Review Aleosha 3/5 · Aug 15, 2025
It’s genuinely impressive how much this sequel improves over the first installment. The draw distance is now comfortable, so I no longer have to rely on the radar just to see what’s ahead. Speed and altitude indicators are also available in third-person view, meaning there’s far less reason to switch to cockpit mode. The afterburners are now visible, too, making …
It’s genuinely impressive how much this sequel improves over the first installment. The draw distance is now comfortable, so I no longer have to rely on the radar just to see what’s ahead. Speed and altitude indicators are also available in third-person view, meaning there’s far less reason to switch to cockpit mode. The afterburners are now visible, too, making it easy to tell when you’re really pushing the throttle.

The visuals are more colorful overall—odd to say, considering the first game let you fly purple jets.

Naturally, there’s a ravine mission. Visually, it’s an upgrade from Ace Combat 1, but strangely, it plays worse. In the original, the low-res “potato” graphics actually made it easier to spot the path; here, it’s not always obvious whether you’re about to slam into a wall.
The standout mission for me was one where you chase experimental bombers above the clouds. At those altitudes, many aircraft will stall, so something like a MiG-29 becomes essential.
In some missions, you’ll encounter named enemy pilots—callsigns like Goose or Razorback. Taking them down earns you special rewards for your collection.
There’s also a base infiltration mission where you must fly through a tunnel to destroy a reactor. The twist? The tunnel only opens after three minutes of real time and shuts again after one minute, so your timing has to be precise.
The hardest mission, in my view, tasks you with destroying radars using only your machine gun. It’s not the gun part that makes it tricky, even though some radars are on buoys at sea or hidden in inlets. The real problem is the way enemy planes spawn directly behind you as soon as you make an attack run. They seem to have infinite numbers, unlike your finite missile supply.
Unfortunately, I didn’t enjoy the final mission at all. You’re forced to chase a tiny cruise missile with just your machine gun, which is as frustrating as it sounds. The constant motion and small target size make it easy to get motion sickness—at least when playing on an emulator. I doubt real hardware would improve the experience much.
And yes, there’s another tunnel reactor finale, but this time you only need to hit the reactor—you’re spared the task of flying back out.
One odd note: I never unlocked the F-22, which meant I had to tackle the last missions in the YF-23. There are more aircraft to unlock on a second playthrough, but after that cruise missile mission… I think I’ll pass.






