Icewind Dale II (2002)

Black Isle Studios

PC (Microsoft Windows)

3.85 from 220 ratings

666 members have it in their collection · 10 playing now · 282 backlogged · 113 wish listed

How long? · 100% 39h (from 1 logged playthrough)

Icewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an … Read more
Icewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an improved version of the Infinity Engine, Icewind Dale II offers enhanced graphics and a more user-friendly interface, while implementing 3rd Edition D&D rules that expand character creation options with new races and classes. The game is celebrated for its challenging combat encounters, intricately designed dungeons, and a gripping narrative that intertwines themes of invasion, betrayal, and ancient magic. While maintaining the series' focus on combat and exploration, Icewind Dale II introduces more substantial character interactions and side quests, enriching the role-playing experience. The real-time with pause combat system allows for deep tactical gameplay, appealing to strategy enthusiasts. With its blend of expansive character customization, immersive storytelling, and strategic depth, Icewind Dale II stands as a beloved entry in the classic CRPG genre, offering a rewarding experience for both series veterans and newcomers alike. Read less

Release dates

  • Aug 27, 2002 (Worldwide) PC (Microsoft Windows)

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Bundled in

DLC

Editions

Rating distribution

5 stars
50
4 stars
103
3 stars
55
2 stars
9
1 star
3

Community All Reviews Statuses

SuperFieroStatus

Status SuperFieroStatus Jul 15, 2023

OK firing this up. Let's hope the QoL additions to the IWD:EE didn't spoil me, since IWD2 never got an Enhanced Edition.

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grok

Status grok Aug 20, 2019

I have gotten thru the goblin fortress, and have crashed with the airship. Now I need to clear out a whole town of bullied druids and rangers.

Some thoughts:

-Getting fireball on my Sorcerer has made so many combats and events easier

  • Rage on my barbarian seems to have minimal effect -I hate the way Power Attack works in general, …
Read more

I have gotten thru the goblin fortress, and have crashed with the airship. Now I need to clear out a whole town of bullied druids and rangers.

Some thoughts:

-Getting fireball on my Sorcerer has made so many combats and events easier

  • Rage on my barbarian seems to have minimal effect -I hate the way Power Attack works in general, but particularly in this game, as I am unsure how hard things are to hurt. I keep my Barbarian and Fighter constantly buffed with Bull's Strength, and then have them both power attack at 2, figuring that negates the boost to hit from Bull's Strength , but gets even more boost to damage. -Findings traps is annoying. They happen infrequently enough that I constantly forget to look, but frequently enough to annoy me AND they are often in super weird spots!
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grok

Status grok Aug 10, 2019

This game has a spectacular beginning! A town under attack, rallying the defenses either thru persuasion or force, then venturing out to scout and attack the orc tribes.

What this game, at least initially, has done so well is to get the player immediately invested in a high stakes, and fast paced story, but then provide several opportunities to explore …

Read more

This game has a spectacular beginning! A town under attack, rallying the defenses either thru persuasion or force, then venturing out to scout and attack the orc tribes.

What this game, at least initially, has done so well is to get the player immediately invested in a high stakes, and fast paced story, but then provide several opportunities to explore noncombat options for your group's strategy.

Combat is challenging, but not overly so. The biggest barrier I have found so far is how quickly weaker party members can go from full health to death, with no easy way to bring them back. In the tabletop game there was an unconscious state, that then could progress to death, which would have made some of these sudden turns easier to deal with.

That said, saving frequently, and protecting your wizard and rogue goes a long way to solving this problem.

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grok

Status grok Aug 6, 2019

I played this a TON when it first came out but never beat it. I'm hoping for a break from some of the eternally long modern, open-world RPGs, and dive into some classic isometric goodness!

I even dug up my old strategy guide to help streamline my way thru the game if I get stuck.

Party is created and I …

Read more

I played this a TON when it first came out but never beat it. I'm hoping for a break from some of the eternally long modern, open-world RPGs, and dive into some classic isometric goodness!

I even dug up my old strategy guide to help streamline my way thru the game if I get stuck.

Party is created and I plan to play this a good bit over the next few days

Read less
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