Review scoopings 3/5 · Oct 1, 2024
Cute and Hooked Me, Tho Lacks An Oomph
Preliminary: Great Sound and Look so far, a bit laggy during big jumps and swinging on a rope cuz of all the elaborate graphics in background and foreground, but overall just a nice vibe. Neat gameplay where you collect what you can throw, tho I wish you could punch when out of projectiles. The controls feel a bit delayed or, …
Preliminary: Great Sound and Look so far, a bit laggy during big jumps and swinging on a rope cuz of all the elaborate graphics in background and foreground, but overall just a nice vibe. Neat gameplay where you collect what you can throw, tho I wish you could punch when out of projectiles. The controls feel a bit delayed or, I dunno, slidey? Hard to explain. As I finish the first level, tbh I expected more from this, it's all cute enough but just feels like it's missing something, and slippery controls/movement. Cute ending sign tho 
Day 1
The actual level music is quite lame. And not a big fan of this forest theme. But I saw there will later be a Toyland area, and I liked a lot of the music/sound effects in the Sound Test part of setup
That first boss was enjoyable enough, a bit repetitive cuz not necessarily hard just takes a lot of hits. Never a fan of that. I like that you get info about your Technical Bonus and whatnot at the end of levels, and it's overall a nice End of Level screen. I didn't get a screenshot of it tho. I am excited for Toyland level!
I like that you can bounce off enemies as long as you're precise enough with your button press. Wish they set up more opportunities to bounce off multiple enemies in a row. This feels like it's missing something still, despite the things that are reminding me of a favorite of mine--Kingdom Hearts (those purple heart thingies and the Toyland reminds me of Traverse Town gizmo shop or w/e that good training spot is )
I wish you moved faster and that you jumps were less glidey/slippery. Maybe I'm just eagerly awaiting the Super Mario World run feature :-p
Pro-tip: the up-down symbol thingies that flip over the level actually are useful, you kill all the enemies on the screen with it :-p
My thoughts on the 2nd boss were, a) I was disappointed by Toyland's lack of, well, tiny toys in background like that Bio Miracle Bokutte Upa's toy-themed level (or was it a different game? with scissors being as if you are super small compared to them), and b) I wish you could hit the bosses multiple times when they are vulnerable, to make them less repetitive and blah. Ah at least I got a screenshot of the level end screen this time 
Boo back to a drab level setting again. (Dark Forest this time). The levels are definitely getting more tedious here and the usual early platformer frustrating puzzles. The water rising part of "level 3" of the Dark Forest area (the temple-y vibe) reminds me of the Crash 3 temple-y levels where the water rises periodically. I'm getting past halfway for sure, but kinda wanna play some OSRS now for the night hmmm Darn OSRS Ironman account slowing me down for my backlog.
Yay! Finally a fun boss! I liked the Dark Forest ("Area 3" boss). Just about good timing and fast-paced compared to the prior two. And I'm digging this Library world, again reminding me of Kingdom Hearts, plus actually having me be "small compared to normal objects" which like I said I always like. And now I'm in some milk bottle luscious world? 
Ahhh I'm already on the Library area's boss. Seems I might be finishing this tonight >.< Oh me and 90s games. They definitely hook me.
Ok I already noticed some similarities to Castlevania, primarily those knights that throw things at you, but these gears seem straight out of Castlevania III! Haha. Ok and now the pendulum platforms too, has to be.
Pretty little false ending after what I thought was the final boss but was confused cuz he didn't look like a witch haha 
Ugh this [actual] final boss is not just hard but also tedious. I don't like that there's no way to harm her when she's at the top area. Never a fan of waiting periods in action-platformers: give me the fast-paced action!
Cute little ending. Like most of the game, I expected something more, but cute enough

Look: 8/10 Cute. Good for 1990 cuz it's Genesis and harkening the next gen. But not spectacular
Sound: 7.5/10 Some good tunes but tbh kinda disappointed with that. Expected more based on the Sound Tests.
Play: 8/10 Slippery and clunky, but a good fun action-platformer. And I just played it all in one 2 hour session so. Ha. Can't complain that much. I probly should've split it into 2 days and played some OSRS...
Feel: 8/10 Always love franchise-based games and this has an overall unique and special feel, with seeming references to Castlevania and influences on Kingdom Hearts.
Attachment: 8/10 Good game, just felt like it lacked something to put it over that edge of 4 or 5 star. Definitely worth a try tho! And I can get people's love for it who have nostalgia for it!
Overall: 7.9/10
Completion: Main Story
Playtime: ~2 hours
![Castle of Illusion 1.mp4_snapshot_00.07_[2015.09.26_21.30.21]](https://600games.files.wordpress.com/2015/09/castle-of-illusion-1-mp4_snapshot_00-07_2015-09-26_21-30-21.jpg)
![Castle of Illusion 1.mp4_snapshot_01.17_[2015.09.26_21.31.32]](https://600games.files.wordpress.com/2015/09/castle-of-illusion-1-mp4_snapshot_01-17_2015-09-26_21-31-32.jpg)
![Castle of Illusion 1.mp4_snapshot_36.48_[2015.09.26_21.33.19]](https://600games.files.wordpress.com/2015/09/castle-of-illusion-1-mp4_snapshot_36-48_2015-09-26_21-33-19.jpg)
![Castle of Illusion 1.mp4_snapshot_24.16_[2015.09.26_21.32.55]](https://600games.files.wordpress.com/2015/09/castle-of-illusion-1-mp4_snapshot_24-16_2015-09-26_21-32-55.jpg)
![Castle of Illusion 1.mp4_snapshot_14.00_[2015.09.26_21.33.45]](https://600games.files.wordpress.com/2015/09/castle-of-illusion-1-mp4_snapshot_14-00_2015-09-26_21-33-45.jpg)
