History:
I never played the NES Metroid game.
Expectations:
So... Hm... I don't, much, actually, care for the Metroid series. There, I said it. I don't think that Super Metroid is the gem of the SNES and I got bored after spend a short amount of time with Metroid Prime. I don't see myself looking at this game much differently. Regardless, I'm going to try to have fun with this one.
Day 1:

While I never much cared for Super Metroid, it's one of my wife's favorite games, so she was pretty excited to watch me start playing this one... Which is exactly how I love playing games I'm bad, with an air of judgment and scoffing behind me...
Truthfully, even I really appreciated hearing the original sounds and scores that would become staple audio cues in future Metroid games, and zipping and shooting around stages felt really fantastic. I had completely forgotten how worried I was that the handling in the game might feel like Kid Icarus. It did not.
That's not to say that the "Metroidiness" of the game was forgotten though. I quickly found myself consulting a map and guide to find key items and where to take them. The whole, exploring giant maps to find the things I need to find the other things has never been my... thing. You only get one life in Metroid, but it's not horrible. You get your password and are sent back to the beginning of the game WITH everything you've accumulated so far. In the hour I playing I managed to make it to the second zone with an upgraded beam and some bombs and missiles before...
And it's bed time.
While I'm not hating the game by any means, I'm not loving it either. It really is just a personal matter as I can definitely see WHY Metroid is as popular as it is. We'll see what tomorrow's progress looks like.
Day 2:

Norfair? More like NO FAIR! Amirite? Guys?
I've noticed over the course of this console that when it comes to games I'm a bit apprehensive about there's often a trend. I'll spend the first day trying to make up my mind about a game and usually end that day leaning towards "do not like". Then I'll sleep on it, or watch a playthrough video, or sometimes something will just click and I'll "get it". Then on day two and after I'll end up seeing the game for what it's worth and love it. Case in point, Bionic Commando.
Alternatively, I'll find myself interested enough to go into day two excited to play... only to find that I like the game now even less than I did previously. Case in point, well, Metroid.
I'm still finding there's fun to be had here, I'm just generally having less of it. Running and jumping and gunning through hallways and platforming up silos can be a blast. Getting cheesed to death by one of those crazy, indestructible moth monsters, or trapped in lava under a platform? Not so much...
As it is I'm stuck in the game's second major zone trying to find... something... boots maybe? I'll make a more aggressive attempt tonight and progress will determine whether or not I give Metroid a 4th day.
Day 3:

After some more strategic platforming I finally made it through that hallway I was stuck on only to find... a dead end! Yep, all that trouble for nothing...
After consulting a map, the upgrades starting coming fast and hard. Energy Tanks, Missile Tanks, Hi Jump Boots and the Ice Beam... Oh and a new suit! Being able to traverse the planet virtually unrestricted actually feels pretty great and it's not long before I found myself prepping for my first boss fight.

Kraid was... not quite what I was expecting after encountering him first in Super Metroid. He goes down fairly easily and then it's off to grab some more items including my Screw Attack and the Wave Beam, both of which feel like major game changers. The fight with Ridley seems to arrive very quickly...

Also... not what I expected to see. Far less menacing and far more cuddly. I couldn't help but laugh as I blasted wave beams into him. Easier boss than Kraid if you're able to attack from the lava, which is what I did.
With no more upgrades to find I check my map and see that the route to Mother Brain is actually quite short and easy.
At this point it's passed Midnight. I didn't expect to be playing this long. I'm actually having fun, but dammit I'm ready for this space adventure to come to an end.
I'm excited, as I embark on the final approach... until I realize I've made a terrible mistake in giving up the Ice Beam: I can't deal with the Metroids! Not only did I give up the Ice Beam, but prior to that I had picked up BOTH instances of it! Devastated, I watch helplessly as the little headcrab sucks away my life and it's game over.
I find myself in a position where my options are either giving up on the game sitting at the final boss's doorstep, or start all over, which I don't want to do. I took down my password and went to bed...
Luckily for me, some Googling revealed that I can go grab the Ice Beam as many times as I need! Faith is restored and Mother Brain's hours are numbered!
Day 4:
Freeze!
So yeah, went back for the Ice Beam and sure enough it was right there! Grabbed it but only filled up half of my health tanks before attempting Mother Brain.
That turned out to be a huge mistake, as the final turret room took me out before I could get passed the second wall. I gave it another go, this time farming up to full health and missiles before going down. This time I had better timing on the Ice Beam against the Metroids and managed to avoid taking any damage before the turret room. About a hundred missiles later I was face to... brain... with the last boss.

The worst part about this "fight" was where I accidentally fell forward and lost nearly all my health between the lava and touching Mother Brain's glass housing.
In the end, at 60% of my final health tank, she went down, and I went up!

I thought I was on the home stretch, but no, that vertical climb had me sweating. At one point I fell all the way back to the floor! Eventually, I reached the top.


WAT! Metroid is a girl?!?!?
Conclusion:
I don't know which is more surprising: The fact that I actually beat Metroid, or the fact that I enjoyed it. I did enjoy it, and it's even a game I could see myself going back and playing at some point. For an early NES game Metroid looked really good, and played incredibly well. The score and sound effect are something that will stay with me for a while as well.
One thing I will say to the game's detriment is that there would have been NO WAY that I would have found half the items in the game without a guide. The secret door and hallways tend to be way too hidden. Sure, some are obvious like running into a large wall at the end of a hallway usually means a bomb tunnel, but without Google I don't think I would have beaten this one.
I can, after playing through this game, definitely see the appeal of Metroid, and how it become such a beloved franchise. At the time there was nothing quite like it. The biggest praise I think I can give this game, is that it's actually made me look forward to playing Super Metroid.
Liked:
- Great looking game for an early NES title.
- Sounds and music were fantastic, appropriate and memorable.
- Running and gunning handled really well, and blasting your way through tricky platforming sections felt rewarding.
- Every new upgrade made traversing Zebes that much more fun.
- All things considered the "large" map was actually fairly manageable, and after a day with the game I didn't really get lost as often.
Disliked:
- Controls, while mostly tight, could sometime get a bit floaty leading to some frustrating patforming.
- Hidden paths were often too hidden.
- Whenever there were more than four sprites on screen the game would lag like Mega Man III.
- Not sure I could have beaten this game without a guide.
Personal Score:
Fun : 19 Relevance : 22 Replayability : 18 Survivability : 18 Total : 77