Half Life is a game with an enormous amount of prestige in the gaming world. That being said, I never played any of the originals. I finally decided to try it out through the Black Mesa fan remaster. So, this will be a review of both Black Mesa & Half-Life. I’ve heard Black Mesa is a pretty faithful remake of the original Half-Life, but if there are any differences, I can’t comment on them.

The main reason I started with Black Mesa is the graphical update. Nothing against the original, but now the people look a little less boxy. The aliens are also more gruesome looking. The different locations pop with details as well. You start off in an office complex type environment, then move on to industrial environments, and there’s a section where you fight through the desert canyons. It’s a lot of gray/brown hallways & I don’t know if that’s from Black Mesa building off the trend or from Half-Life helping found it. I was fighting to maintain interest after going through Power Up, On a Rail, & Apprehension. They weren’t visually interesting levels to look at overall. The level design does start to pick back up with the Lambda Labs. Xen is a visually interesting, deep-sea inspired planet filled with bizarre bio-luminescent plants.

So, Half-Life was a game that helped reinvent FPS games. We were going from shooters like DOOM that were just “Here’s a gun, get to work” to shooters that had a plot and world building. As I play through Black Mesa I can see how the game has one foot in the old school and one in the new. There’s a slower pace to the game and you come across friendly NPCs that give you plot details, very much like a modern cinematic game. After that, you go down an elevator into a room chock full of Hound Eyes or Vortigons for a firefight that felt reminiscent of DOOM to me.

The combat still has that DOOM DNA. While there is plenty of cover you can bob and weave between, a lot of the alien enemies have projectile attacks that are best handled by moving around constantly. The soldiers are hit scanners that require a more modern gameplay style of using cover. When not in combat, there are some puzzles and platforming. These are done by manipulating objects in the world. The closest thing I can compare it to is the grab feature in 3D Fallout games. While it’s a novelty there, it's a legit puzzle solving requirement in Half Life. It’s weird using it as an actual gameplay element. First person platforming is always hit and miss, but Black Mesa is pretty generous with jumps and having big enough platforms, except for that freaking booby-trapped warehouse! Ladders can be a bit finnicky but are manageable.

Your selection of weapons is more grounded in reality. While we aren’t at the Halo 2 weapon limit, you aren’t hauling around miniguns and super shotguns. Your workhorse weapons are standard military arms. You do unlock a few eccentric science weapons, but you are given just enough energy ammo that you can’t rely on them solely. In a humorous bit of “Simpson revolver magazine” logic, your SPAS 12’s special attack is firing from “both barrels”. The SPAS is not a double-barreled shotgun. A lot of the weapons really seem to lack a punch. I expect that with the starter pistol, but the SMG, the only real automatic weapon, feels underpowered. Every enemy feels like they take just a few seconds too longer to kill than I feel they should. Which, in regard to aliens sure, you can wave that away with science magic, but the soldiers are the worst.

Overall, I found this game had an issue with overstaying it’s welcome. Along with the soldiers taking too long to kill, the levels also feel like they go on for about 10 to 15 mins too long. The first block of levels go by at a good pace, I felt like I was making progress. A highlight was the admin area where I assembled a group of survivors, and we started wrecking the baddies. I did get lost a few times. Sometimes the way forward was a little vent in the corner that wasn’t always well indicated. Then as I got to levels like On a Rail, Surface Tension, Xen, and Interloper that just kept going. I understand some of it for the sake of the pacing, but it just never ends. Xen is when you first go to explore the titular planet. It is an engaging moment seeing this literally alien world, but after 30 mins of the same level, that wonder has worn off. A lot of the levels started off interesting but quickly turned into a slog.

The story of Half Life feels pulled out of a 50s sci-fi movie or a more fleshed out reimagining of DOOM’s story. You work in an Area 51 type of underground base in New Mexico where all sorts of exploratory science is going on. You are Gordon Freeman, a scientist running late for work, and his day only gets worse. Aliens invade the lab, and you try to stop them. Along the way you come across scientists that are the caricature of the sniveling intellectual and guards that are more capable, blue-collar guys. Both still stand little chance against the enemies you face. Eventually the military is sent in to “clean up”. So you have to dodge them along with the aliens. The story is very front loaded, after you get the goal of getting to the Lambda Labs you encounter less friendly NPCs to give you story beats. When you finally get to Xen you do learn the Vortigons you were fighting weren’t willing combatants, but enslaved soldiers.

Gordon Freeman is famously a silent protagonist. I have never been a fan of silent protagonists and that holds true for Half Life. This is not a typical day in the office for Gordon, I’d like to know his thoughts on this. Some of these people are his coworkers, he’d probably have something to say to them. Gordon is a theoretical physicist. As far as I know, he’s just as incompetent as the other sniveling scientists, how does he go full Schwarzenegger? A bit more nitpicky, but I find it odd how committed to their orders the soldiers are. At first it makes sense, but when things start going pear shaped for them, you’d think they’d stop trying to kill me and focus on all the aliens.

All in all, I can’t say I enjoyed Half Life/Black Mesa. There were a lot of times I had to force myself to keep playing. There are fun set pieces, but levels just go on too long with little that happens, especially towards the end. During its time, Half Life was a technical marvel that pushed boundaries and set a new tone for future FPS games to imitate, but now it feels like an exhibit of a bygone era. As a remaster, I would probably appreciate Black Mesa more if I had that nostalgia for the original. I very much consider Half Life a classic in the Mark Twain sense, “something that everybody wants to have read and nobody wants to read.”