I completely forgot that Daemon X Machina came out on PC, so I'm gonna temporarily put the rest of the game on hold (I reached Forget About Freeman) for a bit until I try out that game.
So far, my feelings on the game have changed a bit. I still think around... 40-50% of the game is just outright boring. …
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I completely forgot that Daemon X Machina came out on PC, so I'm gonna temporarily put the rest of the game on hold (I reached Forget About Freeman) for a bit until I try out that game.
So far, my feelings on the game have changed a bit. I still think around... 40-50% of the game is just outright boring. Mostly because pre-Questionable Ethics, the game just does not throw enough enemies at you at all, gives you too many ways to cheese the enemies outright, gives you too much ammo, or, and this is mostly the case, is entirely just navigating level geometry. This is really the biggest issue, you spend so much time navigating areas that are neither interesting or fun to move around, you're going to spend so much time in vents, tubes, crouch jumping, hopping between areas. There's so much weak platforming that you do in between weak combat encounters that it's irritating if not condemning.
That being said, Questionable Ethics and Surface Tension both are two absolutely incredible levels, and really shows where the game shines. The atmosphere hits on point, the combat encounters are well balanced (still gives you a bit too much ammo imo), and the enemy design is solid. I love how it adequately uses alien soldiers, vortigants, and marines in tandem in these levels.
The game finally gets really good here, but holy hell does it take so long to get to this point. Blast Pit is the only part before Questionable Ethics where I'd say it really hits at all, and that's a solid 3-5 hours of dumped time (3 for me since I'm very very familiar with this kind of level). I think it might be overall good, and I still have Xen to cover, so I'd say Black Mesa is mostly a worthy recommend as of now.
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