Started playing some Dragon Quest games recently — expect a couple reviews in the near future, deep into one and haven’t got around to reviewing the other that I finished before Christmas — and it naturally led me to try the first game in the series via its mobile port. I can appreciate its place in history and some of …
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Started playing some Dragon Quest games recently — expect a couple reviews in the near future, deep into one and haven’t got around to reviewing the other that I finished before Christmas — and it naturally led me to try the first game in the series via its mobile port. I can appreciate its place in history and some of what it’s doing from a game design perspective, but it’s safe to say I’m not doing a complete run of the entire series, since I do not enjoy this one enough to finish it. The one-on-one combat that you have to grind so much for XP and money gets pretty boring, dungeons have this dark maze design that I don’t like, and some old-school limitations like the inventory size are more annoyances than interesting challenges. This stuff pretty much kills it for me regardless of other things I kinda like, since what I do like is not even that strong. Some nice fundamentals are here, but this entry just doesn’t really reflect what I got into in others, and as a result I would recommend starting somewhere later in the series.
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