't access these areas, invisible walls. He's an expert Thief but he can't jump over a couple small crates?

The control of Garret is also extremely slow and frustrating. Every time you want him to do something (like pick a lock, pick up some loot, open a door) there's a huge delay and the (for example) opening a door animation is really slow and drawn-out. You're supposed to be a lithe Thief, fast and agile; instead I feel like I'm controlling a tank or perhaps grandma with the wheelie walker. Everything is slow and he can't even jump over a low railing. Absolutely infuriating.

All of this I could forgive, I could ignore it if the game had a good story, setting or atmosphere. But they didn't even get that right. The original games had such a strange mysterious setting, like a parallel universe steampunk Medieval/Victorian England. There were strange cults, seedy characters and then the supernatural element: ghosts, zombies and burricks. For this game the feeling just isn't there. It's like they've copy-pasted Assassin's Creed, there's no individuality or style. The whole game just feels like a bad "Medieval Britain" Unity asset. The narrative is boring, predictable and uninteresting with the most offensive and contrived romance sub-plot I've ever witnessed. Garret, instead of looking like a cool mysterious figure looks like a goofy 40 year old weeaboo in cosplay. He's no longer cool or mysterious; his dialogue and voice acting paints him as this stereotypical "stoic tough-guy." Of course they removed all the interesting parts of the universe: the steampunk, paranormal, skeletons, ghosts, magic, the cults, the Hammerites, the Keepers, etc. That's all gone, there's no atmosphere, or mystery, it's just ugly and uninteresting, a cookie cutter medieval world filled with all the tropes you might expect. I don't know how they made such a mess of this, were they even trying? Are the developers trolling me?

There was a great opportunity here to reboot this series but they dun goofed. Big time. It actually makes me sad; they should have packaged this title under a different brand because it's an insult to the original series. I'm deleting it off my hard drive; I would give it zero stars if that option existed.

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amgirl

Review amgirl 2/5 · Mar 7, 2015

This was... surprisingly bad :(. A lot of very unpractical features and 2 stars are only because of one fairly creepy chapter which scared the shit out of me few times :). Till then i was sure its gonna be 1 star.

NPerrin

Review NPerrin 2/5 · Apr 7, 2014

A fun game and a well-presented world. Unfortunately, it doesn't stack up to the legacy of its series, and is fairly unmemorable. If you're a big stealth fan, it certainly has its moments that feel like classic Thief atmosphere (before they are ruined by some big "cinematic" sequence). Buy it on a big sale or skip it, you won't be …

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A fun game and a well-presented world. Unfortunately, it doesn't stack up to the legacy of its series, and is fairly unmemorable. If you're a big stealth fan, it certainly has its moments that feel like classic Thief atmosphere (before they are ruined by some big "cinematic" sequence). Buy it on a big sale or skip it, you won't be missing too much.

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deepdoop

Review deepdoop 3/5 · Apr 4, 2014

6.5/10

It's not a bad game by any means, but it's not especially good. If you're one of these people who think, "Combat is too hard, why am I such a wimp, this game is stupid," then you're missing the point. You're a thief -- you hide in the darkness and steal shit. That's what this game is about. It's …

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6.5/10

It's not a bad game by any means, but it's not especially good. If you're one of these people who think, "Combat is too hard, why am I such a wimp, this game is stupid," then you're missing the point. You're a thief -- you hide in the darkness and steal shit. That's what this game is about. It's a little linear, especially when you consider something like Dishonoured, but it's a different type of game than that one anyway.

Fun, not especially memorable.

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SuperFieroStatus

Status SuperFieroStatus Feb 25, 2014

Unsurprising, but a bummer to hear Thief sucks. Rebooting games is just like movies. These things were good back in the day, but they really might not always hold up.

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