“But are you really seeing blue the same way that I see it?”
-Hue’s mother
.
Hue is a 2016 puzzle platformer which was a PlayStation Plus offering in October of 2017. It was through PlayStation Plus that I obtained a copy and played it for the first time. Since then I have not only beaten it but I have obtained 100% game completion.
Hue is set in a monochrome world that gradually becomes more colourful as you progress through the game in an attempt to find your mother. The game is reminiscent of Limbo albeit more colourful, which is such a pleasant experience in a time where games often forsake bright, colourful experiences for realistic graphics and palettes of brown.
The story is slowly fed to you through the use of an apocalyptic log. At the beginning it seems like a simple tale where you are the main character; Hue has to find your missing mother. As you obtain letters progressing through the story, you slowly learn what happened between your mother and Dr. Grey which resulted in her disappearance. A story that seems simple at the surface throws the reader curve balls as it takes quite a philosophical turn through the discussion of a fourth dimensions, true colour and do we really all see certain colours in the same way?
The puzzle platformer gameplay has you using a colour wheel to change the colour of the background environment to make objects in each level appear or disappear. Doing so provides you with platforms you can use to reach areas, a way to avoid potential hazards and many more creative situations. Whilst the colour wheel is present on the screen, time is significantly slowed down. This allows you to change colour mid-jump and slow down onslaughts of oncoming colourful boulders.
Whilst the difficulty does increase as each new colour and puzzle mechanic is introduced, Hue does a wonderful job of showing you the ropes as opposed to throwing you in the deep end. The first level puzzles are always mechanically simple and as your confidence grows, so too does the level of difficulty presented through the challenges. The main difficulty found within the game was changing to the wrong colour incorrectly in a panic. Once the colour wheel was memorised, changing colours in a pinch was a simple task.
Speaking of changing colours, Hue does a wonderful job at including all players with it’s colourblind setting. This setting gives every coloured block a unique pattern so that these players can also enjoy the game. It’s a simple inclusion yet at the same time it so often isn’t present, so props to Fiddlesticks for incorporating ways to include all players.
The game has a Metroidvania feel to it as it contains sections earlier on in the game that you are unable to reach and have to backtrack to at a later point in the game once you have unlocked the correct colour for manipulating the environment. These areas contain vials which are the collectible in the game. There are 28 vials to collect all up and whilst collecting them is straightforward and is necessary to obtain 100% completion in the game, the vials serve no purpose themselves.
Click here for the full review... https://thewellredmage.com/2018/01/26/hue/