Metroid (1987)

Nintendo R&D1

Expanded Game of Metroid

Arcade · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

3.37 from 1321 ratings

2938 members have it in their collection · 84 playing now · 638 backlogged · 290 wish listed

How long? Main story 5h · with extras 6h · 100% 4h (from 21 logged playthroughs)

It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using … Read more
It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain. Read less

Details

Developers
Nintendo R&D1
Publishers
Nintendo, Playtronic
Genres
Adventure, Platform, Shooter
Themes
Action, Open world, Science fiction
Franchises
Metroid
Series
Metroid

Release dates

  • Aug 01, 1987 (Full Release) (North_America) Nintendo Entertainment System
  • 1987 (Full Release) (North_America) Arcade
  • Jan 15, 1988 (Full Release) (Europe) Nintendo Entertainment System
  • Sep 1994 (Full Release) (Brazil) Nintendo Entertainment System
  • Jul 20, 2007 (Full Release) (Australia) Wii
  • Jul 20, 2007 (Full Release) (Europe) Wii
  • Aug 13, 2007 (Full Release) (North_America) Wii
  • Mar 01, 2012 (Full Release) (North_America) Nintendo 3DS
  • Mar 15, 2012 (Full Release) (Europe) Nintendo 3DS
  • Jul 11, 2013 (Full Release) (North_America) Wii U
  • Jul 11, 2013 (Full Release) (Europe) Wii U
  • Feb 03, 2016 (Full Release) (Korea) Nintendo 3DS

Related

Bundled in

Remakes

Ports

Featured in lists

NES by KiingShady · 39 games · 0
GOTYs 1977-2025 by shinespark · 132 games · 0

Rating distribution

5 stars
193
4 stars
374
3 stars
519
2 stars
203
1 star
32

Community All Reviews Statuses

internpepper

Status internpepper May 23, 2026

Finally getting around to the Metroid series. This has a very similar feel to the first Legend of Zelda, but is a side-scroller centered on exploration and getting lost all the time. Samus's upgrades make great use of the NES's limited amount of buttons with missiles, the morph ball, bombs, the Screw Attack, and the Freeze/wave beams.

I love the …

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Finally getting around to the Metroid series. This has a very similar feel to the first Legend of Zelda, but is a side-scroller centered on exploration and getting lost all the time. Samus's upgrades make great use of the NES's limited amount of buttons with missiles, the morph ball, bombs, the Screw Attack, and the Freeze/wave beams.

I love the atmosphere of this game, and while I got lost all the time, that helped add immersion to the experience. The music was also great. There's a great variety of enemies and ways to discover new pathways that I appreciated. Naturally, there are definitely some flaws. Getting hit between rooms is unacceptable, and it happened way more than it should have. Refilling energy is extremely tedious as you're constantly just Screw Attacking and despawning enemies to run back and do it again. People also mention that the difficulty is punishing, and I didn't agree...until the final boss. Brutal. However, I have to appreciate from a design standpoint that a final boss that literally can't move is still so challenging.

While I didn't grow up playing this game, it reminded me of my first time playing Legend of Zelda since it has that open-world "feel" and exploration focus. And while I know all about Samus as a character, I'm sure that ending reveal hit hard in the 80s. I look forward to playing more of these games, and I can see the hype!

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falithes

Review falithes 4/5 · Jan 20, 2026

A humble beginning

I never played this back in the day, though I did play Metroid 2 on the gameboy. It's honestly impressive how much they get right with this first entry. Atmosphere, non-linear exploration, iconic enemies. Tight controls. Progression. It's by no means perfect. Progression is often quiet obtuse and the lack of a map makes navigation very challenging. Especially with how …

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I never played this back in the day, though I did play Metroid 2 on the gameboy. It's honestly impressive how much they get right with this first entry. Atmosphere, non-linear exploration, iconic enemies. Tight controls. Progression. It's by no means perfect. Progression is often quiet obtuse and the lack of a map makes navigation very challenging. Especially with how many secrets are in this game. Sometimes even essential paths forwards are hidden behind destructible walls that you can only tell are destructible by having an irrational hate of all walls and floors, like with the first Zelda game.

Nintendo really was in their A game when it game to tutorializing their early games. The first screen here is brilliant and economical. You can go either left or right. If you go right, you will be stuck. There's a wall, with a small gap/tunnel you can't fit through. You back track and go the other direction (left) and you find the first upgrade. The morph ball. Now you can progress. This communicates to you that you need to explore and upgrades will allow you to progress deeper into the world. That is the key tenets you need to understand to beat the game. Though I think they should have also included a destructible wall given how important finding those becomes.

From there you really are free to meander around. You will encounter things that will block progress. Such as a red colored door you can't open. In the instruction manual, it tells you that these doors need missiles to destroy, the game itself doesn't communicate this to you within the game world. Pity because it took me awhile to realize I could now open these doors.

I did end up using an online map to navigate. I rarely looked up a guide on how to specifically find hidden things, though I did have to just give up a few times. The instruction manual did include a map of the whole game, but unlike the Zelda map, it's really not that useful. Though the instruction manual lays out your objective. Kill the two mini-bosses (while also telling you where they are in the game) and fight Mother Brain. So looking up a map online didn't really feel like cheating since they provided all this essential detail in the instruction manual. Like I said with my earlier review of Zelda 1, instruction manuals are a lost art.

Metroid is a trial and error type of game that does punish you pretty heavily for failure. Making it feel unfair at times. If you die, you start at the beginning of the game with only 30 energy. Even if you have 5 energy tanks, you only have a third of one when you respawn... there are no ways to quickly replenish your energy other than picking up a rare and hidden energy tank... so you have to farm for energy and missiles. That can take 30+ minutes to restore your stock... again this feels like padding. Which wasn't really necessary since the game is already kind of long. There's also no save stations like in Metroid 2 or onward. So you have to quit out with a second controller like in Zelda 1 and get a password to reload your progress. But you spawn with only 30 energy again...

If you can get over the awkwardness of password savings, the extreme punishment of quitting/dying (starting with 30 energy and needing to farm for 30 minutes to replenish), this game has a lot to offer. It's deeply atmospheric that constantly rewards exploration. You start off weak, but by the end game when you have the screw attack and plenty of missiles you will plow through the game and it feels great. The platforming and gameplay do also feel pretty tight. It does suck you can't crouch shoot (you have to use the morph ball bombs to attack enemies or have the wave beam) or shoot at angles, but overall the game is balanced around this and it still feels good. it sucks you can't swap between different beams. While there were limited controller buttons, Megan Man and Zelda 2 got around this by having you select abilities on the pause screen. In Metroid, the pause button just pauses the game, no pause menu, so they certainly could have added this.

Still though, with a map at your side, this is something worth playing. I had fun with it even if the last boss kind of sucks to fight.

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Framboise_ptrl

Review Framboise_ptrl 3/5 · Apr 5, 2025

Un pilier du genre qui n'est pas très stable.

Metroid est un bon jeu mais sa notoriété a été complètement eclipsé par Super Metroid qui est presque un remake à moitié avoué du jeu. Ce qui va: -La musique est excellente et reste en tête. -L'ambiance pesante, quoique pas très travaillée se fait ressentir. -Le sentiment d'accomplissement est au rendez-vous.

Ce qui ne va pas: -Le level design n …

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Metroid est un bon jeu mais sa notoriété a été complètement eclipsé par Super Metroid qui est presque un remake à moitié avoué du jeu. Ce qui va: -La musique est excellente et reste en tête. -L'ambiance pesante, quoique pas très travaillée se fait ressentir. -Le sentiment d'accomplissement est au rendez-vous.

Ce qui ne va pas: -Le level design n 'est pas soigné (certaines salles sont des copiés collés et semblent parfois scotchées les une aux autres pour aucune raison), certains chemins ne mènent à absolument rien. -La difficulté est très mal dosée. en début de jeu vous allez vous faire exploser la gueule et quand vous mourez vous repartez avec très peu de points de vie ce qui va mener à beaucoup de grind.

Outre ces défauts, je le répète, le jeu est bon dans l'ensemble et l'oibtention des divers upgrades permettent de palier à la difficulté.

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QuiB

Status QuiB Apr 12, 2024

I'm a bit obsessed, and so I beat the game two more times. Just unlocked the Justin Bailey outfit on my third playthrough. Great game.

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QuiB

Status QuiB Apr 5, 2024

The discourse around this game is baffling. If I'd listened to the current Internet consensus, then I would have avoided all but a handful of NES games, because they're apparently unfun, dated junk.

I decided to give the original Metroid a shot anyway, and I'm floored. This game is spectacular. Some of the music tracks are among the best I've …

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The discourse around this game is baffling. If I'd listened to the current Internet consensus, then I would have avoided all but a handful of NES games, because they're apparently unfun, dated junk.

I decided to give the original Metroid a shot anyway, and I'm floored. This game is spectacular. Some of the music tracks are among the best I've ever heard. The atmosphere is as thick as butter. The world is enormous and labyrinthian. I felt a sense of vertigo uncovering side passage after side passage in areas I'd previously explored, realizing the map was at least double the size than I'd previously thought.

People are playing this game wrong. Don't use a guide, just read the manual. Be frustrated, and learn the game. This isn't a walk in the park. This is an expedition to a hostile alien fortress.

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scoopings

Review scoopings 4/5 · Oct 23, 2023

Classic, Oddly Addictive Despite Its Frustrations, Great (With A Map... And Savestates For Tourian!)

Preliminary: I almost played the 1987 North American NES version, but turns out there are quite a few differences between the FDS and NES versions. So, in following my usual "rules" for this chronology project, I am playing the August 1986 release to fit properly in the context of games released around it. Fresh after the first Zelda and Dragon …

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Preliminary: I almost played the 1987 North American NES version, but turns out there are quite a few differences between the FDS and NES versions. So, in following my usual "rules" for this chronology project, I am playing the August 1986 release to fit properly in the context of games released around it. Fresh after the first Zelda and Dragon Warrior and Mario, but just before the first Castlevania!

Anyway, ah yes the game that I always wanted to enjoy as a kid, but had no idea where to go or what to do and would get excited at first but eventually give up. Then again, that could be said of Dragon Warrior and Zelda 2 when I was a kid ha. Thank goodness for the Internet and my adult mind now. Now that I have a strategywiki to reference, and my adult mind, hopefully I will enjoy it more! Just hoping the controls, mechanics, or gameplay doesn't get in the way like what happened with that Valkyrie game I got all excited for.

Look: 7/10 Kraid's Hideout/area has a cool look. Wasn't impressed for the most part though the organic nature of this place was interesting.

Sound: 7/10 Mostly meh, but great Missile/item/upgrade-retrieval jingle ha. Overall, it's all a bit too bleepy and bloopy for me, and to think, the FDS version is considered to have considerably better quality audio!

Lol! The sound that Ridley makes when you hit him (oh and Kraid too, same sound). Lol! That alarm? sound during the final sequence what in the world. Quite annoying but funny anyway.

Play: 8/10 It took me a minute to get the FDS version properly loaded but I got it! And omg I love the little ball rolly version of you upgrade lol. Sonic-esque, but also just cool-looking and well-done (so far). I like the jump mechanic (at first), a bit unsure about the shooting/aiming mechanics but seems I will quickly get used to it.

Wait, why can't I duck and shoot? Lame. Too many floor-based enemies not to have that... Also, the jumping mechanic was pretty clunky, I like how much the d-pad and jump button can influence the jump itself but it results in some awkward situations and not-jumping situations and not-far-enough jumps etc.

Unsurprisingly, the upgrade/Metroidvania mechanic and exploration factor with a map to reference (without a map, no thanks) are what shine. (And okay, phew, seems my next power-up is the ability to attack in some way while a ball)

Hm weird, I know I collected an Energy Pack but my maximum Energy is still 99. Ohhhh, I assume it just always says 99 as maximum but the blue boxes represent additional energy packs of 99? Also, weird, it seems there is a limit to how many destroyed standable blocks you can have in one room or something? I love love love that the mid-jump movement is, in fact, quite controllable, even if getting used to the quirk of how long to hold the jump button took a while.

Kraid takes way too many hits, sheesh!

Feel: 9/10 Disappointing how many of the "level designs" are essentially repeated throughout the game. And the red-door missle factor got old pretty quickly

Oh shoot, about halfway through the game I remembered there are different endings and they're based on how fast you are >.< I was over here going out of my way to kill extra enemies like there were a Score system, but mostly to collect extra Energy.... even when I was at full :-p (deep in my mind I also sorta justified it by saying I was getting used to the quirky controls).

The mechanic where you kill the 2 mini-bosses then return to statues near the start of the game which represent the mini-bosses, reminds me of Abe's Oddysee. Nice concept with that, though figuring that out as a kid--especially with factors like false lava pools and other NES style secrets---was next to impossible for me :-p

Attachment: 8/10 Oh the quirks of videogames. I love that the Metroid community (like Mario and Zelda etc) figured out all these intricate possibilities, like Wall Jumping and "Hidden Worlds" accessed from it. Basically, unintended extra rooms or areas by manipulating the wall collision masks and whatnot.

Indeed, as I got more and more used to the quirks (inevitable for an early console/microcomputer platformer), I got more and more into the game. Proud to get the Varia Suit without High Jump Boots etc. just Ice Beam. It's that side of the game that I think has made it so endearing and longlasting, and helped define the Metroidvania genre: embracing the quirks of the controls not primarily for the Ghosts n Goblins style frustrations and Mario Lost Levels' outright exploitation of flaws in the mechanics, but rather for the exploration and ability-to-do-things-not-necessarily-intended-until-later.

Omg! The Screw Attack is a gamechanger! That feeling when you go back to Brinstar and have Screw Attack and all the parts that felt difficult there are laughable now. Even with all its frustrations and repeated level designs, I can't deny the addictive nature to this game. I loved following the maps and trying to figure out things on my own, often resorting to looking at the StrategyWiki though ha. Colelcted way more Missile Packs than I probly needed :-p I can't say I loved the gameplay itself, like how I feel about the first couple Zeldas, but there's something so endearing about this classic NES vibe.

At last I'm on to Tourian. Kinda silly you have to shoot the statues, fine with a guide but that would've been a headache without one -- oh early Nintendo secrets. I feel pretty good with the controls, particularly the jump mechanic, thank goodness for Screw Attack, and though I can't call it an absolute favorite, I see how it's on par with Zelda and Mario as a classic.

Holy crap--each Metroid in Tourian takes 5 Missiles? Here goes nothing... If only there were a leveling system so I could come in OP after grinding for hours lol. I was over here thinking the game was relatively forgiving for a Nintendo game, not when it comes to the secrets, but as long as you had a map or a neighbor or a friend who told you where to get Energy Packs, it seemed manageable. But wow, this last area... Oooo, pro-tip: not only does the Ice Beam come very in-handy for this last bit, but also Screw Attack can sort of push away the Metroids!

Like with Zelda, I can only imagine how I'd feel about it without a guide or someone to ask for advice back when it first came out, plus without savestates (like my goodness that last jumping bit, imagine if I didn't make it in time and had to start over...). But as it is, with modern access and savestates and guides, it is an epic classic and deserves its status. Not much difference in the possible endings lol, and all purely based on time. Meh. I wasn't sure if I was going to make the cut, even with the use of a guide and savestates, but it seems I did! (My version seemed to be a bit, uh glitchy at the end ha. It was a fan-translated version of the original Japanese FDS version) enter image description here

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Completion: bikini ending Playtime: I finally got playtime set for certain games at least! 3h 15m (in total, apparently I made it under an hour though in terms of playtime for the game I don't know how)

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YohanYun

Status YohanYun Apr 26, 2023

Not bad… But since we’re in the future and have the option to play other games in the series, I’d always go for Super Metroid over Metroid if I had a choice. A one-time play through was enough for one lifetime.

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ApramPepo

Review ApramPepo 3/5 · Jul 17, 2022

The first Metroid Experience.

This is my first Metroid game to play and finish it's entirety on a not so much a one sitting playthrough. Playing the game was both fun and frustrating at the same time with the amount of time you spend back tracking, It become very annoying, but the encounters and acquiring new Items, Power-ups, and discovering secrets makes the game …

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This is my first Metroid game to play and finish it's entirety on a not so much a one sitting playthrough. Playing the game was both fun and frustrating at the same time with the amount of time you spend back tracking, It become very annoying, but the encounters and acquiring new Items, Power-ups, and discovering secrets makes the game fun to go through from start to finish.

I'm not going to say my experience was bad with the game and I definitely had so much fun playing, but there are a few key-problems with the game that It becomes an abomination experience.

Why are there areas around some levels where you would very much get stuck because you didn't get a certain power-up, and the only way to get out is through the game's technical problems?

How did you make such simple controls appear so hard on most levels? why the game's design feels new yet outdated compared to Zelda, and Castlevania?

What feels like an amazing game, has got some huge flaws to put off new players.

some folks told me to play this game with a guide as the Recommended way to play, and Even with the guide I had my fun, but why are there obstacles for new players who will play this game? I know there's a remake on the GBA and I'd recommend it, but still: how did Nintendo manage to make this game feel outdated the moment it went out?

I didn't get the secret Samus ending, but I think I've had a good time with the game despite all the flaws it had.

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kingbk83

Review kingbk83 3/5 · May 25, 2022

NES Lookback - Metroid

I'm a huge fan of the Metroid series, but the first game on the original NES is very hard to revisit these days. One of the three "adventure" titles Nintendo put out in 1986 (1987 in North America), Metroid would be remembered more fondly than Kid Icarus, but never quite hit the levels of popularity of Zelda. It's one of …

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I'm a huge fan of the Metroid series, but the first game on the original NES is very hard to revisit these days. One of the three "adventure" titles Nintendo put out in 1986 (1987 in North America), Metroid would be remembered more fondly than Kid Icarus, but never quite hit the levels of popularity of Zelda. It's one of the Nintendo's most adult IPs and never has achieved the numbers of Nintendo's top franchises like Mario, Pokemon, Animal Crossing. However, the game's ambition, challenge, exploration and mood have made it one of the most important games in gaming history. "Metroidvania" became a thing because of this title. That genre has dominated the Indie space for over a decade now.

So why is the original title so hard to revisit? A few things. One, you have no map. Now, sure, in 2022, you can go on numerous websites and find a map to help you out, but back in 1986, that luxury wasn't an option. So figuring out where to go was very, very confusing, and it was super easy to get lost.

Two, the controls are stiff. Samus doesn't move with the grace and fluidity you'd expect of a space warrior like she is, and this makes later parts, where precise jumping is essential, all that more difficult.

Three, the amount of grinding you will have to do in this game can really make it get repetitive at points. At some parts, you will need missiles, but you won't have enough, so you will have to keep beating certain enemies to pickup more missiles, but then you will need energy because you will have an upcoming boss fight, but you can only pick those up from other enemies, so it's a slog of going back and forth, fighting the same guys over and over again to replenish resources. It gets quite monotonous after a while.

Four, instead of a save feature, you have to enter in extremely complex and lengthy passwords. In 1986, maybe that wasn't an issue, but in 2022, it makes the game at times more work than it's worth. In fairness, things like the NES Classic, Switch Online Service and Wii/Wii U Virtual Consoles have save states that help out a little, but this was a huge annoyance in the 80s.

Overall, I think this game is good to play to remember the roots of such an important series, but almost all the successive titles are vastly superior in every way.

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fishmountains

Review fishmountains 3/5 · Jan 3, 2022

The game is fun, but hard. Easily the hardest of the Metroid games. I remember as a kid 30 years ago getting so mad at this game and not progressing very far. I decided to give it another go with an emulator that allowed me to save at my convenience. I was able to complete the game and it was …

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The game is fun, but hard. Easily the hardest of the Metroid games. I remember as a kid 30 years ago getting so mad at this game and not progressing very far. I decided to give it another go with an emulator that allowed me to save at my convenience. I was able to complete the game and it was a lot of fun. There are secrets that must be discovered in order to progress, which are really difficult to find. The approach to Mother Brain was absolutely a nightmare. Not being able to aim anywhere but straight ahead or up was really crippling. You can only shoot the obnoxious crawling baddies with the wave beam, which you'll have to ditch to downgrade to the ice beam in order to complete the game. The subsequent games in this series corrected all these issues and are among my favorite games. Some excellent groundwork was laid down in this game. I recommend it only to patient players.

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SuperFieroStatus

Status SuperFieroStatus Nov 16, 2021

I feel conflicted about this one. As a kid we had Metroid, and I know my father beat it. I played it a ton...except it was just me running in circles shooting things. I never collected ANY powerups except Maru Mari and the bombs. So this game always haunted me.

I bought the book "Playing with Power" which …

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I feel conflicted about this one. As a kid we had Metroid, and I know my father beat it. I played it a ton...except it was just me running in circles shooting things. I never collected ANY powerups except Maru Mari and the bombs. So this game always haunted me.

I bought the book "Playing with Power" which contains guides for old NES games. There was no way I was going to beat Metroid without a guide at this stage in my life. I just wanted to see it front to back and put it to bed. And I did. I beat it over the weekend. I was having fun collecting powerups and finally experiencing how the game flows when played properly. But once I got to Ridley's Lair the game started to go from a fun platformer to a game with some straight up bullshit. I understand game design was different back then, so I can forgive it. I wasn't miserable playing, but in both Ridley and Kraid's included aspects that were pretty annoying. But, again, it was fine. Then I got to Tourian. Metroids themselves are cool. But you know what's not cool? The random drop rate on missiles. I died on Mother Brain a couple times, and each time I had to farm missiles from Metroids again. Sure, when they drop missiles they drop like 20 at a time. Except when they don't drop missiles. I had 117 missiles and wanted to max out before going to Mother Brain. While farming for more missiles (and you need missiles to kill Metroids), I used ALL 117 MISSILES I HAD and only got 3 drops...which means I ran out of missiles in Tourian. I had to go back to Brinstar, farm missiles on those infinite spawn guys (who give 2 at a time) until I had maybe 40, then go back to Tourian and pray I got better luck. Turns out I DID get better luck, and was able to max out my missiles. I then made a save state (was playing on my RetroPie) right outside Mother Brain's door. I died once, loaded the save once (the only time I used save states) and beat her on the second try.

It feels hollow because I really didn't want to use save states. And I was extremely frustrated at the end there. Like white hot angry at this whole situation. Also, Mother Brain's room is straight up bullshit. I know, I know, in an age where everyone is a master at everything the response is always "wTf iTs SoOo EaSy ThO" but I just wanted to beat this game once and put it down. I'm not going to practice at a game I don't plan on playing again. And I wanted to play only with a paper guide, because it reminded me of the old days.

But in some ways we grew out of the old days for a reason. I'll give Metroid a 3/5, because I really did appreciate it for what it represented at the time. I think my missile crisis at the end was a fluke, and not necessarily indicative of how the game was intended to function.

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MikaelLundgren

Review MikaelLundgren 3/5 · Oct 24, 2021

I played tis with my dad when i was a kid, about 6-7 years old.

It took us weeks to explore zebes, and it was hard and confusing but we both had so much fun whenever we found a new power up or a new area.

Replayed it now, almost forty years later and i just cant get my nostalgia …

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I played tis with my dad when i was a kid, about 6-7 years old.

It took us weeks to explore zebes, and it was hard and confusing but we both had so much fun whenever we found a new power up or a new area.

Replayed it now, almost forty years later and i just cant get my nostalgia goggles off. The mysteries of Zebes will always fascinate me. As a kid i remember me and my dad played his for weeks, and as an adult it just took me three sittings to finish it. It was hard, but not hard enough to be frustrating, at least not after you find the screw-attack, the most overpowered weapon in the game.

The exploring is now a confusing enigma, because most areas acctually look the same even though they are not.

I probably wont recommend this to younger gamers, but for me, the nostalgia made it worth a new trip through the game.

Once you finish the game, dont forget to do a playthrough without Samus's armor ;)

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WildScallion

Review WildScallion 3/5 · Oct 19, 2021

Still Worth It

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Growing up I only had an NES until about 1997. I remember well into the SNES lifecycle, KB Toys still had 2 NES games for sale and my mom let me choose 1. It was between Mega Man 6 and Metroid and I chose Mega Man 6 and never ended up playing Metroid until I went to college and found …

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enter image description here

Growing up I only had an NES until about 1997. I remember well into the SNES lifecycle, KB Toys still had 2 NES games for sale and my mom let me choose 1. It was between Mega Man 6 and Metroid and I chose Mega Man 6 and never ended up playing Metroid until I went to college and found emulators.

I'm not sure I'd ever gotten more than a few screens into Metroid the few times I'd tried it. I wanted to play this with Dread getting a lot of press. I knew it was a big gap in my gaming history to not have really gotten the full Metroid Experience.

Going in, I planned to use save states but no other spoilers and do the exploration on my own. Very quickly that idea got replaced with the idea of using a map, but not searching for any ways to cheese bosses (Looking at you Shadow Link!). I don't think I would have had fun without save states, but I think if I had wanted to invest the time, drawing a hand written map and exploring to find everything would have been fun, but I'm not sure I would have known when I'd found certain things (Varia suit, jumbing boots).

The screw attack is really the MVP, making previously difficult screens extremely easy.

I went Ridley -> Kraid -> Mother Brain, which I think is the normal order. I found Ridley to be pretty easy with the ice beam and I won first time through. Kraid was way tougher and ended up resorting to spamming bombs as I couldn't get through the defenses. The bullet hell to get to Mother Brain almost made me rage quit, but I eventually got a plan and some good save states as I went through. I only had 3 E tanks going into the end, which meant health was at a premium.

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TatskyNuki

Status TatskyNuki Aug 8, 2021

OK the energy tank in the hallway having a trap was actually a good one. I was already full on energy tanks but that is hilarious, well played game.

Also finished my first run! Did it in 2:15. Mother Brain was heavily annoying and I never realized how scary the Metroids are without Ice Beam even if they're very fleeting …

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OK the energy tank in the hallway having a trap was actually a good one. I was already full on energy tanks but that is hilarious, well played game.

Also finished my first run! Did it in 2:15. Mother Brain was heavily annoying and I never realized how scary the Metroids are without Ice Beam even if they're very fleeting (like... 4 rooms?). I'm going to go for a speed time to get under an hour and then end it there.

Not a fun game, and it's not just limitations and the time of release. Movement is super restrictive and everything feels like it lags. I appreciate the violent alien atmosphere that thinks Samus should leave and the disorientation it tries for, but it is so unfun to play and how combat is just "tank the damage and hope for the best" is grueling.

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TatskyNuki

Status TatskyNuki Aug 6, 2021

I have no idea how speedrunners beat Kraid, seems like he covers all options in terms of movement and there's no way NOT to get hit. I just tanked damage and bombed and missiled and waved as much as I could and survived with like 90 health. Felt like I cheesed it.

Really, really wish you could switch beams like …

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I have no idea how speedrunners beat Kraid, seems like he covers all options in terms of movement and there's no way NOT to get hit. I just tanked damage and bombed and missiled and waved as much as I could and survived with like 90 health. Felt like I cheesed it.

Really, really wish you could switch beams like you switch to missile mode. Also, dear god there are rooms that look exactly the same, with barely a difference other than one has a wall and one doesn't. You really do need to write yourself a map to get around. It just feels like it doesn't fit in a game of sci-fi where Samus has a suit with a visor that could probably give it SOME kind of map, as opposed to La-Mulana where the guy is literally an archaeologist who writes on maps, or Zelda 1 where you're a kid on an adventure. I know the NES has limitations but it also has the capability to make rooms more distinct than this based on other games.

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TatskyNuki

Status TatskyNuki Aug 4, 2021

Locking missiles behind different beams so you have to track through more monotonous areas just to get a replacement is insanely annoying, I don't know why I didn't just give up there.

Norfair sucks. It is easily slower to traverse than Brinstar because you are jumping and platforming way more and Samus sucks to maneuver with. Why do people like …

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Locking missiles behind different beams so you have to track through more monotonous areas just to get a replacement is insanely annoying, I don't know why I didn't just give up there.

Norfair sucks. It is easily slower to traverse than Brinstar because you are jumping and platforming way more and Samus sucks to maneuver with. Why do people like this game again?

I'm taking the Wave Beam with me to Kraid. I've been told there are like 4 strategies and I didn't choose the easiest or the hardest. Wish me luck.

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TatskyNuki

Status TatskyNuki Aug 3, 2021

To the people who played this game without any map or guide to help you out, I'm happy you're built different, but also is it a product of cope, because these walls all look the fucking same and I'm known with being good with directions and I still got lost, which is a first!

Got terrified by the things that …

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To the people who played this game without any map or guide to help you out, I'm happy you're built different, but also is it a product of cope, because these walls all look the fucking same and I'm known with being good with directions and I still got lost, which is a first!

Got terrified by the things that show up in some item rooms if you leave and come back. Yeah they barely do any damage but it looked like a fucking glitch

This game is painfully slow. The movement hurts and genuinely is kinda unfun to play.

Wall jump glitch is fun though.

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Chovus

Status Chovus Jun 20, 2021

Metroid Rogue Dawn mod.

This is a fan made total conversion of the original Metroid that tells a fanfiction story of the events leading up to the original game. I am a bit dubious about the character you play as since it seems pretty convenient to have essentially a dark Samus. One online source said she was a kidnapped and …

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Metroid Rogue Dawn mod.

This is a fan made total conversion of the original Metroid that tells a fanfiction story of the events leading up to the original game. I am a bit dubious about the character you play as since it seems pretty convenient to have essentially a dark Samus. One online source said she was a kidnapped and brainwashed human while another said she was an android built to mimic Samus. Not sure which is true but it is a way to play as a character with the same classic abilities. Though it seems weird for her to be able to morph ball while only wearing a zero suit. About half the game takes place with that zero suit while the other times she wears an environment suit, and she switches back and forth depending on the environment. She never gets sweet power armor like Samus.

I beat it in just under 5 hours with 81% item completion; 6 spare energy tanks and 215 missiles. I did most of the water caverns, federation ship, 1st boss and got to the jungle before I got stuck. That boss was tough but fair and entirely novel compared to the official ones. Now having gotten past getting stuck I know what I missed and don't think I actually needed to backtrack for the wall jump and spring ball. I was not able to find a walkthrough but I did find a map with all items listed, which I used casually to help keep track. I got all of the powerups including ice and wave beams, which work together! I never bothered to go back and fully check the water caves and federation ship after so that is where my missed missiles probably were. I did find some of the Easter egg secrets, which were cool. I am guessing there was no gameplay advantage for finding them. Then I went back for the jungle and completed that. The 2nd boss was dissapointing because it was just Kraid with a new skin, and there were already a few optional regular enemies just like that. The boss version seemed to have more hp, but I think they should have designed something new or made you fight 2 or even 3 of those Kraids at the same time. That would have been an appropriate challenge, but with the wave and ice beams it was trivial to freeze every projectile and wreck him. 3rd boss was interesting and novel. Seemed like it could only be hurt by missiles but was only high enough to hit while moving around. I tried to bomb it while it was on the ground but seemed to do no damage. A boss that incorporates bomb mechanics would have been cool. Then on to the final stretch of the game. Lots of Metroids to fight, and in more challenging situations than the original game. A few times it was difficult to tell where I could go due to the stuff; organic Metroid stuff or whatever it is. According to the map I missed a couple secrets there, but no powerups. Looks like an easter egg that probably requires very tricky platforming involving freezing Metroids to climb up. Tried a couple times but nah, skip. The other was just a shortcut with a healing station and effigy. Final boss was mechanically the same as Mother Brain only without those annoying turrets, and add a respawning Metroid. It was easy enough to keep everything frozen and I found it easier than MB, losing only 2 energy tanks. I failed the escape afterwards by like 2 seconds due to too many platforming screw ups. I feel the default speed of my emulator (60 frames per second) is probably too fast and I lowered it to 20 for bosses and that platforming at the end.

I was very impressed with this game. Excellent level design, including puzzles, platforming and combat. Excellent graphics and music. I especially liked how natural and believable the environments were, not having doors for every area transition. Though sometimes I accidentally zoned back and forth, and occasionally even enemies came with me. None of that lame copy pasted rooms like the original and an actual in game map that shows your position. All of the map is revealed in the beginning though, and it shows the location of every major powerup. Not sure how good or bad that is. The map does not change to reflect where you have been and secret areas never show on the map. I was impressed with the new mechanics; wall jumping, water, refill stations and ball jumping, and feel the game is about on par with Super Metroid. The only major flaw is lack of short cuts to travel between the major areas and to the more tricky to reach deeper areas, which would make backtracking to find missed powerups less tedious. Still a must play masterpiece.

9.5/10

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Chovus

Status Chovus Jun 19, 2021

Beat with all powerups found; 6 extra energy tanks and 255 missiles. I remember renting this in the 90s but never got into it. No idea how far I got but pretty sure I gave up within minutes after seeing how hard it was to navigate. This time I used a map. I started off by exploring Brinstar and making …

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Beat with all powerups found; 6 extra energy tanks and 255 missiles. I remember renting this in the 90s but never got into it. No idea how far I got but pretty sure I gave up within minutes after seeing how hard it was to navigate. This time I used a map. I started off by exploring Brinstar and making notes about what ways I could not progress. I then went into Kraid's hideout, which was a bad idea; massive difficulty spike. By the time I got to him I only had 1 spare energy tank and 15 missiles. I had to lower the game speed to 20 frames per second and was hiding out near the door. I noticed a pattern where every 3rd attack he would not shoot the bottom spike and sometimes his projectiles were spread out enough that a perfectly timed jump would avoid damage, hit him with a shot, then get back by the door without exiting. But this was too unreliable and required extreme save state scumming. I then froze all projectiles except the bottom spike and finished him off with beam attacks. On the plus side I now had 100+ missiles.

Next off to Norfair to get high jump and screw attack. I tried out the wave beam but did not like how it got rid of ice beam, so did not keep it. I was ready to go after Ridley but decided to backtrack for the varia suit because enemies hit hard. Ridley was ridiculously easy; I froze all of his projectiles and wasted him with almost no damage taken. Then I got the remaining power ups and went for Mother Brain. Froze the Metroids and killed them, then busted through the final gauntlet and pumped missiles into the brain until she was dead. I did not like how I could not destroy those turrets and I took a lot of damage. Where possible I froze the circle projectiles. I ended off with 2 full energy takes left and over 150 missiles and beat the game. I had not realized that Super Metroid is pretty much a remake of this game. That time bomb at the end must have just been a small one, instead of the planet destroyer in Super.

I enjoyed this game but it would have been too tedious to play without a map. I fundamentally do not agree with having to make my own maps outside of games. If the game had an in game map like Super Metroid this would be a solid 9/10 for the time. It did not help that many rooms looked identical, even down to the number and placement of enemies. Lazy copy paste design, hardware limitations, or deliberately set up by the villains as added protection? I appreciated the increased difficulty over Super, as the combat felt more tactical and enemy drops more valuable. Still had to grind for energy fairly often, which was not fun.

7.5/10

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Phoenix_Clark

Review Phoenix_Clark 4/5 · Oct 31, 2020

The metroid experience

Truly a great exploration game with fun platforming and fighting. The other side of the metroidvania coin that parallels and mimics castlevania in great ways. The bosses are the only thing that stood out as negative as they seemed tedious and a lot more difficult than the rest of the game at times. The final boss especially was quite annoying. …

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Truly a great exploration game with fun platforming and fighting. The other side of the metroidvania coin that parallels and mimics castlevania in great ways. The bosses are the only thing that stood out as negative as they seemed tedious and a lot more difficult than the rest of the game at times. The final boss especially was quite annoying. However, that final race against the timer and reveal of Samus' gender was a truly iconic piece of gaming history. Enjoyable from start to finish, with fun power ups hidden all over.

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plasmasnake

Review plasmasnake 5/5 · Jun 22, 2020

Beat this using the Justin Bailey code originally, and really only played the game using that code as a starting point, which ruins the experience of getting all the upgrades and weapons but I didn't realize it then. But later came back with the Wii store version and did it more properly (though with some use of online maps).

MellyHeals

Review MellyHeals 3/5 · Feb 19, 2019

Brains, Reptiles and broken dreams.

I never really cared for Metroid but with the announcement of Metroid 4, i decided to give this franchise a try.

And i gotta say, this game is TOUGH and the controls really don't help. A lot of grinding and a ruthless final boss made this experience a generally frustrating one.

I did sort of enjoy this game however, can't …

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I never really cared for Metroid but with the announcement of Metroid 4, i decided to give this franchise a try.

And i gotta say, this game is TOUGH and the controls really don't help. A lot of grinding and a ruthless final boss made this experience a generally frustrating one.

I did sort of enjoy this game however, can't wait to see what the other Metroid games have in store for me !

(Ps: seriously though, i hope Mother Brain gets brain cancer)

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Haxatronic

Status Haxatronic Sep 22, 2017

Hey, I finally beat it. I've started this game countless of times throughout my life and I finally decided to pull up a map, sit down, and beat this thing. Oh yeah, and I also had Workaholics on in the background, so you know it was a good time. I don't know if it's just my 3DS, but every time …

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Hey, I finally beat it. I've started this game countless of times throughout my life and I finally decided to pull up a map, sit down, and beat this thing. Oh yeah, and I also had Workaholics on in the background, so you know it was a good time. I don't know if it's just my 3DS, but every time a lot of action was going on, the framerate would drop like a brick. It was most likely just my 3DS, though. I can add this baby to my list of completed games, though, and therefore feel a little bit more completed myself.

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Ramza14

Review Ramza14 4/5 · May 14, 2015

Had a great time with this one. I used a map for most of the game, and a walk through towards the very end. I haven't played many of the "Metroidvania" style of games. There have been a few of these types of games that I've enjoyed in the past, namely the first Castlevania on the GBA, Circle of the …

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Had a great time with this one. I used a map for most of the game, and a walk through towards the very end. I haven't played many of the "Metroidvania" style of games. There have been a few of these types of games that I've enjoyed in the past, namely the first Castlevania on the GBA, Circle of the Moon.

I didn't find it that difficult mechanically once I knew the pattern of an enemy group and how to get past certain parts. I had a lot of fun learning these parts. It strikes a nice balance between allowing you to progress with your skill alone, and helping you progress by acquiring power ups. There was an area I kept dying in, but I was getting better at it. When I returned there with the higher armored suit I was able to breeze through it, partially because of what I had learned the first time, and partially because of the damage reduction. Dying wasn't super punishing, and you just start at the beginning of an area with 30 Energy. 30 Energy is pretty low, especially towards the end of the game, but I found myself "farming" up health a lot by sitting by a pipe that shot out little alien birds continuously.

If I didn't use a map, I don't think i would have been able to finish this game without getting extremely frustrated. I thought it was easy to get lost since many passages look very similar, even if the enemy patterns are slightly different. Not to mention the secret areas. There are a lot of hidden walls and things that you need to break through in order to progress. I wouldn't have found these if I didn't use the map. I peeked at a walk through when I encountered Kraid and died to him twice, but I ended up disappointed with myself because the recommended strategy was the one that I was starting to use myself. The map definitely enhanced my enjoyment of the game though, and its clear why a good map in the pause screen has become a staple of these kinds of games.

I'll probably play this again at some point. A pleasant surprise.

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Westane

Review Westane 4/5 · May 14, 2015

Review / Playthrough

History:

I never played the NES Metroid game.

Expectations:

So... Hm... I don't, much, actually, care for the Metroid series. There, I said it. I don't think that Super Metroid is the gem of the SNES and I got bored after spend a short amount of time with Metroid Prime. I don't see myself looking at this game much differently. …

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History:

I never played the NES Metroid game.

Expectations:

So... Hm... I don't, much, actually, care for the Metroid series. There, I said it. I don't think that Super Metroid is the gem of the SNES and I got bored after spend a short amount of time with Metroid Prime. I don't see myself looking at this game much differently. Regardless, I'm going to try to have fun with this one.

Day 1:

wpid-20150510_222332.jpg

While I never much cared for Super Metroid, it's one of my wife's favorite games, so she was pretty excited to watch me start playing this one... Which is exactly how I love playing games I'm bad, with an air of judgment and scoffing behind me...

Truthfully, even I really appreciated hearing the original sounds and scores that would become staple audio cues in future Metroid games, and zipping and shooting around stages felt really fantastic. I had completely forgotten how worried I was that the handling in the game might feel like Kid Icarus. It did not.

That's not to say that the "Metroidiness" of the game was forgotten though. I quickly found myself consulting a map and guide to find key items and where to take them. The whole, exploring giant maps to find the things I need to find the other things has never been my... thing. You only get one life in Metroid, but it's not horrible. You get your password and are sent back to the beginning of the game WITH everything you've accumulated so far. In the hour I playing I managed to make it to the second zone with an upgraded beam and some bombs and missiles before...

wpid-20150510_230110.jpgAnd it's bed time.

While I'm not hating the game by any means, I'm not loving it either. It really is just a personal matter as I can definitely see WHY Metroid is as popular as it is. We'll see what tomorrow's progress looks like.

Day 2:

wpid-20150511_234825.jpg

Norfair? More like NO FAIR! Amirite? Guys?

I've noticed over the course of this console that when it comes to games I'm a bit apprehensive about there's often a trend. I'll spend the first day trying to make up my mind about a game and usually end that day leaning towards "do not like". Then I'll sleep on it, or watch a playthrough video, or sometimes something will just click and I'll "get it". Then on day two and after I'll end up seeing the game for what it's worth and love it. Case in point, Bionic Commando.

Alternatively, I'll find myself interested enough to go into day two excited to play... only to find that I like the game now even less than I did previously. Case in point, well, Metroid.

I'm still finding there's fun to be had here, I'm just generally having less of it. Running and jumping and gunning through hallways and platforming up silos can be a blast. Getting cheesed to death by one of those crazy, indestructible moth monsters, or trapped in lava under a platform? Not so much...

As it is I'm stuck in the game's second major zone trying to find... something... boots maybe? I'll make a more aggressive attempt tonight and progress will determine whether or not I give Metroid a 4th day.

Day 3:

wpid-20150512_214531.jpg

After some more strategic platforming I finally made it through that hallway I was stuck on only to find... a dead end! Yep, all that trouble for nothing...

After consulting a map, the upgrades starting coming fast and hard. Energy Tanks, Missile Tanks, Hi Jump Boots and the Ice Beam... Oh and a new suit! Being able to traverse the planet virtually unrestricted actually feels pretty great and it's not long before I found myself prepping for my first boss fight.

wpid-20150512_223811.jpg

Kraid was... not quite what I was expecting after encountering him first in Super Metroid. He goes down fairly easily and then it's off to grab some more items including my Screw Attack and the Wave Beam, both of which feel like major game changers. The fight with Ridley seems to arrive very quickly...

wpid-20150512_234930.jpg

Also... not what I expected to see. Far less menacing and far more cuddly. I couldn't help but laugh as I blasted wave beams into him. Easier boss than Kraid if you're able to attack from the lava, which is what I did.

With no more upgrades to find I check my map and see that the route to Mother Brain is actually quite short and easy.

wpid-20150513_000356.jpgAt this point it's passed Midnight. I didn't expect to be playing this long. I'm actually having fun, but dammit I'm ready for this space adventure to come to an end.

I'm excited, as I embark on the final approach... until I realize I've made a terrible mistake in giving up the Ice Beam: I can't deal with the Metroids! Not only did I give up the Ice Beam, but prior to that I had picked up BOTH instances of it! Devastated, I watch helplessly as the little headcrab sucks away my life and it's game over.

I find myself in a position where my options are either giving up on the game sitting at the final boss's doorstep, or start all over, which I don't want to do. I took down my password and went to bed...

Luckily for me, some Googling revealed that I can go grab the Ice Beam as many times as I need! Faith is restored and Mother Brain's hours are numbered!

Day 4:

wpid-20150513_192029.jpgFreeze!

So yeah, went back for the Ice Beam and sure enough it was right there! Grabbed it but only filled up half of my health tanks before attempting Mother Brain.

That turned out to be a huge mistake, as the final turret room took me out before I could get passed the second wall. I gave it another go, this time farming up to full health and missiles before going down. This time I had better timing on the Ice Beam against the Metroids and managed to avoid taking any damage before the turret room. About a hundred missiles later I was face to... brain... with the last boss.

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The worst part about this "fight" was where I accidentally fell forward and lost nearly all my health between the lava and touching Mother Brain's glass housing.

In the end, at 60% of my final health tank, she went down, and I went up!

wpid-20150513_192631.jpg

I thought I was on the home stretch, but no, that vertical climb had me sweating. At one point I fell all the way back to the floor! Eventually, I reached the top.

wpid-20150513_192957.jpgwpid-20150513_193017.jpg

WAT! Metroid is a girl?!?!?

Conclusion:

I don't know which is more surprising: The fact that I actually beat Metroid, or the fact that I enjoyed it. I did enjoy it, and it's even a game I could see myself going back and playing at some point. For an early NES game Metroid looked really good, and played incredibly well. The score and sound effect are something that will stay with me for a while as well.

One thing I will say to the game's detriment is that there would have been NO WAY that I would have found half the items in the game without a guide. The secret door and hallways tend to be way too hidden. Sure, some are obvious like running into a large wall at the end of a hallway usually means a bomb tunnel, but without Google I don't think I would have beaten this one.

I can, after playing through this game, definitely see the appeal of Metroid, and how it become such a beloved franchise. At the time there was nothing quite like it. The biggest praise I think I can give this game, is that it's actually made me look forward to playing Super Metroid.

Liked:

- Great looking game for an early NES title.
- Sounds and music were fantastic, appropriate and memorable.
- Running and gunning handled really well, and blasting your way through tricky platforming sections felt rewarding.
- Every new upgrade made traversing Zebes that much more fun.
- All things considered the "large" map was actually fairly manageable, and after a day with the game I didn't really get lost as often.

Disliked:

- Controls, while mostly tight, could sometime get a bit floaty leading to some frustrating patforming.
- Hidden paths were often too hidden.
- Whenever there were more than four sprites on screen the game would lag like Mega Man III.
- Not sure I could have beaten this game without a guide.

Personal Score:

Fun : 19 Relevance : 22 Replayability : 18 Survivability : 18 Total : 77
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