Dreamcast · PC (Microsoft Windows) · PlayStation · PlayStation 3 · PlayStation Portable
3.83 from 692 ratings
2593 members have it in their collection · 24 playing now · 1211 backlogged · 238 wish listed
How long? Main story 18h · with extras 15h · 100% 15h (from 9 logged playthroughs)
Review zadrotimus 2/5 · Dec 28, 2020
Не осилил.
Разиэль эволюционировал раньше Каина, за это его скинули в Бездну. Спустя много времени какой-то Старший Бог его оживил, чтобы тот выпилил своих братьев и Каина. Пока Разиэль был в отключке в мире наступил пиздец: вампиры деграднули, людей осталось мало. По ходу игры Разиэль выпиливает всех своих братьев, узнаёт, что раньше они все (и Разиэль тоже) были сарафанцами-людьми-паладинами и …
Не осилил.
Разиэль эволюционировал раньше Каина, за это его скинули в Бездну. Спустя много времени какой-то Старший Бог его оживил, чтобы тот выпилил своих братьев и Каина. Пока Разиэль был в отключке в мире наступил пиздец: вампиры деграднули, людей осталось мало. По ходу игры Разиэль выпиливает всех своих братьев, узнаёт, что раньше они все (и Разиэль тоже) были сарафанцами-людьми-паладинами и боролись с вампирами, а обратил их Каин. Найдя Каина Разиэль слушает какую-то пафосную херню от него и прыгает за ним в прошлое. Конец.
Клёвый дизайн персонажей, хорошая пафосная озвучка, шикарный саундтрек и... невыносимый геймплей. Игра адово устарела. Вроде бы типичная метроидвания, но из-за тугой камеры (стиков на Плэйстэйшн ещё не завезли) играть в это тяжко. И безумно скучно, потому что боёвка тут буквально однокнопочная, а головоломки — перемещение кубов. Игра в принципе короткая (если знать что делать — часов 6 со всеми секретами), а сюжета — минут на 40. И заканчивается всё клиффхенгером.
Играть в это скучно, больно и не нужно. Лучше просто глянуть прохождение или вообще только игрофильм.
Review V1CGaming 3/5 · May 20, 2020
Very good adventure with great lore, puzzles, epic music/sounds and a not so easy combat system - but it's fine. For everyone who loves adventures - it is a must have!
Review QuilDewIvy 2/5 · Apr 28, 2020
I will admit I didn't have any expectations coming in that I would enjoy this, because I find the general aesthetic of this game to not be very appealing to me.
I trudged through the almost completely awful gameplay for a solid hour before dropping it. It's some seriously tedious shit, with spam x combat and a uselessly easy impaling …
I will admit I didn't have any expectations coming in that I would enjoy this, because I find the general aesthetic of this game to not be very appealing to me.
I trudged through the almost completely awful gameplay for a solid hour before dropping it. It's some seriously tedious shit, with spam x combat and a uselessly easy impaling system and block puzzles and platforming puzzles galore that only pad out the content to a ridiculous amount. That's fine though, people do not think even slightly positive thoughts of this game in terms of gameplay, so I did myself a favor and watched the cutscenes.
Of which, left a rather goodish story impression for me. It's actually a rather light read overall, which makes the game's length and padded out content so retroactively worse considering that the story here could be told in less than an hour quite cleanly. But what is played around here are some interesting themes and perspectives of one's own fate, with two characters giving completely different sides of how they consider the knowledge of everything being predestined.
It doesn't develop anywhere in a super interesting fashion unfortunately as far as the first game is concerned. Kain and Raziel are entirely set in what they think of their fate being determined off the bat, and there isn't much added development other than the histories of their lives being grey and riddled in blood. It leaves a very unsatisfying impression overall, clear setup for a sequel that I might play (but will most likely watch instead).
That's as far as it goes in terms of positives though, because other than I guess the decentish music there's very little here. The game almost brutally breaks off any sense of emotional attachment, and the aesthetic while very decently set in gothic horror has not aged very well at all.
If you can tolerate the garbage gameplay you will find a rather alright story to consume that is very clearly setup for a greater sequel, but overall I'd just read the script or watch the cutscenes like I if you are even slightly interested. Limit your suffering. (4.5/10)
Review lobinhogameplays 3/5 · Apr 16, 2020
While playing this game, i've noticed lots of things and elements that i really love in games, the abilities you get that help you progress further, like a metroidvania or a legend of zelda title, the sense of exploration. Raziel's visual is pretty badass, and the plot, just like it's predecessor, is great as hell.
The problem is that playing …
While playing this game, i've noticed lots of things and elements that i really love in games, the abilities you get that help you progress further, like a metroidvania or a legend of zelda title, the sense of exploration. Raziel's visual is pretty badass, and the plot, just like it's predecessor, is great as hell.
The problem is that playing it in 2020, you realize that so much things in this game doesn't work so good nowadays, the platforming are so inaccurate, 'cause the controls are very unpredictable and the combat is really bad and boring even for that days.
If you don't matter these "problems", you should play it, it's a really great game, it's just that, obviously, it was so much greater when it was released, but didn't aged very well.
Just one more thing: the controls of the PC version can be even worse, keyboard sucks in this game and to configure a gamepad is hell of a headache.
Review tylerisrandom 3/5 · Nov 3, 2018
When this game came out, I remember being intrigued by Raziel's Todd McFarlane-esque design, but I thought the game would probably be too scary for me. My curiosity persisted into adulthood, when I attempted to play on Steam but gave up when I couldn't configure its controls to my liking.
So now that I've finally completed the game on my …
When this game came out, I remember being intrigued by Raziel's Todd McFarlane-esque design, but I thought the game would probably be too scary for me. My curiosity persisted into adulthood, when I attempted to play on Steam but gave up when I couldn't configure its controls to my liking.
So now that I've finally completed the game on my trusty Dreamcast, did it live up to 18 years of hype?
I'm glad I played Soul Reaver. It's easy to see why it impressed so many when it was released. It was fun to recognize ideas introduced here that clearly influenced the rest of the industry.
But the years haven't been kind to the compromises made during the game's troubled production. Players today should keep that in mind going in.
If you're interested in a deep-dive look at the game and the differences between its ports, I highly recommend this video: