Tom Clancy's Rainbow Six (1998)

Pipe Dream Interactive, Red Storm Entertainment, Saffire Corporation

Dreamcast · Mac · Nintendo 64 · PC (Microsoft Windows) · PlayStation

3.36 from 331 ratings

773 members have it in their collection · 7 playing now · 123 backlogged · 74 wish listed

How long? Main story 15h · with extras 20h · 100% 16h (from 3 logged playthroughs)

A combination of explosive action and real-life strategy! The most revolutionary action/strategy game of its kind. Nothing comes closer to offering an exciting combination of strategy, team-building, realistic three-dimensional graphics and true-to-life special forces action. The ultimate goal is to save yourself and the world from deadly terrorists. You must successfully complete 17 unique missions. If you die, the game isn't over. The World is.
Remove Ads with Grouvee Gold

Release dates

  • Aug 21, 1998 (North_America) PC (Microsoft Windows)
  • Aug 22, 1998 (Worldwide) PC (Microsoft Windows)
  • Oct 1998 (Europe) PC (Microsoft Windows)
  • Oct 08, 1999 (North_America) Mac
  • Nov 1999 (Europe) PlayStation
  • Nov 19, 1999 (North_America) Nintendo 64
  • Nov 23, 1999 (North_America) PlayStation
  • Dec 1999 (Europe) Nintendo 64
  • May 09, 2000 (North_America) Dreamcast
  • Feb 02, 2001 (Europe) Dreamcast

Also available on

Related

Bundled in

Remakes

Remove Ads with Grouvee Gold

Rating distribution

5 stars
49
4 stars
96
3 stars
126
2 stars
46
1 star
14
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Yungbeck

Review Yungbeck 3/5 · Mar 1, 2024

Their Codename, is Rainbow

When Commander John Clark is briefing you and your Rainbow Six squad mates on the details of your mission to free hostages from the Belgian Embassy in London, it’s a classic opening mission to kick the series off, and a typical one for the Tom Clancy franchise that would eventually evolve into a monster. You get to see many parts …

Read more

When Commander John Clark is briefing you and your Rainbow Six squad mates on the details of your mission to free hostages from the Belgian Embassy in London, it’s a classic opening mission to kick the series off, and a typical one for the Tom Clancy franchise that would eventually evolve into a monster. You get to see many parts of the world on your hell-bent quest to eradicate the injustices of the Phoenix group. The game plays a bit like Conflict and the graphics remind me of Counter Strike, but not as detailed. Also the voice acting is well done and fits the theme and intent. Gameplay-wise the original Rainbow Six is crazy difficult at times, and I knew a lot of kids in ’98 who never saw past the first level.

It takes quite a lot of trial and error to figure out where to go, what to do and how to advance the story; but doing so is rewarding and fun - as long as you take your time and plan a route to your missions, and stay weary of alarms, security cameras and terrorists that might blow your cover at the cost of the hostages, you, or your squad. The game can be outright terrifying, with ominous but great music and loud sound effects to scare you silly, and enemies looming around corners ready to make you soil your tactical gear. It hasn’t aged in some amazing way or anything, but it solidified its place in history of stealth action strategy shooters, and was rightfully remembered fondly among hardcore fans.

[3] / [5]

Read less
Tendopain

Status Tendopain Jan 9, 2024

İ remember this game graphics perfect. When i look it from the youtube, i am shocked :D İn my childhood, i thought they cannot improve these graphics ahahaha

Chovus

Status Chovus Apr 1, 2023

I vaguely remember playing this a lot on N64 with my cousin back in the day. It was a blast but very difficult. Now I beat the playstation version on my PSP on Easy and Medium, and this version was much worse. The controls were terrible. I had to go into the emulator menu to rebind buttons, since the game …

Read more

I vaguely remember playing this a lot on N64 with my cousin back in the day. It was a blast but very difficult. Now I beat the playstation version on my PSP on Easy and Medium, and this version was much worse. The controls were terrible. I had to go into the emulator menu to rebind buttons, since the game only had 3 crappy presets. I managed to get it set up for L and R to strafe, triangle and X for looking up and down, D pad for movement and turning, O for run, square for shoot, right on the analog stick for change weapon, up on stick for reload, and left on the stick + another button to do all the other functions. It was very awkward, but manageable. The biggest problem was vertical aiming. The auto aim was decent enough horizontally, but could not handle much verticality. It was so bad that the most important aspect of the game was planning routes to minimize fighting enemies at different heights. The controls should have been set up more like Medal of Honor or the 3rd person Duke Nukem games: tap triangle to toggle an aim mode that would use the D pad while disabling movement (allow strafe), hold triangle for sniper mode, O for both interact and reload, X for crouch, L2 and R2 for switch weapons and nightvision, run is not needed. Seriously, get rid of the awful aiming and functions bound to combination buttons. Condense down to the number of buttons available.

My plan was to play each level on Easy, then Normal, then Hard, but that did not last long. Easy was braindead simple with enemies that could not hit the broad side of a barn. It was far too easy to be fun, but a good way to learn the level for higher difficulties. I only had trouble with the gimmick levels; the light sensors on the missile silo where I tried to shoot, grenade and electronic kit them before remembering the stupid double button crouch that never needed to be used before, and the god awful stealth level in the villain's penthouse. That was one of the worst video game experiences of my life with instant failure for being seen or even killing the guards. It was complete bullshit trial and error around deliberately setting off alarms to lure guards away. What kind of incompetent guards don't search an entire room after the alarm goes off repeatedly? And the god damn cameras that I could not even get a good look at before setting off the alarm, especially the 1 that was blocked by a door but could still somehow see me. After many many many attempts I managed to make it to the computer and almost make it back out. There had to be a better way, so I looked up cheats. Ooo remove all terrorists cheat. That made me fail because killing them was failure, but they did not spawn upon restarting. This level should have been scrapped. Why the fuck would you send a special forces team armed with smgs if you are not allowed to kill anyone? At least use non lethal weapons.

Medium was a fair challenge though the difficulty of the missions varied independently to the order they were played. Some took many attempts to get through without any deaths while others were breezed through in 1 or 2 tries. My preferred set up was: heavy armor, shotgun, silenced beretta, heartbeat sensor, and flashbangs. It was all about using the sensor to know exactly where each enemy was and either corner camping or strafing out for a quick blast before returning back to cover. Flashbangs were good if the enemy knew I was there but could not be flanked, and for groups or awkward angles. It surprised me how quiet the guns were as they only alerted nearby enemies. Oftentimes it was easier going loud because of corner camping. Sometimes I had 1 guy with M16 for long range, or a stealth guy with light armor and silenced mp5. I did not see the point of the carbine, short mp5, and variety of pistols. I also never used medium armor, electronics kit, door charges or extra ammo. Frags were rarely useful, and the lockpick and demo kits were only useful for a couple of missions. I hated how long it took to throw grenades and flash; like 5 seconds! It was interesting how wounded characters needed to sit out for 1 or more missions to heal, and deaths were replaced by generic guys with terrible stats. It forced some thought into who to take, and to play it safe to avoid deaths. The actual tactical options in this tactical shooter were very disappointing though. Occasionally I could flank enemies with another character when they were alerted to a different character, or leave the teammates in overwatch positions to cover me, but the majority of the game was a punishing first person shooter with 3 lives; play 1 character until he gets hurt, killed or low on ammo, then switch to the next. There should have been environmental interactions to make the electronics skill and kit actually useful, like disabling alarms and cameras, taking over cameras to see where the enemies were, and setting off devices to distract. Hard difficulty was not fun at all with crack shot enemies with lightning reflexes; not good in a game with poor controls and extremely low hp. On top of that the team AI got killed by the enemies more often than not, making it feel even less tactical. The team AI should 100% kill any enemy in front of them without risk, making putting them in overwatch and trying to lure enemies a viable strategy. It would also help if the game could be paused on the map with ability to give orders, paused during play with ability to adjust aim, saved during missions, and if the heartbeat sensor was on the HUD. A few other things that annoyed me: hostages and teammates blocking the way, doors not opening because I was in the way, trouble fitting through doors, ladders were terrible to climb up and even worse going down (too many times they took fall damage and even died), AI team gun fire sounded the same regardless of weapon, and them automatically moving forward after shooting an enemy.

The first 4 missions were not bad, and I even managed to beat them on Hard. 5 was the time limit mission in the missile silo; the 2nd worst mission. It took a ton of attempts to beat it on Medium without deaths or setting off the alarm. I had 2 guys on full stealth to clear the way from 1 rear entrance and camp at the final double sensor that could not be bypassed. The last guy was heavy, shotgun, lockpick and demo kit to deal with the end area. I tried heavy shotgun assault on Hard but there was a higher chance of enemies triggering the alarm. I stopped playing here as this level was bad enough on Medium. I also found stealth much less effective on Hard. Hard really needed save state scumming. The revive teammate cheat was the closest thing I found to that, so at least if I could beat a mission with 2 deaths I would suffer no penalty. Mission 6 in the amusement park was easy with shotguns; doable with 1 guy. 7 in the dam was full stealth and not difficult. For 8 the biolab I had 1 guy with M16 take the loading dock, 1 guy with mp5 take the guardhouse and snipe the guy in the main building, and the shotgun guy kill everyone else. Mission 9 at the airfield was a little awkward with the layout but it was simple enough with shotgun and M16; the 3rd guy was not needed. Mission 10 was mostly soloed by a full stealth guy who inserted at the side. I avoided the main entrance. The other 2 came in the loading dock but I only killed 2 guys with the shotgun; the guy overlooking the loading dock needed the stealth guy to get him from the same height. Mission 11 in the ship was not too bad with full shotgun assault. 12 was the worst mission while 13 at the stadium was probably the best because I actually needed 2 guys to coordinate; I had 1 full stealth guy clear the way to the computer, while a guy with demo kit disarmed both bombs. I gave the 3rd guy a demo kit too but it was a waste because both bombs were in the same room. The final mission was confusing with a lot of enemies and really showcased why hacking should have been present due to cameras and control panels being everywhere. I barely scraped by on Medium with only 1 survivor at low hp. I judged the side entrance better but needed M16 for the distance there. The 2 shotguns took over after that.

Awful controls and unforgiving difficulty ruin this game. There was some fun to be had with controlling multiple characters, but overall this game was probably not worth porting to the playstation. I might try to get further on Hard after playing other games, and I bought the PC version.

5.5/10 for playstation version

Read less
Sir_Laguna

Status Sir_Laguna Sep 22, 2019

After several months, I finally finished the Tom Clancy book that started this franchise... and absolutely hated it.

Look, even if I despise real life military, I ABSOLUTELY LOVE movies, TV series and books about it. Clancy's book really scrath the itch I have for military tactics, strategy and government conspiracies. Rainbow Six (the book) have amazing sections about this, …

Read more

After several months, I finally finished the Tom Clancy book that started this franchise... and absolutely hated it.

Look, even if I despise real life military, I ABSOLUTELY LOVE movies, TV series and books about it. Clancy's book really scrath the itch I have for military tactics, strategy and government conspiracies. Rainbow Six (the book) have amazing sections about this, but to get to them I have to navigate hundreds of pages full of machismo, ultranationalism, racism, anti-environmentalism and other bullshit.

I you happen to know another author of modern military thrillers that is a little less 'problematic', I will be very thankful if you reccomend it to me.

Read less
Quackadacck

Status Quackadacck Jun 13, 2019

A tense and satisfying first person tactical shooter that is unfortunately bogged down by brain-dead friendly AI that don't know how to enter doorways or know how to turn their fucking heads to see an enemy in a corner, and a ton of technical issues from a shitty port on GOG (which isn't really the games fault, that's on GOG …

Read more

A tense and satisfying first person tactical shooter that is unfortunately bogged down by brain-dead friendly AI that don't know how to enter doorways or know how to turn their fucking heads to see an enemy in a corner, and a ton of technical issues from a shitty port on GOG (which isn't really the games fault, that's on GOG not Red Storm). There's also a lack of an incentive to try different items and weapons when the flash bang and grenades take too long to explode and when most missions practically require the silenced MP5 or else the terrorists will hear your gunfire and shoot the hostages. To go back to the positives, even though I died and had to restart each mission probably a hundred times, the short, 3-10 minute levels prevent the trial and error-ness from being unbearable and makes the journey to getting back to where you were to fix your tactical mistake less of a chore than it could have been, thankfully. I like that the game doesn't exactly hold your hand, it respects your intelligence enough to let you figure out what you did wrong and how to get better at the game without giving you constant, patronizing tips on every loading screen.

I enjoyed my time playing this one and look forward to getting around to the sequels some time in the future!

Read less
deepdoop

Review deepdoop 4/5 · Jan 31, 2016

PC version is fantastic, tactical action. The Playstation version is an okay shooter. The 4 stars is for PC.