Metroid Rogue Dawn mod.
This is a fan made total conversion of the original Metroid that tells a fanfiction story of the events leading up to the original game. I am a bit dubious about the character you play as since it seems pretty convenient to have essentially a dark Samus. One online source said she was a kidnapped and …
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Metroid Rogue Dawn mod.
This is a fan made total conversion of the original Metroid that tells a fanfiction story of the events leading up to the original game. I am a bit dubious about the character you play as since it seems pretty convenient to have essentially a dark Samus. One online source said she was a kidnapped and brainwashed human while another said she was an android built to mimic Samus. Not sure which is true but it is a way to play as a character with the same classic abilities. Though it seems weird for her to be able to morph ball while only wearing a zero suit. About half the game takes place with that zero suit while the other times she wears an environment suit, and she switches back and forth depending on the environment. She never gets sweet power armor like Samus.
I beat it in just under 5 hours with 81% item completion; 6 spare energy tanks and 215 missiles. I did most of the water caverns, federation ship, 1st boss and got to the jungle before I got stuck. That boss was tough but fair and entirely novel compared to the official ones. Now having gotten past getting stuck I know what I missed and don't think I actually needed to backtrack for the wall jump and spring ball. I was not able to find a walkthrough but I did find a map with all items listed, which I used casually to help keep track. I got all of the powerups including ice and wave beams, which work together! I never bothered to go back and fully check the water caves and federation ship after so that is where my missed missiles probably were. I did find some of the Easter egg secrets, which were cool. I am guessing there was no gameplay advantage for finding them. Then I went back for the jungle and completed that. The 2nd boss was dissapointing because it was just Kraid with a new skin, and there were already a few optional regular enemies just like that. The boss version seemed to have more hp, but I think they should have designed something new or made you fight 2 or even 3 of those Kraids at the same time. That would have been an appropriate challenge, but with the wave and ice beams it was trivial to freeze every projectile and wreck him. 3rd boss was interesting and novel. Seemed like it could only be hurt by missiles but was only high enough to hit while moving around. I tried to bomb it while it was on the ground but seemed to do no damage. A boss that incorporates bomb mechanics would have been cool. Then on to the final stretch of the game. Lots of Metroids to fight, and in more challenging situations than the original game. A few times it was difficult to tell where I could go due to the stuff; organic Metroid stuff or whatever it is. According to the map I missed a couple secrets there, but no powerups. Looks like an easter egg that probably requires very tricky platforming involving freezing Metroids to climb up. Tried a couple times but nah, skip. The other was just a shortcut with a healing station and effigy. Final boss was mechanically the same as Mother Brain only without those annoying turrets, and add a respawning Metroid. It was easy enough to keep everything frozen and I found it easier than MB, losing only 2 energy tanks. I failed the escape afterwards by like 2 seconds due to too many platforming screw ups. I feel the default speed of my emulator (60 frames per second) is probably too fast and I lowered it to 20 for bosses and that platforming at the end.
I was very impressed with this game. Excellent level design, including puzzles, platforming and combat. Excellent graphics and music. I especially liked how natural and believable the environments were, not having doors for every area transition. Though sometimes I accidentally zoned back and forth, and occasionally even enemies came with me. None of that lame copy pasted rooms like the original and an actual in game map that shows your position. All of the map is revealed in the beginning though, and it shows the location of every major powerup. Not sure how good or bad that is. The map does not change to reflect where you have been and secret areas never show on the map. I was impressed with the new mechanics; wall jumping, water, refill stations and ball jumping, and feel the game is about on par with Super Metroid. The only major flaw is lack of short cuts to travel between the major areas and to the more tricky to reach deeper areas, which would make backtracking to find missed powerups less tedious. Still a must play masterpiece.
9.5/10
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